Patents Examined by William M. Brewster
  • Patent number: 8827789
    Abstract: An information processing device according to the present invention selects a predetermined number of game contents from multiple game contents stored in a storage unit to form a deck to be used in a game by a player. The information processing device determines a predetermined number or less of game contents out of the predetermined number of game contents included in the formed deck to be game contents to be replaced. The information processing device then generates a game screen including proposal information for recommending the player to replace the determined game contents to be replaced.
    Type: Grant
    Filed: January 17, 2014
    Date of Patent: September 9, 2014
    Assignee: DeNA Co., Ltd.
    Inventor: Takahiro Otomo
  • Patent number: 8821231
    Abstract: Methods and system include obtaining attributes of athletic players from one or more sources. The attributes define statistics of the athletic players. Minimum requirements are determined for teams organized in a group. A listing is generated for each team in the group. The listing includes a plurality of entries wherein each entry is configured to present attributes of an athletic player or a team that is part of the group. Select ones of the plurality of entries in the listing are static and select ones of the entries are dynamic. The entries that are static are used to provide minimum requirements defined for each team in the group and the entries that are dynamic are used to provide attributes of the teams or the athletic players. The dynamic entries are adjusted during a drafting process to provide current status of the teams and the athletic players.
    Type: Grant
    Filed: May 20, 2013
    Date of Patent: September 2, 2014
    Assignee: Yahoo! Inc.
    Inventors: Ron Belmarch, Ed Lu, Joseph Trdinich, Edwin Pankau, David Geller, Dave Pawson, Paul Cameron, Shaelyn Clements
  • Patent number: 8814705
    Abstract: An event starting unit starts an event which associates characters of first and second players. An event managing unit repeatedly executes alternately a first interaction including transmission of first question information to a communication terminal and reception of first answer information from the communication terminal, and a second interaction including transmission of second question information to the communication terminal and reception of second answer information from the communication terminal. A character creating unit creates a new character based on parameters of the characters of the first and second players when the number of times of the first and second interactions reaches a predetermined value. The new character created by the character creating unit is arranged in the first and second virtual spaces.
    Type: Grant
    Filed: December 13, 2013
    Date of Patent: August 26, 2014
    Assignee: GREE, Inc.
    Inventor: Atsushi Motomura
  • Patent number: 8814671
    Abstract: Systems and methods are provided for controlling the use of electronic systems based upon monitored physical activity. The method can be implemented in a computer infrastructure having computer executable code tangibly embodied on a computer readable storage medium having programming instructions. The program instructions are operable to: provision rules associated with a user and at least one of health metrics and physical activity of the user; monitor the at least one health metrics and physical activity of the user over a predetermined time; and manage access to any of a plurality of electronic systems based on the monitored at least one health metrics and physical activity being in compliance or non-compliance with the provisioned rules.
    Type: Grant
    Filed: November 11, 2010
    Date of Patent: August 26, 2014
    Assignee: International Business Machines Corporation
    Inventors: Kulvir S. Bhogal, Gregory J. Boss, Rick A. Hamilton, II, Andrew R. Jones, Brian M. O'Connell
  • Patent number: 8814660
    Abstract: A fantasy betting application operated on a computerized device for managing a bet relating to statistics of a sporting event. The statistics may relate to a team, position, play, or player. The terms of the bet may be defined relating to a bet amount, bet type, scoring procedure, and duration. The bet may be created by a creator using an interface. A user may view and accept the bet. The user may also make a counteroffer to negotiate the terms of the bet. Users may create and join leagues and private groups. The bet may be confirmed when the creator and the user agree on terms. Funds relating to the bet may be collected and dispersed.
    Type: Grant
    Filed: December 7, 2011
    Date of Patent: August 26, 2014
    Inventor: Christopher Cody Thompson
  • Patent number: 8795048
    Abstract: The present disclosure provides gaming systems, devices, and methods providing a multi-stage bonus game. When a first stage triggering event occurs, the gaming system initiates a first bonus game stage. During the first stage, the gaming system enables the player to roll dice, and determine any first stage awards based on the outcome or outcomes of the rolls. When a second stage triggering event occurs, the gaming system initiates a second bonus game stage. During the second stage, the gaming system enables the player to roll dice, and may provide the player with elements, which the player accumulates during the second stage, based on the outcome or outcomes of the rolls. When a second stage termination event occurs, the gaming system determines any second stage awards based on a total quantity of elements accumulated by the player, provides the player with any determined awards, and terminates the bonus game.
    Type: Grant
    Filed: December 6, 2011
    Date of Patent: August 5, 2014
    Assignee: IGT
    Inventors: Craig M. Schaefer, Vincent P. Smith, Brian A. Johnson, Mathew T. Planet
  • Patent number: 8771062
    Abstract: A method for testing a set of new game features for an online gaming application is provided. The method initiates with selecting a new game feature for testing from the set of new game features. Users are assigned to a test group or control group. Each of the test group users is provided a gaming application including the selected new game feature enabled. Each of the control group users is provided the gaming application without the selected new game feature enabled. Evaluation scores are generated based on gaming activity and social network activity. A score comparison report is generated comparing the evaluations scores of the test group and the control group. Based on the score comparison report, it is determined whether to continue testing one or more additional new game features from the set of new game features.
    Type: Grant
    Filed: November 27, 2012
    Date of Patent: July 8, 2014
    Assignee: Zynga Inc.
    Inventors: Matthew Ocko, Justin Driemeyer
  • Patent number: 8753191
    Abstract: Embodiments of the present invention generally relate to a slot machine having multipliers that randomly appear on selected symbols during play. In one embodiment, a game device comprises: a display device; an input device; and a processor for accessing a plurality of instructions which cause the processor to provide a game comprising: a plurality of reels, each of the reels including a plurality of symbol positions; a plurality of symbols at the plurality of symbol positions on the reels; a predetermined multiplier symbol, the multiplier symbol being randomly generated before every spin of the game; at least one predetermined winning symbol combination of a plurality of winning symbol combinations including the predetermined multiplier symbol; and an award associated with the predetermined winning symbol combination, the award being multiplied by the predetermined multiplier symbol.
    Type: Grant
    Filed: August 10, 2012
    Date of Patent: June 17, 2014
    Assignee: PTT, LLC
    Inventors: Mykyta Panasenko, Brian T. Haykin, Aaron Stuart Zoble, Anthony Singer
  • Patent number: 8747242
    Abstract: A handheld display device is provided with a screen, a user interface, and electronics for enabling wireless communications. The handheld device is adapted for wirelessly receiving GPS tracking data from a satellite tracking system, wirelessly receiving transmitted RF data from electronically equipped sports objects, and/or wirelessly transmitting RF data to a computer controlled network. The system is also capable of on-board analysis of obtained data.
    Type: Grant
    Filed: September 30, 2010
    Date of Patent: June 10, 2014
    Assignee: Accurate Technologies
    Inventors: Richard Erario, John Erario
  • Patent number: 8734223
    Abstract: Embodiments of the present invention generally relate to a gaming device having oversized symbols in the play matrix. More specifically, embodiments of the present invention relate to a gaming apparatus having an improved game play comprising oversized symbols in the play matrix, and methods of administering, operating and playing the same in wagering and non-wagering applications. In one embodiment of the present invention, a game comprises a plurality of reels, each of the reels including a plurality of symbol positions; a plurality of symbols at the plurality of symbol positions on the reels, the plurality of symbols including an oversized symbol occupying at least a plurality of symbol positions; and predetermined winning symbol combination of a plurality of winning symbol combinations including the oversized symbol, wherein the predetermined winning symbol combination is associated with an award.
    Type: Grant
    Filed: August 10, 2012
    Date of Patent: May 27, 2014
    Assignee: PTT, LLC
    Inventors: Aaron Stuart Zoble, Anthony Singer, Mykyta Panasenko, Philip B. Welty
  • Patent number: 8727888
    Abstract: A fan-based draft is disclosed whereby fans select an 8th round draft choice pursuant to a pre-designated voting structure within a reality show format. Fans select players from an eligible pool. NFL teams draft an 8th round choice based on fan selection. The player participates in the team's pre-season training. The player receives an incentive such as a signing bonus. The incentive is paid by the show and/or sponsor(s). Team expenses related to pre-season training are also paid by the show and/or sponsor(s). The player is eligible for a space on the team roster and/or a long-term contract; however the team is not required to provide either. A portion of profits earned are invested into a retired player's fund.
    Type: Grant
    Filed: December 30, 2011
    Date of Patent: May 20, 2014
    Inventor: John H. Walters
  • Patent number: 8721427
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon the motion parallax of the player to create a 3D effect. In a community gaming environment gaming content may be superimposed over real time or recorded scenes to create a 3D effect between players of the community game.
    Type: Grant
    Filed: December 5, 2011
    Date of Patent: May 13, 2014
    Assignee: Bally Gaming, Inc.
    Inventors: Bryan Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Patent number: 8708795
    Abstract: Systems and methods for facilitating one or more base wagering games in an extended format are provided. Outcomes for the base wagering game may be determined, and based on the outcomes, player rankings in the extended play wagering game may be determined.
    Type: Grant
    Filed: March 26, 2009
    Date of Patent: April 29, 2014
    Assignee: GTECH Corporation
    Inventor: Thomas J. Napolitano
  • Patent number: 8708794
    Abstract: A gaming system providing a progressive link includes a game controller arranged to facilitate play of a game by a player in association with a progressive link, the progressive link including a progressive award; and an incremental award stored in a memory, the incremental award associated with and funded apart from the progressive award associated with the progressive link. The game controller is to award the progressive award plus the incremental award to a player based on a criterion established by an operator associated with the progressive link.
    Type: Grant
    Filed: November 10, 2010
    Date of Patent: April 29, 2014
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: James Morrow
  • Patent number: 8702491
    Abstract: A method of gaming comprising: generating a game outcome by selecting symbols for a plurality of symbol positions arranged in a plurality of columns, at least some of the selected symbols being displayed to a player; generating a win entitlement by selecting a symbol pattern to be evaluated in respect of the game outcome, the symbol pattern consisting of a subset of displayed symbol positions; and evaluating the win entitlement by determining the extent to which the subset of displayed symbol positions corresponds to one or more designated winning symbols.
    Type: Grant
    Filed: November 21, 2012
    Date of Patent: April 22, 2014
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Hung Ngoc Nguyen, Lynne Cheryl Oldfield
  • Patent number: 8702498
    Abstract: A method of gaming comprising: displaying a plurality of objects as moving relative to one or more stopping places on a display; conducting an evaluation in respect of at least some of the objects to determine whether the at least some objects contribute to an award event; and stopping each object that contributes to an event at a stopping place of one or more stopping places.
    Type: Grant
    Filed: December 29, 2011
    Date of Patent: April 22, 2014
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Antoon Christiaan Visser
  • Patent number: 8697533
    Abstract: A method for forming a semiconductor device including a resistive memory cell includes providing a substrate having an upper surface. A first conductive layer is formed over the upper surface of the substrate. An amorphous silicon layer is formed over the first conductive layer. A surface of the amorphous silicon layer is cleaned to remove native oxide formed on the surface of the amorphous silicon layer. A silver layer is deposited over the amorphous silicon layer after removing the native oxide by performing the cleaning step. The resistive memory cell includes the first conductive layer, the amorphous silicon layer, and the second conductive layer. The surface of the amorphous silicon layer is cleaned to prevent silver agglomeration on the native oxide.
    Type: Grant
    Filed: May 1, 2012
    Date of Patent: April 15, 2014
    Assignee: Crossbar, Inc.
    Inventor: Scott Brad Herner
  • Patent number: 8696447
    Abstract: A method for use with a plurality of linked gaming machines, the plurality of linked gaming machines each having a game controller. The method comprises initiating a feature at the end of the play of a game on at least one of the plurality of gaming machines, enabling a bidding sequence during the feature, the bidding sequence ending at a time that is unknown to the players playing at the plurality of the linked gaming machines, enabling at least one of the players playing at the plurality of linked gaming machines to place at least one bid during the bidding sequence, and awarding a feature award to the player who places a highest bid during the bidding sequence.
    Type: Grant
    Filed: July 3, 2013
    Date of Patent: April 15, 2014
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: James Kroon
  • Patent number: 8690653
    Abstract: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with respective first game character control operations during the playing of the video game. If one of a plurality of conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation.
    Type: Grant
    Filed: September 11, 2012
    Date of Patent: April 8, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke
  • Patent number: 8678891
    Abstract: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If one or more conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. If all game characters are protected, current playing of the video game ends.
    Type: Grant
    Filed: September 11, 2012
    Date of Patent: March 25, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke