Patents by Inventor Yukimi Shimura

Yukimi Shimura has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10010793
    Abstract: User interface approaches to providing help to players by playing back previously recorded inputs. Certain exemplary embodiments involve displaying, with the recorded playback, an input device icon to show where the inputs are occurring and/or where the inputs should occur if the player were to make them. Modifications are made to the previously recorded input to improve the user's ability to see what is happening, as well as making the playback seem more consistent, mechanical, and automatic. The help makes the computer application seem like the user interface is operating itself in a way that is easy to follow, rather than giving the impression that a previously recorded user input stream simply is being played back in accordance with the more organic and potentially idiosyncratic behaviors of the recorded person. The modifications may in certain exemplary embodiments include, for example, path smoothing/correction, automatic snapping, delay periods, speed normalization, etc.
    Type: Grant
    Filed: June 14, 2011
    Date of Patent: July 3, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Jonathan Johnson, Yukimi Shimura
  • Patent number: 9814983
    Abstract: In an editor a plurality of valid start points are determined. Based on this plurality of start points a user may select one of the points. When a user selects one of the points, the editor determines at least one valid end point. The user may then draw a line between the selected point and a valid end point. As a result of the connection between the two points a new environment is created in the editor.
    Type: Grant
    Filed: July 30, 2014
    Date of Patent: November 14, 2017
    Assignee: NINTENDO CO., LTD
    Inventors: Rory Johnston, Vivek Melwani, Stephen Mortimer, Yukimi Shimura
  • Patent number: 9604133
    Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
    Type: Grant
    Filed: August 1, 2016
    Date of Patent: March 28, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Yukimi Shimura, Stephen Lee, Yoonjoon Lee, Steven Petofalvi
  • Publication number: 20170014711
    Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
    Type: Application
    Filed: August 1, 2016
    Publication date: January 19, 2017
    Inventors: Yukimi SHIMURA, Stephen LEE, Yoonjoon LEE, Steven PETOFALVI
  • Patent number: 9436364
    Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.
    Type: Grant
    Filed: August 20, 2014
    Date of Patent: September 6, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Yukimi Shimura, Dean Russell, Steven Petofalvi, Brian McNeely, Rory Johnston, Yoonjoon Lee
  • Patent number: 9427663
    Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
    Type: Grant
    Filed: October 8, 2015
    Date of Patent: August 30, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Yukimi Shimura, Stephen Lee, Yoonjoon Lee, Steven Petofalvi
  • Publication number: 20160023103
    Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
    Type: Application
    Filed: October 8, 2015
    Publication date: January 28, 2016
    Inventors: Yukimi SHIMURA, Stephen LEE, Yoonjoon LEE, Steven PETOFALVI
  • Patent number: 9174133
    Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
    Type: Grant
    Filed: October 9, 2014
    Date of Patent: November 3, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Yukimi Shimura, Stephen Lee, Yoonjoon Lee, Steven Petofalvi
  • Publication number: 20150058784
    Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.
    Type: Application
    Filed: August 20, 2014
    Publication date: February 26, 2015
    Inventors: Yukimi SHIMURA, Dean RUSSELL, Steven PETOFALVI, Brian MCNEELY, Rory JOHNSTON, Yoonjoon LEE
  • Publication number: 20150024845
    Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
    Type: Application
    Filed: October 9, 2014
    Publication date: January 22, 2015
    Inventors: Yukimi SHIMURA, Stephen LEE, Yoonjoon LEE, Steven PETOFALVI
  • Publication number: 20150024843
    Abstract: In an editor a plurality of valid start points are determined. Based on this plurality of start points a user may select one of the points. When a user selects one of the points, the editor determines at least one valid end point. The user may then draw a line between the selected point and a valid end point. As a result of the connection between the two points a new environment is created in the editor.
    Type: Application
    Filed: July 30, 2014
    Publication date: January 22, 2015
    Inventors: Rory JOHNSTON, Vivek MELWANI, Stephen MORTIMER, Yukimi SHIMURA
  • Patent number: 8882590
    Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
    Type: Grant
    Filed: August 14, 2006
    Date of Patent: November 11, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Yukimi Shimura, Stephen Lee, Yoonjoon Lee, Steven Petofalvi
  • Patent number: 8823733
    Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.
    Type: Grant
    Filed: June 14, 2011
    Date of Patent: September 2, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Yukimi Shimura, Dean Russell, Steven Petofalvi, Brian McNeely, Rory Johnston, Yoonjoon Lee
  • Patent number: 8821234
    Abstract: In an editor a plurality of valid start points are determined. Based on the plurality of start points a user may select one of the points. When a user selects one of the points, the editor determines at least one valid end point. The user may then draw a line between the selected point and a valid end point. As a result of the connection between the two points a new environment is created in the editor.
    Type: Grant
    Filed: September 30, 2011
    Date of Patent: September 2, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Rory Johnston, Vivek Melwani, Stephen Mortimer, Yukimi Shimura
  • Patent number: 8814679
    Abstract: A method and apparatus that utilizes techniques for modifying the game space of a video game displayed on a display screen by inserting structural elements which become part of the game space and can interact with various game characters.
    Type: Grant
    Filed: June 9, 2011
    Date of Patent: August 26, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Brian McNeely, Steven Petofalvi, Dean Russell, Rory Johnston, Yukimi Shimura, Philip Brodsky
  • Patent number: 8747231
    Abstract: A game involves establishing a Wi-Fi connection for retrieving a template used to create a level for the game. A play test is conducted to determine if the created level of the game can be played. The created game level can be shared with other players and/or submitted as a contest for play and competition judging by other players.
    Type: Grant
    Filed: March 4, 2013
    Date of Patent: June 10, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Wing Cho, Yukimi Shimura, Akiya Sakamoto, Yoshihito Ikebata
  • Patent number: 8388447
    Abstract: A game involves establishing a Wi-Fi connection for retrieving a template used to create a level for the game. A play test is conducted to determine if the created level of the game can be played. The created game level can be shared with other players and/or submitted as a contest for play and competition judging by other players.
    Type: Grant
    Filed: June 14, 2011
    Date of Patent: March 5, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Yukimi Shimura, Wing Cho, Akiya Sakamoto, Yoshihito Ikebata
  • Publication number: 20120324385
    Abstract: In an editor a plurality of valid start points are determined. Based on the plurality of start points a user may select one of the points. When a user selects one of the points, the editor determines at least one valid end point. The user may then draw a line between the selected point and a valid end point. As a result of the connection between the two points a new environment is created in the editor.
    Type: Application
    Filed: September 30, 2011
    Publication date: December 20, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Rory Johnston, Vivek Melwani, Stephen Mortimer, Yukimi Shimura
  • Patent number: 8328610
    Abstract: A new user-friendly game editor allows game players with little or no experience to create new games or game levels. Game element structures can be “drawn” using an “auto completion” feature that automatically functionally connects and/or arranges chosen game elements to provide a visually pleasing environment that is easily navigated by game characters. Such technology can allow an end user game player with little or no technical background to easily develop game levels that are fun to play and do not suffer from any significant defects or other problems that would decrease ease of navigation, functionality or amount of fun. The user may share the authored game with other users via a network so other users can retrieve the game and play it on their own game playing devices. Users can provide feedback concerning the fun and functionality of the game. Good feedback can entitle the game author to recognition including for example bonus points.
    Type: Grant
    Filed: August 16, 2006
    Date of Patent: December 11, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Yukimi Shimura, Shigeki Yamashiro, Robert Champagne, Nathan Hunley, Stephen Mortimer
  • Patent number: 8212820
    Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.
    Type: Grant
    Filed: August 14, 2006
    Date of Patent: July 3, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Yukimi Shimura, Yoonjoon Lee, Steven Petofalvi