COLOR FALLING SHAPES COMPUTER GAME
The invention relates to a falling-shapes computer games of the type known under trademark “Tetris”. The purpose of the game is to score as many points as possible by creating a matching set of three or more colored blocks of the same color vertically or horizontally. Blocks can disintegrate during the fall once the falling shape is partially blocked by the settled blocks. The unblocked portion of the shape separates from the rest of the shape and resumes the fall to the floor of the game frame till blocked or stopped by other blocks or the floor. The game also offers special blocks that, when landed, clear out all the blocks underneath or to its side—whichever option would produce more points. Other special blocks convert all blocks they share the border with to the blocks of the same color as themselves clearing all qualifying shapes in the process.
The present invention relates to computer games, and, more particularly to falling-block or falling-shapes computer games of the type known under trademark “Tetris” wherein objects are falling from the upper portion of a display area and clear the row when this row is completely filled.
DESCRIPTION OF THE PRIOR ARTComputer games in a category of so called “falling shapes games” are known under trademark Tetris, Columns, and the like that are available in the game market. The “falling shapes game” is a kind of computer game in which objects, such as shapes composed of individual blocks are falling from the upper portion of a display area. For example, in Tetris, when one row is fully filled with blocks, it is indicated that the blocks to be cleared are settled, and the blocks arranged in one row are then immediately cleared. On the other hand, in Columns, when three or more blocks of the same color run on in the vertical, horizontal, or oblique direction, it is indicated that blocks to be cleared are settled, and the blocks are then immediately cleared.
However, the conventional “falling shapes games” are lacking in thrills, since blocks to be cleared are immediately cleared after it is indicated that they are settled. Especially, since no next shape begins to fall until blocks to be cleared are settled and cleared, if blocks line up, the player feels easy, and is deprived of a chance of enjoying further thrills.
In order to provide more thrill, some games additionally involve color matching. In other words, some of these games are based on clearing or other action by matching the blocks of the same color.
For example, Japanese Unexamined Patent Application Publication Kokai H10-156044 (A) (Inventors: Masao Yamamoto, et al.) discloses a game in which the user operates drug capsules of two colors that are falling automatically onto virus capsules arranged in advance, and when three or more virus and drug capsules with the same color run on vertically or horizontally, the blocks are immediately cleared. According to the inventors, the invention provides a great variety of games by displaying a plurality of objects respectively in the vertical and lateral directions and varying the display condition irrespective of the operating condition of an operating means by a player and the operation of the player on the basis of data generated automatically and irregularly. When the sets of the objects movably displayed in the vertical direction are moved to a region having the preceding objects fixedly displayed, the moving display of the sets of the objects is stopped to erase the display of objects chained in piles and vary the display condition of objects of the kinds other than the erased kinds of the objects. As mentioned above, the moveable objects are drug capsules of two colors.
U.S. Pat. No. 7,775,866 issued Aug. 17, 2010 to T. Mizuguchi, et al. discloses a falling block game with display control made so that meteor blocks falling from the outer space are piled up on the surface of earth. When the player operates a cursor for piled up meteor blocks to designate them as objects to be operated and presses a button, the meteor blocks are vertically re-arranged. The display control may be made so that the collided objects are cleared only when they are of the same color.
U.S. Pat. No. 7,259,710 issued Aug. 21, 2007 to A. Kisliakov discloses a fall block computer game that uses a card that includes user interface elements. Five of the user interface elements are labeled with symbols representing functions performed during the game (e.g. rotating a graphical object clockwise in the case of the element). Further, four of the user interface elements are labeled with colors. Each of the color user interface elements have associated user interface element objects stored on the card including data representing one of the colors blue, red, yellow and green. Therefore, a user of the card can select one of the colors as identifying the particular user.
SUMMARY OF THE INVENTIONThe purpose of the game is to score as many points as possible within a given time limit by creating a matching set of three or more colored unit elements (hereinafter referred to as blocks) of the same color vertically or horizontally. Blocks can disintegrate during the fall once the falling shape is partially blocked by the settled blocks. The unblocked portion of the shape separates from the rest of the shape and resumes the fall to the floor of the game frame till blocked or stopped by other blocks or the floor. Points are awarded for arranging a set of three or more blocks of the same color in any configuration which is not necessarily linear. Colors vary by frequency of use. Color frequencies are inversely related to the number of points awarded for placing a matching set of three or more blocks—the less frequently used colors result in more points being awarded while more frequently used colors will result in less points being awarded. The game consists of multiple levels. Some versions are based on the number of blocks that have fallen, others versions use a fixed time limit associated with each level.
In other words, what is offered is a color falling shapes computer game comprising: a game frame having an upper margin and a floor; a plurality of falling shapes that are composed of a plurality of configurations from colored unit elements that are colored or represent colors and that fall in an arbitrary sequence one by one from the upper margin to the floor of the game frame where the falling shape is either settled down or is partially blocked by the colored unit elements of the preceding falling shape and wherein unblocked colored unit elements separates from the rest of the falling shape and slide down until they contact the colored unit elements of the preceding falling shape; each color being assigned a predetermined number of points, different colors appearing with different frequencies, and the higher the frequency the lower is the number of points assigned to the colors; points being also awarded when a predetermined number of colored unit elements of the same color is combined into a set in which the neighboring colored unit elements share the borders and when, as a result of such an arrangement the entire set clears; after the set clears, the remaining colored unit elements continue to fall down if a gap is formed between the remaining colored unit elements and the settled colored unit elements; the game consisting of multiple levels of difficulty.
The game also offers special shapes including “bombs” and/or “color converters”. Having landed, the bomb block will clear out, “blow up”, all the blocks underneath or to its side—whichever option would produce more points. A bomb block is used to identify the whole shape as a bomb. The “Color Converter” converts all blocks it shares the border with to the blocks of the same color as itself and clearing all qualifying shapes in the process.
The present invention relates to a computer game, and, more particularly to a falling-shapes computer game of the type known under trademark “Tetris” wherein objects are falling from the upper portion of a display area and clear the row when this row is completely filled.
The purpose of the game is to score as many points as possible within a given time limit by creating a matching set of three or more colored unit elements, e.g., blocks, of the same color vertically or horizontally. The unit elements may be colored or may represent colors. The blocks are formed into shapes that are dropped from the top of the game container and placed by the player on top of other shapes or on the floor of the game container. According to the invention, the shapes may be selected from a great variety of forms such as monomino, domino, trimino, tetramino, regular-L shapes, inverted-L shapes, etc. For the sake of example only, the shapes shown herein are composed of blocks in the form of cubes. Examples of the shapes are shown in
An example of presentation of the Tetro Colors game of the present invention is shown in
The right side of the image is exemplified with the following data: a menu button 36, the name and/or the picture of the player 38, the value 40 of color blocks cleared from the screen as a result of matching specified by the game rules, and shape move buttons 42 on the computer keyboard (not shown). Functions of other buttons, such as “Rotate Clockwise”, “Rotate Counterclockwise”, etc. are self-explanatory. The game rules may specify a certain amount of blocks in the shape at which the falling shape may affect the base shapes at collision. For example, matching of the colors that form only two matched blocks does not clear the color-matched blocks and the blocks are considered matched only if three or more colored unit elements or blocks of the same color are combined into a figure.
Here are some other rules specified for the Tetro Colors game of the present invention. Shapes can disintegrate during the fall once the falling shape is partially blocked by the laying block. The unblocked portion of the shape separates from the rest of the shape and resumes the fall to the floor 26 of the frame 20 till blocked or stopped by other shapes or the floor 26.
Values or points 40 shown as example in
The game consists of multiple levels. Some versions are based on the number of blocks that have fallen, others versions use a fixed time limit associated with each level. Let us consider, for example, that the level allowed for accumulation of score is limited by the time. The shorter the allowed time, the higher is level of complexity. For example, the time may be limited by 4 minutes. The time 01:18 shown in
A player is required to accumulate a certain number of points in order to move from one level to the next. The progress of the level is shown by a solid black bar 34 under the lower margin 26 of the frame 20. Points 32 (
Level 1 starts with a blank frame 20. However, with each higher level the frame 20 will have one row or more of blocks on the lower margin 26 of the frame 20 increasing the game's complexity with each level.
The game also offers special shapes including “bombs” (a bomb block with a small circle inside that is designated in
Having landed, the bomb block will clear out, “blow up”, all the blocks underneath or to its side—whichever option would produce more points. A bomb block 44 is used to identify the whole shape as a bomb. See
The “Color Converter” 46 will convert all blocks it shares the border with to the blocks of the same color as itself and clearing all qualifying shapes in the process.
More specifically,
Although the invention is described with reference to specific embodiments, these embodiments should not be construed as limiting the areas of application of the invention and that any changes and modifications are possible provided that these changes and modifications do not depart from the scope of the attached patent claims. For example, the blocks can contain individual letters that may be used to build words. The unit elements may be comprised of any geometrical figures such as circles, squares, rectangles, etc. Letters, numbers, or other identifiable items can be used instead of colors or in combination with colors.
Claims
1. A color falling shapes computer game comprising:
- a game frame having an upper margin and a floor;
- a plurality of falling shapes that are composed of a plurality of configurations from colored unit elements that are colored or represent colors and that fall in an arbitrary sequence one by one from the upper margin to the floor of the game frame where the falling shape is either settled down or is partially blocked by the colored unit elements of the preceding falling shape and wherein unblocked colored unit elements separates from the rest of the falling shape and slide down until they contact the colored unit elements of the preceding falling shape;
- each color being assigned a predetermined number of points, different colors appearing with different frequencies, and the higher the frequency the lower is the number of points assigned to the colors;
- points being also awarded when a predetermined number of colored unit elements of the same color is combined into a set in which the neighboring colored unit elements share the borders and when, as a result of such an arrangement the entire set clears;
- after the set clears, the remaining colored unit elements continue to fall down if a gap is formed between the remaining colored unit elements and the settled colored unit elements;
- the game consisting of multiple levels of difficulty.
2. The color falling shapes computer game as claimed in claim 1, wherein the sets may have different configurations.
3. The color falling shapes computer game as claimed in claim 1, wherein the levels of difficulty is based on the number of blocks fallen on a fixed time limit associated with each level.
4. The color falling shapes computer game as claimed in claim 2, wherein the colored unit elements are selected from the group consisting of colored cubes, colored circles, letters that designate different colors, and colored graphic images.
5. The color falling shapes computer game as claimed in claim 3, wherein the colored unit elements are selected from the group consisting of colored cubes, colored circles, letters that designate different colors, and colored graphic images.
6. The color falling shapes computer game as claimed in claim 1, wherein the colored unit elements contain colored bombs, which, when landed, clear out all the blocks underneath or to its side, whichever option would produce more points.
7. The color falling shapes computer game as claimed in claim 2, wherein the colored unit elements contain colored bombs, which, when landed, clear out all the blocks underneath or to its side, whichever option would produce more points.
8. The color falling shapes computer game as claimed in claim 3, wherein the colored unit elements contain colored bombs, which, when landed, clear out all the blocks underneath or to its side, whichever option would produce more points.
9. The color falling shapes computer game as claimed in claim 4, wherein the colored unit elements contain colored bombs, which, when landed, clear out all the blocks underneath or to its side, whichever option would produce more points.
10. The color falling shapes computer game as claimed in claim 4, wherein the colored unit elements contain colored bombs, which, when landed, clear out all the blocks underneath or to its side, whichever option would produce more points.
11. The color falling shapes computer game as claimed in claim 1, wherein the colored unit elements contain colored converter that converts all the blocks it shares the border with to the blocks of the same color as itself and clears all qualifying shapes in the process.
12. The color falling shapes computer game as claimed in claim 2, wherein the colored unit elements contain colored converter that converts all the blocks it shares the border with to the blocks of the same color as itself and clears all qualifying shapes in the process.
13. The color falling shapes computer game as claimed in claim 5, wherein the colored unit elements contain colored converter that converts all the blocks it shares the border with to the blocks of the same color as itself and clears all qualifying shapes in the process.
14. The color falling shapes computer game as claimed in claim 6, wherein the colored unit elements contain colored converter that converts all the blocks it shares the border with to the blocks of the same color as itself and clears all qualifying shapes in the process.
15. The color falling shapes computer game as claimed in claim 9, wherein the colored unit elements contain colored converter that converts all the blocks it shares the border with to the blocks of the same color as itself and clears all qualifying shapes in the process.
16. The color falling shapes computer game as claimed in claim 1, wherein the predetermined number of colored unit elements of the same color is combined into a set is three.
17. The color falling shapes computer game as claimed in claim 10, wherein the predetermined number of colored unit elements of the same color is combined into a set is three.
18. The color falling shapes computer game as claimed in claim 15, wherein the predetermined number of colored unit elements of the same color is combined into a set is three.
Type: Application
Filed: Dec 28, 2011
Publication Date: Jul 4, 2013
Inventors: Alex IOSILEVSKY (San Francisco, CA), Len MUGIN (San Francisco, CA)
Application Number: 13/339,371
International Classification: A63F 9/24 (20060101);