Patents by Inventor Kazuyoshi SENSUI

Kazuyoshi SENSUI has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11224805
    Abstract: Provided is a computer-readable non-transitory storage medium having an information processing program stored therein that, in a game in which a predetermined condition is set as an achievement goal, makes it unnecessary to start the game over again even if the predetermined condition is not achieved. At least one game object selected from among game objects possessed by a user is arranged within a game space, and a score is calculated on the basis of the game object. If the score satisfies an achievement condition, an in-game effect corresponding to the achievement condition is caused. If the score does not satisfy the achievement condition but satisfies a sub-achievement condition that is not satisfied simultaneously with the achievement condition, change of a game state is performed so as to cause the in-game effect corresponding to the achievement condition in exchange for change of an exchange parameter.
    Type: Grant
    Filed: February 10, 2020
    Date of Patent: January 18, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Kazuyoshi Sensui, Junpei Horita, Kei Hoshiba
  • Patent number: 11207597
    Abstract: A use start time of a game application is stored in advance. When a predetermined event is executed, a waiting time is determined on the basis of the use start time and a reference waiting time associated with the predetermined event, such that the waiting time is made shorter when the start time is earlier. Then, a reward related to the event is given to a user after elapse of the waiting time.
    Type: Grant
    Filed: October 14, 2020
    Date of Patent: December 28, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Junpei Horita, Kazuyoshi Sensui, Masaki Yasuhara
  • Patent number: 11183014
    Abstract: A first lottery section performs a first lottery for specifying at least one presentation element among a plurality of presentation elements respectively associated with a plurality of content groups. A presentation section presents the presentation element specified by the first lottery, to a user. A second lottery section performs, in accordance with a user's instruction, a second lottery for specifying at least one content from the content group associated with the presentation element presented by the presentation section. A providing section provides the content drawn by the second lottery, to the user.
    Type: Grant
    Filed: December 5, 2018
    Date of Patent: November 23, 2021
    Assignees: NINTENDO CO., LTD., DENA CO., LTD.
    Inventors: Kazuyoshi Sensui, Masaki Yasuhara, Ai Takeuchi
  • Publication number: 20210316215
    Abstract: A plurality of game objects whose appearance can be changed are simultaneously displayed on a display section. An image corresponding to at least one type of an item object among a plurality of types of item objects is designated as a designation object on the basis of an instruction from a user. When the designation object is designated, whether each of the plurality of game objects is a wearing-possible game object that can wear the item object corresponding to the designation object or a wearing-impossible game object that cannot wear the item object corresponding to the designation object, is determined. Then, a display is changed such that the wearing-possible game object is caused to wear the item object and the wearing-impossible game object is caused not to wear the item object.
    Type: Application
    Filed: April 7, 2021
    Publication date: October 14, 2021
    Inventor: Kazuyoshi SENSUI
  • Publication number: 20210146251
    Abstract: A use start time of a game application is stored in advance. When a predetermined event is executed, a waiting time is determined on the basis of the use start time and a reference waiting time associated with the predetermined event, such that the waiting time is made shorter when the start time is earlier. Then, a reward related to the event is given to a user after elapse of the waiting time.
    Type: Application
    Filed: October 14, 2020
    Publication date: May 20, 2021
    Inventors: Junpei HORITA, Kazuyoshi SENSUI, Masaki YASUHARA
  • Publication number: 20210146257
    Abstract: A computer is caused to: manage an item possessed by a player or a player character; and manage a state of a game task an achievement condition of which is that the item is handed over to a non-player character in the game and which is set so as to be associated with each non-player character; and switch a state of the game between a first mode and a second mode, based on a switching input. In the first mode, while the game is played, the computer is caused to achieve a game task, under a condition that the number of the items possessed is changed by a first change amount, based on an operation input by the player. In the second mode, even while the game is not played by the player, the computer is caused to achieve the game task without changing the number of the items possessed.
    Type: Application
    Filed: October 22, 2020
    Publication date: May 20, 2021
    Inventors: Kazuyoshi SENSUI, Masaki YASUHARA
  • Publication number: 20210069594
    Abstract: A plurality of content groups are stored in a memory, and some of the content groups are determined as selectable target groups by a selection. One content group is selected from among the selectable target groups on the basis of a user's operation, and a selection process is executed for the one content group. A content selected is given to the user, and a given status of each content is stored in the memory such that this given content is excluded. In addition, when a predetermined condition is satisfied, selectable target groups are selected again. At this time, the given status of each content in each content group is retained regardless of which content groups are set as the selectable target groups.
    Type: Application
    Filed: August 27, 2020
    Publication date: March 11, 2021
    Inventors: Kazuyoshi SENSUI, Masaki YASUHARA
  • Publication number: 20210069595
    Abstract: When a first giving condition is satisfied, first giving of giving an in-game content selected from a content group including a plurality of in-game contents as selection target contents, to a user, is performed. Furthermore, an option as to whether or not to execute second giving for which an upper limit number of times of further giving is possible in addition to the first giving is set is presented to the user. When execution of the second giving is selected, if an exchange parameter satisfies a second giving condition, the parameter is changed and the second giving is performed. Moreover, the in-game content for which the first giving or the second giving has been performed is excluded from subsequent selection targets.
    Type: Application
    Filed: August 27, 2020
    Publication date: March 11, 2021
    Inventors: Masaki YASUHARA, Kazuyoshi SENSUI
  • Patent number: 10888780
    Abstract: An example of an information processing system includes a plurality of game machines, a smartphone, and a server system. Game processing is performed in the game machines, and information based on the game processing is transmitted to the server system. The server system totalizes the information transmitted from the respective game machines, and transmits a totalization result to the smartphone. In the smartphone, the received totalization result is displayed on a screen.
    Type: Grant
    Filed: August 30, 2017
    Date of Patent: January 12, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Aya Kyogoku, Kotaro Hiromatsu, Kazuyoshi Sensui
  • Publication number: 20200269135
    Abstract: Provided is a computer-readable non-transitory storage medium having an information processing program stored therein that, in a game in which a predetermined condition is set as an achievement goal, makes it unnecessary to start the game over again even if the predetermined condition is not achieved. At least one game object selected from among game objects possessed by a user is arranged within a game space, and a score is calculated on the basis of the game object. If the score satisfies an achievement condition, an in-game effect corresponding to the achievement condition is caused. If the score does not satisfy the achievement condition but satisfies a sub-achievement condition that is not satisfied simultaneously with the achievement condition, change of a game state is performed so as to cause the in-game effect corresponding to the achievement condition in exchange for change of an exchange parameter.
    Type: Application
    Filed: February 10, 2020
    Publication date: August 27, 2020
    Inventors: Kazuyoshi SENSUI, Junpei HORITA, Kei HOSHIBA
  • Patent number: 10717008
    Abstract: An example of an information processing system manages a character-associated parameter associated with each of a plurality of character objects, and a player-associated parameter associated with a player. Further, the information processing system stores an appearance condition associated with each of the plurality of character objects. The information processing system specifies at least one target character object among the plurality of character objects. When the player-associated parameter and the character-associated parameter associated with a target character object satisfy the appearance condition associated with the target character object, the information processing system permits the target character object to appear in a predetermined region in a virtual space.
    Type: Grant
    Filed: October 18, 2018
    Date of Patent: July 21, 2020
    Assignees: Nintendo Co., Ltd., DeNa Co., Ltd.
    Inventors: Kazuyoshi Sensui, Masahiro Nitta, Yasuharu Ohta, Mai Yamamoto, Junpei Horita, Ken Nakatani, Tatsuya Wakasa, Yurie Tokutake
  • Publication number: 20200197812
    Abstract: A game apparatus functioning as a non-limiting example information processing apparatus includes a CPU that executes virtual game processing. A player makes a PC act in a place provided in a virtual space, and clears a quest issued by an NPC that the PC encountered. Then, a reward is given to the PC or player. Moreover, by displaying one or more quests issued by one or more NPCs by list, it is possible to clear a quest selected from the list. In this case, a reward is also given to the PC or player.
    Type: Application
    Filed: December 17, 2019
    Publication date: June 25, 2020
    Inventor: Kazuyoshi SENSUI
  • Patent number: 10507391
    Abstract: An example of an information processing system manages placement states of a plurality of objects in a virtual space, and manages a parameter that is changed in accordance with an instruction given by a player. The information processing system receives a change instruction to change the placement state of a selection object among the plurality of objects selected by the player. When the change instruction is given and under the condition that a parameter condition is satisfied, the parameter is changed. The information processing system executes a first change process for changing the placement state of at least one change target object in the virtual space in accordance with time, and a second change process for, when the change instruction is given and under the condition that a first parameter satisfies a first parameter condition, changing the placement state of the selection object in the virtual space.
    Type: Grant
    Filed: October 18, 2018
    Date of Patent: December 17, 2019
    Assignees: NINTENDO CO., LTD., DENA CO., LTD.
    Inventors: Kazuyoshi Sensui, Masahiro Nitta, Yasuharu Ohta, Mai Yamamoto, Junpei Horita, Ken Nakatani, Tatsuya Wakasa
  • Publication number: 20190311578
    Abstract: A first lottery section performs a first lottery for specifying at least one presentation element among a plurality of presentation elements respectively associated with a plurality of content groups. A presentation section presents the presentation element specified by the first lottery, to a user. A second lottery section performs, in accordance with a user's instruction, a second lottery for specifying at least one content from the content group associated with the presentation element presented by the presentation section. A providing section provides the content drawn by the second lottery, to the user.
    Type: Application
    Filed: December 5, 2018
    Publication date: October 10, 2019
    Inventors: Kazuyoshi SENSUI, Masaki YASUHARA, Ai TAKEUCHI
  • Patent number: 10434404
    Abstract: Current position information of an information processing apparatus is acquired by using a positional information acquiring section, and a distance, in a real space, between a current position and a target position that is a position corresponding to a predetermined position in the real space is calculated. Then, a predetermined process based on the calculated distance is executed when a parameter value indicating a virtual movement range of a player satisfies a first condition according to the calculated distance.
    Type: Grant
    Filed: June 6, 2017
    Date of Patent: October 8, 2019
    Assignee: NINTENDO CO., LTD.
    Inventors: Masahiro Nitta, Kazuyoshi Sensui, Mai Yamamoto, Masashi Oishi
  • Publication number: 20190118092
    Abstract: An example of an information processing system manages placement states of a plurality of objects in a virtual space, and manages a parameter that is changed in accordance with an instruction given by a player. The information processing system receives a change instruction to change the placement state of a selection object among the plurality of objects selected by the player. When the change instruction is given and under the condition that a parameter condition is satisfied, the parameter is changed. The information processing system executes a first change process for changing the placement state of at least one change target object in the virtual space in accordance with time, and a second change process for, when the change instruction is given and under the condition that a first parameter satisfies a first parameter condition, changing the placement state of the selection object in the virtual space.
    Type: Application
    Filed: October 18, 2018
    Publication date: April 25, 2019
    Inventors: Kazuyoshi SENSUI, Masahiro NITTA, Yasuharu OHTA, Mai YAMAMOTO, Junpei HORITA, Ken NAKATANI, Tatsuya WAKASA
  • Publication number: 20190118093
    Abstract: An example of an information processing system manages a character-associated parameter associated with each of a plurality of character objects, and a player-associated parameter associated with a player. Further, the information processing system stores an appearance condition associated with each of the plurality of character objects. The information processing system specifies at least one target character object among the plurality of character objects. When the player-associated parameter and the character-associated parameter associated with a target character object satisfy the appearance condition associated with the target character object, the information processing system permits the target character object to appear in a predetermined region in a virtual space.
    Type: Application
    Filed: October 18, 2018
    Publication date: April 25, 2019
    Inventors: Kazuyoshi SENSUI, Masahiro NITTA, Yasuharu OHTA, Mai YAMAMOTO, Junpei HORITA, Ken NAKATANI, Tatsuya WAKASA, Yurie TOKUTAKE
  • Publication number: 20180078855
    Abstract: An example of an information processing system includes a plurality of game machines, a smartphone, and a server system. Game processing is performed in the game machines, and information based on the game processing is transmitted to the server system. The server system totalizes the information transmitted from the respective game machines, and transmits a totalization result to the smartphone. In the smartphone, the received totalization result is displayed on a screen.
    Type: Application
    Filed: August 30, 2017
    Publication date: March 22, 2018
    Inventors: Aya KYOGOKU, Kotaro HIROMATSU, Kazuyoshi SENSUI
  • Publication number: 20180008887
    Abstract: Current position information of an information processing apparatus is acquired by using a positional information acquiring section, and a distance, in a real space, between a current position and a target position that is a position corresponding to a predetermined position in the real space is calculated. Then, a predetermined process based on the calculated distance is executed when a parameter value indicating a virtual movement range of a player satisfies a first condition according to the calculated distance.
    Type: Application
    Filed: June 6, 2017
    Publication date: January 11, 2018
    Inventors: Masahiro NITTA, Kazuyoshi SENSUI, Mai YAMAMOTO, Masashi OISHI