Patents by Inventor Luc Pieron

Luc Pieron has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10463968
    Abstract: Systems and methods for incentivizing user participation in gameplay events that take place in an online game are presented herein. The gameplay events may include one or more time intervals that take place during the duration of the gameplay event. The time intervals may be associated with incentivizing one or more actions and/or activities by the users during the intervals. The users may be distributed awards based on their performance during the intervals. The awards associated with time interval performance may impact awards distributed based on final ranking in the gameplay event.
    Type: Grant
    Filed: September 24, 2014
    Date of Patent: November 5, 2019
    Assignee: Kabam, Inc.
    Inventors: Luther Patenge, Dylan Ortiz, Luc Pieron, Thomas Baxter, Henry Rull
  • Patent number: 10456689
    Abstract: One aspect of the disclosure relates to a multi-prize mystery box that provides an award to users who activate the mystery boxes and benefits to members of affiliations associated with the activating users. Users of an association may be provided notifications informing the users that the activating user has provided them with a benefit, increasing recognition of the activating user in the game.
    Type: Grant
    Filed: May 16, 2018
    Date of Patent: October 29, 2019
    Assignee: Kabam, Inc.
    Inventors: Luc Pieron, Thomas Baxter, Henry Rull, Sam McLellan, Stephanie Schultz
  • Publication number: 20190321734
    Abstract: A system and method configured to provide limited-time events to users in an online game. The system and method may include executing an instance of an online game and effectuating presentation of offers to users to activate a limited-time event within the online game. Activation of the limited-time event may enable users to perform event runs through the limited-time event for a duration. The execution of event runs through the limited-time event in response to user commands received from a client computing platform associated with the user may deplete the virtual resource in an inventory of the user. The system and method may maintain inventories of the users and recharge the virtual resource as a function of time. The performance of users may be assessed and awards may be distributed to the users based on the assessment of their performance during the event runs. The system and method may include effectuating exchanges by the users of virtual items for the first virtual resource.
    Type: Application
    Filed: July 5, 2019
    Publication date: October 24, 2019
    Inventors: Luc PIERON, Byung Gon YOO, Thomas BAXTER, Dylan SWIFT
  • Publication number: 20190275422
    Abstract: A system and method configured to enhance gameplay between users in an online game and to provide enhanced interest in virtual goods associated with collections of virtual goods through the ability to rotate drop rates associated with these virtual goods from time to time. The system and method includes the provision of functionality which allows providers of online games to periodically rotate drop rates associated with mystery boxes in order to maintain and/or generate additional interest in specific mystery boxes. As a result, it is possible for game operators to enhance revenue opportunities associated with these boxes even in the case where such boxes have been available for a relatively lengthy period of time and/or where players would have otherwise lost interest in specific boxes.
    Type: Application
    Filed: May 29, 2019
    Publication date: September 12, 2019
    Inventors: Luc PIERON, Thomas Baxter, Henry Rull
  • Patent number: 10357719
    Abstract: One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournament rank. For example, calculation of a dynamic prize may comprise for rank x, the player may gain 1 prize unit for every y Glory gained (when Glory may be the measured by the tournament). The y value may increase for lower ranks achieved in the tournament.
    Type: Grant
    Filed: June 29, 2018
    Date of Patent: July 23, 2019
    Assignee: Kabam, Inc.
    Inventor: Luc Pieron
  • Patent number: 10350501
    Abstract: A system and method configured to provide limited-time events to users in an online game. The system and method may include executing an instance of an online game and effectuating presentation of offers to users to activate a limited-time event within the online game. Activation of the limited-time event may enable users to perform event runs through the limited-time event for a duration. The execution of event runs through the limited-time event in response to user commands received from a client computing platform associated with the user may deplete the virtual resource in an inventory of the user. The system and method may maintain inventories of the users and recharge the virtual resource as a function of time. The performance of users may be assessed and awards may be distributed to the users based on the assessment of their performance during the event runs. The system and method may include effectuating exchanges by the users of virtual items for the first virtual resource.
    Type: Grant
    Filed: August 14, 2018
    Date of Patent: July 16, 2019
    Assignee: Kabam, Inc.
    Inventors: Luc Pieron, Byung Gon Yoo, Thomas Baxter, Dylan Swift
  • Patent number: 10307666
    Abstract: A system and method configured to enhance gameplay between users in an online game and to provide enhanced interest in virtual goods associated with collections of virtual goods through the ability to rotate drop rates associated with these virtual goods from time to time. The system and method includes the provision of functionality which allows providers of online games to periodically rotate drop rates associated with mystery boxes in order to maintain and/or generate additional interest in specific mystery boxes. As a result, it is possible for game operators to enhance revenue opportunities associated with these boxes even in the case where such boxes have been available for a relatively lengthy period of time and/or where players would have otherwise lost interest in specific boxes.
    Type: Grant
    Filed: June 5, 2014
    Date of Patent: June 4, 2019
    Assignee: Kabam, Inc.
    Inventors: Luc Pieron, Thomas Baxter, Henry Rull
  • Publication number: 20190143208
    Abstract: A system and method for providing offers to facilitate users to complete active game actions in a game space are disclosed. Offers to forego a group of pending wait periods of active game actions may be generated and presented to the users at the same time or near the same time along with offers to forego these pending wait periods individually and separately. In some examples, for incentivizing the users to accept the offer to forego the group of pending wait periods, a discount may be determined for these offers with respect to the offers to forego the group of pending wait periods individually and separately. In some examples, selection of the group of pending wait periods may be made based on likelihoods as to whether the users will spend stored consideration to forego the group of pending wait periods individually and separately.
    Type: Application
    Filed: January 10, 2019
    Publication date: May 16, 2019
    Inventors: Henry Rull, Luc Pieron, Kevin Simmons, Jay Jodway
  • Patent number: 10286324
    Abstract: A decreasing secondary virtual currency is used in a system for providing virtual items through virtual purchases. Physical processors may be configured by machine readable instructions to execute the online game, manage user accounts, effectuate presentation of offers to sell primary and secondary virtual currencies, decrease the virtual currencies over time, and effectuate presentation of offers to sell virtual items. User accounts may include virtual inventories of virtual items and virtual currency balances. The user may be presented with offers to buy virtual currency which includes a primary virtual currency component and a secondary virtual currency component. The secondary virtual currency component may decrease over time. Certain virtual items of the online game may only be purchasable with the secondary virtual currency.
    Type: Grant
    Filed: September 26, 2014
    Date of Patent: May 14, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Sam McLellan, Luc Pieron, Stephanie Schultz
  • Publication number: 20190139359
    Abstract: One aspect of the disclosure relates to implementing a refund calculator in an online game. The refund calculator may provide the ability to prioritize what users may receive items, troops, and/or any other in-game parameters. The refund calculator may provide the ability to determine how many items and/or troops the user may be refunded, the time frame in which the user receives the items, troops and/or other aspects of a refund.
    Type: Application
    Filed: September 21, 2018
    Publication date: May 9, 2019
    Inventors: Luc Pieron, Peter Im
  • Patent number: 10245514
    Abstract: Systems and methods for online gaming including virtual placeholder items that can be exchanged for virtual items of value based on a quantitative performance of the users relative other users in events that take place in the online game.
    Type: Grant
    Filed: August 8, 2018
    Date of Patent: April 2, 2019
    Assignee: Kabam, Inc.
    Inventors: Luc Pieron, Henry Rull, Kevin Simmons, Sam McLellan
  • Patent number: 10232251
    Abstract: One aspect of the disclosure relates to providing a tiered rebate system in an online game. The users may spend over a certain time period and based on spending during that time frame, receive a certain amount of what the user spent back. Thus, the user receives a tiered rebate which may correlate to one or more of user spend frequency, user spend velocity, a total amount spent, and/or any other metrics.
    Type: Grant
    Filed: May 24, 2013
    Date of Patent: March 19, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Luc Pieron
  • Patent number: 10226707
    Abstract: Disclosed herein is technology for providing in-game bonuses to a user's in-game persona. The technology involves affiliation virtual items that provide quality-based bonuses and level based bonuses. The technology provides systems and methods for upgrading an affiliation virtual item's level and/or enhancing the affiliation virtual item's quality. If an upgrade or enhancement is unsuccessful, the affiliation virtual item may be broken and the quality bonuses and/or level bonuses may be decreased until the item is repaired.
    Type: Grant
    Filed: June 2, 2017
    Date of Patent: March 12, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Luc Pieron, Thomas Baxter, Henry Rull
  • Patent number: 10210708
    Abstract: Offers provided within a game space may decrease in value based on previous acceptances of the offers. A game instance of a game space may be executed to facilitate presentation of views of the game space to users to enable interaction of the users with the game space and/or each other by performing operations in the game space in response to commands received from the users. Offers may be provided within the game instance of the game space that decrease in value based on previous acceptances of the offers. The offers may include a first offer having a first value that progressively decreases based on an amount of users that have previously accepted the first offer in order to incentivize early acceptance of the first offer.
    Type: Grant
    Filed: May 26, 2017
    Date of Patent: February 19, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Sam McLellan, Luc Pieron, Stephanie Schultz, Dylan Swift
  • Patent number: 10201758
    Abstract: A system configured to facilitate user customization of the distribution of virtual items usable in a virtual space. Virtual items may be distributed via probability item bundles. Probability item bundles may be associated with a set of potential awards. The potential awards included in the set of potential awards may be individually associated with a probability of being distributed once the probability item bundle is activated by a user. Customization of probability item bundles may comprise facilitating user selection of the potential awards included in the sets of potential awards of the probability item bundles.
    Type: Grant
    Filed: November 13, 2017
    Date of Patent: February 12, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Sam McLellan, Luc Pieron, Stephanie Schultz
  • Patent number: 10195532
    Abstract: A system and method configured to enhance gameplay between users in an online game. In some implementations, the system and method include executing an instance of an online game and determining the value of a gameplay parameter for a user reflecting progress by that user within the online game. The system and method includes conducting an event in the online game that takes place during an event time period and determining, for individual users, values of an event parameter based on changes in the values of the gameplay parameter determined for users during the event time period and determining relative positions of users based on respective values of the event parameter and distributing awards based thereon.
    Type: Grant
    Filed: April 26, 2017
    Date of Patent: February 5, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Sam McLellan, Luc Pieron, Stephanie Schultz
  • Patent number: 10188944
    Abstract: A system and method for providing offers to facilitate users to complete active game actions in a game space are disclosed. Offers to forego a group of pending wait periods of active game actions may be generated and presented to the users at the same time or near the same time along with offers to forego these pending wait periods individually and separately. In some examples, for incentivizing the users to accept the offer to forego the group of pending wait periods, a discount may be determined for these offers with respect to the offers to forego the group of pending wait periods individually and separately. In some examples, selection of the group of pending wait periods may be made based on likelihoods as to whether the users will spend stored consideration to forego the group of pending wait periods individually and separately.
    Type: Grant
    Filed: December 14, 2017
    Date of Patent: January 29, 2019
    Assignee: Kabam, Inc.
    Inventors: Henry Rull, Luc Pieron, Kevin Simmons, Jay Jodway
  • Publication number: 20180353862
    Abstract: A system and method configured to provide limited-time events to users in an online game. The system and method may include executing an instance of an online game and effectuating presentation of offers to users to activate a limited-time event within the online game. Activation of the limited-time event may enable users to perform event runs through the limited-time event for a duration. The execution of event runs through the limited-time event in response to user commands received from a client computing platform associated with the user may deplete the virtual resource in an inventory of the user. The system and method may maintain inventories of the users and recharge the virtual resource as a function of time. The performance of users may be assessed and awards may be distributed to the users based on the assessment of their performance during the event runs. The system and method may include effectuating exchanges by the users of virtual items for the first virtual resource.
    Type: Application
    Filed: August 14, 2018
    Publication date: December 13, 2018
    Inventors: Luc PIERON, Byung Gon YOO, Thomas BAXTER, Dylan SWIFT
  • Publication number: 20180345150
    Abstract: Systems and methods for online gaming including virtual placeholder items that can be exchanged for virtual items of value based on a quantitative performance of the users relative other users in events that take place in the online game.
    Type: Application
    Filed: August 8, 2018
    Publication date: December 6, 2018
    Inventors: Luc Pieron, Henry Rull, Kevin Simmons, Sam McLellan
  • Publication number: 20180304155
    Abstract: One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournament rank. For example, calculation of a dynamic prize may comprise for rank x, the player may gain 1 prize unit for every y Glory gained (when Glory may be the measured by the tournament). The y value may increase for lower ranks achieved in the tournament.
    Type: Application
    Filed: June 29, 2018
    Publication date: October 25, 2018
    Inventor: Luc Pieron