Word, Sentence, Or Equation Forming (e.g., Scrabble, Hangman) Patents (Class 273/272)
  • Patent number: 11896914
    Abstract: A lottery gaming system and method providing a lottery game.
    Type: Grant
    Filed: September 20, 2021
    Date of Patent: February 13, 2024
    Assignee: IGT Global Solutions Corporation
    Inventors: Anthony Lucci, Jeffrey Schertzer, Christopher Daren Reaves
  • Patent number: 11857884
    Abstract: A game timer, a game board cartridge, and a plurality of game boards for inserting into the game board cartridge are provided. A play base has a plurality of grids and plurality of timer spots for receiving the game timer with each grid having a plurality of holding cells for receiving one of the plurality of numbered game tiles. A game board cartridge carrier for removeably holding the game board cartridge with the game board cartridge receives at least one of the plurality of game boards. A plurality of numbered game tiles with each of the plurality of tiles having playing tile indicia corresponding to an integer selected within the range of 0 to 9 is provided. The game board cartridge is positioned over the play base and can be rotated in relation thereto.
    Type: Grant
    Filed: June 16, 2023
    Date of Patent: January 2, 2024
    Inventor: Joel Anthony Fletcher
  • Patent number: 11648479
    Abstract: A computer-implemented method of playing a game includes receiving, at a user computing device, an image and a hint from a location remote to the user across a network, displaying the image and the hint on a user interface of the user computing device, receiving, from a user input device on the user computing device, a guess from a user, transmitting the guess from the user computing device across the network to a server, receiving, from the server, an indication of a correctness of the guess at the user computing device, and repeating the receiving, transmitting and receiving from the server until a predetermined limit expires or a guess having a correctness of a particular type is received.
    Type: Grant
    Filed: June 15, 2021
    Date of Patent: May 16, 2023
    Inventor: Jacob Nicola
  • Patent number: 11565192
    Abstract: The Letter Cubes are block to make buildings that do not just make a statement with their rooms, walls and the like, but also make verbal statements with the blocks themselves. It has a series of three-dimensional fonts made with metal, plastic, ceramic, glass, recycled materials and other materials that magnetically, with knobs, hooks, snaps and tubes (and combinations of these and other interfaces) assemble into walls, buildings and other structures that communicate messages. These alphabets also have a series of related pieces that include numbers, punctuation and additional knobs, beams and panels that enable construction of a wide range of buildings, toys, structures and objects that are artistic, toys, games and that are otherwise useful as boxes, chairs, tables, etc. The invention comes in its own box that is assembled further to the same logic as the alphabets so it does not have packaging waste.
    Type: Grant
    Filed: July 7, 2021
    Date of Patent: January 31, 2023
    Inventor: Jonathan Hendrik Van Ee
  • Patent number: 11224797
    Abstract: A word forming game assembly for entertainment includes a panel, which comprises an array of elements. Each element can selectively present a first view, a second view, and a third view to a player. An integer generating device randomly generates an integer and presents the integer to the player. The player is permitted to select a set of the elements from the array of elements, based on the integer, for presentation of the second view. The second view of each element comprises a subset of letters of an alphabet. The player can select one of the letters from the subset of letters for presentation in the third view. The selected ones of the letters from the sets of the letters are required to comprise a word.
    Type: Grant
    Filed: April 29, 2020
    Date of Patent: January 18, 2022
    Inventor: Ariel Corpuz
  • Patent number: 11192020
    Abstract: A game apparatus comprises a set of fifteen dual-sided playing pieces, a pair of dice, a stock tray, and at least two collector trays. Each of the dual-sided playing pieces has a first face comprising an indicia selected from a plurality of indicia and a second face, opposite the first face, comprising another indicia selected from the plurality of indicia. Each die comprises a number of facets corresponding to the number of indicia in the plurality of indicia. The stock tray is configured to hold a predetermined number of the dual-sided playing pieces that are available for play. Each of the at least two collector trays are configured to hold a predetermined number of the dual-sided playing pieces that are no longer available for play.
    Type: Grant
    Filed: November 13, 2020
    Date of Patent: December 7, 2021
    Inventor: Matthew Knybel
  • Patent number: 11188844
    Abstract: A first seed concept term may be identified. The first seed concept term may be to train a cognitive computing system. The cognitive computing system may analyze the first seed concept term to generate a first set one or more concept terms that are candidates for being conceptually related to the first seed concept term. A first plurality of individual characters and the first seed concept term may be provided. A first user of a client computing device may be prompted to generate a second set of one or more concept terms that are conceptually related to the first seed concept term using one or more of the first plurality of individual characters.
    Type: Grant
    Filed: September 10, 2015
    Date of Patent: November 30, 2021
    Assignee: International Business Machines Corporation
    Inventors: Phaedra Boinodiris, Joseph N. Kozhaya, Christopher M. Madison, Sridhar Sudarsan
  • Patent number: 10839653
    Abstract: A gaming system and method that may further divide the plurality of letter display elements into a first group of letter display elements and a second group of letter display elements. The gaming system may then proceed to display the first group of letter display elements in a display section of the display device associated with a first player and display the second group of letter display elements in a display section of the display device associated with a second player. The gaming system then determines whether a winning sequence of letter display elements is formed between the first group of letter display elements and the second group of letter display elements.
    Type: Grant
    Filed: July 22, 2018
    Date of Patent: November 17, 2020
    Inventor: Gregory J. Cohen
  • Patent number: 10510169
    Abstract: Disclosed are systems and methods for using a hands free computing device. The device includes a processor, a head movement measuring component, screen, camera, microphone, and memory. Responsive to sensing an instruction by a user, an image is captured by the camera and displayed on the screen. There is recorded, using the microphone, an audible catch phrase provided by the user for the image. The audible catch phrase is converted to text that is superimposed on the image thereby making a fused image. The user identifies one or more remote recipients of the fused image. The fused image is communicated, with the text phrase formatted for scrambled display, to the one or more remote recipients. The fused image is displayed on remote devices associated with such recipients with the text phrase scrambled.
    Type: Grant
    Filed: March 16, 2016
    Date of Patent: December 17, 2019
    Assignee: Glu Mobile, Inc.
    Inventors: Sourabh Ahuja, Lian Amaris, Liang Wu, Tao Tao
  • Patent number: 10363486
    Abstract: Systems and methods for creating a playable video game from user-generated artwork. The systems and methods include a smart game board system having a plurality of recesses arranged in a grid and configured to accept an RFID tag embedded in a block. As the user places blocks in the recesses, an antenna system detects which recesses contain blocks, and the color or another identifier of the block. This information is transmitted to a computer system for translation into playable video game data, such as level data or a skin or image.
    Type: Grant
    Filed: April 5, 2017
    Date of Patent: July 30, 2019
    Assignee: Pixel Press Technology, LLC
    Inventors: Robin Rath, Robert William Bennet, Jr.
  • Patent number: 10343070
    Abstract: According to various embodiments, an access grant determination device may be provided. The access grant determination device may include a game providing circuit configured to provide a request to start a game to a first user and to a second user. The access grant determination device may further include a winner determination circuit configured to determine a winner of the game. The access grant determination device may further include an access grant circuit configured to grant access to a device based on the determination of the winner of the game.
    Type: Grant
    Filed: November 25, 2014
    Date of Patent: July 9, 2019
    Assignee: RAZER (ASIA-PACIFIC) PTE. LTD.
    Inventors: Jeffrey Brian Kinsey, Mark Tidd Lackey
  • Patent number: 10263449
    Abstract: A loudspeaker battery charging device comprises a three-position selector that establishes one of a first, second, or third charging mode for charging a battery of a loudspeaker. The first charging mode pertains to an off state of the loudspeaker. The second charging mode pertains to an on state of the loudspeaker. The third charging mode pertains to a fast charge state of the loudspeaker. A controller receives a signal from the three-position power switch indicating a selected charging mode of the first, second, or third charging mode. A switch circuit outputs a first power-supplying level in response to the first or second charging mode and outputs a second power-supplying level higher than the first power-supplying level in response to the third charging mode.
    Type: Grant
    Filed: June 30, 2017
    Date of Patent: April 16, 2019
    Assignee: BOSE CORPORATION
    Inventors: Thomas E. MacDonald, Craig Jackson, Greg J. Zastoupil, Randy G. Banton
  • Patent number: 10179275
    Abstract: A word-forming game and methods to play the game are disclosed. In one implementation, the method includes obtaining a plurality of game pieces amongst which at least one game piece bears a rotatable indicia on a face thereof, wherein the rotatable indicia depicts a different set of one or more letters when viewed from different viewing orientations. The method further includes linearly arranging the game pieces on a gaming surface to form a first word, wherein the first word includes a first set of one or more letters depicted by the rotatable indicia when viewed from a first viewing orientation, and rotating the at least one game piece bearing the rotatable indicia to form a second word different from the first word, wherein the second word includes a second set of one or more letters depicted by the rotatable indicia when viewed from a second viewing orientation.
    Type: Grant
    Filed: August 28, 2017
    Date of Patent: January 15, 2019
    Inventor: Martin Russocki
  • Patent number: 10173139
    Abstract: Various systems and methods for sharing electronic media are disclosed herein. According to particular embodiments, the system enables a user to select media (e.g., an image, a video, a gif, etc,) and compose a phrase to be associated with the media. In some embodiments, the system creates a post from the media and the phrase and enables the user to transmit the post to one or more other users to play (e.g., guess the phrase).
    Type: Grant
    Filed: January 20, 2015
    Date of Patent: January 8, 2019
    Assignee: BLUEBOARD MEDIA, LLC
    Inventor: Christopher J. Decoufle
  • Patent number: 10058784
    Abstract: A system that integrates at least two levels of quiz or puzzle solving. Some embodiments use a Graphical User Interface (GUI) aspect only. According to the GUI aspect, a gameplay sequence is provided, whereby an indication of a solution associated with a level-two quiz is displayed. A clue to a different, level-one quiz is subsequently presented. An attempt is input at the level-one quiz. A level-two quiz clue is displayed. The level-two quiz can be solved with one or more clues so provided. According to the data aspect, different quizzes or puzzles are data related through a persistent data structure. Embodiments that use a data aspect may omit displaying a solution indication.
    Type: Grant
    Filed: March 21, 2012
    Date of Patent: August 28, 2018
    Assignee: 785291314, Inc.
    Inventor: Robert Andrew Wasmund
  • Patent number: 9919215
    Abstract: Various systems and methods for sharing electronic media are disclosed herein. According to particular embodiments, the system enables a user to select media (e.g., an image, a video, a gif, etc.) and compose a phrase to be associated with the media. In some embodiments, the system creates a post from the media and the phrase and enables the user to transmit the post to one or more other users to play (e.g., guess the phrase).
    Type: Grant
    Filed: October 1, 2014
    Date of Patent: March 20, 2018
    Assignee: BLUEBOARD MEDIA, LLC
    Inventor: Christopher J. DeCoufle
  • Patent number: 9694274
    Abstract: The present invention is a card matching electronic board game with the object each individual player matching cards. Each player gets passed cards and can either accept or pass the card which must then be swiped in the player's station card swipe and then passes the card. If a player is too slow swiping light and sounds are activated at the player's station. A player who has the number of matching cards can then press a lighted press button. The electronic game board controller determines the number and location of active lighted press buttons needed, usually one less than the number of active players. The last player attempting to press a lit press button is the looser of the session with a predetermined number of losses decide when a player is out of the game. The last person not out of the game is determined the winner of the game.
    Type: Grant
    Filed: February 7, 2014
    Date of Patent: July 4, 2017
    Inventor: John Milner McCary, Sr.
  • Patent number: 9669291
    Abstract: A system and method to facilitate moves in a word game includes a game asset distribution module that adjusts the respective distribution weights of letters in a set of alphabet letters. The letters are distributed to players in a word game with a probability proportional to the distribution weights. The game asset distribution module includes an analysis module to analyze the game board, lists of playable words, player skill levels, and relationships of particular letters in word formations. Accordingly, distribution weights of the letters are adjusted in order to facilitate allocation to the player of those letters which will facilitate word formation, ensure at least a minimum playable word experience, and enhance an overall user experience, even amongst players with significantly different skill levels.
    Type: Grant
    Filed: May 3, 2012
    Date of Patent: June 6, 2017
    Assignee: Zynga Inc.
    Inventors: Kevin Holme, Michael Coker, Jessica Oyhenart, Shannon Dees, Daniel Hurd, Justin Rouse
  • Patent number: 9610495
    Abstract: A system and method are described for a computer-based picture association game that can be used to elicit market research data, specifically sentiment and awareness data, from consumers. In a first game mode, each player is given an image and a list of phrases, and tasked with selecting the phrase that best describes the image. Then in a second mode, players are presented with a collection of images, including images assigned to players in the first game mode. They are also shown the phrases selected in the first game mode. Each player then has a limited amount of time to both associate these phrases with the corresponding images, and to assist other players in associating his own image. Points are allocated for correct associations. The phrases selected by players and the guesses players make can be analyzed to reveal opinions and knowledge that players have about products, brands, and people.
    Type: Grant
    Filed: April 11, 2014
    Date of Patent: April 4, 2017
    Assignee: Upfront Analytics Inc.
    Inventor: Amber Raschel Aurora Brown
  • Patent number: 9558626
    Abstract: Various embodiments of the present disclosure provide a gaming system and method providing a group game having a same average expected total payback percentage regardless of the number of players participating in the group game. In various embodiments, the gaming system determines or sets one or more characteristics, features, or parameters of the group game based on the number of players participating in the group game such that the average expected total payback percentage of the group game is the same or substantially the same for each play of the group game regardless of the number of players participating in that play of the group game.
    Type: Grant
    Filed: September 16, 2013
    Date of Patent: January 31, 2017
    Assignee: IGT
    Inventors: Rogelio S. Decasa, Jr., Kevin N. Taylor
  • Patent number: 9381423
    Abstract: New and unusual games are described herein that are engaging and fun and can leverage well-known text autocorrection concepts to present puzzles for solution to users that effectively employ autocorrection in reverse. Such a puzzle can comprise a puzzle character string, the puzzle character string comprising one or more obfuscated words, wherein the one or more obfuscated words are configured to be de-obfuscated by an autocorrection algorithm. The de-obfuscated form of the puzzle is its solution. Any of a number of games can then be played where one or more users attempt to solve such puzzles.
    Type: Grant
    Filed: March 12, 2013
    Date of Patent: July 5, 2016
    Assignee: ME McCord, LLC
    Inventor: Mary Eunice McCord
  • Publication number: 20150137449
    Abstract: Systems and methods for solving and generating a mathematical puzzle are presented. A puzzle may comprise areas comprising mystery number regions, pair clue regions interposing pairs of mystery value numbers, and a central clue region located centrally to the mystery number region. Solving a puzzle may comprise deterministic search methods coupled with heuristic approaches. Puzzle generation may comprise adding conforming clues until a puzzle has only one possible solution, the clues chosen based on heuristics for adding clues while minimizing incremental change in puzzle difficulty; or reducing the number of solutions/partial solutions to the puzzle.
    Type: Application
    Filed: November 21, 2013
    Publication date: May 21, 2015
    Applicant: TMGCL IP Holdings Limited
    Inventors: Shohreh Blank, Manoochehr Azmoodeh, Nathan Frederick Alamo-Pritchard
  • Publication number: 20150048570
    Abstract: A tile-on-shape puzzle game is disclosed using a plurality of unique shape designs having one or more tile projections disposed on one or both faces of the shape. The tile projections are adapted to fit in a recess on a play tile. Optional play cards are used to provide clues or shape designations and scores. Shapes are played to form a puzzle, with each player selecting where to place a shape, thereby forming a unique puzzle each time the game is played. Tiles must fill every play space on a shape to form a word or numerical/shape sequence. Gameplay may be varied based on age and skill level, such as limiting the word or sequence direction to left-right, up-down, diagonal, or a combination thereof, or forming pathways with the puzzle.
    Type: Application
    Filed: November 3, 2014
    Publication date: February 19, 2015
    Inventor: Thomas H. Greenawalt
  • Publication number: 20150014932
    Abstract: The present invention is a method of playing a word game involving acronyms. The game involves a group of players where each creates phrases that are consistent with letters selected to form an acronym. In one embodiment of the present invention, a dealer rolls a die numbered 2-7 to determine the number of letters selected. The dealer then selects letter tiles at random and places the selected letters in an order. The dealer then selects a subject card, which states the subject on which the players must base their phrase. The players then create phrases consistent with the acronym in the order of the letters. Players write down their phrases and hand them to the dealer. The dealer reads the phrases aloud. Points are awarded based on the best phrase, as chosen by the dealer. The first player to reach an established number of points is declared the winner.
    Type: Application
    Filed: July 9, 2013
    Publication date: January 15, 2015
    Inventors: Christopher John Stelzig, Owen Manus Stelzig, Hugh Anandahl Stelzig, Christopher Finn Stelzig
  • Publication number: 20140335926
    Abstract: The word building games system, apparatus, carrier, method, and process provides a plurality of characters comprising at least a first language and a second or different language. The characters of the first language and the characters of the second or different language are used non-simultaneously. A playing environment comprises a plurality of character areas. The character areas include one or more change language areas. During game play, if the characters selected from the first language engages the one or more change language areas, the characters from the second or different language are subsequently used to build a word.
    Type: Application
    Filed: May 7, 2013
    Publication date: November 13, 2014
    Inventor: Carder Starr
  • Publication number: 20140327209
    Abstract: A word formation game using a grid pattern to define a plurality of grid space, a plurality of tiles having various letters and associated numerical point values imprinted thereon, and having a root word, preferably the word “EXTRACTOR,” disposed on grid spaces, with the goal of such word game being to earn and accumulate more points than the other players by the game's end. The game provides for removing letters of words already formed in the grid spaces to form new words via simple extraction or by extracting and adding a new letter in place of the extracted letter.
    Type: Application
    Filed: April 26, 2014
    Publication date: November 6, 2014
    Applicant: COMMERCIAL TECHNOLOGY LLC
    Inventor: Wilma D. Mizanoski
  • Publication number: 20140265123
    Abstract: A puzzle greeting card is provided. The puzzle greeting card includes a character search puzzle formed on a first portion of the greeting card, and a hidden message puzzle formed on a second portion of the greeting card. The character search puzzle includes a plurality of characters and a list of character groupings found within the plurality of characters. The character search puzzle is completed by finding and encircling the listed character groupings, and the hidden message puzzle is completed using the un-encircled characters from the completed character search puzzle.
    Type: Application
    Filed: March 12, 2014
    Publication date: September 18, 2014
    Applicant: WISE CAT, LLC
    Inventor: Denise Morrow
  • Patent number: 8833768
    Abstract: A method of play, wherein play emphasizes storytelling and story recounting abilities, and wherein the method comprises: (a) providing a gaming device which provides for: a plurality of subject elements, wherein each subject element from the plurality of subject elements comprises a topic for a particular story; and a plurality of situational elements, wherein each situational element from the plurality of situational elements qualifies the subject element; (b) pairing a subject element from the plurality of subject elements with a situational element from the plurality of situational elements; and (c) providing a story based on the paired subject element and selected situational element.
    Type: Grant
    Filed: October 11, 2013
    Date of Patent: September 16, 2014
    Inventor: Jacob G. R. Kramlich
  • Publication number: 20140175745
    Abstract: A word game provides players with several starting first letters and one or more association categories, the association categories may include antonyms, homophones, hyponyms, synonyms and other word relationships. A player may begin to create a word set by deriving, finding, speaking or otherwise indicating a first word and a second word, on condition that the player generated words have starting first letters issued to the player and share a predefined association category. Disclosed word games may be played upon playing boards, with cards, upon electronic devices and other platforms.
    Type: Application
    Filed: December 17, 2013
    Publication date: June 26, 2014
    Inventor: Charles Noval
  • Publication number: 20140131946
    Abstract: A method of game play comprising forming crossword grids out of gaming pieces which depict one or more letters of the alphabet. The gaming pieces are dimensioned, configured, and constructed such that the game may be played in a variety of settings, including, for example, swimming pools, lawns, beaches, parks, gymnasiums, classrooms, throughout a house, campgrounds, and the like.
    Type: Application
    Filed: November 12, 2013
    Publication date: May 15, 2014
    Applicant: Bananagrams, Inc.
    Inventor: Rena Nathanson
  • Publication number: 20140131945
    Abstract: Word games played so that they can result in a score for a player, a non-acting player; in certain aspects, word games with an element of chance so that a non-acting player can score and/or win against other players and, in certain aspects, a score awarded to a non-acting player based, in whole or in part, on chance.
    Type: Application
    Filed: November 14, 2012
    Publication date: May 15, 2014
    Inventor: Guy L. McClung, III
  • Publication number: 20140100013
    Abstract: A word game with a sliding mechanic. A game board includes a play area including a plurality of tiles and at least two bench areas, each including a set of tiles. Each of the bench areas is arranged as a column or a row adjacent to the play area. Each tile in the plurality of tiles and the second plurality of tiles specifies a letter and a point value. At least one round of the word game is played. A round includes a turn for each player. A turn includes receiving an ordered selection of tiles within the play area that form a word, removing the tiles in the ordered selection of tiles from the play area, and receiving a selection of one of the at least two bench areas. Empty tiles within the play area are replaced by sliding tiles from the selected bench area onto the play area.
    Type: Application
    Filed: December 10, 2013
    Publication date: April 10, 2014
    Applicant: Disney Enterprises, Inc.
    Inventor: Christopher D. Patnoe
  • Publication number: 20140084540
    Abstract: A word game has a plurality of game pieces, each game piece implemented in a geometric shape common to other game pieces, and having one or more surfaces displaying one or more letters, one or more playing surfaces, each playing surface having designated regions for placing single game pieces, a mechanism enabling selection of one or more categories for words in a specific game, and a mechanism for enabling selection of a specific rule set from a plurality of rule sets to govern play and determine a winner of a game played by two or more players.
    Type: Application
    Filed: September 19, 2013
    Publication date: March 27, 2014
    Inventor: Joe Parsons Hedgecock
  • Publication number: 20140084541
    Abstract: A word game has a plurality of tennis balls bearing alpha-numeric characters, spaced apart uniformly on the spherical surface of the tennis balls, a support structure having a thickness, parallel upper and lower surfaces, and an arrangement of indentions configured to support individual tennis balls in a manner to primarily display one alphanumeric character on each ball placed, a mechanism enabling selection of one or more categories for words in a specific game, and a rule set for the specific game, in which athletic activities with the tennis balls may be a part of the rules, wherein the athletic activities may server to acquire balls by players or teams, or to define specific used of balls and characters on the balls in the game.
    Type: Application
    Filed: October 16, 2013
    Publication date: March 27, 2014
    Inventor: Joe Parsons Hedgecock
  • Patent number: 8672328
    Abstract: A method of playing a word forming game comprises distributing a predetermined number of tiles to a set of players so as to form a hand of play associated with each player. Each tile has a character value associated with the tile, and at least one tile has a special feature value. The players form words on a playing surface, and the words comprise one or more tiles from a player's hand of play and one or more tiles already on the playing surface. Exemplary special feature values instruct players to skip a turn, to reverse the order of play, or to redistribute tiles. Each tile has a nesting portion and a nested portion. The nesting portion is characterized a concavity into which another playing tile may be nested and the nested portion is characterized by a convex edge.
    Type: Grant
    Filed: April 27, 2012
    Date of Patent: March 18, 2014
    Assignee: Mattel, Inc.
    Inventor: Jeffrey Warren Bazarko
  • Publication number: 20130328266
    Abstract: Removal of game pieces or tiles from the recesses of a game board surface having a raised grid to prevent sliding of the game pieces on the board is facilitated by providing, in one embodiment, pivotably mounted full boards or portions of boards which are rotated on their pivots to deposit the game pieces in a receptacle forming the frame for the structure. Another embodiment provides a grid with a slot under it for receiving a smooth-surfaced marked game board surface under the grid. The game board can be pulled out from under the grid to let game pieces fall down into a receptacle.
    Type: Application
    Filed: June 7, 2012
    Publication date: December 12, 2013
    Inventor: Vivian B. Goldblatt
  • Patent number: 8596641
    Abstract: A kit for a mathematical equation and concept learning game based upon traditional Bingo. The kit includes a plurality of boards, each with a 5 by 5 matrix of squares filled with equations in each block of the matrix. A row above the matrix of squares includes the letters S, P, I, N and T above each respective column. Further included is a wheel divided into 100 segments, the first twenty segments marked as S1 through S20, the second twenty segments marked as P21 through P40, the third twenty segments marked as I41 through I60, the fourth twenty segments marked as N61 through N80 and finally the fifth twenty segments marked as T81 through T100. A method is provided to play the game by which the wheel is spun and a letter/number combination is called. Players cover squares of their matrix if the number called is an answer to a labeled equation in the called number and column. The first player to fill five squares horizontally, vertically or diagonally calls out “Spin-It” and wins the game.
    Type: Grant
    Filed: June 27, 2011
    Date of Patent: December 3, 2013
    Inventor: Vera Mae Johnson
  • Publication number: 20130292903
    Abstract: Game play apparatus includes a letter array, means operable by players to randomly select a subset of letters from the letter array that includes predetermined numbers of (a) consonants, (b) vowels, and (c) at least one predetermined letter, means for associating each subset with the respective player, means for forming letters from the player's subset of letters into words, and means for recording words formed. An example game apparatus includes score cards, two-sided game pieces, and set of rules of game play. In an illustrative game method of game play, three consonants, two vowels, and one “E” are selected by each player, and each player records and scores the words formed by the other.
    Type: Application
    Filed: May 7, 2012
    Publication date: November 7, 2013
    Inventor: Marsha Anderson
  • Publication number: 20130292904
    Abstract: Kits, methods and computer programs are disclosed which facilitate playing of a communication game incorporating rebuses. Each of an assortment of game pieces may have one or more respective symbols thereon. Each symbol may be convertible between an active state and an inactive state. Each game piece may be convertible by one or more players from an unused status to a used status during play intervals, wherein a respective game piece is in its used status when placed in an adjacent arrangement with one or more other game pieces such that their active symbols combine to form one or more communication elements incorporating one or more rebus elements. A bonus element may be activatable by a player for temporary designation of the activating player as a bonus player and for substantially random presentation of a player instruction from a set of player instructions. Timing and scoring aspects may be incorporated.
    Type: Application
    Filed: April 6, 2013
    Publication date: November 7, 2013
    Inventor: Joan Severance
  • Patent number: 8574052
    Abstract: A method and system for playing video poker wherein a primary five card hand is dealt and secondary hands is played from the discarded cards of the primary hand. The remaining cards for each hand are dealt from the remainder of a deck of cards which can be a standard deck of 52 cards. The game may be played on site at a legal game casino, in a non-gambling mode on-line over the internet, or off-line on a home computer using a disc such as a compact disc. The game could also be played as a legal game in gambling or non-gambling mode at a tavern, bar, or the like.
    Type: Grant
    Filed: February 19, 2012
    Date of Patent: November 5, 2013
    Assignee: Imaging Systems Technology, Inc.
    Inventor: Timothy G. Nottke
  • Patent number: 8556264
    Abstract: My child educational board game, “Word Battle Junior”, embodies a configuration requiring players to approach the fundamentals of literacy and numeracy by simply calling out spaces in a competition of take away so that, once all prepositioned and hidden game elements on opponents' targeted regions are found, the last player with symbol marked blocks in his/her playing field wins.
    Type: Grant
    Filed: October 19, 2011
    Date of Patent: October 15, 2013
    Inventor: Milner Benedict, III
  • Patent number: 8545227
    Abstract: A mathematics game for playing by a plurality of players using different types of dice, including a first set with predetermined numeric values provided thereon; a second set with “+” or “?” symbols provided thereon (representing positive or negative); and a third set with different mathematical function symbols provided on the respective faces. The game includes a score card provided for each player. The score card includes a region for entering number values corresponding to a throw of the first type of dice; a region for entering “+”/“?” values corresponding to a throw of the second type of dice; a region for entering mathematical functions corresponding to a throw of the third type of dice; a region for entering a mathematical equation based on information in the above regions; and a region for entering a cumulative score of the respective player.
    Type: Grant
    Filed: January 5, 2010
    Date of Patent: October 1, 2013
    Inventors: Nelson Patrick Downs, Gregory Scott Downs
  • Publication number: 20130241150
    Abstract: A method of simultaneous multidirectional word construction gameplay for multiple users provides a process by which users construct a plurality of word formations connecting with an initial word formation to gain points. A game layout comprises a plurality of bounded spaces, forming a uniform grid. Character tiles are placed within the bounded spaces to form words. All users create word formations using the same set of letters. Each user creates word formations on a personal user board simultaneously with the other users. Gameplay proceeds in rounds. The word formations of the highest scoring user in a round are transferred to the game layout, and are used as the initial word formation for the subsequent round. A plurality of scoring methods include fixed point values for character tiles and creating word formations in specific manners relative to special score modification tiles placed around the game layout.
    Type: Application
    Filed: March 13, 2013
    Publication date: September 19, 2013
    Inventor: Saleem Ahmed
  • Publication number: 20130241149
    Abstract: An educational board game and methods of playing said educational game are disclosed in the present invention. The said educational board game comprises game boards; movement spaces embedded with words or phrases or obstacles or tasks; game pieces; and means of randomly generating a number. Words are Sight words selected from the Dolch Word List and phrases contains such words. Said game is played by up to five players by moving game pieces certain number of movement spaces. The number of spaces is determined by a randomly generated number. The players also face obstacles and tasks. The player first arriving at the end point space wins the game.
    Type: Application
    Filed: March 18, 2012
    Publication date: September 19, 2013
    Inventor: Mary Lee Cloud
  • Publication number: 20130231167
    Abstract: A word game with a sliding mechanic. A game board includes a play area including a plurality of tiles and at least two bench areas, each including a set of tiles. Each of the bench areas is arranged as a column or a row adjacent to the play area. Each tile in the plurality of tiles and the second plurality of tiles specifies a letter and a point value. At least one round of the word game is played. A round includes a turn for each player. A turn includes receiving an ordered selection of tiles within the play area that form a word, removing the tiles in the ordered selection of tiles from the play area, and receiving a selection of one of the at least two bench areas. Empty tiles within the play area are replaced by sliding tiles from the selected bench area onto the play area.
    Type: Application
    Filed: March 1, 2012
    Publication date: September 5, 2013
    Applicant: DISNEY ENTERPRISES, INC.
    Inventor: Christopher D. Patnoe
  • Patent number: 8496517
    Abstract: One example embodiment includes a method of playing a game. The method includes providing a first player and a second player with a sum of money. Each sum of money is within predetermined minimum and maximum thresholds. The sum of money provided to the first player is the first player's current balance. The sum of money provided to the second player is the second player's current balance. The method also includes allowing the first player to guess the second player's current balance and adjusting the first player's balance based on the first player's guess. Adjusting the first player's balance can be based on whether the first player's guess is too high or too low relative to the second player's current balance.
    Type: Grant
    Filed: November 9, 2010
    Date of Patent: July 30, 2013
    Inventor: Mitchell Mannes Neuer
  • Publication number: 20130175759
    Abstract: One example embodiment includes a method of playing a competitive crossword game. The method includes providing a crossword puzzle. The method also includes determining an order in which players will play. The method further includes a first player completing a first answer.
    Type: Application
    Filed: January 5, 2012
    Publication date: July 11, 2013
    Inventor: T. Ashok Shenoy
  • Patent number: 8465023
    Abstract: A word forming game for plural players, requiring formation of words from letters displayed on dice and cards. The cards may display plural letters, which may be color coded. Players forming a word may be restricted to using letters of one color coding scheme. The successful player must indicate manually such as by picking up a designated object that he or she is prepared to spell a word. Successful spelling results in a point award. A plurality of rounds of forming words is practiced. Cards utilized to spell a word in any one round are discarded and replaced, after which the next round is performed. The dice displaying letters are thrown to modify which letters are displayed for word forming purposes. After a number of rounds, that player having the highest cumulative point total is declared the winner.
    Type: Grant
    Filed: October 26, 2010
    Date of Patent: June 18, 2013
    Inventor: Dale R. Scriven
  • Publication number: 20130106056
    Abstract: A game is provided where players create expressions which are evaluated and scored based upon how close they are to the number twenty. Players remove five game tiles (16) from the game bag. The tiles are labeled 1-9 (18) or labeled with an operation (20) (time, minus, plus, over), the tiles (16) are approximately ? in. squares and ¼ in. thick. The first player uses three or more game pieces (16) to form an expression. The second player then builds an expression using tiles he has and tiles (16) already on the board. Game play alternates between the two players for the duration of the game. Game-play ends when: all tiles have been played, either player runs out of tiles (16) or when neither player can play tiles. The player with the lowest score wins.
    Type: Application
    Filed: April 22, 2012
    Publication date: May 2, 2013
    Inventor: Ishmael King
  • Publication number: 20130069308
    Abstract: A board game that combines the traditional Asian counting system of tally marks; basic addition skills; vertical and horizontal tracking of tally numeral combinations; and strategic sequential placement of same-color Game Tiles is disclosed. Generally, the goal is to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column. The first person or team to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column—is the winner of the game. The winner is the first person or team to win three games.
    Type: Application
    Filed: October 31, 2012
    Publication date: March 21, 2013
    Inventor: Mimi Kingsley