Patents by Inventor Kazuyoshi SENSUI

Kazuyoshi SENSUI has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11915555
    Abstract: A first lottery section performs a first lottery for specifying at least one presentation element among a plurality of presentation elements respectively associated with a plurality of content groups. A presentation section presents the presentation element specified by the first lottery, to a user. A second lottery section performs, in accordance with a user's instruction, a second lottery for specifying at least one content from the content group associated with the presentation element presented by the presentation section. A providing section provides the content drawn by the second lottery, to the user.
    Type: Grant
    Filed: October 26, 2021
    Date of Patent: February 27, 2024
    Assignees: NINTENDO CO., LTD., DeNA Co., Ltd.
    Inventors: Kazuyoshi Sensui, Masaki Yasuhara, Ai Takeuchi
  • Patent number: 11810418
    Abstract: A lottery game is selected out of a plurality of lottery games in each of which a plurality of contents are set as a lottery target. A content is specified through a lottery out of the plurality of contents set as the lottery target in the selected lottery game. A lottery game is specified as a recommended lottery game on the basis of a predetermined condition out of lottery games that are different from the selected lottery game among the plurality of lottery games. In a lottery result display scene, a first image regarding the specified content and a second image regarding the specified recommended lottery game are displayed, and when a user operation on the second image has been performed, the lottery result display scene is caused to transition to a scene for the recommended lottery game regarding the second image.
    Type: Grant
    Filed: May 20, 2022
    Date of Patent: November 7, 2023
    Assignee: Nintendo Co., Ltd.
    Inventors: Kazuyoshi Sensui, Masaki Yasuhara
  • Publication number: 20230233938
    Abstract: A game apparatus that functions as a non-limiting example information processing apparatus includes a CPU, and the CPU executes processing of a virtual game. If a diary function is performed during a play of a main game, a diary screen is displayed, and when an inducement condition is satisfied, an NPC displayed on the diary screen emits an induction comment. Responding to this, a player sticks a sticker. Moreover, the NPC emits a reaction comment responding to the pasted sticker. That is, the player performs an exchange with the NPC according to an inducement.
    Type: Application
    Filed: January 24, 2023
    Publication date: July 27, 2023
    Inventors: Kazuyoshi SENSUI, Masaki YASUHARA, Junpei HORITA
  • Publication number: 20230233942
    Abstract: A game apparatus functioning as a non-limiting example information processing apparatus includes a CPU, and the CPU performs processing of a virtual game. If a diary function is performed during play of a main game, a diary screen is displayed, and when a pasting condition is satisfied, a number-of-steps sticker is pasted. A size of the number-of-steps sticker is determined to one size out of three sizes according to the number of steps for a day. Moreover, a color of the number-of-steps sticker is determined to one color out of five colors according to accumulative number of steps for the current month including a day that the number-of-steps sticker is pasted. Moreover, the number-of-steps stickers are displayed with being arranged day by day.
    Type: Application
    Filed: January 24, 2023
    Publication date: July 27, 2023
    Inventors: Kazuyoshi SENSUI, Masaki YASUHARA, Junpei HORITA
  • Patent number: 11693528
    Abstract: An information processing system 1000 comprises an image output unit 64 configured to output a displayed image 641 to a display device 70 during the execution of a predetermined application; a UI object placement unit 65 configured to place a guide UI object 642 so that the UI object 642 is included in the displayed image 641; a detailed information output unit 64 configured to output to the display device 70 the detailed information associated with the guide UI object 642 when a user indicates the guide UI object 642 included in the displayed image 641; and a UI object removal unit 67 configured to, when a predetermined time has elapsed since the detailed information has been viewed, remove the guide UI object 642 from the displayed image 641 so that it is not included in the displayed image 641.
    Type: Grant
    Filed: March 18, 2022
    Date of Patent: July 4, 2023
    Assignee: NINTENDO CO., LTD.
    Inventor: Kazuyoshi Sensui
  • Patent number: 11633670
    Abstract: An example of an information processing system sets an image capturing direction of a virtual camera in accordance with an image capturing direction of a camera, and if the image capturing direction of the camera is within a predetermined range, moves a virtual door in a virtual space in accordance with the image capturing direction of the virtual camera. If the image capturing direction of the camera is directed more upward than a first threshold, the information processing system does not move the virtual door further in the up direction. If the image capturing direction of the camera is directed more downward than a second threshold, the information processing system does not move the virtual door further in the down direction.
    Type: Grant
    Filed: November 15, 2021
    Date of Patent: April 25, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Junpei Horita, Kazuyoshi Sensui, Masahiro Nitta, Yasuharu Ohta, Junki Uosawa
  • Patent number: 11628365
    Abstract: A game apparatus functioning as a non-limiting example information processing apparatus includes a CPU that executes virtual game processing. A player makes a PC act in a place provided in a virtual space, and clears a quest issued by an NPC that the PC encountered. Then, a reward is given to the PC or player. Moreover, by displaying one or more quests issued by one or more NPCs by list, it is possible to clear a quest selected from the list. In this case, a reward is also given to the PC or player.
    Type: Grant
    Filed: December 17, 2019
    Date of Patent: April 18, 2023
    Assignee: NINTENDO CO., LTD.
    Inventor: Kazuyoshi Sensui
  • Patent number: 11628358
    Abstract: Provided is a computer-readable non-transitory storage medium having an information processing program stored therein that, in a game in which a predetermined condition is set as an achievement goal, makes it unnecessary to start the game over again even if the predetermined condition is not achieved. At least one game object selected from among game objects possessed by a user is arranged within a game space, and a score is calculated on the basis of the game object. If the score satisfies an achievement condition, an in-game effect corresponding to the achievement condition is caused. If the score does not satisfy the achievement condition but satisfies a sub-achievement condition that is not satisfied simultaneously with the achievement condition, change of a game state is performed so as to cause the in-game effect corresponding to the achievement condition in exchange for change of an exchange parameter.
    Type: Grant
    Filed: November 22, 2021
    Date of Patent: April 18, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Kazuyoshi Sensui, Junpei Horita, Kei Hoshiba
  • Patent number: 11617948
    Abstract: A plurality of game objects whose appearance can be changed are simultaneously displayed on a display section. An image corresponding to at least one type of an item object among a plurality of types of item objects is designated as a designation object on the basis of an instruction from a user. When the designation object is designated, whether each of the plurality of game objects is a wearing-possible game object that can wear the item object corresponding to the designation object or a wearing-impossible game object that cannot wear the item object corresponding to the designation object, is determined. Then, a display is changed such that the wearing-possible game object is caused to wear the item object and the wearing-impossible game object is caused not to wear the item object.
    Type: Grant
    Filed: April 7, 2021
    Date of Patent: April 4, 2023
    Assignee: NINTENDO CO., LTD.
    Inventor: Kazuyoshi Sensui
  • Publication number: 20230018124
    Abstract: An automatic placement mode is switched between ON and OFF in accordance with a setting parameter value set by a user. The setting parameter value and at least one in-game object is stored in association with each other. When the automatic placement mode is switched to be ON, the in-game object owned by the user, among the in-game objects associated with the setting parameter value, is automatically placed in a virtual space. Then, while the automatic placement mode is ON, if the user newly acquires the in-game object associated with the setting parameter value, this in-game object is automatically placed in the virtual space.
    Type: Application
    Filed: March 7, 2022
    Publication date: January 19, 2023
    Inventors: Kazuyoshi SENSUI, Masaki YASUHARA
  • Publication number: 20230017283
    Abstract: A lottery game is selected out of a plurality of lottery games in each of which a plurality of contents are set as a lottery target. A content is specified through a lottery out of the plurality of contents set as the lottery target in the selected lottery game. A lottery game is specified as a recommended lottery game on the basis of a predetermined condition out of lottery games that are different from the selected lottery game among the plurality of lottery games. In a lottery result display scene, a first image regarding the specified content and a second image regarding the specified recommended lottery game are displayed, and when a user operation on the second image has been performed, the lottery result display scene is caused to transition to a scene for the recommended lottery game regarding the second image.
    Type: Application
    Filed: May 20, 2022
    Publication date: January 19, 2023
    Inventors: Kazuyoshi SENSUI, Masaki YASUHARA
  • Patent number: 11557103
    Abstract: A virtual reference plane and a virtual camera are updated based on detection of a characteristic portion in a captured image. A virtual object and the virtual camera are updated based on a shooting state. An overlay image in which an image of the virtual object is overlaid on the captured image is generated. The virtual camera and the virtual object are controlled such that the virtual object is in a field-of-view range, before the detection of the characteristic portion. The virtual object, the virtual reference plane, and the virtual camera are updated such that the virtual object is along the virtual reference plane, based on the shooting state, after the detection of the characteristic portion, and such that an appearance of the virtual object is in association with the shooting state, no matter whether or not the characteristic portion has been detected, when a position fixation condition is satisfied.
    Type: Grant
    Filed: November 16, 2021
    Date of Patent: January 17, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Junpei Horita, Masahiro Nitta, Kazuyoshi Sensui, Yasuharu Ohta, Junki Uosawa
  • Patent number: 11529561
    Abstract: A computer is caused to: manage an item possessed by a player or a player character; and manage a state of a game task an achievement condition of which is that the item is handed over to a non-player character in the game and which is set so as to be associated with each non-player character; and switch a state of the game between a first mode and a second mode, based on a switching input. In the first mode, while the game is played, the computer is caused to achieve a game task, under a condition that the number of the items possessed is changed by a first change amount, based on an operation input by the player. In the second mode, even while the game is not played by the player, the computer is caused to achieve the game task without changing the number of the items possessed.
    Type: Grant
    Filed: October 22, 2020
    Date of Patent: December 20, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Kazuyoshi Sensui, Masaki Yasuhara
  • Publication number: 20220308708
    Abstract: An information processing system 1000 comprises an image output unit 64 configured to output a displayed image 641 to a display device 70 during the execution of a predetermined application; a UI object placement unit 65 configured to place a guide UI object 642 so that the UI object 642 is included in the displayed image 641; a detailed information output unit 64 configured to output to the display device 70 the detailed information associated with the guide UI object 642 when a user indicates the guide UI object 642 included in the displayed image 641; and a UI object removal unit 67 configured to, when a predetermined time has elapsed since the detailed information has been viewed, remove the guide UI object 642 from the displayed image 641 so that it is not included in the displayed image 641.
    Type: Application
    Filed: March 18, 2022
    Publication date: September 29, 2022
    Inventor: Kazuyoshi SENSUI
  • Patent number: 11338207
    Abstract: When a first giving condition is satisfied, first giving of giving an in-game content selected from a content group including a plurality of in-game contents as selection target contents, to a user, is performed. Furthermore, an option as to whether or not to execute second giving for which an upper limit number of times of further giving is possible in addition to the first giving is set is presented to the user. When execution of the second giving is selected, if an exchange parameter satisfies a second giving condition, the parameter is changed and the second giving is performed. Moreover, the in-game content for which the first giving or the second giving has been performed is excluded from subsequent selection targets.
    Type: Grant
    Filed: August 27, 2020
    Date of Patent: May 24, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Masaki Yasuhara, Kazuyoshi Sensui
  • Patent number: 11338206
    Abstract: A plurality of content groups are stored in a memory, and some of the content groups are determined as selectable target groups by a selection. One content group is selected from among the selectable target groups on the basis of a user's operation, and a selection process is executed for the one content group. A content selected is given to the user, and a given status of each content is stored in the memory such that this given content is excluded. In addition, when a predetermined condition is satisfied, selectable target groups are selected again. At this time, the given status of each content in each content group is retained regardless of which content groups are set as the selectable target groups.
    Type: Grant
    Filed: August 27, 2020
    Date of Patent: May 24, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Kazuyoshi Sensui, Masaki Yasuhara
  • Publication number: 20220157029
    Abstract: A virtual reference plane and a virtual camera are updated based on detection of a characteristic portion in a captured image. A virtual object and the virtual camera are updated based on a shooting state. An overlay image in which an image of the virtual object is overlaid on the captured image is generated. The virtual camera and the virtual object are controlled such that the virtual object is in a field-of-view range, before the detection of the characteristic portion. The virtual object, the virtual reference plane, and the virtual camera are updated such that the virtual object is along the virtual reference plane, based on the shooting state, after the detection of the characteristic portion, and such that an appearance of the virtual object is in association with the shooting state, no matter whether or not the characteristic portion has been detected, when a position fixation condition is satisfied.
    Type: Application
    Filed: November 16, 2021
    Publication date: May 19, 2022
    Inventors: Junpei HORITA, Masahiro NITTA, Kazuyoshi SENSUI, Yasuharu OHTA, Junki UOSAWA
  • Publication number: 20220152493
    Abstract: An example of an information processing system sets an image capturing direction of a virtual camera in accordance with an image capturing direction of a camera, and if the image capturing direction of the camera is within a predetermined range, moves a virtual door in a virtual space in accordance with the image capturing direction of the virtual camera. If the image capturing direction of the camera is directed more upward than a first threshold, the information processing system does not move the virtual door further in the up direction. If the image capturing direction of the camera is directed more downward than a second threshold, the information processing system does not move the virtual door further in the down direction.
    Type: Application
    Filed: November 15, 2021
    Publication date: May 19, 2022
    Inventors: Junpei HORITA, Kazuyoshi SENSUI, Masahiro NITTA, Yasuharu OHTA, Junki UOSAWA
  • Publication number: 20220080309
    Abstract: Provided is a computer-readable non-transitory storage medium having an information processing program stored therein that, in a game in which a predetermined condition is set as an achievement goal, makes it unnecessary to start the game over again even if the predetermined condition is not achieved. At least one game object selected from among game objects possessed by a user is arranged within a game space, and a score is calculated on the basis of the game object. If the score satisfies an achievement condition, an in-game effect corresponding to the achievement condition is caused. If the score does not satisfy the achievement condition but satisfies a sub-achievement condition that is not satisfied simultaneously with the achievement condition, change of a game state is performed so as to cause the in-game effect corresponding to the achievement condition in exchange for change of an exchange parameter.
    Type: Application
    Filed: November 22, 2021
    Publication date: March 17, 2022
    Inventors: Kazuyoshi SENSUI, Junpei HORITA, Kei HOSHIBA
  • Publication number: 20220044523
    Abstract: A first lottery section performs a first lottery for specifying at least one presentation element among a plurality of presentation elements respectively associated with a plurality of content groups. A presentation section presents the presentation element specified by the first lottery, to a user. A second lottery section performs, in accordance with a user's instruction, a second lottery for specifying at least one content from the content group associated with the presentation element presented by the presentation section. A providing section provides the content drawn by the second lottery, to the user.
    Type: Application
    Filed: October 26, 2021
    Publication date: February 10, 2022
    Inventors: Kazuyoshi SENSUI, Masaki YASUHARA, Ai TAKEUCHI