Patents by Inventor Akio Onda

Akio Onda has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20190244416
    Abstract: A simulation system includes a processor including hardware. The processor performs: a virtual space setting process of setting a virtual space in which a plurality of objects are arranged; a virtual camera control process of controlling a virtual camera corresponding to a point-of-view of a user wearing a head mounted display; and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image on the head mounted display. In the virtual space setting process, the processor arranges at least one information display object in a line-of-sight direction of the user, and in the display process, when it is determined that a given change condition is satisfied by a change in the point-of-view of the user, the processor performs a change process of a display mode of the information display object.
    Type: Application
    Filed: February 19, 2019
    Publication date: August 8, 2019
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun TAMAOKI, Akio ONDA
  • Patent number: 10350495
    Abstract: A simulation control device that utilizes a wearable image display device includes: a display processing section that displays a virtual space on the wearable image display device; a measurement section that measures a gaze time of a user with respect to an object that is placed in the virtual space; a reception section that determines that the object has been selected when a measured value obtained by the measurement has reached a first threshold value, and determines that the selection has been confirmed when the measured value has reached a second threshold value that is larger than the first threshold value; and a notification section that notifies the user of a magnitude of the measured value.
    Type: Grant
    Filed: March 27, 2017
    Date of Patent: July 16, 2019
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Akio Onda, Haruyoshi Yamamoto
  • Publication number: 20180181976
    Abstract: When a user selects an input element from entertainment elements, related to a game, possessed by the user and accepts an advertisement output offer, advertisement watching control starts. Improvement control including 1) improving a parameter value associated with the input element, or 2) improving the parameter value associated with the input element and changing a display mode of the input element is performed in return for advertisement watching.
    Type: Application
    Filed: December 27, 2017
    Publication date: June 28, 2018
    Inventors: Yuka TAKEI, Akio ONDA
  • Publication number: 20180181987
    Abstract: When a player sets an acquisition target item to be an item he or she wants at a timing of creating a plan, actually required points that are required for acquiring the acquisition target item is determined. Then, options of the advertisement plan in which one or a plurality of advertisements are listed so that watching points reaching the actually required points can be acquired, from options of advertisements that can be watched in exchange for the watching points. When any of the plans is selected and confirmed, an advertisement is displayed based on the plan, and the watching points are given to the player. When the sum of the watching points given reaches the actually required points, the acquisition target item in the plan is given to the player.
    Type: Application
    Filed: December 27, 2017
    Publication date: June 28, 2018
    Inventors: Daisuke OMORI, Makoto KIKUCHI, Yuki MATSUBA, Masayuki ODA, Akio ONDA, Tatsuya SHIOIRI
  • Publication number: 20180181977
    Abstract: When control is performed to output a watching target advertisement on a display screen displaying a game image, a user selects and sets an input element from entertainment elements, related to the game, possessed by the user. When the input element is determined, the watching target advertisement is controlled. The input element is consumed when the watching control is completed. Then, an output element, which is an entertainment element different from the input element and is selected based on information on the watching target advertisement, information on the input element, and the like, is given to the user.
    Type: Application
    Filed: December 27, 2017
    Publication date: June 28, 2018
    Inventors: Yuka TAKEI, Akio ONDA
  • Publication number: 20180178128
    Abstract: An advertisement that has been watched by a friend but has not been watched by a target player is controlled to be displayed at a timing satisfying a timing condition defining a timing at which the advertisement is displayed, in a game played by the target player. At that time, information indicating that the advertisement has been watched by the friend is also controlled to be displayed. A reward for watching the advertisement is given to the target player. The reward changes in accordance with the number of the friends who have watched the advertisement and a friendship level of the friend. The target player is further notified that the advertisement has been watched by the friend, and thus the reward has changed.
    Type: Application
    Filed: December 27, 2017
    Publication date: June 28, 2018
    Inventors: Akio ONDA, Daisuke Omori, Makoto Kikuchi, Yuki Matsuba, Masayuki Oda, Tatsuya Shioiri
  • Publication number: 20180165700
    Abstract: A computer system performs display control to display a reward advertisement at a given screen switching timing, a screen switching timing due to start or end of a game progress unit, or a timing at which a game progression satisfies a given change condition. The computer system gives a reward for watching the advertisement to a player. The reward is set based on user data and/or play data of the player related to the game.
    Type: Application
    Filed: December 8, 2017
    Publication date: June 14, 2018
    Inventors: Akio ONDA, Daisuke OMORI, Makoto KIKUCHI, Yuki MATSUBA, Masayuki ODA, Tatsuya SHIOIRI
  • Publication number: 20180165701
    Abstract: A computer system performs display control to display a reward advertisement at a given screen switching timing, a screen switching timing due to start or end of a game progress unit, or a timing at which a game progression satisfies a given change condition. The computer system gives a reward for watching the advertisement to a player. The reward is set based on user data and/or play data of the player related to the game.
    Type: Application
    Filed: December 8, 2017
    Publication date: June 14, 2018
    Inventors: Akio ONDA, Daisuke OMORI, Makoto KIKUCHI, Yuki MATSUBA, Masayuki ODA, Tatsuya SHIOIRI
  • Patent number: 9990437
    Abstract: A server system regularly accesses a video database, searches the video database for a game play video of an online game provided by the server system based on a cyclic check keyword, and stores (manages) access information about the game play video, video-related information, a view count, and the like as cyclic check result data. When the server system has received an inquiry about the game play video of the online game from a user terminal that executes the online game, the server system searches the cyclic check result data and the like for the access information about the game play video that is appropriate for the play state, and returns the access information. The server system gives a bonus to the user (player) of the game play video of which the view count has reached a reference value.
    Type: Grant
    Filed: March 17, 2016
    Date of Patent: June 5, 2018
    Assignees: BANDAI NAMCO ENTERTAINMENT INC., BANDAI NAMCO STUDIOS INC.
    Inventors: Akio Onda, Hiroyuki Nashida, Kiyoshi Minami
  • Publication number: 20180096317
    Abstract: A game system includes a processor including hardware. The processor is configured to implement: a game process for a user to play a game; a purchase process for the user to purchase a virtual currency; a management process that manages purchase information of the virtual currency of the user, in association with user information; and a shop process that sets a virtual shop in which the user is able to obtain an item of the game by spending the virtual currency purchased. The processor implements the shop process including a process that makes a special shop different from a regular shop appear as the shop, based on the purchase information of the virtual currency of the user.
    Type: Application
    Filed: September 25, 2017
    Publication date: April 5, 2018
    Inventors: Hiroaki OOCHI, Akio ONDA
  • Patent number: 9884248
    Abstract: The position and the posture of an HMD, and the position of a game controller in the real space are detected, and tracked. An image of a virtual space is displayed on the HMD. A controller object is disposed and displayed at a position within the virtual space that corresponds to the position of the game controller in the real space viewed from the HMD. Therefore, the player can easily find and hold the game controller even when the player wears the HMD.
    Type: Grant
    Filed: March 20, 2015
    Date of Patent: February 6, 2018
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kazumasa Koseki, Akio Onda
  • Publication number: 20170277260
    Abstract: A simulation control device includes: a display processing section; a measurement section that measures a gaze time of a user with respect to an object that is placed in the virtual space, and decreases a measured value obtained by the measurement corresponding to a time in which the user does not gaze at the object when the user has removed his/her gaze from the object; and a reception section that determines that the object has been selected when the measured value has reached a first threshold value, determines that the selection of the object has been confirmed when the measured value has reached a second threshold value that is larger than the first threshold value, and determines that the selection of the object has been canceled when the measured value has decreased to a third threshold value before the selection of the object is confirmed.
    Type: Application
    Filed: March 27, 2017
    Publication date: September 28, 2017
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun TAMAOKI, Akio ONDA, Haruyoshi YAMAMOTO
  • Publication number: 20170274283
    Abstract: A simulation control device that utilizes a wearable image display device includes: a display processing section that displays a virtual space on the wearable image display device; a measurement section that measures a gaze time of a user with respect to an object that is placed in the virtual space; a reception section that determines that the object has been selected when a measured value obtained by the measurement has reached a first threshold value, and determines that the selection has been confirmed when the measured value has reached a second threshold value that is larger than the first threshold value; and a notification section that notifies the user of a magnitude of the measured value.
    Type: Application
    Filed: March 27, 2017
    Publication date: September 28, 2017
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun TAMAOKI, Akio ONDA, Haruyoshi YAMAMOTO
  • Publication number: 20160287987
    Abstract: A server system regularly accesses a video database, searches the video database for a game play video of an online game provided by the server system based on a cyclic check keyword, and stores (manages) access information about the game play video, video-related information, a view count, and the like as cyclic check result data. When the server system has received an inquiry about the game play video of the online game from a user terminal that executes the online game, the server system searches the cyclic check result data and the like for the access information about the game play video that is appropriate for the play state, and returns the access information. The server system gives a bonus to the user (player) of the game play video of which the view count has reached a reference value.
    Type: Application
    Filed: March 17, 2016
    Publication date: October 6, 2016
    Applicants: BANDAI NAMCO ENTERTAINMENT INC., BANDAI NAMCO STUDIOS INC.
    Inventors: Akio ONDA, Hiroyuki NASHIDA, Kiyoshi MINAMI
  • Publication number: 20150352437
    Abstract: The position and the posture of an HMD, and the position of a game controller in the real space are detected, and tracked. An image of a virtual space is displayed on the HMD. A controller object is disposed and displayed at a position within the virtual space that corresponds to the position of the game controller in the real space viewed from the HMD. Therefore, the player can easily find and hold the game controller even when the player wears the HMD.
    Type: Application
    Filed: March 20, 2015
    Publication date: December 10, 2015
    Inventors: Kazumasa KOSEKI, Akio ONDA
  • Patent number: 8900058
    Abstract: An operating apparatus for game machine includes a depressing member. A main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation, the right side of the depressing member is depressed, and an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine.
    Type: Grant
    Filed: March 8, 2013
    Date of Patent: December 2, 2014
    Assignees: Nintendo Co., Ltd., Kabushiki Kaisha Bandai Namco Games
    Inventors: Noboru Wakitani, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Hideo Nagata, Hiroshi Igarashi, Akio Onda
  • Patent number: 8556716
    Abstract: An image generation system includes an image information acquisition section that acquires image information from an image sensor. The image generation system further includes an information acquisition section that acquires position information about a player relative to a display section that displays an image or the image sensor based on the image information. The image generation system further includes a virtual camera control section that controls at least one of a distance between a character corresponding to the player and a virtual camera in a depth direction, a distance between the character and the virtual camera in a height direction, a distance between the character and the virtual camera in a transverse direction, and an angle of view of the virtual camera, based on the position information about the player acquired by the information acquisition section.
    Type: Grant
    Filed: February 3, 2011
    Date of Patent: October 15, 2013
    Assignee: Namco Bandai Games Inc.
    Inventors: Tadashi Sakakibara, Kentaro Yamaguchi, Taketoshi Inagaki, Akio Onda
  • Publication number: 20130190091
    Abstract: An operating apparatus for game machine includes a depressing member, and a main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation by a player, the right side of the depressing member is depressed, and then, an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member is sure to be depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine.
    Type: Application
    Filed: March 8, 2013
    Publication date: July 25, 2013
    Applicants: Kabushiki Kaisha Bandai Namco Games, Nintendo Co., Ltd.
    Inventors: Noboru WAKITANI, Junji TAKAMOTO, Takeshi NAGAREDA, Kuniaki ITO, Hideo NAGATA, Hiroshi IGARASHI, Akio ONDA
  • Patent number: 8439753
    Abstract: An operating apparatus for game machine includes a depressing member, and a main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation by a player, the right side of the depressing member is depressed, and then, an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member is sure to be depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine.
    Type: Grant
    Filed: April 30, 2008
    Date of Patent: May 14, 2013
    Assignees: Nintendo Co., Ltd, Kabushiki Kaisha Bandai Namco Games
    Inventors: Noboru Wakitani, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Hideo Nagata, Hiroshi Igarashi, Akio Onda
  • Publication number: 20110244956
    Abstract: An image generation system includes an image information acquisition section that acquires image information from an image sensor, an information acquisition section that acquires position information about a player relative to a display section that displays an image or the image sensor based on the image information, a virtual camera control section that controls at least one of a distance between a character corresponding to the player and a virtual camera in a depth direction, a distance between the character and the virtual camera in a height direction, a distance between the character and the virtual camera in a transverse direction, and an angle of view of the virtual camera, based on the position information about the player acquired by the information acquisition section, and an image generation section that generates an image viewed from the virtual camera in an object space.
    Type: Application
    Filed: February 3, 2011
    Publication date: October 6, 2011
    Applicant: NAMCO BANDAI GAMES INC.
    Inventors: Tadashi SAKAKIBARA, Kentaro YAMAGUCHI, Taketoshi INAGAKI, Akio ONDA