Patents by Inventor Yuuki ABE

Yuuki ABE has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8795088
    Abstract: In the present invention, a game system includes a game program storage unit, a group information management unit, a play history storage unit, and a group information update unit. The game program storage unit stores a game program for executing a game to be provided to a plurality of terminal devices. The group information management unit stores player identification information identifying each of a plurality of players of the game and group identification information identifying a group which includes the player, in association with each other. The play history storage unit stores a play history of each of the plurality of players for the game. The group information update unit changes an association stored in the group information management unit between player identification information identifying a first player among the plurality of players and group identification information, at least partially in accordance with the play history of the first player.
    Type: Grant
    Filed: November 29, 2012
    Date of Patent: August 5, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Takehiro Kusano, Yuzo Takagi, Keiichi Horie, Yuuki Abe
  • Patent number: 8753211
    Abstract: Various embodiments of the present invention provide a game system that enables a player to easily select an item to be used by a player character. The game system according to an embodiment of the present invention comprises a selection unit configured to select, from player game contents owned by a player, one or more game contents to be used by a player character of the player in a battle with an opponent character, based at least on an effective value calculated by the effective value calculating unit.
    Type: Grant
    Filed: March 27, 2013
    Date of Patent: June 17, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Yuuki Abe, Satoshi Sekiguchi, Takehiro Kusano
  • Publication number: 20140113730
    Abstract: A computer-readable storage medium non-transitorily storing a game program for causing a computer that includes a processor and a memory to execute a game played by a player using a game content for which a parameter that can be increased to an upper limit value is set, the game program causing the computer to perform the following processes: an offer process of offering the player with the game content; a recording process of recording the offered game content as an owned game content that the player owns; and an upper limit setting process of selecting one owned game content and another owned game content set to the same type as the one owned game content from among a plurality of owned game contents that the player owns, and re-setting an upper limit value of a parameter set for the one owned game content to a new upper limit value by combining the one owned game content with the other owned game content.
    Type: Application
    Filed: October 22, 2013
    Publication date: April 24, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Yuzo TAKAGI, Takehiro KUSANO, Satoshi SEKIGUCHI, Wataru TAKAHASHI, Yuuki ABE, Minehiro NAGATA
  • Publication number: 20140073436
    Abstract: A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other plural players; and an event management unit which controls a generation of a predetermined event, manages an event generation status for each of the target player and the players associated with the target player, determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player, determines, based on the determined result, an event to be generated for the target player.
    Type: Application
    Filed: November 13, 2013
    Publication date: March 13, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Yuzo TAKAGI, Takehiro KUSANO, Satoshi SEKIGUCHI, Wataru TAKAHASHI, Yuuki ABE, Minehiro NAGATA
  • Patent number: 8608572
    Abstract: A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other plural players; and an event management unit which controls a generation of a predetermined event, manages an event generation status for each of the target player and the players associated with the target player, determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player, determines, based on the determined result, an event to be generated for the target player.
    Type: Grant
    Filed: December 27, 2012
    Date of Patent: December 17, 2013
    Assignee: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Takehiro Kusano, Satoshi Sekiguchi, Wataru Takahashi, Yuuki Abe, Minehiro Nagata
  • Publication number: 20130324256
    Abstract: A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other of the plural players; and an event management unit which controls a generation of an event for the target player based on a winning probability parameter of the target player indicating a probability of the target player winning the game determined based on player information of the target player and the players associated with the target player.
    Type: Application
    Filed: December 27, 2012
    Publication date: December 5, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Takehiro Kusano, Satoshi Sekiguchi, Wataru Takahashi, Yuuki Abe, Minehiro Nagata
  • Publication number: 20130324265
    Abstract: A non-transitory computer-readable storage medium storing a game program, the game program causing a computer to execute a process, including: an event occurrence process to cause occurrence of an event for allowing a player to obtain an item; an occurrence count acquisition process to acquire the number of times the event has occurred; a number determination process to determine the number of other players different from the player based on the number of times the event has occurred; and a consecutive event occurrence process to cause an event for allowing players to obtain an item to occur in a consecutive manner after the event for allowing the player to obtain the item, the number of the players being the determined number or less.
    Type: Application
    Filed: January 4, 2013
    Publication date: December 5, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Takehiro Kusano, Satoshi Sekiguchi, Wataru Takahashi, Yuuki Abe, Minehiro Nagata
  • Publication number: 20130324266
    Abstract: A computer-readable storage medium non-transitorily storing a game program for causing a computer that includes a processor and a memory to execute a game played by a player using a game content for which a parameter that can be increased to an upper limit value is set, the game program causing the computer to perform the following processes: an offer process of offering the player with the game content; a recording process of recording the offered game content as an owned game content that the player owns; and an upper limit setting process of selecting one owned game content and another owned game content set to the same type as the one owned game content from among a plurality of owned game contents that the player owns, and re-setting an upper limit value of a parameter set for the one owned game content to a new upper limit value by combining the one owned game content with the other owned game content.
    Type: Application
    Filed: January 4, 2013
    Publication date: December 5, 2013
    Applicant: DENA CO., LTD.
    Inventors: YUZO TAKAGI, TAKEHIRO KUSANO, SATOSHI SEKIGUCHI, WATARU TAKAHASHI, YUUKI ABE, MINEHIRO NAGATA
  • Publication number: 20130324255
    Abstract: A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other plural players; and an event management unit which controls a generation of a predetermined event, manages an event generation status for each of the target player and the players associated with the target player, determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player, determines, based on the determined result, an event to be generated for the target player.
    Type: Application
    Filed: December 27, 2012
    Publication date: December 5, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Yuzo TAKAGI, Takehiro KUSANO, Satoshi SEKIGUCHI, Wataru TAKAHASHI, Yuuki ABE, Minehiro NAGATA
  • Publication number: 20130316835
    Abstract: Various embodiments of the present invention provide a game system that enables a player to easily select an item to be used by a player character. The game system according to an embodiment of the present invention comprises a selection unit configured to select, from player game contents owned by a player, one or more game contents to be used by a player character of the player in a battle with an opponent character, based at least on an effective value calculated by the effective value calculating unit.
    Type: Application
    Filed: March 27, 2013
    Publication date: November 28, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Yuuki Abe, Satoshi Sekiguchi, Takehiro Kusano
  • Patent number: 8585508
    Abstract: A computer-readable storage medium non-transitorily storing a game program for causing a computer that includes a processor and a memory to execute a game played by a player using a game content for which a parameter that can be increased to an upper limit value is set, the game program causing the computer to perform the following processes: an offer process of offering the player with the game content; a recording process of recording the offered game content as an owned game content that the player owns; and an upper limit setting process of selecting one owned game content and another owned game content set to the same type as the one owned game content from among a plurality of owned game contents that the player owns, and re-setting an upper limit value of a parameter set for the one owned game content to a new upper limit value by combining the one owned game content with the other owned game content.
    Type: Grant
    Filed: January 4, 2013
    Date of Patent: November 19, 2013
    Assignee: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Takehiro Kusano, Satoshi Sekiguchi, Wataru Takahashi, Yuuki Abe, Minehiro Nagata
  • Publication number: 20130137522
    Abstract: In the present invention, a game system includes a game program storage unit, a group information management unit, a play history storage unit, and a group information update unit. The game program storage unit stores a game program for executing a game to be provided to a plurality of terminal devices. The group information management unit stores player identification information identifying each of a plurality of players of the game and group identification information identifying a group which includes the player, in association with each other. The play history storage unit stores a play history of each of the plurality of players for the game. The group information update unit changes an association stored in the group information management unit between player identification information identifying a first player among the plurality of players and group identification information, at least partially in accordance with the play history of the first player.
    Type: Application
    Filed: November 29, 2012
    Publication date: May 30, 2013
    Inventors: Takehiro KUSANO, Yuzo TAKAGI, Keiichi HORIE, Yuuki ABE
  • Publication number: 20120217518
    Abstract: The upper surface portion of a planarization layer is planarized. In an anode formed on the planarization layer, upper surface portions at edge regions by a bank are located above an upper surface portion at a central region. A hole injection transporting layer is layered along the upper surface portions of the anode, and in the hole injection transporting layer, upper surface portions at the edge regions near the bank are located above an upper surface portion at the central region. In an organic light-emitting layer, upper surface portions at the edge regions (regions D1 and D2) near the bank are located above an upper surface portion at the central region (region D3). As a result, thicknesses T11 and T12 of the light-emitting layer are equivalent to a thickness T13 of the organic light-emitting layer.
    Type: Application
    Filed: May 7, 2012
    Publication date: August 30, 2012
    Applicant: PANASONIC CORPORATION
    Inventors: Yuuki ABE, Hideaki MATSUSHIMA