Patents by Inventor Yang Wen

Yang Wen has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11318386
    Abstract: A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values. These values include respective target values for a target metric (e.g., a difficulty level) for each of a plurality of game levels that are together to form the game event. In addition, the generator interface in some examples enables the operator to selectively vary the particular number of game levels that are together to form the game event, via an event sizing mechanism provided by the generator interface. A particular predefined group or cluster of players for whom the game event is to be tailored or customized based on multidimensional parametric player model data can also be selected in the interface.
    Type: Grant
    Filed: September 21, 2020
    Date of Patent: May 3, 2022
    Assignee: Zynga Inc.
    Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
  • Patent number: 11296023
    Abstract: A semiconductor device comprises a buried dielectric layer, a first gate structure, a second gate structure, a first source/drain region, a second source/drain region, a front-side metallization, a backside metallization, and conductive contacts. The first gate structure and the second gate structure disposed respectively in the front-side and back side of the dielectric layer, the first source/drain region and the second source/drain region are disposed between the first gate structure and the second gate structures. The front-side metallization is disposed on the front-side of the buried dielectric layer, and the backside metallization is disposed on the backside of the buried dielectric layer. The conductive contacts penetrate the buried dielectric layer and electrically couple the front-side metallization to the backside metallization.
    Type: Grant
    Filed: January 4, 2021
    Date of Patent: April 5, 2022
    Assignee: UNITED MICROELECTRONICS CORP.
    Inventors: Purakh Raj Verma, Ching-Yang Wen, Li Wang, Kai Cheng
  • Patent number: 11291915
    Abstract: A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction. The results of such analysis are automatically parametrized and included in a multidimensional parametric player model that informs player clustering and/or automated customization of game content.
    Type: Grant
    Filed: September 21, 2020
    Date of Patent: April 5, 2022
    Assignee: Zynga Inc.
    Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
  • Publication number: 20220088486
    Abstract: A client device receives compiled software for a game engine. The game engine is for playing a designated game. The client device receives a game definition file for the designated game. The game definition file stores rules for the designated game. The game definition file defines the rules using non-compiled machine-readable code. The client device executes the game engine at the client device to enable playing of the designated game via the client device. Executing the game engine includes: accessing the game definition file; and providing, via a user interface generated on the client device, interactive gameplay of the designated game according to the rules for the designated game defined by the game definition file.
    Type: Application
    Filed: September 21, 2020
    Publication date: March 24, 2022
    Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
  • Publication number: 20220088484
    Abstract: A game management system generates a multidimensional parametric player model representative of player behavior by one or more players in a computer game. The parametric player model populated is used in the identification of groups or clusters of players, and/or in at least partly automated configuration of custom game content for behavior consistent with the parametric player model. A single parametric player model is defines a single set of parametric values corresponding to multiple predefined gameplay parameters, and can be used to model the behavior of a single respective player or to model the behavior of multiple players (e.g., based on cumulative historical gameplay data for the relevant players), providing a representative player model for those players. The player model is ingested by a content generator configured to generate game content customized to the behavior represented by the player model.
    Type: Application
    Filed: September 21, 2020
    Publication date: March 24, 2022
    Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
  • Publication number: 20220088483
    Abstract: A game server receives data associated with gameplay of one or more user accounts, the one or more user accounts being used for playing a designated game. The game server computes, for the one or more user accounts, a player model representing previous in-game behavior of the one or more user accounts. The game server identifies, based on the player model, configuration values for the designated game. The configuration values represent data to specify operation of the designated game. The configuration values represent at least one of a game mechanics configuration and a game parameter configuration. The game server causes transmission of the configuration values to a client device. The configuration values cause the client device to adjust a game engine at the client device based on the previous in-game behavior of the one or more user accounts.
    Type: Application
    Filed: September 21, 2020
    Publication date: March 24, 2022
    Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
  • Publication number: 20220088478
    Abstract: A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values. These values include respective target values for a target metric (e.g., a difficulty level) for each of a plurality of game levels that are together to form the game event. In addition, the generator interface in some examples enables the operator to selectively vary the particular number of game levels that are together to form the game event, via an event sizing mechanism provided by the generator interface. A particular predefined group or cluster of players for whom the game event is to be tailored or customized based on multidimensional parametric player model data can also be selected in the interface.
    Type: Application
    Filed: September 21, 2020
    Publication date: March 24, 2022
    Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
  • Publication number: 20220088474
    Abstract: A game server generates a set of game content items for a designated game. The set of game content items is customized for one or more user accounts based on numerical values from a player model representing the one or more user accounts. The player model is generated based on previous in-game behavior of the one or more user accounts while playing the designated game. The game server forecasts, using the player model, a sequence of user actions of the one or more user accounts during gameplay of the designated game with the generated set of game content items. The sequence of user actions represents a prediction of in-game user interaction with the set of game content items. The game server computes a set of metrics associated with gameplay of the one or more user accounts represented by the player model in the designated game.
    Type: Application
    Filed: September 21, 2020
    Publication date: March 24, 2022
    Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
  • Publication number: 20220088482
    Abstract: A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction. The results of such analysis are automatically parametrized and included in a multidimensional parametric player model that informs player clustering and/or automated customization of game content.
    Type: Application
    Filed: September 21, 2020
    Publication date: March 24, 2022
    Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
  • Publication number: 20220088481
    Abstract: A game server accesses player model representing subset of players. Player model is generated based on previous in-game behavior of the subset of players while playing a computer-implemented game. The game server accesses a set of interactive content items associated with the game. The game server forecasts, using the player model, a sequence of user actions of the subset of players during gameplay of the game. The sequence of user actions represents a prediction of user interaction with the set of interactive content items. The game server computes, based on the forecasted sequence of user actions and software-defined outcomes of the forecasted sequence of user actions in the game, configuration values for the set of interactive content items. The game server causes execution of gameplay at a client device associated with the player model. The gameplay is according to the computed configuration values for the set of interactive content items.
    Type: Application
    Filed: September 21, 2020
    Publication date: March 24, 2022
    Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
  • Publication number: 20220088485
    Abstract: A game management system provides a content generator configured for automated generation of custom game content based on a plurality of parametric values that model gameplay behavior of one or more players for whom the game content is to be customized. The customized configuration is generated in a predefined sequence of progressive configuration stages. In each stage, a respective configurable feature is assigned a custom value that is determined (e.g., in a biased or constrained randomized operation) based on a respectively linked parameter value from the data model.
    Type: Application
    Filed: September 21, 2020
    Publication date: March 24, 2022
    Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
  • Patent number: 11232040
    Abstract: Systems, devices, media, and methods are presented for selectively partitioning and precaching data elements. The systems and methods identify a device context for a client device and identify a cell based on the device context. The cell is associated with one or more partition characteristics and a plurality of data elements stored in a precache of data elements. The systems and methods select a set of data elements corresponding to the cell and at least a portion of the one or more partition characteristics. The systems and methods then retrieve the selected set of data elements from the precache of data elements and cause presentation of at least one data element of the selected set of data elements at a display device coupled to the client device.
    Type: Grant
    Filed: October 3, 2019
    Date of Patent: January 25, 2022
    Assignee: Snap Inc.
    Inventors: Samir Ahmed, Amit Gaur, Yue Hu, Manish Maheshwari, Yang Wen
  • Publication number: 20220013430
    Abstract: A semiconductor structure includes a glass substrate and a device wafer. The glass substrate includes a glass layer, a heat dissipation layer and a silicon nitride layer stacked from bottom to top. The device wafer includes at least one semiconductor device integrated in a device layer situated over the silicon nitride layer of the glass substrate. Or, the glass substrate includes a glass layer and a silicon nitride layer stacked from bottom to top. The device wafer includes at least one semiconductor device integrated in a device layer, and a heat dissipation layer is stacked on the device layer, wherein the heat dissipation layer is bonded with the silicon nitride layer of the glass substrate. The present invention also provides a method of wafer bonding for manufacturing said semiconductor structure.
    Type: Application
    Filed: July 9, 2020
    Publication date: January 13, 2022
    Inventors: Chia-Liang Liao, Purakh Raj Verma, Ching-Yang Wen, Chee Hau Ng
  • Publication number: 20210313116
    Abstract: A structure of capacitors connected in parallel includes a substrate. A trench embedded in the substrate. Numerous electrode layers respectively conformally fill in and cover the trench. The electrode layers are formed of numerous nth electrode layers, wherein n is a positive integer from 1 to M, and M is not less than 3. The nth electrode layer with smaller n is closer to the sidewall of the trench. When n equals to M, the Mth electrode layer fills in the center of the trench, and the top surface of the Mth electrode is aligned with the top surface of the substrate. A capacitor dielectric layer is disposed between the adjacent electrode layers. A first conductive plug contacts the nth electrode layer with odd-numbered n. A second conductive plug contacts the nth electrode layer with even-numbered n.
    Type: Application
    Filed: April 21, 2020
    Publication date: October 7, 2021
    Inventors: Purakh Raj Verma, Ching-Yang Wen, XINGXING CHEN, CHAO JIN
  • Publication number: 20210257658
    Abstract: Disclosed is a method of fabricating a battery or battery component having a solid state electrolyte. A scaffold is provided, the scaffold comprising: a dense central layer comprising a dense electrolyte material, the dense central layer having a first surface, and a second surface opposite the first surface; a first porous layer comprising a first porous electrolyte material, the first porous layer disposed on the first surface of the dense central layer, the porous electrolyte material having a first network of pores therein; wherein each of the dense electrolyte material and the first porous electrolyte material are independently selected from garnet materials. Carbon is infiltrated into the first porous layer. Sulfur is also infiltrated into the first porous layer. The battery component may be used in a variety of battery configurations.
    Type: Application
    Filed: February 24, 2021
    Publication date: August 19, 2021
    Applicant: UNIVERSITY OF MARYLAND, COLLEGE PARK
    Inventors: Eric D. WACHSMAN, Liangbing HU, Chunsheng WANG, Yang WEN, Kun FU, Fudong HAN, Chengwei WANG, Venkataraman THANGADURAI, Gregory Thomas HITZ, Dennis MCOWEN
  • Publication number: 20210227349
    Abstract: The present invention relates to improvements to systems and methods for determining a current location of a client device, and for identifying and selecting appropriate geo-fences based on the current location of the client device. An improved geo-fence selection system performs operations that include associating media content with a geo-fence that encompasses a portion of a geographic region, sampling location data from a client device, defining a boundary based on the sampled location data from the client device, detecting an overlap between the boundary and the geo-fence, retrieving the media content associated with the geo-fence, and loading the media content at a memory location of the client device, in response to detecting the overlap.
    Type: Application
    Filed: April 6, 2021
    Publication date: July 22, 2021
    Inventors: Samir Ahmed, Amit Gaur, Jean Luo, Yang Wen
  • Patent number: 11044574
    Abstract: The present invention relates to improvements to systems and methods for determining a current location of a client device, and for identifying and selecting appropriate geo-fences based on the current location of the client device. An improved geo-fence selection system performs operations that include associating media content with a geo-fence that encompasses a portion of a geographic region, sampling location data from a client device, defining a boundary based on the sampled location data from the client device, detecting an overlap between the boundary and the geo-fence, retrieving the media content associated with the geo-fence, and loading the media content at a memory location of the client device, in response to detecting the overlap.
    Type: Grant
    Filed: December 3, 2019
    Date of Patent: June 22, 2021
    Assignee: Snap Inc.
    Inventors: Samir Ahmed, Amit Gaur, Jean Luo, Yang Wen
  • Publication number: 20210125921
    Abstract: A semiconductor device comprises a buried dielectric layer, a first gate structure, a second gate structure, a first source/drain region, a second source/drain region, a front-side metallization, a backside metallization, and conductive contacts. The first gate structure and the second gate structure disposed respectively in the front-side and back side of the dielectric layer, the first source/drain region and the second source/drain region are disposed between the first gate structure and the second gate structures. The front-side metallization is disposed on the front-side of the buried dielectric layer, and the backside metallization is disposed on the backside of the buried dielectric layer. The conductive contacts penetrate the buried dielectric layer and electrically couple the front-side metallization to the backside metallization.
    Type: Application
    Filed: January 4, 2021
    Publication date: April 29, 2021
    Inventors: Purakh Raj Verma, Ching-Yang Wen, Li Wang, Kai Cheng
  • Publication number: 20210104602
    Abstract: A semiconductor device and a method for manufacturing the semiconductor device are provided. The semiconductor device includes an insulating layer, a semiconductor layer, a plurality of isolation structures, a transistor, a first contact, a plurality of silicide layers, and a protective layer. The semiconductor layer is disposed on a front side of the insulating layer. The plurality of isolation structures are disposed in the semiconductor layer. The transistor is disposed on the semiconductor layer. The first contact is disposed beside the transistor and passes through one of the plurality of isolation structures and the insulating layer therebelow. The plurality of silicide layers are respectively disposed on a bottom surface of the first contact and disposed on a source, a drain, and a gate of the transistor. The protective layer is disposed between the first contact and the insulating layer.
    Type: Application
    Filed: December 16, 2020
    Publication date: April 8, 2021
    Applicant: United Microelectronics Corp.
    Inventors: Wen-Shen Li, Ching-Yang Wen, Purakh Raj Verma, Xingxing Chen, Chee-Hau Ng
  • Publication number: 20210098624
    Abstract: A semiconductor device includes a buried dielectric layer, a first gate structure, a second gate structure, a first source/drain region, a second source/drain region, a trench, and a contact layer. The first gate structure is disposed on a front-side of the buried dielectric layer, and the second gate structure is disposed on a backside of the buried dielectric layer. The first source/drain region and a second source/drain region are disposed between the first gate structure and the second gate structure. The trench is formed in the buried dielectric layer, and the contact layer is disposed in the trench and electrically coupled to the second source/drain region, where the contact structure and the second gate structure are formed of the same material.
    Type: Application
    Filed: December 9, 2020
    Publication date: April 1, 2021
    Inventors: Purakh Raj Verma, Ching-Yang Wen, Li Wang, Kai Cheng