Patents Examined by Kang Hu
  • Patent number: 10898810
    Abstract: A method includes communicatively coupling a physical object with a body. One or more of the body or the physical object has connectivity to a computer having a processor. The method also includes detecting a contact position between the physical object and the body. The method further includes setting a function of the physical object based on the contact position. The method additionally includes generating a virtual representation of the physical object and the body in a virtual reality viewable by way of a display associated with the computer. Generation of the virtual representation of the physical object and the body includes orienting a virtual version of the physical object with respect to a virtual version of the body based on the contact position. The method also includes causing the virtual version of the physical object to be usable in accordance with the function of the physical object.
    Type: Grant
    Filed: June 29, 2017
    Date of Patent: January 26, 2021
    Assignee: PLAYFUSION LIMITED
    Inventors: Riaan Hodgson, David Gomberg, Mark Gerhard
  • Patent number: 10902701
    Abstract: A system and method for delivering and licensing wager gaming content is described herein. In one embodiment, the system can include a wager gaming machine to receive gaming content, conduct wagering games based on the gaming content, and transmit information indicating how the wager gaming machine used the gaming content. The system can also include a download manager to receive the information indicating how the gaming content was used, and determine a fee for use of the gaming content.
    Type: Grant
    Filed: April 18, 2006
    Date of Patent: January 26, 2021
    Assignee: Bally Gaming, Inc.
    Inventors: Jeremy Hornik, Alfred Thomas, William Wadleigh
  • Patent number: 10902695
    Abstract: A gaming machine having a first reel, and a set of second reels. The first reel has a plurality of prizes displayed at respective first display positions, and spins in a first direction. Each of the second reels is aligned with one of the first display positions, and spins in a second direction to identify one of the prizes.
    Type: Grant
    Filed: March 21, 2018
    Date of Patent: January 26, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Jason Meyer
  • Patent number: 10894205
    Abstract: Disclosed are puzzle devices for production of one or more puzzles. The puzzle devices can include a body and at least one input device. The body can include a plurality of panels, each panel configured to display one or more visual indicators. The at least one input device can include a plurality of panels, each panel configured to display a visual indicator. The at least one input device can move relative to the body to align one or more panels of the input device with one or more panels of the body. The body can further include a plurality of visual output devices configured to generate visual indicators on the plurality of panels of the body.
    Type: Grant
    Filed: September 6, 2017
    Date of Patent: January 19, 2021
    Assignee: Moose Creative Management Pty Limited
    Inventors: Joost Sebastiaan Poulus, Nicholas St Clair Max Heine, James Adam Skaates, Vlasta Komorous-King, Steven Moore, Nikolay Vladimirov
  • Patent number: 10888780
    Abstract: An example of an information processing system includes a plurality of game machines, a smartphone, and a server system. Game processing is performed in the game machines, and information based on the game processing is transmitted to the server system. The server system totalizes the information transmitted from the respective game machines, and transmits a totalization result to the smartphone. In the smartphone, the received totalization result is displayed on a screen.
    Type: Grant
    Filed: August 30, 2017
    Date of Patent: January 12, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Aya Kyogoku, Kotaro Hiromatsu, Kazuyoshi Sensui
  • Patent number: 10891830
    Abstract: Gaming devices and systems are configured to present a game in which players place a game wager on either a banker hand or a player hand. Initial two card player and banker hands are dealt, and if either or both comprise a blackjack, the outcome of the game and associated wagers is resolved relative to those initial hands. If not, final banker and player hands are completed based upon predefined rules. The outcome of the game and the associated game wagers are then resolved relative to those final hands. In one embodiment, the final hands are resolved in similar fashion to a blackjack game with the winning hand being the one with a point total closest to 21 without going over. One or more side bets may also be available to each player.
    Type: Grant
    Filed: September 4, 2018
    Date of Patent: January 12, 2021
    Inventor: Joni Renee Johnston
  • Patent number: 10878655
    Abstract: A computer-implemented platform and associated method for conducting a competitive poker-based event, for example, in the form of a league of teams each made up of individual team players, incorporates a unique and unconventional methodology of resetting competitor chip stack sizes prior to the commencement of each dealt hand, such that each player begins each new hand with an identical total chip stack unit value. Players may participate remotely via portable electronic devices. Player rankings are determined based upon a unique skill set including statistical variables such as match success rate, uncontested chips accrued, and equity quotient. Competitive matches incorporate a unique event format featuring predefined time intervals (i.e. Quarters) and a betting time clock limiting a competitor's time to act when action is on that player. Events may be broadcasted over the Internet as well as via a television network.
    Type: Grant
    Filed: August 31, 2017
    Date of Patent: December 29, 2020
    Inventor: Matthew A. Waxman
  • Patent number: 10867347
    Abstract: A shop interface is presented to users in conjunction with presentation of views of an online game, wherein the shop interface is configured to facilitate presentations to users of offers to sell virtual items usable within the game in exchange for consideration. In response to detecting that the online game is systematically unavailable to users, an alternative virtual shop interface is presented to users that is accessed over the Internet separately from the online game, and offers to sell the virtual times usable within the game are presented to users in exchange for less consideration than the offers to sell the virtual items through the shop interface presented in conjunction with the online game.
    Type: Grant
    Filed: January 10, 2019
    Date of Patent: December 15, 2020
    Assignee: Kabam, Inc.
    Inventors: Stephanie K. Schultz, Michael C. Caldarone
  • Patent number: 10854039
    Abstract: A gaming machine includes a base, a columnar pedestal extending vertically from the base, and a button deck adjustably coupled to the pedestal. The button deck includes an upper surface including a transparent touchscreen element, a lower surface opposite the upper surface, and a button deck body extending therebetween. At least one of the lower surface and the body include one or more transparent display elements, the one or more transparent display elements are configured to generate images of gaming machine control actuators viewable on the upper surface. The transparent touchscreen element is configured to receive touches and gestures indicating control inputs. The gaming machine also includes a player tracking card reader positioned within the button deck and accessible through a slot in a front edge of the button deck, the player tracking card reader communicatively coupled to a player tracking display area of the gaming machine.
    Type: Grant
    Filed: September 26, 2014
    Date of Patent: December 1, 2020
    Assignee: Video Gaming Technologies, Inc.
    Inventors: William Douglas Lamb, Daniel William Rice, Victor Brent McClearen, Charles Stanley Curbbun, Arvin Grande Abadilla, Matthew Kranz, Julian Groeli, Blake Chuanlun Wang, Jin Chen, William John Leach
  • Patent number: 10846724
    Abstract: In various embodiments, a method may include receiving an indication of a price of an item to be purchased by a person from a merchant, receiving an indication of an amount tendered by the person, determining an amount of change due to the person based on the price and based on the amount tendered, determining the rules of a game, generating a first outcome of the game using a random number generator, determining based on the rules whether the first outcome is winning or losing, authorizing, if the first outcome is winning, that the amount tendered be returned to the person and that the person be allowed to keep the item, and authorizing, if the first outcome is losing, that the amount tendered be kept by the merchant.
    Type: Grant
    Filed: October 1, 2019
    Date of Patent: November 24, 2020
    Assignee: CFPH, LLC
    Inventors: Howard W. Lutnick, Geoffrey M. Gelman
  • Patent number: 10843089
    Abstract: Methods and systems for facilitating intra-game communication in video game environments featuring first-person or third-person perspectives by generating an on-screen graphic that includes the communication and a pointer towards a location of another user within the video game environment.
    Type: Grant
    Filed: June 22, 2018
    Date of Patent: November 24, 2020
    Assignee: Rovi Guides, Inc.
    Inventor: Curtis Sullivan
  • Patent number: 10843087
    Abstract: Systems, methods, and media for integration of table-top role-playing gaming and online role-playing gaming experiences are provided. A method includes receiving authentication input from each of a first player, a second player, and a host. The method may further receive table input from the first player corresponding to physical in-game interactions of the first player. The method may also receive table input from the second player corresponding to physical in-game interactions of the second player. The method may further still receive table input from the host corresponding to physical in-game interactions of the host. The method may also receive electronic input from the first player corresponding to electronic in-game interactions of the first player. The method may output the table inputs and the electronic input to a device. The method may also subsequently receive, from the device, output that reconciles the table inputs and the electronic input.
    Type: Grant
    Filed: August 29, 2017
    Date of Patent: November 24, 2020
    Inventor: Dan Cichoracki
  • Patent number: 10846991
    Abstract: Embodiments relate to a computing system including a virtual environment hosting a player avatar, the computing system comprising: a display; a memory; at least one input mechanism configured to receive user input from a player; and a game controller configured to access and execute instructions stored in the memory. The game controller is configured to: present at least one game of chance on the display; determine a winning event for the at least one game of chance; generate a virtual environment; present a player avatar on the display within the virtual environment; present at least one game of skill on the display in association with the player avatar and the virtual environment; determine a winning event for the at least one game of skill; and based on a winning event of the game of chance, determine whether to electronically allocate a virtual good for use in association with the player avatar.
    Type: Grant
    Filed: May 26, 2017
    Date of Patent: November 24, 2020
    Inventors: Peter James Herring, Joseph Ronald Crepaldi, Andrew Wyer, Daryl Bridges, Daryl Leigh Bruce, Simon David Riley
  • Patent number: 10832524
    Abstract: The disclosed technology describes various embodiments for providing a non-standard progressive jackpot mechanic, which can be used to control an electronic gaming machine (“EGM”). Certain embodiments, for example, comprise inputting wager data identifying a wager selected by a player of a reel game offered by the EGM, wherein the reel game includes one or more progressive jackpot awards; and in response to the inputting, computing updated values of the one or more progressive jackpot awards, wherein the updated values are computed based at least in part on a multiplier value that alters a first set of the one or more progressive jackpot awards into a second set of the one or more progressive jackpot awards different than the first set.
    Type: Grant
    Filed: August 31, 2018
    Date of Patent: November 10, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Ryan Hawkins, Stephanie Johns, Yanis Tsombanidis, Robert Honeycutt
  • Patent number: 10828563
    Abstract: An example of an information processing system includes a server capable of communicating with a terminal device. The server stores information representing a choice probability, for each of a plurality of objects in the application, for a draw whereby a user obtains an object. The information processing system accepts an instruction of specifying a relevant object to be associated with the draw. The server alters the choice probability at least for some of the objects depending on the relevant object. In response to a draw instruction, the server chooses at least one object from among the objects that can be obtained through a draw based on the choice probability obtained by altering the choice probability. The server awards one or more of the chosen objects to the user.
    Type: Grant
    Filed: September 5, 2017
    Date of Patent: November 10, 2020
    Assignee: NINTENDO CO., LTD.
    Inventor: Shingo Matsushita
  • Patent number: 10821363
    Abstract: A computer device providing a computer implemented game, said computer device comprising: a user interface configured to detect user input from a player of said game; at least one processor; and a display, said at least one processor being configured to: cause a game area to be displayed on said display, said game area comprising a plurality of third game objects; cause at least one second game object to move along a trajectory, wherein when said second game object hits one or more of said third game objects, said respective third game object is removed; and cause an angle of a trajectory of said second game object to be altered to cause said second game object to hit one or more third game objects.
    Type: Grant
    Filed: July 26, 2018
    Date of Patent: November 3, 2020
    Assignee: KING.COM LTD.
    Inventors: Julian Perez, Alejandro Moreno, Hugo Lanchares
  • Patent number: 10818131
    Abstract: In various embodiments, a player may play a simulation of a mobile gaming device over the Internet using a personal computer.
    Type: Grant
    Filed: November 9, 2018
    Date of Patent: October 27, 2020
    Assignee: CFPH, LLC
    Inventors: Howard W. Lutnick, Dean P. Alderucci, Geoffrey M. Gelman
  • Patent number: 10810829
    Abstract: An electronic gaming machine performs operations comprising: (i) simulating a rotating plurality of reels, each reel of the simulated rotating plurality of reels comprising a plurality of symbols including standard symbols and bonus trigger symbols; (ii) stopping a first reel of the simulated rotating plurality of reels, wherein the first reel displays a first plurality of symbols; (iii) determining whether of the first plurality of symbols displayed include i) all standard symbols, or ii) at least one bonus trigger symbol; (iv) on at least one remaining reel of the simulated rotating reels one of: i) modifying at least one bonus trigger symbol with a standard symbol if all standard symbols are displayed, or ii) modifying the at least one standard symbol with at least one bonus trigger symbol; (v) stopping the remaining reels of the simulated rotating plurality of reels, wherein the remaining reels display a plurality of symbols; (vi) evaluating the symbols stopped and displayed from each of the simulated rot
    Type: Grant
    Filed: September 5, 2018
    Date of Patent: October 20, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Michael P. Casey
  • Patent number: 10803703
    Abstract: A method of playing a modified electronic version of roulette includes providing an executable instruction set hosted on a gaming system having a central server system, a random number generator, a database connected to an electronic network and at least one display for presenting to a player a representation of a roulette wheel, a roulette betting table, and a bet acceptance display for placing bets. A player's bet is placed, and a random number is selected and associated to one of a field of numbers on the betting table representation as the winning number. The winning and losing bets are determined and the winning number is removed from the field of numbers on the betting table. The removed number is replaced with a randomly selected one of the numbers remaining in the field of numbers on the table and the odds of each possible bet are recalculated.
    Type: Grant
    Filed: June 5, 2014
    Date of Patent: October 13, 2020
    Inventor: Walter Grubmueller, Jr.
  • Patent number: 10792566
    Abstract: Embodiments of the present disclosure comprise a content streaming system 120 that can stream content assets within the game environment. The content streaming system 120 can include a decoding module 124 that can decode content prior to streaming. The content streaming system 120 can stream the content asset to the environmental element during runtime without dynamically rendering the content asset during runtime, the decoded content asset can be applied as a textures on elements within the game environment. A content management module 122 can prioritize the order in which the content asset content is decoded and manage the process of streaming the content asset to the environmental elements during runtime. The content management module 122 can also dynamically select the content asset with an appropriate resolution to stream to the environmental element based on runtime gameplay information.
    Type: Grant
    Filed: September 30, 2015
    Date of Patent: October 6, 2020
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Jan Andrik Oliver Schmid