Race To A Finish (e.g., Backgammon) Patents (Class 273/248)
  • Patent number: 11055704
    Abstract: A method is disclosed. The method includes generating an initial key after interacting with an access device, storing the initial key at a key storage location, altering the initial key with a public key to form an altered key, and sending the altered key to a server computer along with an identifier for the access device. The altered key is changed to the initial key at the server computer and is stored with the identifier in a database in operative communication with the server computer. The initial keys that are stored at the key storage location and in the database are used to alter and restore transaction data associated with multiple financial transactions that are conducted using the access device.
    Type: Grant
    Filed: October 8, 2018
    Date of Patent: July 6, 2021
    Assignee: VISA U.S.A. INC.
    Inventors: Ayman Hammad, Patrick Faith
  • Patent number: 10308417
    Abstract: Disclosed herein is a package convertible into a frame, comprising: a flat rectangular support plate, a rectangular frame element, and a rectangular lid element. The support plate, the frame element and the lid element are formed and arrangeable with respect to each other in such a way that in the package state the support plate is circumferentially grippable by at least a lower edge of an outer wall of the frame element. On an upper wall of the frame element parallel to the support plate the lid element is arranged so that a package in parallelepiped shape is created. In the frame state the frame element is arranged on a front surface of the support plate along its circumference, and the lid element is arranged either on a rear surface of the support plate or between a front surface of the support plate and the frame element.
    Type: Grant
    Filed: May 10, 2016
    Date of Patent: June 4, 2019
    Inventor: Sergiu Vrabie
  • Patent number: 9636570
    Abstract: A game designed to promote communication and encourage partners to build stronger relationships. The game includes a game board, dice, game pieces, skill connector pieces, love chips, friendship gems, and instructional game cards. The game board includes a track having spaces identifying relationship skills of compromise, independence, intimacy, and support. The track also includes spaces identifying reflective life skills of love, reignite, encourage, night-out and doghouse. Each game piece comprises two complementary player pieces having a handle and a contoured base. The skill connector pieces are configured as sections of a jigsaw puzzle that interlock with complementary jigsaw puzzle sections to form a ring-shaped puzzle. Each puzzle section corresponds to one of the relationship skills identified on the track. The instructional game cards include gamble, love, intimacy, and encouragement cards. When the ring-shaped puzzle is completely assembled, the game is won.
    Type: Grant
    Filed: March 4, 2014
    Date of Patent: May 2, 2017
    Inventors: Enrique Emanuel Ruiz, Sarah Witham Ruiz
  • Patent number: 9289684
    Abstract: A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a gameboard with multiple game elements that disappear when matched or switched, such as in a match-3, clicker or switcher game; and in which one or more of the processors are programmed such that: the gameboard includes an entry point and one or more exit points and the player completes a level of the game if he or she clears elements to make a path from the entry point to an exit point; and the game includes a virtual path though which the player progresses if he or she completes a level of the game; and that virtual path can, at some nodes, fork in several different directions and the position of the exit successfully reached in the gameboard determines which fork the player will take through the virtual path if the player completes a level.
    Type: Grant
    Filed: September 17, 2013
    Date of Patent: March 22, 2016
    Assignee: KING.COM LTD.
    Inventor: Sebastian Knutsson
  • Patent number: 9180363
    Abstract: A game operable to transform an area from a first state to a second state wherein the players interact with artificial intelligence. The game includes a method of play utilizing a game box wherein the game box is configured to store and receive a plurality of game components. An artificial intelligence module is disposed within the game box and is configured with software to recognize human speech and provide reactions thereto. The game includes at least two collection wands that are operable to assist a user in collecting objects from the defined game area. A plurality of bags are provided with at least a portion of the bags being transparent.
    Type: Grant
    Filed: November 11, 2013
    Date of Patent: November 10, 2015
    Inventors: Kathleen Schofield, Tallea Doppke, William Gardinier
  • Patent number: 9144302
    Abstract: A modular activity tray system is provided for elderly, infirmed and other users whereby a variety of tops can be interchangeably positioned in the tray for entertainment, crafts, hobby work, eating or other uses. The tray system and method provides advantages over conventional devices as a cushion, tray and top combine in easy to assemble manner. The tray system features a variety of tops which can be removed and exchanged for other tops to allow the user to practice various manual skills. A cushioned base can be releasably fastened to the tray for use in the lap or removed for use of the tray system on a table or the like. Playing games, writing letters of the alphabet, completing jigsaw puzzles and other activities can be selected to allow each user to practice various physical and mental skills.
    Type: Grant
    Filed: October 20, 2014
    Date of Patent: September 29, 2015
    Inventor: Scott P. Silknitter
  • Publication number: 20150069703
    Abstract: An outdoor game may include a game board having a plurality of spaces connected to each other. The game board may be created on an outdoor playing surface. A plurality of playing cards, each playing card having a cover side and an instruction side, may be used to move the outdoor game forward. Player created playing cards may be added to expand the play.
    Type: Application
    Filed: July 8, 2014
    Publication date: March 12, 2015
    Inventor: Leigh Ann RIOUX
  • Patent number: 8784181
    Abstract: Various embodiments of the disclosed gaming system, gaming device and method provide a casual wagering game which includes a matrix having a plurality of positions. A plurality of path endpoints are positioned along a perimeter of the matrix. In various embodiments, each of the path endpoints are associated with one of an award, a symbol indicating advancement to a subsequent level or a terminator symbol. Each position of the matrix, except a starting position, is configured to accommodate one of a plurality of tiles. Each tile includes one or a plurality of path segments. When the tiles are placed in certain configurations, path segments of bordering tiles form a complete path between the starting position and one or more of the path endpoints. The general objective of the game is for a player to place tiles at positions in the matrix such that connecting path segments form a complete path between the start position and one or more path endpoints in order to win the path endpoint awards.
    Type: Grant
    Filed: August 14, 2009
    Date of Patent: July 22, 2014
    Assignee: IGT
    Inventors: Scott A. Caputo, Gregory F. Frank, Ernest M. Lafky
  • Publication number: 20140197597
    Abstract: An improved gammon game and method of play using unique game pieces is envisioned. The addition of unique playing pieces which are adapted to be used by players to designate movements throughout a game with rules similar to that of historic Takhteh complicates and makes for a more challenging and mentally stimulating gaming experience. Players both young and old will have their mental agility tested by the new rules created specifically for the improved gammon game and method of play.
    Type: Application
    Filed: January 17, 2013
    Publication date: July 17, 2014
    Inventors: Javid Novinbakht, Edward Novinbakht
  • Patent number: 8528906
    Abstract: A game board has a grid of playable points with some of the playable points bearing indicia. At least two tokens are provided for moving along the grid and at least two display panels are provided, each having areas for showing indicators of the indicia. If a token ends a move on one of the indicia bearing playable points, the player receives an indicator of the indicia and shows this indicator on one of the areas of said player's display panel. Movement may be along adjacent playable points in any available direction in either a straight line path or along a path that comprises two straight line segments that make an angle with each other.
    Type: Grant
    Filed: August 12, 2004
    Date of Patent: September 10, 2013
    Inventor: William T. Heaslip
  • Publication number: 20130161907
    Abstract: An improved gammon game and method of play using unique game pieces is envisioned. The addition of unique playing pieces which are adapted to be used by players to designate movements throughout a game with rules similar to that of historic Takhteh complicates and makes for a more challenging and mentally stimulating gaming experience. Players both young and old will have their mental agility tested by the new rules created specifically for the improved gammon game and method of play.
    Type: Application
    Filed: December 27, 2011
    Publication date: June 27, 2013
    Inventors: Javid Novinbakht, Edward Novinbakht
  • Patent number: 8376363
    Abstract: A game, effective for stimulating enjoyment and interaction between family and friends, the game comprising a game board, a timer, a deck of cards, five game pieces, and a set of chains wherein players are divided into teams and one player from each team is designated a chain handler, where the chain handler must use a chain to describe words drawn from one of the cards and the other players on the chain handler's team must guess the word being drawn with the chain.
    Type: Grant
    Filed: June 18, 2012
    Date of Patent: February 19, 2013
    Inventor: Norman A. Lizotte
  • Publication number: 20120235355
    Abstract: What is disclosed is a novel board game that is fun and enjoyable to play.
    Type: Application
    Filed: March 16, 2011
    Publication date: September 20, 2012
    Inventor: John McLay
  • Patent number: 8186679
    Abstract: A board game 10 comprising a plurality of game pieces 12 in which each group of four game pieces 14 is uniquely color coded and used by one particular player during the game. A board 16 is provided having separate sections 18 with identical layouts for each player, each including starting positions 20, a continuous path of twenty-five numbered field positions 22, and home positions 24. The roll of a die 30 determines how each player moves. On each turn a player may advance one of their own game pieces 12 through their respective quadrant 18 or alternatively knock back one of their opponents' game pieces 12. Also, during play each player has opportunities to position their own game pieces to protect them from being knocked back. Ultimately each player tries to be the first player to successfully move all four of their game pieces 14 from their starting positions 20 to their home positions 24 to win the game.
    Type: Grant
    Filed: January 7, 2010
    Date of Patent: May 29, 2012
    Inventor: David Lawrence Hauge
  • Patent number: 8172230
    Abstract: A novel board game and a method of playing said game is herein described. The invention provides players an opportunity to traverse a town or city represented symbolically on the game board by a plurality of landmark buildings and locales that can be found throughout a typical town. Accordingly, the present invention includes both an apparatus with which the game is played as well as a method for playing the game according to the rules of play.
    Type: Grant
    Filed: August 17, 2006
    Date of Patent: May 8, 2012
    Assignee: Par-Go, LLC
    Inventors: Yvonne T. Killgo, Nancy S. Parker
  • Publication number: 20110169220
    Abstract: A combination food delivery box and game board includes a foldable cardboard delivery box, preferably a pizza delivery box, having a box bottom and a box top pivotally attached to the box bottom with both the bottom and the top having surfaces on which are imprinted game boards for such board games as checkers, chess, tic-tac-toe, and backgammon and the sides of the box bottom having integrally formed thereon punch-out game playing pieces corresponding to the particular game board imprinted on the surface—inside or outside—of the box top or bottom whereupon after the food is removed, the game playing pieces can be punched out along their perforations and the delivery box can be laid open so that the surface with the game board is exposed for commencing play of the board game thereby enhancing an activity such as a pizza party.
    Type: Application
    Filed: January 8, 2010
    Publication date: July 14, 2011
    Inventor: Harry P. Nouhan, JR.
  • Publication number: 20110062663
    Abstract: A game apparatus includes (i) a game board having a major game track with several segments, a bad fate block randomly disposed in each segments and between adjacent pair segments, and a bright future block to set out along the major game track, each of the several segments including several sequential blocks respectively having indicia representing specific characters and an opportunity block, the game board further having a minor game track into which an individual player will be confined upon stepping onto the bad fate block and in which the confined player continues to proceed along the minor game track; (ii) a set of vision cards each for distribution to each individual player at the beginning of the game, each vision card designating an ultimate goal, required points and a set of treasured items for each player such that whoever obtaining the required points and the set of treasured items first will be declared a first winner of the game.
    Type: Application
    Filed: September 11, 2009
    Publication date: March 17, 2011
    Inventor: YI-CHING LIN
  • Patent number: 7883091
    Abstract: A horse racing board game which allows a global movement of all game pieces by all players yet provides a substantially equal probability of any game piece reaching the finish line and one or more players winning all or a portion of game currency within a game pot. The game has an amount of positions between a start and finish within each lane which are substantially proportional to the single event probability of a random number generator generating the number of the lane in which the positions are located. The random number generator is a pair of conventional dice or any other random number generator each of which have a probability distribution which said amount of positions are substantially proportional to.
    Type: Grant
    Filed: October 2, 2008
    Date of Patent: February 8, 2011
    Inventors: John C. Wilds, Margaret J. Wilds
  • Patent number: 7802793
    Abstract: A game of chance playable by two or more players and a method of playing the game, the game of chance comprising a gaming ticket (2) including removable first portions (8) removable by a first player to reveal first indicia and removable second portions (10) removable by a second player to reveal second indicia, wherein the first and second players compete against each other by removing the respective removable first indicia until a winner of the game is determined.
    Type: Grant
    Filed: September 30, 2005
    Date of Patent: September 28, 2010
    Assignee: Golden Casket Lottery Corporation Limited
    Inventors: Nicola Jane Mahar, Rachel King, Lisa Waugh, Ben Allen
  • Patent number: 7673880
    Abstract: The present invention relates to a game wherein the objective is to retrieve a special die from a specific location and return with it to the starting point on the playing surface. The game is designed to maximize feelings of competition and suspense among those playing by providing both the incentive and the means for players to interfere with the progress of other players. The player having the special die has the advantage of being able to roll the special die in addition to the regular die. The special die returns to its original location when the player in possession of it is caught by another player. Some playing surface locations hinder movement by requiring specific die rolls before movement off of the location is permitted. Other locations promote movement by allowing additional rolls of the dice. All players have a chance to win the game until the very end.
    Type: Grant
    Filed: July 21, 2008
    Date of Patent: March 9, 2010
    Inventor: Timothy W. McNellis
  • Patent number: 7510189
    Abstract: A game apparatus and method is provided comprising a a game board having a circular rotating base with a top surface having a raised outer track defined by a linear progression of playing spaces. Said track having a start/finish playing space defining a closed-loop movement track. Said playing spaces further having a color indicia inscribed thereon alternately disposed along said track. Said color indicia defining a required course of action necessary for advancement along said track. The game device also includes a first and second deck of directive action cards corresponding to said color indicia of said playing spaces. Some or all of the first deck of directive action cards are determined by each player prior to commencement of the game and may be changed during the course of the game. Said second deck of directive action cards includes a plurality of cards causing rearranging with other movement pieces. A movement piece is assigned to each player.
    Type: Grant
    Filed: January 16, 2007
    Date of Patent: March 31, 2009
    Inventors: Kenneth Carlson, Kimberly Carlson, Wayne Lecardo, Stein Katherine
  • Patent number: 7413192
    Abstract: A board game based on the popular child's outdoor game of hide and seek wherein players, as hiders, maneuver with respect to a primary hiding place and seek to reach the home base of a seeker. The board game includes a playing board configured in a circular path around a series of hiding places. Based on starting location, the players in response to random number generated moves and card instructions move through a proscribed path leading to the “safe” home base. Concurrently, the seeker moves to capture the hiders by landing on their occupied spaces. Certain of the spaces on the path require the drawing of a card which allows beneficial or detrimental moves for either the hider or the seeker, adding complexity to the mission of reaching the home base. The game continues in accordance with game rules until a hider reaches home base.
    Type: Grant
    Filed: July 27, 2006
    Date of Patent: August 19, 2008
    Inventor: Timothy J. Van Buren
  • Publication number: 20080169603
    Abstract: A game includes a gameboard having a top surface, a plurality of nodes extending below the top surface and being accessible from the top surface and defining a plurality of channels extending below the top surface and connecting the nodes. A plurality of tokens each of which includes a configuration that is positionable in each respective node and movable along each respective channels. Each node includes one of a magnet and a metal element. Each token includes the other of a magnet and metal element such that a token may be magnetically held in place over a selected node. The gameboard may be foldable between deployed and storage configurations. A token may be moved along the channels between nodes, the tokens being configured for movement in the channels but not for removal. Once positioned at a node, the token may be held magnetically until moved or removed therefrom.
    Type: Application
    Filed: January 12, 2007
    Publication date: July 17, 2008
    Inventor: Kole Zekaj
  • Publication number: 20080067742
    Abstract: A board game played by multiple players to simulate experiences and satisfaction from graduating through all levels of an education system from elementary school to high school through college and university to obtain diplomas, undergraduate degrees, masters degrees and doctorates. The players roll dice having color coded side faces and symbols on certain side faces to simulate the experiences encountered in successfully obtaining credits to graduate from one educational level to another. Question and answer game cards are provided with degrees of difficulty corresponding to the educational levels to provide an additional control of players earning credits to graduate from one educational level to the next higher educational level.
    Type: Application
    Filed: September 19, 2006
    Publication date: March 20, 2008
    Inventor: Keith R. Williams
  • Patent number: 7156395
    Abstract: A table game has a center piece and a plurality of end pieces that removably attach to the center piece. Each player has chips and takes turns depositing the chips in the end pieces around the board. When the last deposit made by a player makes a special color combination with previous deposits in an end piece, the player may continue his or her turn in the opposite direction. This is a round trip. If the player deposits a single chip in his or her end piece at the end of a turn, the player may capture that chip. This is a trap.
    Type: Grant
    Filed: March 14, 2006
    Date of Patent: January 2, 2007
    Inventor: Juan Rosado-Galarza
  • Patent number: 7118108
    Abstract: The present invention provide rules of play and game components for a game in which players may win by correctly predicting the order in which the moving pieces will reach the finish line. Players may influence the movement of the playing pieces on the pathways by playing movement cards or cards invoking special rules.
    Type: Grant
    Filed: May 5, 2004
    Date of Patent: October 10, 2006
    Assignee: Mattel, Inc.
    Inventors: Brian Yu, Jeannie Burns Hardie, Jim Keifer
  • Patent number: 7025352
    Abstract: A game wherein players move their game pieces around a pathway through multiple chambers is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
    Type: Grant
    Filed: November 1, 2002
    Date of Patent: April 11, 2006
    Assignee: Mattel, Inc.
    Inventor: Jonathan Bedford
  • Patent number: 7021627
    Abstract: The invention comprises a board game in which each player moves a playing piece along a continuous path, where the moves are determined by, for example, a roll of one or more dice. The path may be subdivided into spaces, some of which may require various actions by the players. These actions may result in the player accumulating an item. At the conclusion of the game, the tokens possessed by each player may be used to determine a possible fate, fortune, or destiny, for that player.
    Type: Grant
    Filed: December 18, 2003
    Date of Patent: April 4, 2006
    Assignee: Mattel, Inc.
    Inventors: Mark Sargent, Lucy Schultz
  • Patent number: 7021623
    Abstract: A system and methods are provided in which a certain level of the chance aspect of a game or other application is removed and a certain level of a skill aspect is added. This may be accomplished by using an indicator to establish a predetermined number of move numbers for one or more players in the game. For example, the indicator may be used to determine a first group of move numbers for a first player and a second group of move numbers for a second player. The players use the pre-established move numbers to advance according to the rules of the game. Depending on the particular embodiment, the move numbers within a group may be sequenced or non-sequenced. Move numbers may be replaced at each player's turn or when all or a subset of the move numbers of a group are used. Move numbers may be established by any type of indicator such as dice, dominos, or a random number generator. In some embodiments, move numbers may be traded in.
    Type: Grant
    Filed: July 12, 2002
    Date of Patent: April 4, 2006
    Assignee: GameAccount Limited
    Inventors: Fergus A. Leen, Sam B. Lawrence, David G. McNally, Clive Hetherington, David M. McDowell, Kevin R. O'Neal
  • Patent number: 7021626
    Abstract: The Prosperous Touch board game is a game that has been designed to help people gain a full understanding of the keys to walking in financial freedom. It incorporates scriptural teachings found in Proverbs 10:22, Malachi 3:10, 2 Corinthians 9:6–11 and more as well as natural financial principles necessary to walking in financial success. This game can be a great blessing to believers of all ages, as it paints a real life picture of how trust in God and his principles can bring a person to a place of not only spiritual freedom but also financial freedom. It shows that the believer can become fully involved in his God-given call of being Blessed to be a Blessing, to using the abundance God has given him to help spread the good news of the death, burial and resurrection of Jesus.
    Type: Grant
    Filed: August 26, 2002
    Date of Patent: April 4, 2006
    Assignee: Word of Faith Christian Center
    Inventor: Keith A. Butler
  • Patent number: 6997802
    Abstract: A gaming device displays a game field with a start field and a target field separated by at least one field. The number of fields separating the start field from the target field is determined for each play of the game by, for example, a pseudo random number generator. In some embodiments, the game field has multiple start fields and multiple target fields that may change position in the game field with each play of the game. An indicator randomly selects the number of moves for the player and a virtual player in competition with the actual player. The object of the game may be for the player to reach a target field before the gaming machine virtual player reaches a target field. An award may be based on the player reaching the target field before the virtual player.
    Type: Grant
    Filed: September 25, 2002
    Date of Patent: February 14, 2006
    Assignee: Atronic International GmbH
    Inventor: Michael Gauselmann
  • Patent number: 6983937
    Abstract: A dynamic non-static game board is formed at the beginning of each game by the players each placing tiles having playing spaces which may have side walls. The walls create a maze configuration through which pieces move. To win, one must move all of one's pieces, 1–5 depending on difficulty level, from one side of the board and off the opposite side. A random number selection means such as dice indicates the number of spaces to be moved. On some turns at least one visual indicator for a “stack” move and another for side a “slide” move appear simultaneously with a number. A stack allows a player to stack a tile on top of an existing tile to alter the configuration of the maze. A slide allows a player to slide another tile into one end of one row, thus pushing an existing tile off the other end of the row and possibly altering the maze configuration. The strategy game may be programmed and displayed on a visual media such as a video game or on the world wide web.
    Type: Grant
    Filed: November 13, 2003
    Date of Patent: January 10, 2006
    Inventor: Joel S. Levinson
  • Patent number: 6962337
    Abstract: A method and apparatus for gaming that arranges and uses numbers on its game board in a manner consistently with the first several rows of Pascal's Triangle. The gaming method and apparatus includes the use of tokens or chips that bear indicia corresponding to the same numbers of the game board, and the use of personages and their characteristics according to a point system. The chips may be acquired/discarded and traded for personages according to a point system. Furthermore, a subset of the chips may include a bonus indicator on the back which may be traded for bonus cards that are advantageous for play.
    Type: Grant
    Filed: October 30, 2003
    Date of Patent: November 8, 2005
    Inventor: Rose M. Anderson
  • Patent number: 6942217
    Abstract: A new game is provided that involves strategy and racing through the use of game units comprising a plurality of game pieces, wherein the game promotes teamwork and cooperation. This game is governed by at least one rule requiring that the plurality of game pieces of each game unit be within a predetermined number of spaces. Although this rule is a constraint on the movement of the game pieces, this game preferably gives players the opportunity to use this rule as a shield or sword. The game can be played in solitude, but is preferably played with multiple persons. The game ends when a game unit returns to a home position, but the player with the greatest number of points, preferably treats, is the winner.
    Type: Grant
    Filed: September 25, 2003
    Date of Patent: September 13, 2005
    Inventor: Fernando Cipullo
  • Patent number: 6932342
    Abstract: The present invention provides a board game wherein players attempt to purchase a complete set of items from a number of repositories. The game further includes rules for the game including multiple levels of play, allowing older and younger children to play with the same apparatus. In a more advanced version of the game, the game board includes two sets of paths and rules for traveling along the paths.
    Type: Grant
    Filed: November 1, 2002
    Date of Patent: August 23, 2005
    Assignee: Mattel, Inc.
    Inventors: Jeannie Burns Hardie, James Harrison
  • Patent number: 6783127
    Abstract: A game board includes concentric circular areas (outer, middle, and center) each having a respective subset of piece locations. A barrier separates locations in the outer and middle areas and/or in the middle and center areas. Outer and middle area locations and some center area locations are disposed in a ring. Other center area locations are disposed inside the center ring. The barrier has two to four openings for pieces to pass through. A barrier separating the center and middle areas has at most four openings, preferably two aligned on a single diameter. Outer area locations have at least two different visual identifiers. A game includes providing a playing piece set to players, each set having one special piece and different other pieces identical to one another. Each player takes turns to prevent an opponent's special piece from being able to move without elimination of any piece during the game.
    Type: Grant
    Filed: June 5, 2002
    Date of Patent: August 31, 2004
    Inventor: Jon William Fish
  • Publication number: 20040160003
    Abstract: A board game is provided comprising a game board and a plurality of game pieces positionable on the board. The game board includes a continuous game path comprising a series of spaces along which the game pieces may be moved. At various positions along the game path are provided one or more chambers within which the game pieces may be moved. The game pieces include at least one player game piece and at least one non-player token game piece positionable upon the game path, wherein the token game piece moves independently of the players and the player game pieces and may influence the position of the player game piece on the game board. A timing mechanism is included to provide a deadline within which the players must achieve a common goal, which timing mechanism may be integrated within a lockable safe mechanism that cannot be opened until a certain number of “keys” are inserted into slots provided within the mechanism thereby signaling the completion of the goal.
    Type: Application
    Filed: February 6, 2004
    Publication date: August 19, 2004
    Inventors: Andrew R. Forrest, Alan J. Pruzan, Michael R. Adams, Jay D. Wheatley
  • Publication number: 20040119230
    Abstract: A new game is provided that involves strategy and racing through the use of game units comprising a plurality of game pieces, wherein the game promotes teamwork and cooperation. This game is governed by at least one rule requiring that the plurality of game pieces of each game unit be within a predetermined number of spaces. Although this rule is a constraint on the movement of the game pieces, this game preferably gives players the opportunity to use this rule as a shield or sword. The game can be played in solitude, but is preferably played with multiple persons. The game ends when a game unit returns to a home position, but the player with the greatest number of points, preferably treats, is the winner.
    Type: Application
    Filed: September 25, 2003
    Publication date: June 24, 2004
    Inventor: Fernando Cipullo
  • Publication number: 20040113361
    Abstract: The card game scoreboard is a round peg tally board with concentric scoring tracks, lap tracks and game tracks with each track color coded to corresponding pegs for the respective players or teams. Provisions allow for the display of the bid and/or a named trump suit for card games using these features. Negative scoring can also be accommodated. The design provides a clear visual display of scoring for any game whose requisite number of points and/or games to win can be accumulated with pegs on a combination of scoring, lap and game tracks.
    Type: Application
    Filed: November 4, 2003
    Publication date: June 17, 2004
    Inventors: Diane R. Stephens, Donald D. Benedict, Brian R. Benedict
  • Patent number: 6712359
    Abstract: A game involving simultaneous moves by opposing players comprises a game board having separate lanes extending in discreet steps from starting positions to ending positions. Player controlled linked gates control movement along the lanes. Players simultaneously select lanes and gate positions and then move through all open gates in the selected lane. Each time a player reaches the ending position, he scores a point and starts over. A predetermined total score wins the game.
    Type: Grant
    Filed: April 8, 2003
    Date of Patent: March 30, 2004
    Inventor: Kenneth E. Vanlier
  • Publication number: 20040041344
    Abstract: Disclosed is a three-dimensional board game for two or more players. The game may also be easily adapted to be a video game. The game board is a flat surface with upstanding pegs arranged on the base in rows and intersecting columns. The pegs may be detachable from the board surface. The board surface may include indicia for playing another game such as chess, checkers, or backgammon in addition to an array of holes for receiving removable pegs. The pegs are adapted to receive beads with a central aperture drilled through them. The beads are marked to be associated with a particular player, with two or more players being possible. According to the game rules, the beads are separated into one set for each player. The players in turn place one bead on any of the pegs. To win the game, a player must align, in an uninterrupted sequence, a specific number of beads, either horizontally, diagonally or vertically.
    Type: Application
    Filed: May 27, 2003
    Publication date: March 4, 2004
    Inventor: Ken E. Thomson
  • Patent number: 6672590
    Abstract: A board game system for promoting hometown identity includes providing a game apparatus, rolling a die, and moving the player's game piece along the game path. The method also includes coloring, by a player, one of the stripe portions of the scoring sheet red or coloring the field portion of the scoring sheet blue, when a preset condition is satisfied. The game is won by the player having all of the stripe portions colored red and the field portion colored blue. The game apparatus may include a game board having a path for advancing game pieces of players along. Some spaces have sponsor indicia associated with a sponsoring entity located in a hometown local. The apparatus includes a scoring sheet having stripe portions and a field portion. The stripe portions and field portion are arranged on the scoring sheet in a configuration appearing as a United States flag.
    Type: Grant
    Filed: October 17, 2002
    Date of Patent: January 6, 2004
    Inventors: Jeffrey S. Olsen, Jacqueline R. Olsen, Jentre J. Olsen
  • Publication number: 20030227133
    Abstract: A game board includes concentric circular areas (outer, middle, and center) each having a respective subset of piece locations. A barrier separates locations in the outer and middle areas and/or in the middle and center areas. Outer and middle area locations and some center area locations are disposed in a ring. Other center area locations are disposed inside the center ring. The barrier has two to four openings for pieces to pass through. A barrier separating the center and middle areas has at most four openings, preferably two aligned on a single diameter. Outer area locations have at least two different visual identifiers. A game includes providing a playing piece set to players, each set having one special piece and different other pieces identical to one another. Each player takes turns to prevent an opponent's special piece from being able to move without elimination of any piece during the game.
    Type: Application
    Filed: June 5, 2002
    Publication date: December 11, 2003
    Inventor: Jon William Fish
  • Patent number: 6655686
    Abstract: The present invention comprises a board game promoting recycling, and method of play thereof, that includes a game board including a playing path having a series of game playing spaces therealong, the path beginning with a start space and terminating with an end space, with each of the playing spaces requiring a player to either accept a reward, incur a penalty, or correctly guess a scent contained within a scent containing game piece. Rewards given to players may be simulated game currency or acquiring game pieces, each simulating a recyclable item and having a specified monetary value. The goal for a player in winning the game is to successfully circumnavigate the playing path of the game board through to the end space, and accumulate the highest monetary total from among the other players.
    Type: Grant
    Filed: September 3, 2002
    Date of Patent: December 2, 2003
    Assignee: Hzosea Holdings, Inc.
    Inventor: Peggy Annette Morgan
  • Publication number: 20030218301
    Abstract: A board game used for playing a bicycle or tour race with an improved game board. The game board includes indicia thereon which defines a plurality of parallel tracks which extend along an interior periphery of the game board, the tracks extending around the entire game board. At least a section of the parallel tracks pass through indicia on the game board defining a geographic area which includes indicia defining sites and places of interest within the geographic area defined. Overlay strips, defining other geographic areas with sites and places of interest within the other geographic area are provided, for changing the geographic area on the game board. The board includes a set of receiving and retaining slots for receiving and retaining overlay strips for changing the geographic area through which the tracks of the race pass.
    Type: Application
    Filed: May 24, 2002
    Publication date: November 27, 2003
    Inventor: David Gonzalez
  • Publication number: 20030168805
    Abstract: The system provides for conducting a backgammon tournament for multiple pairs. The scoring of individual matches is tallied and, based on the score for each individual player during the tournament, players are ranked and Gammon points are awarded. Gammon points are accumulated over time and different levels of expertise are achieved. In addition, winning averages are developed over time allowing for stratified games in tournaments. An alternative to stratified games will be games using the players handicap. With the use of Gammon points won, the winning average, as well as the handicap system, players of every level and ability can play and have a reasonable expectation of winning some number of points.
    Type: Application
    Filed: March 5, 2003
    Publication date: September 11, 2003
    Inventor: Charles Samberg
  • Publication number: 20030146573
    Abstract: A board game can be played by persons of all ages, with minimal training. The board includes a set of coded spaces, and a set of home bases, each home base having indicia which correspond to the various coded spaces. Each home base is associated with a different player or team. The players or teams accumulate or lose game pieces, based on instructions received according to operation of a spinner. The first player or team to place game pieces on all of the spaces, belonging to that player or team, wins the game. The game allows players to develop intricate strategies for allocating and positioning game pieces. Also, players or teams may agree to become allies, enabling the game strategy to become as complex as desired.
    Type: Application
    Filed: February 6, 2002
    Publication date: August 7, 2003
    Inventor: Ronald J. Roberts
  • Patent number: 6554279
    Abstract: A game and method of playing the game utilize a player in a master role with the other players in subservient roles, with the master role player trying to eliminate the subservient players in a particular order of succession, while the subservient players attempt to locate the secret demise location of the master player on a game board grid. Desirably the player pieces are unique and have the image of a human being, including unique head features, and character cards are utilized having indicia corresponding to the unique head features of the playing pieces. A plurality of action cards at least the same in number as the number of unique playing pieces are also provided, each action card having an indicia side having first indicia corresponding to at least one, but not all, of the unique playing pieces so that at least one of the action cards has indicia corresponding to each of the unique playing pieces.
    Type: Grant
    Filed: June 9, 2000
    Date of Patent: April 29, 2003
    Inventor: Russell Vanderhye
  • Publication number: 20030075867
    Abstract: A board game can be played by persons of all ages, with minimal training. The board includes a path having a repeating sequence of coded spaces, a material storage area, and a set of home bases, each home base having indicia which correspond to the various coded spaces. Each home base is associated with a different player or team. The players or teams accumulate or lose game pieces, based on instructions received according to operation of a spinner. The first player or team to place game pieces on all of the spaces, belonging to that player or team, wins the game. The game allows players to develop intricate strategies for allocating and positioning game pieces. Also, players or teams may agree to become allies, enabling the game strategy to become as complex as desired.
    Type: Application
    Filed: October 23, 2001
    Publication date: April 24, 2003
    Inventor: Ronald J. Roberts
  • Patent number: 6547245
    Abstract: A educational game for teaching verses from the bible in an entertaining manner. The educational game includes a game board. A game path is on the game board. The game path is divided into a plurality of game spaces and begins with a starting space and ends with an ending space. Bible indicia are in a plurality of the game spaces. Each of the bible indicia comprises a name of a book contained in a Christian bible. A plurality of scripture cards each has question indicia thereon corresponding to each of the bible indicia. A chance means determines movement about the game path. A plurality of game tokens is used for moving about the game path. The players choose a scripture card if they land on a game space having bible indicia therein, and they recite a verse referred to by the question indicia on the scripture card. The game is won by being the first player to move their token to the finish space.
    Type: Grant
    Filed: February 16, 2001
    Date of Patent: April 15, 2003
    Inventor: Christopher O. Olutunfese