Abstract: A computer implemented game involving analytics and real time data analysis. The game can allow players to predict and wager on the types of plays that have yet to occur, for example, in a football game. The game may utilize an algorithm that compares situational data in a game to stored data regarding similar situations in past games. The game can then provide a likelihood that a certain type of play can be performed, which may be interpreted as odds of a certain type of play. Users can then utilize this information to predict and wager on the upcoming play. Depending on the results of the play, users may win or lose their wager.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A computer-implemented method of creating a personalized weight training program for users in a one-on-one fitness setting and/or group fitness setting. The method includes the input of user information by the user, input of user information by a machine learning model, or a combination thereof to create the personalized weight training program. The method includes strength and weakness assessment of the muscles of a user and progress assessment of the user and/or between users.
Abstract: Disclosed is a method, performed by an electronic device, of providing a user with an interactive game, the method including obtaining user data collected with respect to the user, determining a user data type for providing the interactive game, based on the user data, generating a question and choices for the interactive game, based on user data that belongs to the determined user data type, from among the user data, and providing the user with the interactive game including the question and the choices.
Abstract: Some implementations relate detection of malicious games. In some implementations, a computer-implemented method includes obtaining a list of games that includes a plurality of games, analyzing the plurality of games to identify at least one likely malicious game, and creating a ticket.
Type:
Grant
Filed:
June 1, 2021
Date of Patent:
April 4, 2023
Assignee:
Roblox Corporation
Inventors:
Arthur Remy Malan, Diana Lee, Michael McHale
Abstract: An online multiplayer simulation game is described. The online multiplayer simulation game presents a computer-generated gameplay virtual world, where acquiring and demonstrating mastery of educational skills is a requirement for advancement of a character, associated with a user or a learner, in the game. The game provides a method for effectively teaching a set of educational skills by motivating the learner to improve understanding of the educational skills by having to demonstrate the educational skills as part of the game. Upon successful demonstration of the educational skills, components within the gaming realm are modified or enhanced.
Abstract: A computer implemented game involving analytics and real time data analysis. The game can allow players to predict and wager on the types of plays that have yet to occur, for example, in a football game. The game may utilize an algorithm that compares situational data in a game to stored data regarding similar situations in past games. The game can then provide a likelihood that a certain type of play can be performed, which may be interpreted as odds of a certain type of play. Users can then utilize this information to predict and wager on the upcoming play. Depending on the results of the play, users may win or lose their wager.
Abstract: According to various embodiments, a gaming controller for a mobile device includes a first hardware gaming controller configured to be manipulated by a user's left thumb and/or fingers to generate a left controller input; and a second hardware gaming controller configured to be manipulated by a user's right thumb and/or fingers to generate a right controller input. The first hardware gaming controller is mechanically securable to a side portion of a housing, and the second hardware gaming controller is mechanically securable to an opposing side portion of the housing. One of the first hardware gaming controller and the second hardware gaming controller is a primary game controller configured to combine the left controller input and the right controller input into a single controller input representation for providing to the mobile device.
Type:
Grant
Filed:
June 1, 2021
Date of Patent:
March 21, 2023
Assignee:
Razer (Asia-Pacific) Pte. Ltd.
Inventors:
Kah Yong Lee, Chee Oei Chan, Ann Tiong Ong, Yifeng Chen, Stuart Wells
Abstract: A gaming system including logic circuitry receives image data associated with an image captured by at least one image sensor of a portable computing device, detects a progressive meter associated with a progressive jackpot within the captured image using object recognition and segmentation applied to a plurality of pixels of the image data, automatically determines a current progressive value of the progressive meter based on the plurality of pixels of the image data, transmits a verification message including the current progressive value to the portable computing device, in response to the verification message, receives a value response from the portable computing device, and in response to the value response approving the current progressive value, stores the current progressive value for the progressive jackpot in a progressive jackpot database.
Abstract: Methods and systems for deploying a video analytics system include determining one or more applications for a security system in an environment, including one or more constraints. Each functional module in a directed graph representation of one or more applications is profiled to generate one or more configurations for each functional module. The nodes of each graph representation represent functional modules of the respective application, and repeated module configurations are skipped. Resource usage for each of the one or more applications is estimated using the one or more configurations of each functional module and the one or more constraints. The one or more applications are deployed in the environment.
Type:
Grant
Filed:
March 11, 2020
Date of Patent:
March 14, 2023
Inventors:
Utsav Drolia, Min Feng, Wang-pin Hsiung, Srimat Chakradhar, Oliver Po, Kunal Rao
Abstract: Methods and systems are described for support policy learning in an agent of a robot. A general value function (GVF) is learned for a main policy, where the GVF represents future performance of the agent executing the main policy for a given state of the environment. A master policy selects an action based on the predicted accumulated success value received from the general value function. When the predicted accumulated success value is an acceptable value, the action selected by the master policy is execution of the main policy. When the predicted accumulated success value is not an acceptable value, the master action causes a support policy to be learned. The support policy generates a support action to be performed which causes the robot to transition from to a new state where the predicted accumulated success value has an acceptable value.
Abstract: A procedural content generation tool operates by: generating, via image analysis, graphs of existing game content; generating a symmetrical Markov random field (SMRF) model based on the graphs; and automatically generating, via iterative artificial intelligence (AI), new game content based on the SMRF model.
Type:
Grant
Filed:
January 27, 2021
Date of Patent:
March 7, 2023
Assignee:
modl.ai ApS
Inventors:
Sam Snodgrass, Vanessa Volz, Niels Orsleff Justesen, Sebastian Risi, Lars Henriksen
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A system and method for a drinking game, the method including providing a gaming machine having a series of digital or analog selection entities corresponding to various outcomes occurring within the game session such as possible types of alcohol, possible types of cordials, possible types of mixer, what type of drink, which player consumes the drink, and how the player consumes the drink, whereby a player pulls a lever and the selection entities land on a specific selection and the player consumes a drink based on the selection indicator after the stopping mechanism stops the selection entities.
Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner calculates a player skill level for a player. The System Tuner modifies at least one attribute of a second game level based on the player skill level prior to game play of the player in the second game level. The System Tuner detects game play of the player in the second game level. The System Tuner identifies a difference between a current rate of progression of the player and a reference rate of progression. The System Tuner triggers the modified attribute of the second game according to an extent of the difference between the current rate of progression and the reference rate of progression.
Type:
Grant
Filed:
March 30, 2021
Date of Patent:
February 28, 2023
Assignee:
Zynga Inc.
Inventors:
Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
Abstract: Implementations described herein relate to methods, systems, and computer-readable media to localize dynamic content. In some implementations, a computer-implemented method includes receiving visual content associated with a game from a first client locale, the visual content including text being represented at the first client locale by a first language, converting the text to generate translated text in at least a second language associated with a second client locale, and storing the translated text in a database in association with the visual content.
Type:
Grant
Filed:
June 30, 2020
Date of Patent:
February 21, 2023
Assignee:
Roblox Corporation
Inventors:
Kyle Spence, Peter John Phillips, Craig Collins, Pengfei Gao, Xiaochen Xu, Alex Quartulli, Andrew Li, Andrew Gilmore Francis, Jovanni Antonio Cutigni, Shreya Ramamurthy
Abstract: A system and related methods for allowing a player or user to load personalized or player-created content (such as graphics, sounds, and the like) into a game on a machine specifically for gaming, including, but not limited to, gambling or casino gaming. The player creates and uploads content to a remote content server, which reviews the content for acceptability, quality, and other standards, converts and scales the content to appropriate file types or standards, and stores it for later use. The player, when accessing a compatible machine, can request that the player-created content be downloaded into or otherwise available to the machine, where it replaces some or all of the standard content for a particular game.
Type:
Grant
Filed:
January 7, 2021
Date of Patent:
February 21, 2023
Inventors:
Gregory D. Guida, Lester J. McMakin, III
Abstract: A method, including scanning a golf club to obtain scanning information; inputting the scanning information into a processing system; using at least one camera positioned behind and in-line to a golf swing direction and at least one lighting unit to obtain a series of images of a golf club during the golf swing; converting the series of images into parameterized motion representations; using at least one radar to obtain a radar signal; inputting the parameterized motion representations and the radar signal into the processing system; receiving golf club parameters and golf swing parameters as an output of the processing system; and generating a visual model of the golf club and the golf swing in a virtual space using the golf club parameters and the golf swing parameters.
Type:
Grant
Filed:
June 11, 2021
Date of Patent:
February 21, 2023
Assignee:
RAPSODO PTE. LTD.
Inventors:
Jin Xu, Batuhan Okur, Lodiya Radhakrishnan Vijayanand
Abstract: A lottery gaming system and method providing a lottery ticket with a pre-draw cash-in amount based on the player symbols of the lottery ticket.
Type:
Grant
Filed:
January 14, 2021
Date of Patent:
February 21, 2023
Assignee:
IGT Global Solutions Corporation
Inventors:
Bradford Heathcote, Aaron Michael Koll, Sarah Simpkins