Patents by Inventor Luc Pieron

Luc Pieron has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9666026
    Abstract: Offers provided within a game space may decrease in value based on previous acceptances of the offers. A game instance of a game space may be executed to facilitate presentation of views of the game space to users to enable interaction of the users with the game space and/or each other by performing operations in the game space in response to commands received from the users. Offers may be provided within the game instance of the game space that decrease in value based on previous acceptances of the offers. The offers may include a first offer having a first value that progressively decreases based on an amount of users that have previously accepted the first offer in order to incentivize early acceptance of the first offer.
    Type: Grant
    Filed: November 20, 2014
    Date of Patent: May 30, 2017
    Assignee: Aftershock Services, Inc.
    Inventors: Sam McLellan, Luc Pieron, Stephanie Schultz, Dylan Swift
  • Patent number: 9656174
    Abstract: A system and method configured to enhance gameplay between users in an online game. In some implementations, the system and method include executing an instance of an online game and determining the value of a gameplay parameter for a user reflecting progress by that user within the online game. The system and method includes conducting an event in the online game that takes place during an event time period and determining, for individual users, values of an event parameter based on changes in the values of the gameplay parameter determined for users during the event time period and determining relative positions of users based on respective values of the event parameter and distributing awards based thereon.
    Type: Grant
    Filed: November 20, 2014
    Date of Patent: May 23, 2017
    Assignee: Afterschock Services, Inc.
    Inventors: Sam McLellan, Luc Pieron, Stephanie Schultz
  • Patent number: 9610503
    Abstract: Systems and methods for online gaming including virtual placeholder items that can be exchanged for virtual items of value based on a quantitative performance of the users relative other users in events that take place in the online game.
    Type: Grant
    Filed: March 31, 2014
    Date of Patent: April 4, 2017
    Assignee: Kabam, Inc.
    Inventors: Luc Pieron, Henry Rull, Kevin Simmons, Sam McLellan
  • Patent number: 9582965
    Abstract: A system and method for incentivizing users to alter virtual item balances in an online game are disclosed. The incentives may include rewards for users to reach balance goals. The balance goals may specify target balances of virtual items to be reached in user inventories, and a time by which such target balances must be reached in order for the users to receive a reward. Such target balance may include minimum or maximum balances levels, a range of absolute balance levels, a change in the current balance levels of virtual items in the user inventories and/or any other target balances. Determinations whether a given user has reached such target balance in accordance with a balance goal may be made at or before the time specified in the balance goal.
    Type: Grant
    Filed: September 24, 2013
    Date of Patent: February 28, 2017
    Assignee: Kabam, Inc.
    Inventors: Stephanie Schultz, Luc Pieron, Sam McLellan
  • Publication number: 20170043254
    Abstract: A system configured to facilitate user customization of the distribution of virtual items usable in a virtual space. Virtual items may be distributed via probability item bundles. Probability item bundles may be associated with a set of potential awards. The potential awards included in the set of potential awards may be individually associated with a probability of being distributed once the probability item bundle is activated by a user. Customization of probability item bundles may comprise facilitating user selection of the potential awards included in the sets of potential awards of the probability item bundles.
    Type: Application
    Filed: October 26, 2016
    Publication date: February 16, 2017
    Inventors: Sam McLellan, Luc Pieron, Stephanie Schultz
  • Patent number: 9561433
    Abstract: A system and method for providing event rewards within an online game are disclosed. A secondary game may be provided to facilitate players to win awards provided by the secondary game. The secondary game may be exclusive to players who achieve ranks in an event at the end of event period. Individual rewards may be determined based on such player ranks. The individual rewards may include a quantity of free turns to play the secondary game, a quantity of optional turns to play the secondary game in exchange for consideration from the ranked players and/or other reward features. Notification may be presented to the ranked players notifying the optional turns must be acquired by the players before a point of time or else they will be offered to lower ranked players.
    Type: Grant
    Filed: August 8, 2013
    Date of Patent: February 7, 2017
    Assignee: Kabam, Inc.
    Inventors: Luc Pieron, Henry Rull, Kevin Simmons, Sam McLellan
  • Publication number: 20160361654
    Abstract: One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournament rank. For example, calculation of a dynamic prize may comprise for rank x, the player may gain 1 prize unit for every y Glory gained (when Glory may be the measured by the tournament). The y value may increase for lower ranks achieved in the tournament.
    Type: Application
    Filed: August 26, 2016
    Publication date: December 15, 2016
    Inventor: Luc Pieron
  • Patent number: 9511281
    Abstract: A system and method for offering virtual items for sale in a user inventory interface.
    Type: Grant
    Filed: May 27, 2014
    Date of Patent: December 6, 2016
    Assignee: Kabam, Inc.
    Inventors: Sam McLellan, Luc Pieron, Stephanie Schultz
  • Patent number: 9508222
    Abstract: A system configured to facilitate user customization of the distribution of virtual items usable in a virtual space. Virtual items may be distributed via probability item bundles. Probability item bundles may be associated with a set of potential awards. The potential awards included in the set of potential awards may be individually associated with a probability of being distributed once the probability item bundle is activated by a user. Customization of probability item bundles may comprise facilitating user selection of the potential awards included in the sets of potential awards of the probability item bundles.
    Type: Grant
    Filed: January 24, 2014
    Date of Patent: November 29, 2016
    Assignee: Kabam, Inc.
    Inventors: Sam McLellan, Luc Pieron, Stephanie Schultz
  • Patent number: 9468851
    Abstract: One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournament rank. For example, calculation of a dynamic prize may comprise for rank x, the player may gain 1 prize unit for every y Glory gained (when Glory may be the measured by the tournament). The y value may increase for lower ranks achieved in the tournament.
    Type: Grant
    Filed: February 19, 2015
    Date of Patent: October 18, 2016
    Assignee: KABAM, INC.
    Inventor: Luc Pieron
  • Publication number: 20160236094
    Abstract: A system and method configured to provide limited-time events to users in an online game. The system and method may include executing an instance of an online game and effectuating presentation of offers to users to activate a limited-time event within the online game. Activation of the limited-time event may enable users to perform event runs through the limited-time event for a duration. The execution of event runs through the limited-time event in response to user commands received from a client computing platform associated with the user may deplete the virtual resource in an inventory of the user. The system and method may maintain inventories of the users and recharge the virtual resource as a function of time. The performance of users may be assessed and awards may be distributed to the users based on the assessment of their performance during the event runs. The system and method may include effectuating exchanges by the users of virtual items for the first virtual resource.
    Type: Application
    Filed: February 12, 2015
    Publication date: August 18, 2016
    Inventors: Luc PIERON, Byung Gon YOO, Thomas BAXTER, Dylan SWIFT
  • Publication number: 20150352436
    Abstract: A system and method configured to enhance gameplay between users in an online game and to provide enhanced interest in virtual goods associated with collections of virtual goods through the ability to rotate drop rates associated with these virtual goods from time to time. The system and method includes the provision of functionality which allows providers of online games to periodically rotate drop rates associated with mystery boxes in order to maintain and/or generate additional interest in specific mystery boxes. As a result, it is possible for game operators to enhance revenue opportunities associated with these boxes even in the case where such boxes have been available for a relatively lengthy period of time and/or where players would have otherwise lost interest in specific boxes.
    Type: Application
    Filed: June 5, 2014
    Publication date: December 10, 2015
    Inventors: Luc PIERON, Thomas Baxter, Henry Rull
  • Publication number: 20150335995
    Abstract: A system and method for varying the distribution probabilities of individual potential awards associated with probability item bundles depending on a purchase history of a user activating a probability item bundle.
    Type: Application
    Filed: May 20, 2014
    Publication date: November 26, 2015
    Applicant: KABAM, INC.
    Inventors: Sam MCLELLAN, Luc PIERON, Dylan SWIFT, Stephanie SCHULTZ
  • Publication number: 20150306494
    Abstract: Disclosed herein is technology for providing in-game bonuses to a user's in-game persona. The technology involves affiliation virtual items that provide quality-based bonuses and level based bonuses. The technology provides systems and methods for upgrading an affiliation virtual item's level and/or enhancing the affiliation virtual item's quality. If an upgrade or enhancement is unsuccessful, the affiliation virtual item may be broken and the quality bonuses and/or level bonuses may be decreased until the item is repaired.
    Type: Application
    Filed: April 29, 2014
    Publication date: October 29, 2015
    Applicant: KABAM, INC.
    Inventors: Luc Pieron, Thomas Baxter, Henry Rull
  • Publication number: 20150273320
    Abstract: Systems and methods for online gaming including virtual placeholder items that can be exchanged for virtual items of value based on a quantitative performance of the users relative other users in events that take place in the online game.
    Type: Application
    Filed: March 31, 2014
    Publication date: October 1, 2015
    Applicant: KABAM, INC.
    Inventors: Luc Pieron, Henry Rull, Kevin Simmons, Sam McLellan
  • Patent number: 8961319
    Abstract: One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournament rank. For example, calculation of a dynamic prize may comprise for rank x, the player may gain 1 prize unit for every y Glory gained (when Glory may be the measured by the tournament). The y value may increase for lower ranks achieved in the tournament.
    Type: Grant
    Filed: May 16, 2013
    Date of Patent: February 24, 2015
    Assignee: KABAM, Inc.
    Inventor: Luc Pieron