Dreamworks Patents

DreamWorks Animation SKG, Inc. creates animated feature films, television series and specials and live entertainment properties. Its branded family entertainment properties include Shrek, Madagascar, Kung Fu Panda and How to Train Your Dragon.

Dreamworks Patents by Type
  • Patent number: 7292250
    Abstract: A deformation system for animation abstracts the notion of per-point deformation to create a pipeline, including a number of deformation modules capable of handling animation of geometry (such as characters), dynamics (such as simulations) and/or effects (such as particle systems). Deformation pipelines are defined, that work as templates capable of deforming and animating families of similar characters. Support is provided for various binding modes, including sequential, parallel, blend, and hierarchical, so as to facilitate several techniques for combining deformations.
    Type: Grant
    Filed: March 31, 2004
    Date of Patent: November 6, 2007
    Assignee: Dreamworks Animation, LLC
    Inventor: Miguel A. Sepulveda
  • Patent number: 7236170
    Abstract: Deformations are applied to a model using a subdivision surface. Given a wrap and model, a subdivision surface is calculated from the wrap. The model is then bound to the subdivision surface. When the wrap is deformed, the subdivision surface is recalculated. The model is then deformed based on changes in the subdivision surface. Binding parameters may be assigned to control vertices in the wrap to control the application of the deformation to the surface.
    Type: Grant
    Filed: January 29, 2004
    Date of Patent: June 26, 2007
    Assignee: DreamWorks LLC
    Inventor: Miguel A. Sepulveda
  • Publication number: 20070097125
    Abstract: A computer-based animation method and system for deforming animated characters (people, animals, etc.) using a volume preserving and collision resolution process for the animation. Parts of a character are deformed by a soft mesh deformation to emulate skin deformation due to flesh and muscle movement driven by the rigid body animation along the character's joints. Resolution of the interpenetration or volume loss of deformed parts is needed for smooth and realistic animation. The present method and system enable automatic collision resolution, allowing local deformations on two intersecting parts of a character so the parts no longer interpenetrate, while preserving the volume and general shape of the two parts, e.g., the character's torso and a limb.
    Type: Application
    Filed: October 28, 2005
    Publication date: May 3, 2007
    Applicant: DreamWorks Animation LLC
    Inventors: Feng Xie, Nick Foster, Peter Farson
  • Patent number: 7119829
    Abstract: An enhanced video conferencing system and method includes at least two conference rooms, the conference rooms connected together electronically to permit the transmission of images and sound from one room to the other room. Each room has a large format display system for projecting images and a camera positioned with respect to the large format display system to capture images of the conference room and its participants while the participants are looking at the large format display system, without obscuring the participants' view of the display system, so as to provide the perception that the participants in one conference room are looking directly at the participants in the other conference room. The enhanced video conferencing system may also include an additional camera for capturing an image of an item located at a pre-determined location within the conference room for ultimate transmission to the other conference room for viewing.
    Type: Grant
    Filed: July 31, 2003
    Date of Patent: October 10, 2006
    Assignee: DreamWorks Animation LLC
    Inventors: Edwin R. Leonard, Bruce Daitch, Emmanuel C. Francisco, Richard F. Rubio, Derek Chan, James F. Beshears