Patents Examined by Michael A Cuff
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Patent number: 11717757Abstract: A collusion detection system may detect collusion between entities participating in online gaming. The collusion detection system may identify a plurality of entities associated with and opponents within an instance of an online game, determine social data associated with the plurality of entities, determine in-game behavior data associated with the plurality of entities, and determine, for one or more pairings of the plurality of entities, respective pairwise feature sets based at least in part on the social data and the in-game behavior data. The collusion detection system may then perform anomaly detection on the respective pairwise feature sets and, in response to the anomaly detection detecting one or more anomalous pairwise feature sets, output one or more suspect pairings of the plurality of entities corresponding to the one or more anomalous pairwise feature sets as suspected colluding pairings.Type: GrantFiled: May 13, 2021Date of Patent: August 8, 2023Assignee: Electronic Arts Inc.Inventors: Laura Greige, Meredith Trotter, Sundeep Narravula, Navid Aghdaie, Fernando de Mesentier Silva
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Patent number: 11715347Abstract: A system and method for purchasing credits is described. The method includes receiving an electronic transaction request instruction by a mobile electronic transaction terminals. Each electronic transaction terminals includes a display and is in exclusive electronic communication with a secure gateway. The method proceeds to generate an electronic transaction request for an electronic transaction using the electronic transaction request instruction. The method then communicates the electronic transaction request from the secure gateway to a financial account server. At the secure gateway, an electronic transaction approval from the financial account server is received. The secure gateway then generates an authorization to dispense credits. The authorization to dispense credits is communicated from the secure gateway to at least one mobile electronic transaction terminal. Credits are then dispensed, wherein the credits are associated with a credit system located at an activity table.Type: GrantFiled: May 16, 2021Date of Patent: August 1, 2023Assignee: AUTOMATED CASH SYSTEMS, INC.Inventors: Stephen L. Warner, Michael Sackrison, Michael Daly
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Patent number: 11712628Abstract: In various implementations, methods and devices for attenuation of co-user interactions in SR space are described. In one implementation, a method of attenuating avatars based on a breach of avatar social interaction criteria is performed at a device provided to deliver simulated reality (SR) content. In one implementation, a method of close collaboration in SR setting is performed at a device provided to deliver SR content.Type: GrantFiled: September 17, 2019Date of Patent: August 1, 2023Assignee: APPLE INC.Inventors: Avi Bar-Zeev, Alexis Henri Palangie, Luis Rafael Deliz Centeno, Rahul Nair
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Patent number: 11701581Abstract: An information processing apparatus including a control section to generate a control signal that controls an operation of a tactile feedback apparatus including a tactile feedback section. The control section changes control on the tactile feedback apparatus on the basis of a type of the tactile feedback section which is recognized by the control section.Type: GrantFiled: June 30, 2021Date of Patent: July 18, 2023Assignee: SONY GROUP CORPORATIONInventors: Akihiro Komori, Ikuo Yamano, Yusuke Nakagawa
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Patent number: 11684851Abstract: A portable electronic device may be configured for play of a video game, with user controlled game characters operated based on inputs received on first user inputs of the device and a virtual game world modified based on information from motion-related sensors of the device. The modification of the virtual game world may be rotation and/or translation of the virtual game world in a gravitational reference frame. The portable electronic device may also allow for user configuration of the virtual game world.Type: GrantFiled: November 19, 2020Date of Patent: June 27, 2023Assignee: ACTIVISION PUBLISHING, INC.Inventors: William Christopher Castagna, Simon Davidian, Kristin Krabseth Fellingfors, Robert Louis Gallerani, Joshua David Huber, Daniel Kay, Brian Edward Labore, Keelan Ronald Massicotte, Robert Ewan Orr, Valeria Prandina
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Patent number: 11676500Abstract: Methods of and systems to provide performance measurement are provided utilizing an architecture configured to efficiently merge and monitor different types of performance data. Connectors are provided to receive and translate different types of performance data from different sources. The performance data is translated into and stored in a common data model format. In some embodiments, key attributes are defined for each of the performance data sources that uniquely characterizes each relevant performance data so that is can be parsed into separate processing streams to increase system performance. The key attributes also act as cues to organize the performance data as it is being merged so that it can be accessed without requiring a specific source data linkage. Using model listeners, determinations can be quickly made regarding when performance data is changed to reduce calculations necessary to determine measure values. Some embodiments merge different types of performance data in real-time.Type: GrantFiled: April 14, 2021Date of Patent: June 13, 2023Assignee: Aptima, Inc.Inventors: Michael Tolland, Zachary Zuzack
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Patent number: 11676452Abstract: A gaming system includes electronic components that implement a value-aggregation procedure for displaying, combining, and awarding credit values in a reel-spinning venue.Type: GrantFiled: February 15, 2022Date of Patent: June 13, 2023Assignee: LNW Gaming, Inc.Inventors: Qin You, Peter Wilkins, George Napoleon Bouvier, Yanhua Yin, Andrew Rich
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Patent number: 11660534Abstract: Pre-translated code for an emulated application may be retrieved and executed to translate data from the emulated application into a form compatible with the client device before receiving a request for the emulated application from the client device. The translated data may be delivered to the client device platform over a network after receiving the request for the emulated application from the client device.Type: GrantFiled: May 24, 2021Date of Patent: May 30, 2023Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Jacob P. Stine, Victor Octav Suba Miura, Brian Michael Christopher Watson, Nicholas J. Cardell
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Patent number: 11663885Abstract: The present disclosure relates generally to gaming systems and, in particular, to back-betting within a gaming system. As an example, a back-betting system is disclosed to include a first communication interface that facilitates machine-to-machine communications with an Electronic Gaming Machine (EGM) of a gaming system, where the first communication interface is used to exchange state-of-play information with the EGM. The system is also disclosed to include a second communication interface that facilitates machine-to-machine communications with a mobile device, where the second communication interface is used to exchange back-bet wager information and deliver an indication of an outcome of a back-bet placed during a back-betting session established with the mobile device.Type: GrantFiled: June 21, 2021Date of Patent: May 30, 2023Assignee: IGTInventors: Kevin Higgins, Dwayne Nelson, Jeffery Shepherd, David Froy
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Patent number: 11656680Abstract: A method of operating a virtual image generation system comprises allowing an end user to interact with a three-dimensional environment comprising at least one virtual object, presenting a stimulus to the end user in the context of the three-dimensional environment, sensing at least one biometric parameter of the end user in response to the presentation of the stimulus to the end user, generating biometric data for each of the sensed biometric parameter(s), determining if the end user is in at least one specific emotional state based on the biometric data for the each of the sensed biometric parameter(s), and performing an action discernible to the end user to facilitate a current objective at least partially based on if it is determined that the end user is in the specific emotional state(s).Type: GrantFiled: September 4, 2020Date of Patent: May 23, 2023Assignee: Magic Leap, Inc.Inventors: George Alistair Sanger, Samuel A. Miller, Graeme John Devine
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Patent number: 11654357Abstract: A computerized method and computing platform provides for managing a skill-based competition via network-based submissions. The method includes providing event rules across a communication network to a first user, the event rules relating to competing in the skill-based competition. Via the communication network, the method includes receiving an entry submission from the first user, the entry submission including score data and video data relating to a video feed of the first user competing in the skill-based competition. The method includes analyzing the video feed of the first user competing in the skill-based competition using at least one photogrammetry processing technique, including validating if the first user was in compliance with the event rules while competing in the skill-based competition. Based thereon, a verification score is compared with the score data and the method manages a leaderboard data set as part of managing the competition.Type: GrantFiled: August 1, 2022Date of Patent: May 23, 2023Assignee: METAFLO, LLCInventor: Richard Johnston
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Patent number: 11656336Abstract: Techniques are described herein that enable advanced gaming and virtual reality control using radar. These techniques enable small motions and displacements to be tracked, even in the millimeter or submillimeter scale, for user control actions even when those actions are optically occluded or obscured.Type: GrantFiled: December 11, 2020Date of Patent: May 23, 2023Assignee: Google LLCInventors: Patrick M. Amihood, Ivan Poupyrev
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Patent number: 11654368Abstract: A system and method are provided for updating game participants. In some embodiments, the participants receive game control information via a one-way broadcast. The method selects a set of sampling participants from the set of all participants of a game. In some embodiments, the selection occurs prior to the start of the game. The method of some embodiments establishes a two-way connection between a server and each of the sampling participants. For some embodiments, the two-way connection is realtime. The method continuously maintains the two-way connection throughout the game. During each discrete game period, the method receives from a sampling participant, data for the sampling participant's game period performance. Based on the received data, the method determines the performance for the game period and broadcasts this information to a non-sampling participant. A non-sampling participant is a participant who was not selected for the set of sampling participants.Type: GrantFiled: October 6, 2020Date of Patent: May 23, 2023Assignee: Winview, Inc.Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
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Patent number: 11657678Abstract: An apparatus for implementing a game having a deterministic component and a non-deterministic component wherein a player uses the game through at least one player interface unit. Each player interface unit generates a player record indicating player-initiated events. A random number generator provides a series of pseudo-random numbers and a rules library stores indexed rules for one or more games. An interface registry stores mapping records where the mapping records are used to associate the player-initiated events to pre-selected rules in the rules library. A control means is coupled to the player interface to receive the output of the player interface unit, coupled to the interface registry, the rules library, and the random number generator.Type: GrantFiled: April 19, 2021Date of Patent: May 23, 2023Assignee: CFPH, LLCInventor: Geoffrey M. Gelman
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Patent number: 11651656Abstract: Described is a retro sports system for creating new sporting events with new outcomes utilizing past sporting events that can be used for sports gaming and entertainment or other sports competition games. The system includes a server that may be programmed to randomly select increments of historical past games in order to create a new full game formed from the randomly selected increments. This new game can be used for betting or other competitive games and for entertainment.Type: GrantFiled: March 9, 2021Date of Patent: May 16, 2023Inventor: Charles Isgar
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Patent number: 11651648Abstract: Described is a retro sports system for creating new sporting events with new outcomes utilizing past sporting events that can be used for sports gaming and entertainment or other sports competition games. The system includes a server that may be programmed to randomly select increments of historical past games in order to create a new full game formed from the randomly selected increments. This new game can be used for betting or other competitive games and for entertainment.Type: GrantFiled: March 16, 2021Date of Patent: May 16, 2023Inventor: Charles Isgar
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Patent number: 11642596Abstract: Within a multiplayer gaming environment, a game mediation infrastructure facilitates the creation and use of multiplayer gaming sessions. The game mediation infrastructure allows leveraging the context of an existing gameplay session within a game (e.g., the game being played, the identities of the participants) to begin a corresponding session in a game mediator application. The session in the game mediator application provides functionality—such as game-related communication capabilities—that is superior to that provided by the game itself. These actions by the game mediation infrastructure reduce or eliminate steps that would otherwise have to be performed by users, thereby greatly simplifying user coordination for multiplayer gaming.Type: GrantFiled: April 6, 2020Date of Patent: May 9, 2023Assignee: BUNCH LIVE, INC.Inventors: Selcuk Atli, Jason Liang, Jordan Howlett
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Patent number: 11600146Abstract: A method for wagering on a skills-based digital gaming competition, the method executing on a computing device including storage storing a peer-wagering module that is external and distinct from at least one game stored on the storage device or another storage device, the method including: receiving potential game and competitor player data; receiving game competition selection information from the player that includes at least one selected game instance and at least one wager amount; receiving game instance match ID data generated by the transactional server, wherein the game instance match ID data includes at least one of: credential data associated with the player, player wager amount or a board, level, or difficulty setting associated with the selected game instance; and transmitting the game instance match ID data and game initiation data to the game, thereby activating the at least one selected game instance on the computing device.Type: GrantFiled: January 6, 2021Date of Patent: March 7, 2023Assignee: OKLETSPLAY INCORPORATEDInventor: Russell M. Aleksey
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Patent number: 11594108Abstract: An electronic gaming machine includes a processor configured to control a display device to display a plurality of columns of symbol positions, where each column of symbol positions includes a plurality of symbols selected from an associated reel strip of a plurality of reel strips. The processor is also configured to select the symbols for each column, and control the display device to simulate stopping the first reel strip prior to controlling the display device to simulate stopping the second reel strip, whereby a sub-category of prize associated with a prize sub-category symbol is indicated to a player of the electronic gaming machine prior to indicating a category of prize associated with a prize category symbol. The processor is also configured to determine whether a first column includes the prize sub-category symbol as well as whether a second column includes the prize category symbol.Type: GrantFiled: July 9, 2021Date of Patent: February 28, 2023Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITEDInventors: Billy Tam, Lipi Gupta, Matthew Chan, Hiram Yu
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Patent number: 11590421Abstract: A player may send virtual characters to travel to remote locations in a parallel-reality game. The remote locations are virtual locations corresponding to real-world locations other than where the player is located. The player can therefore send a virtual character to a virtual location without traveling to the corresponding real-world location themselves. A travel time and a path the character will travel along to reach the remote location is determined. Once the virtual character has reached the remote location, it stays there for a duration of time. Client devices of players near the remote location may display a visual representation of the virtual character. The virtual character may collect virtual items and interact with other players and return to the player with any virtual items it has collected or been given.Type: GrantFiled: March 29, 2021Date of Patent: February 28, 2023Assignee: Niantic, Inc.Inventors: Shohei Konno, Keita Tsutsui, Tatsuo Nomura, Hiroki Asakawa, Shigeru Miyamoto, Motoki Yano