Patents by Inventor Akio Onda
Akio Onda has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20190244416Abstract: A simulation system includes a processor including hardware. The processor performs: a virtual space setting process of setting a virtual space in which a plurality of objects are arranged; a virtual camera control process of controlling a virtual camera corresponding to a point-of-view of a user wearing a head mounted display; and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image on the head mounted display. In the virtual space setting process, the processor arranges at least one information display object in a line-of-sight direction of the user, and in the display process, when it is determined that a given change condition is satisfied by a change in the point-of-view of the user, the processor performs a change process of a display mode of the information display object.Type: ApplicationFiled: February 19, 2019Publication date: August 8, 2019Applicant: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Jun TAMAOKI, Akio ONDA
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Patent number: 10350495Abstract: A simulation control device that utilizes a wearable image display device includes: a display processing section that displays a virtual space on the wearable image display device; a measurement section that measures a gaze time of a user with respect to an object that is placed in the virtual space; a reception section that determines that the object has been selected when a measured value obtained by the measurement has reached a first threshold value, and determines that the selection has been confirmed when the measured value has reached a second threshold value that is larger than the first threshold value; and a notification section that notifies the user of a magnitude of the measured value.Type: GrantFiled: March 27, 2017Date of Patent: July 16, 2019Assignee: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Jun Tamaoki, Akio Onda, Haruyoshi Yamamoto
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Publication number: 20180181976Abstract: When a user selects an input element from entertainment elements, related to a game, possessed by the user and accepts an advertisement output offer, advertisement watching control starts. Improvement control including 1) improving a parameter value associated with the input element, or 2) improving the parameter value associated with the input element and changing a display mode of the input element is performed in return for advertisement watching.Type: ApplicationFiled: December 27, 2017Publication date: June 28, 2018Inventors: Yuka TAKEI, Akio ONDA
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Publication number: 20180181987Abstract: When a player sets an acquisition target item to be an item he or she wants at a timing of creating a plan, actually required points that are required for acquiring the acquisition target item is determined. Then, options of the advertisement plan in which one or a plurality of advertisements are listed so that watching points reaching the actually required points can be acquired, from options of advertisements that can be watched in exchange for the watching points. When any of the plans is selected and confirmed, an advertisement is displayed based on the plan, and the watching points are given to the player. When the sum of the watching points given reaches the actually required points, the acquisition target item in the plan is given to the player.Type: ApplicationFiled: December 27, 2017Publication date: June 28, 2018Inventors: Daisuke OMORI, Makoto KIKUCHI, Yuki MATSUBA, Masayuki ODA, Akio ONDA, Tatsuya SHIOIRI
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Publication number: 20180181977Abstract: When control is performed to output a watching target advertisement on a display screen displaying a game image, a user selects and sets an input element from entertainment elements, related to the game, possessed by the user. When the input element is determined, the watching target advertisement is controlled. The input element is consumed when the watching control is completed. Then, an output element, which is an entertainment element different from the input element and is selected based on information on the watching target advertisement, information on the input element, and the like, is given to the user.Type: ApplicationFiled: December 27, 2017Publication date: June 28, 2018Inventors: Yuka TAKEI, Akio ONDA
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Publication number: 20180178128Abstract: An advertisement that has been watched by a friend but has not been watched by a target player is controlled to be displayed at a timing satisfying a timing condition defining a timing at which the advertisement is displayed, in a game played by the target player. At that time, information indicating that the advertisement has been watched by the friend is also controlled to be displayed. A reward for watching the advertisement is given to the target player. The reward changes in accordance with the number of the friends who have watched the advertisement and a friendship level of the friend. The target player is further notified that the advertisement has been watched by the friend, and thus the reward has changed.Type: ApplicationFiled: December 27, 2017Publication date: June 28, 2018Inventors: Akio ONDA, Daisuke Omori, Makoto Kikuchi, Yuki Matsuba, Masayuki Oda, Tatsuya Shioiri
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Publication number: 20180165700Abstract: A computer system performs display control to display a reward advertisement at a given screen switching timing, a screen switching timing due to start or end of a game progress unit, or a timing at which a game progression satisfies a given change condition. The computer system gives a reward for watching the advertisement to a player. The reward is set based on user data and/or play data of the player related to the game.Type: ApplicationFiled: December 8, 2017Publication date: June 14, 2018Inventors: Akio ONDA, Daisuke OMORI, Makoto KIKUCHI, Yuki MATSUBA, Masayuki ODA, Tatsuya SHIOIRI
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Publication number: 20180165701Abstract: A computer system performs display control to display a reward advertisement at a given screen switching timing, a screen switching timing due to start or end of a game progress unit, or a timing at which a game progression satisfies a given change condition. The computer system gives a reward for watching the advertisement to a player. The reward is set based on user data and/or play data of the player related to the game.Type: ApplicationFiled: December 8, 2017Publication date: June 14, 2018Inventors: Akio ONDA, Daisuke OMORI, Makoto KIKUCHI, Yuki MATSUBA, Masayuki ODA, Tatsuya SHIOIRI
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Patent number: 9990437Abstract: A server system regularly accesses a video database, searches the video database for a game play video of an online game provided by the server system based on a cyclic check keyword, and stores (manages) access information about the game play video, video-related information, a view count, and the like as cyclic check result data. When the server system has received an inquiry about the game play video of the online game from a user terminal that executes the online game, the server system searches the cyclic check result data and the like for the access information about the game play video that is appropriate for the play state, and returns the access information. The server system gives a bonus to the user (player) of the game play video of which the view count has reached a reference value.Type: GrantFiled: March 17, 2016Date of Patent: June 5, 2018Assignees: BANDAI NAMCO ENTERTAINMENT INC., BANDAI NAMCO STUDIOS INC.Inventors: Akio Onda, Hiroyuki Nashida, Kiyoshi Minami
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Publication number: 20180096317Abstract: A game system includes a processor including hardware. The processor is configured to implement: a game process for a user to play a game; a purchase process for the user to purchase a virtual currency; a management process that manages purchase information of the virtual currency of the user, in association with user information; and a shop process that sets a virtual shop in which the user is able to obtain an item of the game by spending the virtual currency purchased. The processor implements the shop process including a process that makes a special shop different from a regular shop appear as the shop, based on the purchase information of the virtual currency of the user.Type: ApplicationFiled: September 25, 2017Publication date: April 5, 2018Inventors: Hiroaki OOCHI, Akio ONDA
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Patent number: 9884248Abstract: The position and the posture of an HMD, and the position of a game controller in the real space are detected, and tracked. An image of a virtual space is displayed on the HMD. A controller object is disposed and displayed at a position within the virtual space that corresponds to the position of the game controller in the real space viewed from the HMD. Therefore, the player can easily find and hold the game controller even when the player wears the HMD.Type: GrantFiled: March 20, 2015Date of Patent: February 6, 2018Assignee: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Kazumasa Koseki, Akio Onda
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Publication number: 20170277260Abstract: A simulation control device includes: a display processing section; a measurement section that measures a gaze time of a user with respect to an object that is placed in the virtual space, and decreases a measured value obtained by the measurement corresponding to a time in which the user does not gaze at the object when the user has removed his/her gaze from the object; and a reception section that determines that the object has been selected when the measured value has reached a first threshold value, determines that the selection of the object has been confirmed when the measured value has reached a second threshold value that is larger than the first threshold value, and determines that the selection of the object has been canceled when the measured value has decreased to a third threshold value before the selection of the object is confirmed.Type: ApplicationFiled: March 27, 2017Publication date: September 28, 2017Applicant: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Jun TAMAOKI, Akio ONDA, Haruyoshi YAMAMOTO
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Publication number: 20170274283Abstract: A simulation control device that utilizes a wearable image display device includes: a display processing section that displays a virtual space on the wearable image display device; a measurement section that measures a gaze time of a user with respect to an object that is placed in the virtual space; a reception section that determines that the object has been selected when a measured value obtained by the measurement has reached a first threshold value, and determines that the selection has been confirmed when the measured value has reached a second threshold value that is larger than the first threshold value; and a notification section that notifies the user of a magnitude of the measured value.Type: ApplicationFiled: March 27, 2017Publication date: September 28, 2017Applicant: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Jun TAMAOKI, Akio ONDA, Haruyoshi YAMAMOTO
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Publication number: 20160287987Abstract: A server system regularly accesses a video database, searches the video database for a game play video of an online game provided by the server system based on a cyclic check keyword, and stores (manages) access information about the game play video, video-related information, a view count, and the like as cyclic check result data. When the server system has received an inquiry about the game play video of the online game from a user terminal that executes the online game, the server system searches the cyclic check result data and the like for the access information about the game play video that is appropriate for the play state, and returns the access information. The server system gives a bonus to the user (player) of the game play video of which the view count has reached a reference value.Type: ApplicationFiled: March 17, 2016Publication date: October 6, 2016Applicants: BANDAI NAMCO ENTERTAINMENT INC., BANDAI NAMCO STUDIOS INC.Inventors: Akio ONDA, Hiroyuki NASHIDA, Kiyoshi MINAMI
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Publication number: 20150352437Abstract: The position and the posture of an HMD, and the position of a game controller in the real space are detected, and tracked. An image of a virtual space is displayed on the HMD. A controller object is disposed and displayed at a position within the virtual space that corresponds to the position of the game controller in the real space viewed from the HMD. Therefore, the player can easily find and hold the game controller even when the player wears the HMD.Type: ApplicationFiled: March 20, 2015Publication date: December 10, 2015Inventors: Kazumasa KOSEKI, Akio ONDA
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Patent number: 8900058Abstract: An operating apparatus for game machine includes a depressing member. A main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation, the right side of the depressing member is depressed, and an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine.Type: GrantFiled: March 8, 2013Date of Patent: December 2, 2014Assignees: Nintendo Co., Ltd., Kabushiki Kaisha Bandai Namco GamesInventors: Noboru Wakitani, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Hideo Nagata, Hiroshi Igarashi, Akio Onda
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Patent number: 8556716Abstract: An image generation system includes an image information acquisition section that acquires image information from an image sensor. The image generation system further includes an information acquisition section that acquires position information about a player relative to a display section that displays an image or the image sensor based on the image information. The image generation system further includes a virtual camera control section that controls at least one of a distance between a character corresponding to the player and a virtual camera in a depth direction, a distance between the character and the virtual camera in a height direction, a distance between the character and the virtual camera in a transverse direction, and an angle of view of the virtual camera, based on the position information about the player acquired by the information acquisition section.Type: GrantFiled: February 3, 2011Date of Patent: October 15, 2013Assignee: Namco Bandai Games Inc.Inventors: Tadashi Sakakibara, Kentaro Yamaguchi, Taketoshi Inagaki, Akio Onda
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Publication number: 20130190091Abstract: An operating apparatus for game machine includes a depressing member, and a main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation by a player, the right side of the depressing member is depressed, and then, an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member is sure to be depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine.Type: ApplicationFiled: March 8, 2013Publication date: July 25, 2013Applicants: Kabushiki Kaisha Bandai Namco Games, Nintendo Co., Ltd.Inventors: Noboru WAKITANI, Junji TAKAMOTO, Takeshi NAGAREDA, Kuniaki ITO, Hideo NAGATA, Hiroshi IGARASHI, Akio ONDA
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Patent number: 8439753Abstract: An operating apparatus for game machine includes a depressing member, and a main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation by a player, the right side of the depressing member is depressed, and then, an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member is sure to be depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine.Type: GrantFiled: April 30, 2008Date of Patent: May 14, 2013Assignees: Nintendo Co., Ltd, Kabushiki Kaisha Bandai Namco GamesInventors: Noboru Wakitani, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Hideo Nagata, Hiroshi Igarashi, Akio Onda
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Publication number: 20110244956Abstract: An image generation system includes an image information acquisition section that acquires image information from an image sensor, an information acquisition section that acquires position information about a player relative to a display section that displays an image or the image sensor based on the image information, a virtual camera control section that controls at least one of a distance between a character corresponding to the player and a virtual camera in a depth direction, a distance between the character and the virtual camera in a height direction, a distance between the character and the virtual camera in a transverse direction, and an angle of view of the virtual camera, based on the position information about the player acquired by the information acquisition section, and an image generation section that generates an image viewed from the virtual camera in an object space.Type: ApplicationFiled: February 3, 2011Publication date: October 6, 2011Applicant: NAMCO BANDAI GAMES INC.Inventors: Tadashi SAKAKIBARA, Kentaro YAMAGUCHI, Taketoshi INAGAKI, Akio ONDA