Patents by Inventor Fayez Idris

Fayez Idris has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10427034
    Abstract: An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.
    Type: Grant
    Filed: June 23, 2015
    Date of Patent: October 1, 2019
    Assignee: IGT Canada Solutions ULC
    Inventors: David Froy, Fayez Idris, Stefan Keilwert, Sven Aurich, Klaus Achmuller, Jim Morrow
  • Patent number: 10403083
    Abstract: A method for controlling a wagering gaming apparatus includes rendering a 3-dimensional display of a game, comprising visually projecting a game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from a contactless sensor device, location information indicative of a location of an anatomical feature of a player of the wagering game apparatus; generating a virtual object corresponding to the anatomical feature of the player; rendering the virtual object in the 3-dimensional space, comprising visually projecting the virtual object out of the screen of the display device and into the 3-dimensional space between the screen and the player; associating a virtual vector field in the 3-dimensional space with the virtual object; and causing the game component to move in the 3-dimensional space in response to the virtual vector field associated with the virtual object.
    Type: Grant
    Filed: October 16, 2017
    Date of Patent: September 3, 2019
    Assignee: IGT CANADA SOLUTIONS ULC
    Inventors: Stefan Keilwert, Franz Pierer, Sven Aurich, Fayez Idris, David V. Froy, Jr.
  • Patent number: 10403084
    Abstract: In one aspect, there is described a method for a game to a player. The method includes: determining that a game screen provided by a game includes an interface element associated with a contactless feedback effect; identifying a location of one or more player features based on an electrical signal from a locating sensor; determining a mid-air location to be associated with the interface element associated with the contactless feedback effect based on the identified location of the one or more player features; and providing an ultrasonic field at the mid-air location.
    Type: Grant
    Filed: December 15, 2015
    Date of Patent: September 3, 2019
    Assignee: IGT Canada Solutions ULC
    Inventors: David Froy, Fayez Idris, Stefan Keilwert, Sven Aurich, Klaus Achmuller, Jim Morrow
  • Publication number: 20190197820
    Abstract: A computer implemented method includes providing a real-time environmental model of a shared virtual environment (SVE) that includes multiple virtual electronic wagering game machines (vEGMs), transmitting VR data corresponding to the SVE to a virtual reality (VR) device that is associated with a player. The VR data includes user display data that causes a display in the VR device to render a portion of the SVE based on an orientation of the VR device and a location of the VR device in the SVE. The method includes receiving, from the VR device, tracking information that is generated by multiple sensors that are configured to provide information corresponding to the player, and responsive to receiving the tracking information, transmitting updated VR data that causes the display to display a virtual interaction with one of the vEGMS in the SVE.
    Type: Application
    Filed: December 22, 2017
    Publication date: June 27, 2019
    Inventors: Scott Caputo, Fayez Idris
  • Publication number: 20190197819
    Abstract: A computer-implemented method includes providing a real-time environmental model of a shared virtual environment (SVE) that includes a plurality of virtual players. Display data corresponding to the SVE is transmitted to each player device. The data includes user display data that causes a display in the player device to render a portion of the SVE based on a virtual orientation of the player device and a virtual location of the virtual player in the SVE. Sensory feedback data is then transmitted to the plurality of VR devices that causes each VR device to provide a sensory indication associated with the SVE to the respective player. The sensory indication is indicative of a benefit that will be provided to a subset of the plurality of players at a predetermined future time. At the predetermined future time, the benefit is then provided to the subset of the plurality of players.
    Type: Application
    Filed: December 22, 2017
    Publication date: June 27, 2019
    Inventors: Scott Caputo, Fayez Idris, Bethany Trainor, Paolo Werbrouck
  • Patent number: 10290176
    Abstract: A method for controlling a wagering gaming apparatus includes displaying a game on a display screen, receiving, from a sensor device, a plurality of location data points corresponding to a plurality of locations of an anatomical feature of the player in three-dimensional space as the anatomical feature of the player moves in the three-dimensional space, analyzing a first group of the location data points to identify a first input command, the first group of location data points comprising sequential location data points, causing a first action to be taken in the game, the first action being determined based on the first input command, and analyzing a second group of the location data points to identify a second input command, the second group of location data points comprising sequential location data points. The first group of location data points and the second group of location data points at least partially overlap.
    Type: Grant
    Filed: December 22, 2017
    Date of Patent: May 14, 2019
    Assignee: IGT
    Inventors: David Vincent Froy, Fayez Idris
  • Publication number: 20190134503
    Abstract: An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.
    Type: Application
    Filed: December 31, 2018
    Publication date: May 9, 2019
    Inventors: Fayez IDRIS, David Froy
  • Patent number: 10204491
    Abstract: Apparatus and methods for simulating the appearance of a plurality of slot machine reels are provided including a plurality of mechanical cylinders which rotate around a plurality of video displays. The video displays show graphics or video of spinning slot machine reel images and the mechanical cylinders rotate around the video display in coordinated speed with the graphics or video to give the appearance of mechanical slot machine reels.
    Type: Grant
    Filed: January 6, 2014
    Date of Patent: February 12, 2019
    Assignee: IGT CANADA SOLUTIONS ULC
    Inventors: Fayez Idris, Donovan Francis, Jonathan Lajoie, Wayne Forsey
  • Patent number: 10198914
    Abstract: A device for playing a skill-based game that modifies the visual representation of the game play using game enhancement elements. A game processor automatically generates game enhancement elements using game data of the skill-based game and computes a game skill level. A game controller is connected to a data storage device and a display screen. The game controller controls the skill-based game, the game controller configured to: render visual representation of game play; detect real-time game play of the game by the player; compute a player skill level based on the detected game play; select a game enhancement element by comparing the game skill level and the player skill level; modify the visual representation of the game play using the one or more selected game enhancement elements; and award the player based on the additional game play and the comparison of the game skill level and the player skill level.
    Type: Grant
    Filed: March 31, 2016
    Date of Patent: February 5, 2019
    Assignee: IGT CANADA SOLUTIONS ULC
    Inventors: David Vincent Froy, Fayez Idris, Jessica Pauli de Castro Bonson, Andrew McIntyre
  • Patent number: 10195525
    Abstract: An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.
    Type: Grant
    Filed: December 17, 2014
    Date of Patent: February 5, 2019
    Assignee: IGT CANADA SOLUTIONS ULC
    Inventors: Fayez Idris, David Froy
  • Patent number: 10068422
    Abstract: While a player is playing one game on a gaming machine using a mobile gaming device, the systems and methods described herein recommend other games to the player based on the player's real time game play. An export data set is generated using parsing rules and used for recommendations. The game recommendations are provided to the mobile gaming device for selection by the user.
    Type: Grant
    Filed: February 2, 2016
    Date of Patent: September 4, 2018
    Assignee: IGT CANADA SOLUTIONS ULC
    Inventors: Bharat Gadher, Fayez Idris, Dragan Pleskonjic, Peter Post, Andrew McIntyre
  • Patent number: 10042748
    Abstract: Systems and methods for automated discovery of gaming preferences and delivery of gaming choices based gaming preferences are disclosed. The systems and methods may operate in real time and may detect and analyze data representing various game features and/or game player behavior and match the data with predetermined models, profiles or game player types. Game choices may then be presented to the game player based on the analysis of the data. Systems and methods to analyze and categorize the game player behavior are also disclosed, including mining data in a cluster model based analysis to identify and develop the models, profiles or game player types and to select the games to be provided for each of the identified models, profiles or game player types. A different collection of games may be provided for each of the identified models, profiles or game player types.
    Type: Grant
    Filed: June 12, 2015
    Date of Patent: August 7, 2018
    Assignee: IGT CANADA SOLUTIONS ULC
    Inventors: Bharat Kumar Gadher, Andrew R. McIntyre, Fayez Idris
  • Publication number: 20180130283
    Abstract: A method for controlling a wagering gaming apparatus includes displaying a game on a display screen, receiving, from a sensor device, a plurality of location data points corresponding to a plurality of locations of an anatomical feature of the player in three-dimensional space as the anatomical feature of the player moves in the three-dimensional space, analyzing a first group of the location data points to identify a first input command, the first group of location data points comprising sequential location data points, causing a first action to be taken in the game, the first action being determined based on the first input command, and analyzing a second group of the location data points to identify a second input command, the second group of location data points comprising sequential location data points. The first group of location data points and the second group of location data points at least partially overlap.
    Type: Application
    Filed: December 22, 2017
    Publication date: May 10, 2018
    Inventors: David Vincent Froy, Fayez Idris
  • Publication number: 20180040190
    Abstract: A method for controlling a wagering gaming apparatus includes rendering a 3-dimensional display of a game, comprising visually projecting a game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from a contactless sensor device, location information indicative of a location of an anatomical feature of a player of the wagering game apparatus; generating a virtual object corresponding to the anatomical feature of the player; rendering the virtual object in the 3-dimensional space, comprising visually projecting the virtual object out of the screen of the display device and into the 3-dimensional space between the screen and the player; associating a virtual vector field in the 3-dimensional space with the virtual object; and causing the game component to move in the 3-dimensional space in response to the virtual vector field associated with the virtual object.
    Type: Application
    Filed: October 16, 2017
    Publication date: February 8, 2018
    Inventors: Stefan Keilwert, Franz Pierer, Sven Aurich, Fayez Idris, David V. Froy, JR.
  • Patent number: 9799159
    Abstract: A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device; at least one processor programmed to cause the 3D display device to display a 3D scene for a game, the 3D scene comprising a virtual 3D space in which a plurality of virtual game components are displayed; and at least one contactless sensor device configured to sense a location and shape of a physical object in a physical 3D space and generate 3D information indicative of the location and shape of the physical object in the physical 3D space. In some embodiments, the at least one processor is programmed to: update a 3D model for a virtual object in the 3D scene, the virtual object corresponding to the physical object; and detect an interaction between the virtual object and at least one virtual game component in the 3D scene.
    Type: Grant
    Filed: June 22, 2015
    Date of Patent: October 24, 2017
    Assignee: IGT CANADA SOLUTIONS ULC
    Inventors: Stefan Keilwert, Franz Pierer, Sven Aurich, Fayez Idris, David V. Froy, Jr.
  • Publication number: 20170287287
    Abstract: A device for playing a skill-based game that modifies the visual representation of the game play using game enhancement elements. A game processor automatically generates game enhancement elements using game data of the skill-based game and computes a game skill level. A game controller is connected to a data storage device and a display screen. The game controller controls the skill-based game, the game controller configured to: render visual representation of game play; detect real-time game play of the game by the player; compute a player skill level based on the detected game play; select a game enhancement element by comparing the game skill level and the player skill level; modify the visual representation of the game play using the one or more selected game enhancement elements; and award the player based on the additional game play and the comparison of the game skill level and the player skill level.
    Type: Application
    Filed: March 31, 2016
    Publication date: October 5, 2017
    Inventors: David Vincent FROY, Fayez IDRIS, Jessica Pauli de Castro BONSON, Andrew MCINTYRE
  • Patent number: 9710996
    Abstract: Systems, methods and apparatus for providing a gesture input interface. In some embodiments, a 3-dimensional display of a game is rendered by a gaming system, where at least one game component is projected out of a screen of a display device and into a 3-dimensional space between the screen and a player. The gaming system may receive, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player. The gaming system may analyze the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component, and may cause an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.
    Type: Grant
    Filed: April 19, 2016
    Date of Patent: July 18, 2017
    Assignee: IGT CANADA SOLUTIONS ULC
    Inventors: Stefan Keilwert, Fayez Idris
  • Patent number: 9672689
    Abstract: An electronic gaming machine (EMG) includes a locating sensor generating an electronic signal based on a player's location in a sensing space. The EGM also includes a movable connector controllable by an electronic control signal. The electronic control signal controls an amount of movement of the movable connector. The EGM also includes an ultrasonic emitter configured to emit an ultrasonic field when the ultrasonic emitter is activated. The ultrasonic emitter coupled to the movable connector to allow the ultrasonic emitter to move. The EGM also includes one or more processors coupled to the locating sensor, the ultrasonic emitter and the movable connector. The processors configured to: identify a location of a player feature based on the electronic signal generated by the locating sensor; and control the movable connector and the ultrasonic emitter based on the identified location.
    Type: Grant
    Filed: December 17, 2014
    Date of Patent: June 6, 2017
    Assignee: IGT CANADA SOLUTIONS ULC
    Inventors: Fayez Idris, David Froy
  • Patent number: 9569920
    Abstract: A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. Registration for the mobile device may be via a registration terminal connected in a network with a plurality of gaming terminals. The mobile device may communicate wirelessly with the registration terminal, and the registration terminal then communicates with the played gaming terminal via the network. The mobile device may select to play games offered by any available gaming terminal. The gaming terminals may be gaming machines. The registration terminal may also be a cashing out terminal and print a ticket.
    Type: Grant
    Filed: July 26, 2013
    Date of Patent: February 14, 2017
    Assignee: IGT Canada Solutions ULC
    Inventors: David Froy, Peter Babin, Bharat Gadher, Fayez Idris, Dragan Pleskonjic, Peter Post, Andrew McIntyre
  • Patent number: 9558620
    Abstract: A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface The games involve a plurality of players.
    Type: Grant
    Filed: July 26, 2013
    Date of Patent: January 31, 2017
    Assignee: IGT Canada Solutions ULC
    Inventors: David Froy, Peter Babin, Bharat Gadher, Fayez Idris, Dragan Pleskonjic, Peter Post, Andrew McIntyre