Patents by Inventor Takeshi Nagareda

Takeshi Nagareda has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20050101364
    Abstract: A game system includes: a direction mark storage section which stores image data of a direction mark that specifies a player's maneuver; a display controller which controls display of a plurality of display objects including the direction mark; a timing fetch section which fetches a maneuver timing; and an evaluation section which evaluates player's performance, based on a result of comparison between the fetched maneuver timing and a reference timing. The display controller displays the direction mark to specify a combination of a series of consecutive maneuvers by a single mark. When the player has input a series of consecutive maneuvers in accordance with a direction of the direction mark, the evaluation section compares the timing of the series of consecutive maneuvers with a reference timing, to evaluate the performance of the player.
    Type: Application
    Filed: September 8, 2004
    Publication date: May 12, 2005
    Applicants: NAMCO LTD., NINTENDO CO., LTD.
    Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda
  • Publication number: 20050085284
    Abstract: A game system including: a music reproduction section which reproduces given music data stored in a storage section; a display control section which performs display control of changing a relative positional relationship among a direction mark which directs an operation to be performed by a player using an operation section, a special direction mark for the second game and a reference mark for timing judgment of the operation in association with a reproduction state of the music data to cause the direction mark and the reference mark to come closer; a timing acquisition section which acquires operation timing when the player operates the operation section for the direction mark; and a game calculation section which performs calculation processing of a first game of comparing the acquired operation timing with timing criteria and calculation processing of a second game differing from the first game based on operation information of the operation section for the special direction mark.
    Type: Application
    Filed: September 9, 2004
    Publication date: April 21, 2005
    Applicants: NAMCO LTD., NINTENDO CO., LTD.
    Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda
  • Publication number: 20050085297
    Abstract: A game system includes: a direction mark storage section which stores image data of a direction mark which directs an operation of a player; a display control section which performs display control of a plurality of display objects including the direction mark; a timing acquisition section which acquires an operation timing; and an evaluation section which compares the acquired operation timing with a reference timing and evaluates the operation of the player. The display control section performs control of displaying the direction mark which directs the player to operate a plurality of operation regions by one mark. When the player operates the plurality of the operation regions of the operation section, the evaluation section evaluates the operation of the player by comparing the operation timing for the plurality of operation regions and the reference timing.
    Type: Application
    Filed: September 9, 2004
    Publication date: April 21, 2005
    Applicants: NAMCO LTD., NINTENDO CO., LTD.
    Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda
  • Publication number: 20050056997
    Abstract: An operating apparatus for game machine includes a depressing member, and a main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation by a player, the right side of the depressing member is depressed, and then, an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member is sure to be depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine.
    Type: Application
    Filed: September 10, 2004
    Publication date: March 17, 2005
    Inventors: Noboru Wakitani, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Hideo Nagata, Hiroshi Igarashi, Akio Onda
  • Patent number: 6538666
    Abstract: An image processing device which changes the way speech recognition results are processed as the program progresses. A video game machine body 10 causes a television receiver 30 to display given images and to output given sounds in accordance with a game program stored in a ROM cartridge 20. When a player enters a speech from a microphone 60, a speech recognition unit 50 recognizes a word corresponding to the speech and sends the result to the video game machine body 10. The video game machine body 10 causes the state of a dialogue partner object displayed on the television receiver 30 to change on the basis of the recognized result received from the speech recognition unit 50. The relation between the recognition result and the control of the displayed dialogue partner object is changed as the program progresses, which gives variety to the game and makes it more amusing.
    Type: Grant
    Filed: December 10, 1999
    Date of Patent: March 25, 2003
    Assignee: Nintendo Co., Ltd.
    Inventors: Muneaki Ozawa, Koji Mitsunari, Takeshi Nagareda