GAME APPARATUS AND METHOD OF PLAYING A GAME
A game apparatus includes (i) a game board having a major game track with several segments, a bad fate block randomly disposed in each segments and between adjacent pair segments, and a bright future block to set out along the major game track, each of the several segments including several sequential blocks respectively having indicia representing specific characters and an opportunity block, the game board further having a minor game track into which an individual player will be confined upon stepping onto the bad fate block and in which the confined player continues to proceed along the minor game track; (ii) a set of vision cards each for distribution to each individual player at the beginning of the game, each vision card designating an ultimate goal, required points and a set of treasured items for each player such that whoever obtaining the required points and the set of treasured items first will be declared a first winner of the game.
1. Field of the Invention
The present invention relates to a game apparatus, more particularly to a game apparatus and method of playing a game to train a person to bravely encounter adventures and challenges in life no matter what difficulty he faces so as to achieve his ultimate goal.
2. Description of the Prior Art
A well-known game board, namely “The Big Boss”, generally includes a card board formed with a looped track having a plurality of blocks, a plurality of chessmen for representing the players respectively, and a set of dice for the players to roll in turn so as to find out the number of step for proceeding along, the looped track, thereby obtaining a predetermined amount of cash imprinted on the landed block and accumulating wealth therefrom for competing with all the participants. Each of the blocks is imprinted with a specific amount of cash, which the player gets upon landing on the respective block during participating in the game. It is to compete who first arrives at the destination with the most amounts of cash in hands.
One drawback of the aforementioned game board resides in that though the game brings some amusement during the play but fails to teach the players how to face or overcome the hardship encountered in our daily life. The game itself is monotonous and boring because there can only be one winner and the game comes to an end in case an individual player obtains a designated amount of cash.
SUMMARY OF THE INVENTIONOne aspect of the present invention is to provide a game apparatus and method of playing a game so as to train or teach the players how to bravely face or overcome the hardship encountered in our daily life.
Another aspect of the present invention is to provide a game apparatus and method of playing a game, in which a plurality of players can take part and there can be several winners since each has a vision or ultimate goal different from one another to achieve while participating in the game.
A game apparatus of the present invention is provided for training a person to bravely encounter adventures or challenges in life in order to achieve his goal. The game apparatus includes: (i) a game board having a major game track including several segments, at least one bad fate block disposed randomly in each of the several segments and between an adjacent pair of the segments and a bright future block for each player to set out along the major game track, each of the several segments including a plurality of sequential blocks respectively having indicia representing specific characters and an opportunity block, the game board further having a minor game track into which an individual player will be confined upon stepping onto the bad fate block during participating in a game and in which the confined player continues to proceed along the minor game track; (ii) a set of vision cards each for distribution to each individual player at the beginning of the game, each vision card designating ultimate points and a set of treasured items for each individual player such that whoever obtaining the ultimate points and the set of treasured items first of all will be given a completion card and will be declared a first winner of the game; (iii) a set of dice to be rolled by each player to proceed along the major game track from the bright future block; and (iv) a specific dice for permitting each player to toss the same upon stepping onto the opportunity block during proceeding along the major game track, thereby receiving a reward or punishment adapted to be accumulated in order to enable swift or slow attainment to the ultimate points.
Preferably, the set of vision cards includes 30 vision cards sorted into six groups by color, namely: an enterprise type, an office type, a society type, an applicable type, a research type and an artistic type. The game apparatus of the present invention further includes a plurality of participation cards to be drawn by each player upon stepping onto a respective block of the sequential blocks when setting out from the bright future block. The participation cards are sorted into several categories depending on the different indicia in the sequential blocks. Each of the participation cards includes (i) good words to recite or memorize; (ii) an assignment of different types to be conducted or completed by a respective player; (iii) a reward (in the form of cash or points) for bestowing onto the respective player and a bonus permitting the respective play to purchase one treasured card with a certain amount of points.
A method for playing a game apparatus of the present invention is provided so as to train a person to bravely encounter adventures or challenges in life in order to achieve his goal. The method includes the steps of: (i) distributing a vision card to each player for participating in playing of the game apparatus, each vision card designating ultimate points and a set of treasured items for each individual player such that whoever obtaining the ultimate points and the set of treasured items first of all will be given a completion card and will be declared a first winner of the game, the game apparatus including a game board having a major game track including several segments, at least one bad fate block disposed randomly in each of the several segments and between an adjacent pair of the segments and a bright future block for each player to set out along the major game track, each of the several segments including a plurality of sequential blocks respectively having indicia representing specific characters and an opportunity block, the game board further having a minor game track into which an individual player will be confined upon stepping onto the bad fate block during participating in the playing of the game apparatus and in which the confined player continues to proceed along the minor game track; (ii) tossing a specific dice in order to determine who is first, second or third in turn to set out along the major game track; and (iii) rolling a set of dice by each player to proceed along the major game track from the bright future block.
Other features and advantages of this invention will become more apparent in the following detailed description of the preferred embodiment of this invention, with reference to the accompanying drawings, in which:
Referring to
As illustrated, the game board 10 has a major game track 101 including several segments 102, several bad fate blocks 103 disposed randomly in each of the segments 102 and between adjacent pair of the segments 102, and a bright future block 104 for each player to set out along the major game track 101. Each of the several segments 102 includes a plurality of sequential blocks respectively having indicia representing specific characters (see
Each minor game track 101A, 101B (see
Each vision card 20 is to be distributed to each individual player at the beginning of the game. The vision card 20 designates an ultimate goal [also called Career Goal] (denoting: to own a department store), required points and a set of treasured items for each individual player for leading toward the ultimate goal. For instance, if the required points is 1000$, he is given half amount of the bank certificates, i.e. 500$ by the banker (one player serving) for serving as his property capital prior to setting out from the bright future block 104. In the present invention, the set of treasured items is shown at the bottom portion of the vision card 20 and includes three symbols (see
The game apparatus of the present invention further includes several sets of chessman 60 (see
Then, the first player is allowed to toss the dice set 40 to find out how many steps he is to proceed along the major game track 101 from the bright future block 104. The second and third players respectively follow in the same manner. Note that each player sets out along the major game track 101 or the minor game track 101A, 101B in a clockwise direction.
Referring again to
Alternately, the respective player may be given other cards rather than the previously mentioned participation cards. The specific dice 50 (see
As described above, the participation cards 30 have assignments, and a reward in points bestowed to the respective player upon finishing the assignment while the other cards, like Blessing and Gratitude, only have reward attached thereto so the respective player can accumulate the wealth without the need to finish the assignment. Under this condition, no participant can be assured that who will attain his ultimate goal first, thereby being declared as the first winner of the game and meanwhile he can learn several events attributed to social welfare and charity foundations.
A method for playing a game apparatus is provided according to the present invention so as to train a person to bravely encounter adventures or challenges in life in so as to achieve his goal. The playing method includes the steps of: (i) distributing a vision card 20 (see
While the invention has been described in connection with what is considered the most practical and preferred embodiments, it is understood that this invention is not limited to the disclosed embodiments but is intended to cover various arrangements included within the spirit and scope of the broadest interpretation so as to encompass all such modifications and equivalent arrangements.
Claims
1. A game apparatus for training a person to bravely encounter adventures or challenges in life in order to achieve his goal, comprising:
- (i) a game board having a major game track including several segments, at least one bad fate block disposed randomly in each of said several segments and between an adjacent pair of said segments and a bright future block for each player to set out along said major game track, each of said several segments including a plurality of sequential blocks respectively having indicia representing specific characters and an opportunity block, said game board further having a minor game track into which an individual player will be confined thereinto upon stepping onto said bad fate block during participating in a game and in which said confined player continues to proceed along said minor game track;
- (ii) a set of vision cards each for distribution to each individual player at the beginning of the game, each vision card designating an ultimate goal, required points and a set of treasured items for each individual player such that whoever obtaining said required points and said set of treasured items first of all leading to said ultimate goal will be given a completion card and will be declared a first winner of the game;
- (iii) a set of dice to be rolled by each player to proceed along said major game track from said bright future block; and
- (iv) a specific dice for permitting each player to toss the same upon stepping onto said opportunity block during proceeding along said major game track, thereby receiving a reward adapted to be accumulated in order to enable swift or slow attainment to said required points.
2. The game apparatus as defined in claim 1, further comprising a plurality of bank certificates with different values, one of the players serving as a banker to distribute said bank certificates equivalent to half amount of said ultimate points in each vision card for serving as his property capital during participation in the game.
3. The game apparatus as defined in claim 1, wherein said specific dice has ten faces each imprinted with a numeral beginning from “1” to “10”, said game board further including a chart having ten sentences or rewards corresponding to “1” to “10”.
4. The game apparatus as defined in claim 1, wherein said set of treasured items in each vision card includes three symbols indicating three types of treasured cards to be bought by each individual player with accumulated points, attainment of said three types of treasured cards as well as said required points leading to said completion card.
5. The game apparatus as defined in claim 1, further comprising several sets of chessman, each set for representing an individual player so as to be disposed at said bright future block prior to beginning of playing of the game apparatus.
6. The game apparatus as defined in claim 1, wherein each player sets out along said major game track and said minor game track in a clockwise direction.
7. The game apparatus as defined in claim 1, wherein said set of vision cards includes thirty vision cards sorted into six groups by color, namely: an enterprise type, an office type, a society type, an applicable type, a research type and an artistic type.
8. The game apparatus as defined in claim 3, wherein said specific dice can be tossed by each player in order to determine who is first, second or third in turn to set out along said major game track.
9. The game apparatus as defined in claim 1, further comprising a plurality of participation cards to be drawn by each player upon stepping onto a respective block of said sequential blocks when setting out from said bright future block, said participation cards being sorted into different categories respectively depending on the character in a respective one of the sequential blocks, each of said participation cards including (i) good words to recite or memorize; (ii) an assignment of different types to be conducted by a respective player; (iii) a reward (in the form of cash or points) for bestowing onto the respective player and a bonus permitting the respective play to purchase one treasured card with a certain amount of points.
10. The game apparatus as defined in claim 1, wherein said minor game track includes a plurality of sequential blocks respectively having indicia representing a specified assignment to be performed by said confined player, one of said sequential blocks in said minor game track being marked with indicia allowing departure of said confined player from said minor game track back into said major game track once said confined player has stepped thereinto.
11. The game apparatus as defined in claim 10, wherein another one of said sequential blocks in said minor game track serves as a starting block to permits setting out for said confined player.
12. A method for playing a game apparatus so as to train a person to bravely encounter adventures or challenges in life in order to achieve his goal, comprising the steps of:
- (i) distributing a vision card to each player for participating in playing of the game apparatus, each vision card designating an ultimate goal, required points and a set of treasured items for each individual player such that whoever obtaining said required points and said set of treasured items first of all leading to said ultimate goal will be given a completion card and will be declared a first winner of the game, the game apparatus including a game board having a major game track including several segments, at least one bad fate block disposed randomly in each of said several segments and between an adjacent pair of said segments and a bright future block for each player to set out along the major game track, each of the several segments including a plurality of sequential blocks respectively having indicia representing specific characters and an opportunity block, the game board further having a minor game track into which an individual player will be confined thereinto upon stepping onto the bad fate block during participating in the playing of the game apparatus and in which said confined player continues to proceed along said minor game track;
- (ii) tossing a specific dice in order to determine who is first, second or third in turn to set out along said major game track; and
- (iii) rolling a set of dice by each player to proceed along said major game track from said bright future block.
13. The playing method as defined in claim 12, wherein the game apparatus further includes a plurality of participation cards to be drawn by each player upon stepping onto a respective block of said sequential blocks when setting out from said bright future block, said participation cards being sorted into different categories respectively depending on the character in a respective one of the sequential blocks, each of said participation cards including (i) good words to recite or memorize; (ii) an assignment of different types to be conducted by a respective player; (iii) a reward (in the form of cash or points) for bestowing onto the respective player and a bonus permitting the respective play to purchase one treasured card with a certain amount of points.
14. The playing method as defined in claim 12, wherein said set of treasured items of said vision card includes three symbols indicating three types of treasured cards to be bought by each individual player with accumulated points, attainment of said three types of treasured cards as well as said required leading to said completion card.
15. The playing method as defined in claim 16, wherein said minor game track includes a plurality of sequential blocks respectively having indicia representing a specified assignment to be performed by said confined player, one of said sequential blocks in said minor game track being marked with indicia allowing departure of said confined player from said minor game track back into said major game track once said confined player has stepped thereinto.
16. The playing method as defined claim 15, wherein the game apparatus further includes several sets of chessman, each set for representing an individual player so as to be disposed at said bright future block of said game board prior to beginning of playing of the game apparatus.
17. The playing method as defined in claim 16, wherein each player sets out along said major game track and said minor game track in a clockwise direction.
Type: Application
Filed: Sep 11, 2009
Publication Date: Mar 17, 2011
Inventor: YI-CHING LIN (TAIPEI COUNTY)
Application Number: 12/557,782
International Classification: A63F 3/00 (20060101);