Patents Examined by Binh-An D. Nguyen
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Patent number: 6804885Abstract: A method for splitting a piezoelectric device used in substitution for dicing for shortening the processing time as compared to a case of using the dicing to improve productivity to enable the shape of the piezoelectric device more suited to the emission shape of a solution to be achieved, and a method for manufacturing a printer device whereby a narrower nozzle pitch may be achieved. A resist 201 is formed at a pre-set position on a major surface of the piezoelectric device 43 bonded to a vibrating plate. Using this resist 201 as a mask, powders or particles are sprayed onto the piezoelectric device 43 for removing the portion of the piezoelectric device 43 not carrying the resist 201 to form the piezoelectric device 35 of a desired shape at a pre-set position.Type: GrantFiled: May 8, 2002Date of Patent: October 19, 2004Assignee: Sony CorporationInventor: Koichiro Kishima
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Patent number: 6804883Abstract: A method for producing a pressure sensor, in which a semiconductor pressure pick-up is mounted on a mounting section of a lead grid, in particular a leadframe. The semiconductor pressure pick-up is electrically connected to contact sections of the lead grid. The lead grid, together with the semiconductor pressure pick-up, is inserted into an injection molding die. A die part is brought into contact at the side of the semiconductor pressure pick-up facing away from the mounting section or at side of the mounting section facing away from the semiconductor pressure pick-up. The semiconductor pressure pick-up in the injection molding die is subsequently enclosed by a housing made of mold compound. In order to prevent the mounting section from giving way, it is proposed to clamp the mounting section of the lead grid in the injection molding die when producing the housing.Type: GrantFiled: June 26, 2000Date of Patent: October 19, 2004Assignee: Robert Bosch GmbHInventors: Kurt Weiblen, Anton Doering, Juergen Nieder, Frieder Haag
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Patent number: 6804874Abstract: A method of manufacturing a yoke includes a step of cutting a steel plate into a rectangular sheet having a plurality of first dovetail convexities at one end thereof and a plurality of second dovetail convexities at the other end, a step of rolling the rectangular sheet into a cylinder to fit the first dove tails and the second dove tails to each other and a step of punching border portions of the first dove tails and the second dove tails. The second dovetail convexities are formed to be the same in shape as the first dovetail convexities so that they can fit to the first dovetail convexities. A smooth-faced yoke can be manufacture without using an expensive welder.Type: GrantFiled: September 12, 2001Date of Patent: October 19, 2004Assignee: Denso CorporationInventors: Masami Niimi, Hideki Ichikawa, Masahiro Takada, Akifumi Hosoya, Masahiro Katoh
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Patent number: 6796904Abstract: A method of scoring a video wagering game is disclosed. The method includes placing a wager to participate in a video wagering game, and playing a first segment of the game. The first segment is played until a set of predetermined conditions has been met. A payout value is assigned to a winning outcome of the first segment. When the predetermined conditions have been met, the player plays a second segment of the game. The outcome of the second segment determines a factor that is at least equal to one. The payout value assigned to the first segment is multiplied by the factor to determine the game payout.Type: GrantFiled: September 24, 2002Date of Patent: September 28, 2004Assignee: IGTInventor: Mark L. Yoseloff
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Patent number: 6793585Abstract: A swing measurement method of directly measuring a swing behavior without being influenced by flexure of an impact implement, such as a golf club or baseball bat is provided. In addition, a golf swing analysis method and computer program product having computer program code for a simple and effective model of the behavior of a grip portion during a golf swing is provided. A three dimensional magnetic sensor capable of measuring position and direction is fixed to a grip portion of the impact implement within magnetic fields in which the magnetic field distribution of intensity and direction are known, and the behavior of the swing is directly measured. In addition, the path of the grip portion is approximated as an arc within a swing plane using the three dimensional position coordinates of the grip portion obtained in this measurement, and thus an arm angle, a wrist angle, and an angle of shaft rotation are found.Type: GrantFiled: October 18, 2000Date of Patent: September 21, 2004Assignee: Yokohama Rubber Co., Ltd.Inventors: Masahiko Miyamoto, Hiroshi Saegusa
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Patent number: 6776714Abstract: A roulette game utilizing the existing roulette wheel and layout to enhance the game of roulette. Players make wagers on the conventional layout and using the plurality of token acceptors can place an extra wager to win two separate progressive jackpots.Type: GrantFiled: March 7, 2001Date of Patent: August 17, 2004Inventors: Mark Curran Ungaro, Carlo Palombo
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Patent number: 6769985Abstract: The present invention provides a gaming device and method for enhancing an award or a transfer of a plurality of credits. The gaming device and method initially displays one or more audio and visual signals as the device begins to transfer gaming device credits. At certain points, preferably in accordance with the gaming device theme, the device selectively adds one or more visual and audio signals to the original display, as the device transfers more and more credits. The method of adding consecutive layers of sound and visual displays creates denser, richer and more complex displays that associates with larger amounts of accumulated credits. The method contemplates basing the set points on a predetermined amount of time, or a percentage of total credits transferred or on a number of credits transferred.Type: GrantFiled: May 31, 2000Date of Patent: August 3, 2004Assignee: IGTInventors: Jeffrey P. Laakso, Joseph E. Kaminkow
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Patent number: 6758753Abstract: There is provided an input apparatus for game systems, which are simplified in construction. The input apparatus has a base (21) having a plurality of panel-attaching sections (26), a plurality of foot panels (50) arranged respectively at a plurality of panel-attaching sections (26), and tape switches (30) not only arranged between a panel supporting surface (27a) formed on each of a plurality of panel-attaching sections (26) and each of the foot panels but also outputting a predetermined detection signal responsively to changes in pushing load onto each foot panel (50). The tape switch (30) has a sensing element (31) and an elastic-material-made coating member (32) covering the sensing element (31) and functioning as a medium transmitting a load applied to each foot panel 50 to the sensing element (31). The coating element (32) supports the foot panel (50) by contacting with each foot panel (50).Type: GrantFiled: June 15, 2000Date of Patent: July 6, 2004Assignee: Konami Co., Ltd.Inventors: Kenji Nagata, Kaoru Watanabe, Kouki Atobe, Terukazu Shimada
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Patent number: 6758756Abstract: The present invention relates to a method for controlling a novel video game in which dancing is used as a factor in the behavior of a character, a machine for the video game, and a medium in which a program for the video game is recorded, and makes it possible to dance characters 611 and 612 displayed using 3-D polygons in time with music, to evaluate their dance skills based mainly on whether dance actions are in time with the music, and to proceed with a story by winning matches with a computer or to match with other players.Type: GrantFiled: December 3, 1999Date of Patent: July 6, 2004Assignee: Konami Co., Ltd.Inventors: Atsushi Horigami, Satoshi Shimo, Chiaki Nakanishi, Yoshimasa Hagiwara, Eriko Yamada, Naomitsu Tsugiiwa, Masafumi Kamio, Yukiko Daitoku, Ryo Kato, Masayuki Takahashi
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Patent number: 6758754Abstract: A method and system for providing on-line game competition are provided. Players select their favorite teams, join with other fans of the team, and compete against players on the opposite team. Teams compete against each other in matches, where matches are based on schedules of real-life events, such as sports schedules or entertainment schedules. Players are grouped with other players associated with their favorite teams, and matches are organized. Various trivia questions may be presented, and players have a predetermined period of time to answer the questions. Points may be awarded based on a player's success in competition and the overall teams success in matches. Further, prizes are awarded based on points received by a player.Type: GrantFiled: August 13, 1999Date of Patent: July 6, 2004Assignee: ACTV, IncInventors: Eric Robert Lavanchy, Anthony Frank Zito, Richard Edward Lamb
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Patent number: 6755745Abstract: By using a unique display control technique, game images are provided, in which characters can be displayed in different poses with a limited-capacity memory area. Both image data corresponding to each of a plurality of blocks obtained by dividing a character to be displayed in a game image and further image data for representing different pictures in connection with at least part of the blocks are prepared. And the display pose of the character displayed in the game image is changed by switching a combination of the prepared image data. By way of example, color of at least part of the character displayed in the game image is changed on the basis of the combination of the same image data, thereby representing a plurality of types of characters. The color within the block mapped uppermost in the game image among the blocks constituting the character is kept unchanged regardless of changing of the color with respect to the remaining blocks.Type: GrantFiled: June 1, 1999Date of Patent: June 29, 2004Assignee: Konami Co., Ltd.Inventors: Takeshi Seto, Kuniharu Suzuki
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Patent number: 6752716Abstract: It is an object of the present invention to provide a game apparatus which can provide an experience of vibrations similar to a real experience. The game apparatus relating to the present invention executes a game program to display displayed bodies on a screen and comprises means for simulating vibrations generated by the displayed bodies in a state of motion for the player operating the game apparatus.Type: GrantFiled: August 31, 1999Date of Patent: June 22, 2004Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Eiji Nishimura, Minoru Matsuba, Motohiko Higashiguchi
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Patent number: 6749515Abstract: The present invention provides a rotating bill acceptor for use with a gaming device. The gaming device includes a cabinet with a locking mechanism, where the bill acceptor is rotatably mounted within the cabinet and removably engages the locking mechanism. The locking mechanism includes one or two pins connected to the cabinet, wherein the pins are engaged by an engagement member on the bill acceptor. The bill acceptor rotates between a bill insertion position and a bill removal position and includes a cash box removably connected to the bill acceptor, which stores the bills until removed and emptied.Type: GrantFiled: September 28, 2001Date of Patent: June 15, 2004Assignee: IGTInventors: Joseph R. Hedrick, Jean P. Legras, Kehl T. LeSourd, Kirk A. Tedsen, Eric L. Wagner
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Patent number: 6743102Abstract: An interactive electronic game system is provided. The game system comprises two or more gaming machines each having display means for displaying images thereon and interaction means for an individual player to interact with the game system. A central server unit comprising a game system control means and a communication control means for controlling communications between the central server unit and the gaming machines is provided. A network connects the gaming machines to the central server unit. A random number generating means connects to the central server unit. The central server unit is arranged to play a game in which two or more players select one or more sub sets of indicia from a set of indicia. The selected sub-set is displayed on the display means of each player's respective gaming machine. The random number generating means generates a sequence of random indicia selected from the set of indicia.Type: GrantFiled: July 27, 1999Date of Patent: June 1, 2004Assignee: World Touch Gaming, Inc.Inventors: Donald J. Fiechter, RĂ©al Cloutier
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Patent number: 6741897Abstract: The terminal includes a unit for entering bets, a unit for printing information on a betting receipt, a unit for checking the validity of a receipt received, a unit for checking that the printed receipts conform with the information to be printed on them, and a unit for invalidating receipts, arranged to be activated under the command of the checking unit. The invention applies well to popular betting games.Type: GrantFiled: September 7, 1999Date of Patent: May 25, 2004Assignee: Sagem SAInventor: Jean-Francois Lallemant
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Patent number: 6712703Abstract: A video game apparatus includes a CPU that detects a program control code included in a land object in the vicinity of a player object, and the CPU determines a kind of the land object. If the land object is “hole,” the CPU executes a “hole operation” subroutine. Similarly, if the land object is “wall,” “door” or “ladder,” the CPU performs “wall operation,” “door operation” or “ladder” subroutine, respectively.Type: GrantFiled: November 19, 1999Date of Patent: March 30, 2004Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Yoichi Yamada, Toshio Iwawaki
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Patent number: 6708402Abstract: In a component mounting device in which a component is picked up and mounted on a circuit board by a suction nozzle, an amount of displacement between a center position of the suction nozzle 11 and that of the picked-up component 12 is measured, and when it is larger than a preliminarily determined value, a warning is generated indicating that the parts cassette 3 from which the component 12 has been fed is in abnormal condition, as well as the mounting action of the component 12 is stopped.Type: GrantFiled: March 15, 2001Date of Patent: March 23, 2004Assignee: Matsushita Electric Industrial Co., Ltd.Inventors: Masato Hirano, Yoshinori Sakai, Tateo Nakashima
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Patent number: 6701610Abstract: A beam configured pick and place machine has nozzles of differing lengths for carrying large components simultaneously.Type: GrantFiled: July 28, 1998Date of Patent: March 9, 2004Assignee: Koninklijke Philips Electronics N.V.Inventors: Leopold B. A. Van De Vall, Rudolph A. J. Born, Anne Elizabeth Barschall
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Patent number: 6699127Abstract: A system and method for enabling real-time replay for videogames, wherein the player can selectively rewind the videogame to previously played points in the game in order to replay portions of the game during real-time. Inline keyframes are periodically recorded, together with the controller information, so that upon selecting the replay option, the game can be rewound to the nearest keyframe. Once rewound, the game is restored based on the keyframe and is then played back from the keyframe using the stored controller information. At any point during playback, the player can take-over the action and use the actual game controller to begin actual play of the game from that point in the playback sequence. The player can also change cameras and speed for the playback in real-time at any time during the playback.Type: GrantFiled: September 27, 2000Date of Patent: March 2, 2004Assignee: Nintendo of America Inc.Inventors: Kenneth Lobb, Paul Mithra, Mike Berro
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Patent number: 6695700Abstract: In accordance with the present invention, a gaming device such as a slot machine calculates a speed of game play, and in turn determines a pay schedule based on the speed of game play. The pay schedule for higher speeds of game play typically provides a higher payout percentage, which attracts players and provides an incentive to play faster and for longer periods of time. The greater speed of play and time period of playing may actually increase revenues derived from the gaming device, even though the payout percentage is higher. Speed of game play may be calculated by measuring the number of games played in a predetermined time period, or the time elapsed between games. The gaming device may select a payout table from a plurality of payout tables based on this speed. Alternatively, the gaming device may determine a multiplier based on the speed of game play, and adjust a base payout table in accordance with the multiplier.Type: GrantFiled: February 14, 2001Date of Patent: February 24, 2004Assignee: Walker Digital, LLCInventors: Jay S. Walker, James A. Jorasch, Thomas M. Sparico