Patents by Inventor Takeshi Nagareda

Takeshi Nagareda has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8900058
    Abstract: An operating apparatus for game machine includes a depressing member. A main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation, the right side of the depressing member is depressed, and an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine.
    Type: Grant
    Filed: March 8, 2013
    Date of Patent: December 2, 2014
    Assignees: Nintendo Co., Ltd., Kabushiki Kaisha Bandai Namco Games
    Inventors: Noboru Wakitani, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Hideo Nagata, Hiroshi Igarashi, Akio Onda
  • Patent number: 8887547
    Abstract: A game controller including multiple sensors for detecting a pressure load of a user for use as an input device of a game apparatus. The game controller includes a load platform adapted to receive the pressure load of the user; a plurality of load sensors arranged in the load platform for detecting the pressure load of the user, each load sensor generating an independent detected load signal; and a connector to operationally connect the plurality of load sensors to the game apparatus for transmitting a transmission signal to the game apparatus to facilitate gameplay. The transmission signal includes the independent detected load signal of at least one load sensor such that the transmission signal includes at least one independent detected load signal corresponding to at least one load sensor of the plurality of load sensors.
    Type: Grant
    Filed: July 27, 2011
    Date of Patent: November 18, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Hitoshi Yamazaki, Takeshi Nagareda, Masahiko Umekawa, Ryuji Ichikawa, Takeshi Mori, Kazuhiro Takeda
  • Patent number: 8777741
    Abstract: An illumination device is capable of receiving a signal from a display control device for displaying an image on a display screen. The illumination device includes a reception portion and a lighting portion. The reception portion receives a control signal from the display control device. The lighting portion emits a plurality of rays of visible light each having an elongated cross section in accordance with the control signal received by the reception portion. For example, the rays of visible light are shed on a wall surface behind the display screen.
    Type: Grant
    Filed: September 8, 2010
    Date of Patent: July 15, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Masahiro Kondo, Takeshi Nagareda
  • Patent number: 8602891
    Abstract: The present invention is directed to an image display system for displaying an image on a display screen. The image display system includes a light-emitting portion, a lighting portion, a display control portion, and a lighting control portion. The light-emitting portion emits infrared light. The lighting portion sheds visible light. The display control portion performs predetermined information processing based on a detection result for the infrared light, thereby controlling image display on the display screen. The lighting control portion controls lighting by the lighting portion.
    Type: Grant
    Filed: September 8, 2010
    Date of Patent: December 10, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Masahiro Kondo, Takeshi Nagareda, Eizi Kawai
  • Publication number: 20130190091
    Abstract: An operating apparatus for game machine includes a depressing member, and a main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation by a player, the right side of the depressing member is depressed, and then, an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member is sure to be depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine.
    Type: Application
    Filed: March 8, 2013
    Publication date: July 25, 2013
    Applicants: Kabushiki Kaisha Bandai Namco Games, Nintendo Co., Ltd.
    Inventors: Noboru WAKITANI, Junji TAKAMOTO, Takeshi NAGAREDA, Kuniaki ITO, Hideo NAGATA, Hiroshi IGARASHI, Akio ONDA
  • Patent number: 8439753
    Abstract: An operating apparatus for game machine includes a depressing member, and a main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation by a player, the right side of the depressing member is depressed, and then, an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member is sure to be depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine.
    Type: Grant
    Filed: April 30, 2008
    Date of Patent: May 14, 2013
    Assignees: Nintendo Co., Ltd, Kabushiki Kaisha Bandai Namco Games
    Inventors: Noboru Wakitani, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Hideo Nagata, Hiroshi Igarashi, Akio Onda
  • Patent number: 8387437
    Abstract: A weight measuring apparatus, in which a load platform is supported by a plurality of load sensor sections and the weight of a measurement target object placed on the load platform is measured based on a load value detected by each of the plurality of load sensor sections, is supported by a support section. Thereafter, the weight applying section applies a predetermined load to each of the plurality of load sensor sections included in the supported weight measuring apparatus.
    Type: Grant
    Filed: January 18, 2008
    Date of Patent: March 5, 2013
    Assignees: Nintendo Co., Ltd., Hosiden Corporation
    Inventors: Hitoshi Yamazaki, Takeshi Nagareda, Masahiko Umekawa, Ryuji Ichikawa, Takeshi Mori, Kazuhiro Takeda
  • Publication number: 20110281650
    Abstract: A game controller including multiple sensors for detecting a pressure load of a user for use as an input device of a game apparatus. The game controller includes a load platform adapted to receive the pressure load of the user; a plurality of load sensors arranged in the load platform for detecting the pressure load of the user, each load sensor generating an independent detected load signal; and a connector to operationally connect the plurality of load sensors to the game apparatus for transmitting a transmission signal to the game apparatus to facilitate gameplay. The transmission signal includes the independent detected load signal of at least one load sensor such that the transmission signal includes at least one independent detected load signal corresponding to at least one load sensor of the plurality of load sensors.
    Type: Application
    Filed: July 27, 2011
    Publication date: November 17, 2011
    Applicants: HOSIDEN CORPORATION, NINTENDO CO., LTD
    Inventors: Hitoshi YAMAZAKI, Takeshi NAGAREDA, Masahiko UMEKAWA, Ryuji ICHIKAWA, Takeshi MORI, Kazuhiro TAKEDA
  • Patent number: 7909698
    Abstract: With a game system, a timing fetch section fetches an input-timing for input data determined to be valid by an input-determination section, and an evaluation section compares the fetched input-timing and a reference-timing, and evaluates an operation with an operation section by a player or a sound-input action performed in answer to a first or second direction-mark. An input-reception section receives first and second input data generated based on an operation-detection of the operation section a sound-detection of the sound-detection section, respectively, and an input-determination section compares the first and second input data, determines that the first input data is valid when it is determined that the operation with the operation section by the player and the sound-input action by the player overlap within a given period, based on the first and second input data, and determines that the first and second input data are valid in other cases.
    Type: Grant
    Filed: September 9, 2004
    Date of Patent: March 22, 2011
    Assignees: Namco Bandai Games, Inc., Nintendo Co., Ltd.
    Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Takao Shimizu
  • Publication number: 20110059795
    Abstract: The present invention is directed to an image display system for displaying an image on a display screen. The image display system includes a light-emitting portion, a lighting portion, a display control portion, and a lighting control portion. The light-emitting portion emits infrared light. The lighting portion sheds visible light. The display control portion performs predetermined information processing based on a detection result for the infrared light, thereby controlling image display on the display screen. The lighting control portion controls lighting by the lighting portion.
    Type: Application
    Filed: September 8, 2010
    Publication date: March 10, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Masahiro Kondo, Takeshi Nagareda, Eizi Kawai
  • Publication number: 20110059796
    Abstract: An illumination device is capable of receiving a signal from a display control device for displaying an image on a display screen. The illumination device includes a reception portion and a lighting portion. The reception portion receives a control signal from the display control device. The lighting portion emits a plurality of rays of visible light each having an elongated cross section in accordance with the control signal received by the reception portion. For example, the rays of visible light are shed on a wall surface behind the display screen.
    Type: Application
    Filed: September 8, 2010
    Publication date: March 10, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Masahiro Kondo, Takeshi Nagareda
  • Patent number: 7889503
    Abstract: An electronic appliance includes a circuit board mounted with an electronic-circuit component. The circuit board is covered with a shield, and a metallic heat-dissipating member is arranged on the electronic-circuit component. The shield is grounded on the circuit board, and arranged such that at least one of the surfaces is in the vicinity of the heat-dissipating member. The heat-dissipating member is grounded on the circuit board by a ground member, and at the periphery of the ground member, magnetic members are arranged.
    Type: Grant
    Filed: July 11, 2007
    Date of Patent: February 15, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Takeshi Nagareda, Yasuhisa Kitano, Sadayoshi Hattori
  • Patent number: 7722450
    Abstract: A game system including: a music reproduction section which reproduces given music data stored in a storage section; a display control section which performs display control of changing a relative positional relationship among a direction mark which directs an operation to be performed by a player using an operation section, a special direction mark for the second game and a reference mark for timing judgment of the operation in association with a reproduction state of the music data to cause the direction mark and the reference mark to come closer; a timing acquisition section which acquires operation timing when the player operates the operation section for the direction mark; and a game calculation section which performs calculation processing of a first game of comparing the acquired operation timing with timing criteria and calculation processing of a second game differing from the first game based on operation information of the operation section for the special direction mark.
    Type: Grant
    Filed: September 9, 2004
    Date of Patent: May 25, 2010
    Assignees: Namco Bandai Games Inc., Nintendo Co., Ltd.
    Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda
  • Patent number: 7628699
    Abstract: A game system includes: a direction mark storage section which stores image data of a direction mark that specifies a player's maneuver; a display controller which controls display of a plurality of display objects including the direction mark; a timing fetch section which fetches a maneuver timing; and an evaluation section which evaluates player's performance, based on a result of comparison between the fetched maneuver timing and a reference timing. The display controller displays the direction mark to specify a combination of a series of consecutive maneuvers by a single mark. When the player has input a series of consecutive maneuvers in accordance with a direction of the direction mark, the evaluation section compares the timing of the series of consecutive maneuvers with a reference timing, to evaluate the performance of the player.
    Type: Grant
    Filed: September 8, 2004
    Date of Patent: December 8, 2009
    Assignees: Namco Bandai Games Inc., Nintendo Co., Ltd.
    Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda
  • Patent number: 7582015
    Abstract: A game system includes: a direction mark storage section which stores image data of a direction mark which directs an operation of a player; a display control section which performs display control of a plurality of display objects including the direction mark; a timing acquisition section which acquires an operation timing; and an evaluation section which compares the acquired operation timing with a reference timing and evaluates the operation of the player. The display control section performs control of displaying the direction mark which directs the player to operate a plurality of operation regions by one mark. When the player operates the plurality of the operation regions of the operation section, the evaluation section evaluates the operation of the player by comparing the operation timing for the plurality of operation regions and the reference timing.
    Type: Grant
    Filed: September 9, 2004
    Date of Patent: September 1, 2009
    Assignees: Namco Bandai Games Inc., Nintendo Co., Ltd.
    Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda
  • Publication number: 20090107207
    Abstract: A weight measuring apparatus, in which a load platform is supported by a plurality of load sensor sections and the weight of a measurement target object placed on the load platform is measured based on a load value detected by each of the plurality of load sensor sections, is supported by a support section. Thereafter, the weight applying section applies a predetermined load to each of the plurality of load sensor sections included in the supported weight measuring apparatus.
    Type: Application
    Filed: January 18, 2008
    Publication date: April 30, 2009
    Applicants: NINTENDO CO., LTD., HOSIDEN CORPORATION
    Inventors: Hitoshi Yamazaki, Takeshi Nagareda, Masahiko Umekawa, Ryuji Ichikawa, Takeshi Mori, Kazuhiro Takeda
  • Patent number: 7479064
    Abstract: An operating apparatus for game machine includes a depressing member, and a main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation by a player, the right side of the depressing member is depressed, and then, an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member is sure to be depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine.
    Type: Grant
    Filed: September 10, 2004
    Date of Patent: January 20, 2009
    Assignees: Nintendo Co., Ltd., Namco Limited
    Inventors: Noboru Wakitani, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Hideo Nagata, Hiroshi Igarashi, Akio Onda
  • Publication number: 20080242412
    Abstract: An operating apparatus for game machine includes a depressing member, and a main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation by a player, the right side of the depressing member is depressed, and then, an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member is sure to be depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine.
    Type: Application
    Filed: April 30, 2008
    Publication date: October 2, 2008
    Applicants: Nintendo Co., Ltd., NAMCO LIMITED
    Inventors: Noboru Wakitani, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Hideo Nagata, Hiroshi Igarashi, Akio Onda
  • Publication number: 20080055861
    Abstract: An electronic appliance includes a circuit board mounted with an electronic-circuit component. The circuit board is covered with a shield, and a metallic heat-dissipating member is arranged on the electronic-circuit component. The shield is grounded on the circuit board, and arranged such that at least one of the surfaces is in the vicinity of the heat-dissipating member. The heat-dissipating member is grounded on the circuit board by a ground member, and at the periphery of the ground member, magnetic members are arranged.
    Type: Application
    Filed: July 11, 2007
    Publication date: March 6, 2008
    Applicant: Nintendo Co., Ltd.
    Inventors: Takeshi Nagareda, Yasuhisa Kitano, Sadayoshi Hattori
  • Publication number: 20050130740
    Abstract: With a game system, a timing fetch section fetches an input-timing for input data determined to be valid by an input-determination section, and an evaluation section compares the fetched input-timing and a reference-timing, and evaluates an operation with an operation section by a player or a sound-input action performed in answer to a first or second direction-mark. An input-reception section receives first and second input data generated based on an operation-detection of the operation section a sound-detection of the sound-detection section, respectively, and an input-determination section compares the first and second input data, determines that the first input data is valid when it is determined that the operation with the operation section by the player and the sound-input action by the player overlap within a given period, based on the first and second input data, and determines that the first and second input data are valid in other cases.
    Type: Application
    Filed: September 9, 2004
    Publication date: June 16, 2005
    Applicants: NAMCO LTD., NINTENDO CO., LTD.
    Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Takao Shimizu