Patents by Inventor Yukimi Shimura

Yukimi Shimura has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8146018
    Abstract: Methods and apparatus for controlling movement of multiple independent animated objects such as characters displayed on a display use zone detection and touch stroke direction. A player wishing to move the digital objects can use a stylus or other touch to draw strokes or gestures on the screen. Different strokes can correspond to different types of control inputs. For example, based on where a stroke begins and ends on the screen relative to character position, different animated characters can be selected and controlled. Some strokes control only one animated character to move in a particular direction, whereas other strokes can control multiple objects to move in a coordinated manner.
    Type: Grant
    Filed: August 14, 2006
    Date of Patent: March 27, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Yukimi Shimura, Yoonjoon Lee, Stephen Lee
  • Publication number: 20120021840
    Abstract: User interface approaches to providing help to players by playing back previously recorded inputs. Certain exemplary embodiments involve displaying, with the recorded playback, an input device icon to show where the inputs are occurring and/or where the inputs should occur if the player were to make them. Modifications are made to the previously recorded input to improve the user's ability to see what is happening, as well as making the playback seem more consistent, mechanical, and automatic. The help makes the computer application seem like the user interface is operating itself in a way that is easy to follow, rather than giving the impression that a previously recorded user input stream simply is being played back in accordance with the more organic and potentially idiosyncratic behaviors of the recorded person. The modifications may in certain exemplary embodiments include, for example, path smoothing/correction, automatic snapping, delay periods, speed normalization, etc.
    Type: Application
    Filed: June 14, 2011
    Publication date: January 26, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Jonathan JOHNSON, Yukimi SHIMURA
  • Publication number: 20110319170
    Abstract: A game involves establishing a Wi-Fi connection for retrieving a template used to create a level for the game. A play test is conducted to determine if the created level of the game can be played. The created game level can be shared with other players and/or submitted as a contest for play and competition judging by other players.
    Type: Application
    Filed: June 14, 2011
    Publication date: December 29, 2011
    Applicants: Nintendo Software Technology Corporation, Nintendo Co., Ltd.
    Inventors: Yukimi Shimura, Wing Cho, Akiya Sakamoto, Yoshihito Ikebata
  • Publication number: 20110304651
    Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.
    Type: Application
    Filed: June 14, 2011
    Publication date: December 15, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Yukimi Shimura, Dean Russell, Steven Petolfalvi, Brian McNeely, Rory Johnston, Yoonjoon Lee
  • Publication number: 20110306414
    Abstract: A method and apparatus that utilizes techniques for modifying the game space of a video game displayed on a display screen by inserting structural elements which become part of the game space and can interact with various game characters.
    Type: Application
    Filed: June 9, 2011
    Publication date: December 15, 2011
    Applicant: Nintendo Co., Ltd.
    Inventors: Brian McNeely, Steven Petofalvi, Dean Russell, Rory Johnston, Yukimi Shimura, Philip Brodsky
  • Patent number: 7682250
    Abstract: The video or other computer graphics display shows, on a touch screen, a spinnable bar having a control wheel affixed to an end thereof. Strokes of a stylus applied to the surface of the wheel controls the direction and/or rate of spin of the wheel and bar. An animated game character holding on to the spinning bar may spin with the bar and perform acrobatic acts in response to other touch screen or other types of control inputs.
    Type: Grant
    Filed: August 14, 2006
    Date of Patent: March 23, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoshihito Ikebata, Yoonjoon Lee, Steven Petofalvi, Yukimi Shimura
  • Publication number: 20080078758
    Abstract: A new user-friendly game editor allows game players with little or no experience to create new games or game levels. Game element structures can be “drawn” using an “auto completion” feature that automatically functionally connects and/or arranges chosen game elements to provide a visually pleasing environment that is easily navigated by game characters. Such technology can allow an end user game player with little or no technical background to easily develop game levels that are fun to play and do not suffer from any significant defects or other problems that would decrease ease of navigation, functionality or amount of fun. The user may share the authored game with other users via a network so other users can retrieve the game and play it on their own game playing devices. Users can provide feedback concerning the fun and functionality of the game. Good feedback can entitle the game author to recognition including for example bonus points.
    Type: Application
    Filed: August 16, 2006
    Publication date: April 3, 2008
    Inventors: Yukimi Shimura, Shigeki Yamashiro, Robert Champagne, Nathan Hunley, Stephen Mortimer
  • Publication number: 20070265081
    Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
    Type: Application
    Filed: August 14, 2006
    Publication date: November 15, 2007
    Inventors: Yukimi SHIMURA, Stephen LEE, Yoonjoon LEE, Steven PETOFALVI
  • Publication number: 20070265082
    Abstract: Methods and apparatus for controlling movement of multiple independent animated objects such as characters displayed on a display use zone detection and touch stroke direction. A player wishing to move the digital objects can use a stylus or other touch to draw strokes or gestures on the screen. Different strokes can correspond to different types of control inputs. For example, based on where a stroke begins and ends on the screen relative to character position, different animated characters can be selected and controlled. Some strokes control only one animated character to move in a particular direction, whereas other strokes can control multiple objects to move in a coordinated manner.
    Type: Application
    Filed: August 14, 2006
    Publication date: November 15, 2007
    Inventors: Yukimi SHIMURA, Yoonjoon LEE, Stephen LEE
  • Publication number: 20070265083
    Abstract: The video or other computer graphics display shows, on a touch screen, a spinnable bar having a control wheel affixed to an end thereof. Strokes of a stylus applied to the surface of the wheel controls the direction and/or rate of spin of the wheel and bar. An animated game character holding on to the spinning bar may spin with the bar and perform acrobatic acts in response to other touch screen or other types of control inputs.
    Type: Application
    Filed: August 14, 2006
    Publication date: November 15, 2007
    Inventors: Yoshihito IKEBATA, Yoonjoon LEE, Steven PETOFALVI, Yukimi SHIMURA
  • Publication number: 20070257906
    Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.
    Type: Application
    Filed: August 14, 2006
    Publication date: November 8, 2007
    Inventors: Yukimi SHIMURA, Yoonjoon LEE, Steven PETOFALVI