Patents Examined by Wei Lee
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Patent number: 11801445Abstract: A computer device has a user interface configured to present to a user a selected one of a plurality of game levels. Each game level is associated with a set of rules which control the display of game outcomes. A pre-level screen is displayed to the user comprising selectable objects, each of which is associated with a set of rule modifications. The user selects one of the selectable objects. The set of rules associated with the game level is modified according to the rule modifications associated with the selected selectable object. The level is presented to the user for interaction according to the modified set of rules. A corresponding method and computer program is provided.Type: GrantFiled: April 29, 2019Date of Patent: October 31, 2023Assignee: KING.COM LIMITEDInventors: Carlos Casado, Carlos Lidon
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Patent number: 11794108Abstract: A method for navigating through a gaming world, including capturing a plurality of snapshots generated from instances of a video game; generating for display a timeline of a first user playing the video game, wherein the timeline includes snapshot images of at least one user progressing through the video game displayed in relation to a currently rendered image displayed in association with the first user; generating for display in the timeline thumbnails including first snapshot images associated with the first user, wherein the first snapshots shows past progress of the first user in comparison to the currently rendered image; and generating for display in the timeline second thumbnails including second snapshot images associated with a second user, wherein the second snapshot images shows progress of the second user at a point in the video game after the currently rendered image.Type: GrantFiled: January 20, 2017Date of Patent: October 24, 2023Assignee: Sony Interactive Entertainment LLCInventors: Warren Benedetto, Landon Noss, Adil Sherwani, Akihiko Kusumoto
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Patent number: 11794098Abstract: A game controller includes an electronic input sensor and a mounting platform. The mounting platform includes an accessory-retention feature and a sensor-activation feature. The accessory-retention feature is configured to removably affix a selected removable controller accessory to the mounting platform. The selected removable controller accessory is one of a plurality of differently configured removable controller accessories removably affixable to the mounting platform. The mounting platform is configured to move from a default posture to an activation posture responsive to finger manipulation of the selected removable controller accessory when the selected removable controller accessory is affixed to the mounting platform. The sensor-activation feature interfaces with the electronic input sensor to generate an activate control signal in the activation posture.Type: GrantFiled: October 16, 2018Date of Patent: October 24, 2023Assignee: Microsoft Technology Licensing, LLCInventors: Aaron Schmitz, Kenneth Jasinski, Joshua Weiher
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Patent number: 11794109Abstract: A method for navigating through a gaming world, including capturing a plurality of snapshots generated from instances of a video game; generating for display a timeline of a first user playing the video game, wherein the timeline includes snapshot images of at least one user progressing through the video game displayed in relation to a currently rendered image displayed in association with the first user; generating for display in the timeline thumbnails including first snapshot images associated with the first user, wherein the first snapshots shows past progress of the first user in comparison to the currently rendered image; and generating for display in the timeline second thumbnails including second snapshot images associated with a second user, wherein the second snapshot images shows progress of the second user at a point in the video game after the currently rendered image.Type: GrantFiled: March 6, 2020Date of Patent: October 24, 2023Assignee: Sony Interactive Entertainment LLCInventors: Warren Benedetto, Landon Noss, Adil Sherwani, Akihiko Kusumoto
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Patent number: 11798345Abstract: Gaming machines and systems include a slide-out player interface button deck including a video display and a glass insulator provided with a capacitive touch screen layer overlying the video display. A cast flange surrounds at least a portion of the button deck and is slidably attached and interlocked with the button deck via mating projections and openings. First and second drawer slide assemblies are coupled to the flange and a manually operable push-to release latch mechanism locks and unlocks the slide-out player interface for movement between a retracted position and an extending position relative to a gaming support structure.Type: GrantFiled: March 15, 2018Date of Patent: October 24, 2023Assignee: Aristocrat Technologies Australia Pty LimitedInventors: Timothy Francis Barbour, Kiran Dundaraddi
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Patent number: 11717760Abstract: A system and method includes providing, by a first instance of a messaging application hosted by a game engine executing on a first client device, a user interface for messaging with a second client device; receiving first instructions to render a first three-dimensional (3D) object in the user interface of the first client device, wherein the first 3D object is initiated by a second instance of the messaging application of the second client device; rendering, by the game engine, one or more first frames to generate the first 3D object for the presentation in the user interface of the first client device based on the first instructions; and causing the presentation of the one or more first rendered frames of the first 3D object in the user interface of the first instance of the messaging application of the first client device.Type: GrantFiled: March 12, 2018Date of Patent: August 8, 2023Assignee: Roblox CorporationInventors: Deepak Murali Chandrasekaran, Claus Moberg, Jessica Kung
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Patent number: 11704965Abstract: A gaming machine includes at least one image sensor for capturing an image including a player area associated with the gaming machine and logic circuitry in communication with the image sensor. The logic circuitry establishes a facial image mask defining an area of interest within the player area, receives the captured image from the image sensor, applies the facial image mask to the captured image to extract player image data from the captured image data, detects any faces within the player image data, compares, in response to detecting a face of a player within the player image data, the detected face with a player database to identify a player account associated with the player, and links, in response to identifying a matching player account based on the comparison, the matching player account to activities of the player at the gaming machine.Type: GrantFiled: March 8, 2021Date of Patent: July 18, 2023Assignee: LNW Gaming, Inc.Inventors: Scott Hilbert, Martin Lyons, Rolland Steil
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Patent number: 11645885Abstract: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. Via E-mailing or texting, a server can mediate communications between a user-controlled device, such as a mobile device, and an EGM. In one embodiment, for a transaction involving interactions with a user-controlled device and an EGM, the server can be configured to create a temporary e-mail or text message address. In particular embodiments, a transaction can involve transferring credits to or from the EGM or transferring game play related information from the EGM to a user specified location.Type: GrantFiled: October 10, 2019Date of Patent: May 9, 2023Assignee: IGTInventors: Steven G. LeMay, Dwayne R. Nelson
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Patent number: 11638854Abstract: Methods and systems for real-time generation of ball shot analytics are disclosed. The methods and systems perform steps for ball and posture detection, ball and posture flow generation, shot event identification and classification, and shot analytics generation based on identified shot events and shooter posture flow. Embodiments of the present invention use computer vision techniques to enable a resource-limited mobile device such as a smartphone to conduct the aforementioned steps. Also disclosed are benefits of the new methods, and alternative embodiments of implementation.Type: GrantFiled: May 28, 2019Date of Patent: May 2, 2023Assignee: NEX Team, Inc.Inventors: Qi Zhang, Wing Hung Chan, Keng Fai Lee, Wang Fai Ng
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Patent number: 11631300Abstract: A gaming device comprises a processor, a credit input device, a credit meter, a win meter, a bank meter, and a memory storing instructions, which when executed by the processor cause the processor to generate a game outcome, add any win amount resulting from the game outcome to the win meter to establish a win meter balance, upon a win amount added to the win meter satisfying the automatic bank condition, transfer the win meter balance to the bank meter, and upon a residual credit balance of the credit meter being below a desired wager amount corresponding to a desired player selection for a subsequent game after transfer of the win meter balance to the bank meter, conduct a random trial having a probability of success proportional to a ratio of the residual credit balance to the desired wager amount to determine whether to conduct the subsequent game using the desired player selection.Type: GrantFiled: July 24, 2019Date of Patent: April 18, 2023Assignee: Aristocrat Technologies Australia Pty LimitedInventors: Natalie Bryant, John Chiaravalle
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Patent number: 11547930Abstract: Disclosed herein are system, method, and computer program product embodiments for incorporating a voice command from a user into a game. An embodiment operates by receiving real-time context data of a game and a voice command from a user of the game. After receipt, the voice command is parsed and a particular module of a plurality of modules containing static context data of the game is identified based on the parsed voice command. Based on the parsed voice command and the static context data of the game, a preliminary outcome is determined. The preliminary outcome and real-time game context data is then provided to determine a preliminary action and a final action different from the preliminary action, wherein the final action is to be incorporated into the game.Type: GrantFiled: April 30, 2019Date of Patent: January 10, 2023Assignee: Skydance MediaInventors: Peter T Akemann, Jason Keeney, Leon Hui, Yanqi Niu
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Patent number: 11495087Abstract: A method, apparatus, article of manufacture, and a memory structure for transferring a monetary value from a first gaming station to a second gaming station by use of biometric data are disclosed. Each station includes a biometric sensor that provides biometric data that is used in the transfer of the payout.Type: GrantFiled: February 5, 2018Date of Patent: November 8, 2022Inventor: Stanley P. Dabrowski
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Patent number: 11484796Abstract: Systems and methods for facilitating distribution of in-game instructions pertaining to an online gaming platform are disclosed. Exemplary implementations may: create an asset that includes and/or refers to a set of in-game instructions provided by a first user of the online gaming platform; receive a request, from a second user of the online gaming platform, for execution of the set of in-game instructions to facilitate a first transformation of one or more particular in-game assets; perform a first verification whether the second user owns the asset; and transform the one or more particular in-game assets into one or more particular transformed and/or new in-game assets in accordance with the set of in-game instructions and the request for the first transformation, responsive to the first verification verifying that the second user owns the asset.Type: GrantFiled: March 4, 2019Date of Patent: November 1, 2022Assignee: Mythical, Inc.Inventors: Stephan Cunningham, Cameron Thacker, John Linden
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Patent number: 11458385Abstract: An example game system includes a plurality of types of sub devices, and a main device capable of being attached to and detached from any of the sub devices, and executes a game application. The game system determines the type of the sub device to which the main device is attached while the game application is being executed. The game system executes a game process based on a game operation performed by using the main device and/or the sub device to which the main device is attached while the game application is being executed. The game system executes a game process depending on the determined type of the sub device.Type: GrantFiled: November 14, 2018Date of Patent: October 4, 2022Assignee: NINTENDO CO., LTD.Inventors: Shinichi Kasuno, Yuki Onozawa, Yuki Ijiri, Yasuhiro Inoue, Shinji Hirose
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Patent number: 11369864Abstract: A video game includes a peripheral device that senses the presence and identity of physical toys and/or toy parts near or on the peripheral device. Each of the toy parts and toys includes an identification device such as an RFID tag. Each of the toys parts may be combined to form a toy assembly which may be associated with a corresponding game character or object. The toy parts included in a toy assembly may store information about the status of the corresponding character or object in the game, for example, a name of characters configured using the toy part, a score, a number of times the toy part has been used, and/or a video game level achieved during video game play by a video game character associated with the toy part. The information about the toy part and configured toy assembly may be updated during game play.Type: GrantFiled: December 20, 2012Date of Patent: June 28, 2022Assignee: Activision Publishing, Inc.Inventors: Leo Zuniga, Jeremy Russo, Brent Gibson, Eric Feurstein, Robert Leyland
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Patent number: 11366974Abstract: A gaming table includes a network analyzer. The network analyzer detects antenna reflection coefficients faster than RFID tags can be read, enabling game state information to be monitored quickly.Type: GrantFiled: September 3, 2019Date of Patent: June 21, 2022Assignee: FORTISS, LLCInventors: Forrest S Seitz, Joshua K Hoyt, Bartley A Johnson
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Patent number: 11344818Abstract: A computer system, a game loading method thereof and a computer readable storage medium are provided. The computer system includes a first storage, a second storage and a processor. The first storage stores multiple game files of a game. The access rate of the second storage is faster than the first storage. The processor is coupled to the first and second storages. The processor performs the game, stores corresponding game files in the first storage into the second storage according to process of the game, and access the game files stored in the second storage to continue progress of the game. Accordingly, loading time of game scene can be reduced, so as to improve gaming experience.Type: GrantFiled: April 28, 2019Date of Patent: May 31, 2022Assignee: Acer IncorporatedInventors: Guan-Yu Hou, Tz-Yu Fu, Wei-Kuo Shih
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Patent number: 11263864Abstract: A gaming system having gaming machines or devices configurable in a āzā-shaped geometric arrangement are provided. The gaming system can include a plurality of gaming machines having a respective main display screen and a plurality of secondary display screens. Each of the plurality of gaming machines can be spaced apart from one another in a first direction with the respective main display of each of the plurality of gaming machines being parallel to each other. Each of the plurality of secondary screens can be coupled between the respective main display screen of respective ones of the plurality of gaming machines to fill a gap therebetween and are positioned at an angle with respect to the respective main display screen of the respective ones of the plurality of gaming machines.Type: GrantFiled: January 9, 2019Date of Patent: March 1, 2022Assignee: Incredible Technologies, Inc.Inventors: Lawrence Hodgson, Daniel Schrementi, Omar Torres, Bryan McVey, Steve Jaskowiak, Garrett Marshall
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Patent number: 11185764Abstract: A method for controlling a game character, used for controlling the game character by using a virtual control component, comprising the following steps: (S1) in response to a sliding operation of a player started from an initial position of the skill button, locking the virtual joystick in a game for disabling control of the skill release direction of the game character; (S2) monitoring a track of the sliding operation of the player, obtaining a current position P2 of a touch point of the sliding operation, and calculating a vector a; and (S3) in response to release of the sliding operation of the player, or in response to meet the condition of |a|>L, generating a first operating instruction for controlling the game character; and unlocking the virtual joystick. The method for controlling a game character may effectively reduce a misoperation rate.Type: GrantFiled: March 13, 2018Date of Patent: November 30, 2021Assignee: NetEase (Hangzhou) Network Co., Ltd.Inventors: Yan Li, Fei Xie, Zhangpeng Tang, Bin Li
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Patent number: 11062561Abstract: A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes a point or count based system to provide one or more awards to one or more players. Such points are accumulated by a player based on one or more events associated with the player's gaming experience. The points or counts utilized in the gaming system are selectively redeemed by the player in exchange for one or more opportunities to win an award. It should be appreciated that in one embodiment, the equalizing units disclosed herein are different, separate and independent from any monetary based points or credits, any promotional based points or credits, or any player tracking points.Type: GrantFiled: February 10, 2017Date of Patent: July 13, 2021Assignee: IGTInventors: Anthony J. Baerlocher, Alexander Casey Naglestad Cohen, Arram Bekarian, Daniel DeWaal