With Educational Data Patents (Class 273/302)
  • Patent number: 6672590
    Abstract: A board game system for promoting hometown identity includes providing a game apparatus, rolling a die, and moving the player's game piece along the game path. The method also includes coloring, by a player, one of the stripe portions of the scoring sheet red or coloring the field portion of the scoring sheet blue, when a preset condition is satisfied. The game is won by the player having all of the stripe portions colored red and the field portion colored blue. The game apparatus may include a game board having a path for advancing game pieces of players along. Some spaces have sponsor indicia associated with a sponsoring entity located in a hometown local. The apparatus includes a scoring sheet having stripe portions and a field portion. The stripe portions and field portion are arranged on the scoring sheet in a configuration appearing as a United States flag.
    Type: Grant
    Filed: October 17, 2002
    Date of Patent: January 6, 2004
    Inventors: Jeffrey S. Olsen, Jacqueline R. Olsen, Jentre J. Olsen
  • Patent number: 6651984
    Abstract: A deck of cards and a method of playing a card game with the deck are disclosed. The deck of cards includes 15 distinct 3-card sets of cards with matching indicia and 7 wild cards with matching indicia. The matching indicia may include representations of people, animals, birds, objects or symbols, or intangible concepts like ideas or services. The game is played by matching a three-card set, which can include wild cards, and by laying matching cards against other players' three-card matches to accumulate points until a player runs out of cards. Although the game can be played for recreational purposes, the game may also be played for educational, training or promotional purposes.
    Type: Grant
    Filed: May 16, 2002
    Date of Patent: November 25, 2003
    Inventor: Jennifer Luken
  • Patent number: 6648648
    Abstract: An educational game for teaching mathematics has a game board with a continuous play path along its edge. Spaces are labeled with a mathematical category and a monetary amount. Each mathematical category has its own deck of cards with questions, answers and explanations. At least one of the spaces of the game board is labeled with the help category. When a player lands on this space they receive a help card, which permits that player to ask another player for help in solving a question. The game is played by moving a marker along the play path. If the marker stops on a space that has a mathematical category the player selects corresponding card. If the player's solution to the question and answer on the card match the player collects play money in the amount printed on the space. If not, play proceeds to the next player and the first player continues to work on the question, giving that player the ability to self-correct.
    Type: Grant
    Filed: May 23, 2002
    Date of Patent: November 18, 2003
    Inventor: Elena O'Connell
  • Patent number: 6588756
    Abstract: An apparatus for teaching musical notation to students by playing familiar card games. A deck of playing cards is utilized which contains musical notation and colored suits rather than the typical numbers with named suits. The musical notation symbols are printed in the corners of the cards to allow them to be used in card games. The deck can be used to play a variety of common card games such as Crazy 8's and Go Fish, as well as new games that take advantage of unique musical notation. By playing card games with these musical notation cards, the student becomes fluent in reading music.
    Type: Grant
    Filed: November 15, 1999
    Date of Patent: July 8, 2003
    Inventor: Kimberly D. Hughes
  • Patent number: 6561514
    Abstract: A multiplication, addition and subtraction card game for strengthening multiplication, addition and subtraction skills. In a preferred embodiment, the card game utilizes a 124-card deck including 100 multiplication factor cards, each of which displays a multiplication equation on one face thereof and is grouped into one of five color-coded categories. The card deck further includes multiple strategy cards, typically including 8 FREE cards and 16 SUBTRACT cards. To maximize his or her point gain, each player attempts to play a card which displays an equation the product of which is the same as the product of the equation displayed on the card played by the previous player, and the sum of the products is added to the player's score. For a smaller number of points, a player may play a card which displays an equation having a different product than that of the equation displayed on the card played by the previous player but has the same color as the previous player's card.
    Type: Grant
    Filed: January 29, 2001
    Date of Patent: May 13, 2003
    Inventor: Wanda F. Myles
  • Patent number: 6457716
    Abstract: Disclosed herein are card games which utilize a plurality of playing cards to explore geography, history and health. These card games are particularly used for educational purposes as it relates specifically to Oceans, Continents, Great Lakes, States and State Capitals, African American Inventors and Inventions, Truth Fact Match , and African Nations and Capitals and Wellness Match. These cards provide both graphic and pictorial expression of geographic and historical facts.
    Type: Grant
    Filed: October 9, 1999
    Date of Patent: October 1, 2002
    Inventor: Kathleen O. Johnson Prillerman
  • Patent number: 6447300
    Abstract: An interesting educational game is provided which is fun, appealing, and effective to readily teach children arithmetic. The child-friendly educational game can include a set of playing cards. Each card can have a different graphical representation of one or more Arabic numerals corresponding to a number and can also have a word corresponding to another number. In order to further teach children words associated with numbers, each card has a graphical representation of a hand with pointed fingers, such that the number of pointed fingers corresponds to the numerical value of the word appearing on the playing card.
    Type: Grant
    Filed: February 12, 2001
    Date of Patent: September 10, 2002
    Inventor: Joseph G. Greenberg
  • Patent number: 6428004
    Abstract: A pregnancy and childbirth education board game includes a game board, a plurality game pieces, and at least one set of playing cards. The game board includes a plurality of playing spaces. Preferably, there are two groups of playing spaces. The first group of playing spaces are formed around a periphery of the game board. The second group of playing spaces are disposed inside the first group. The at least one set of playing cards instruct players to move their game piece a set number of space(s) and player also reads information out loud on the playing card concerning pregnancy and childbirth. The first player to reach the last playing space wins the game.
    Type: Grant
    Filed: July 11, 2000
    Date of Patent: August 6, 2002
    Inventors: LaNette J. McQuitty, Aimee C. Siller
  • Patent number: 6402152
    Abstract: A collectible element suitable for use in an educational game having a plurality of collectible elements each having a frequency of occurrence related to the number of occurrences of the collectible element with respect to the number of occurrences of other collectible elements of the plurality of collectible elements is disclosed. The collectible element includes an indicia of the frequency of occurrence of the collectible element disposed upon the collectible element. The collectible elements can be cards and a player of a card game can obtain credit in accordance with the frequency of occurrence including in accordance with skill. Furthermore, the collectible element can set forth a character and a player of the game can obtain credit in accordance with skill in identifying the character. The frequency of occurrence of a collectible element is related to the amount of skill required to identify the character set forth on the collectible element.
    Type: Grant
    Filed: September 20, 1999
    Date of Patent: June 11, 2002
    Inventor: Robert Kutzik
  • Patent number: 6371483
    Abstract: A game of chance uses a deck of playing cards which have imprinted thereon a variety of different symbols, such as the symbols that are used on reel strips in reel slot machines. Each player makes a first BET wager and the dealer deals three cards to each player. If the player receives a winning combination on the first three cards, the player proceeds to the draw step and receives a fourth card without having to make an additional wager in order to attempt to improve his hand. If the player does not have a winning combination on the first three cards, the player may optionally make a second DRAW wager and proceeds to the draw step and receives a fourth card in an attempt to improve his hand to a winning combination. The player does not have to discard at any time. The player then uses the best three or four cards after the draw step to make any possible winning combination as shown on a pay table. The player's highest hand is paid on the winning wager only.
    Type: Grant
    Filed: March 14, 2000
    Date of Patent: April 16, 2002
    Inventors: Scott Edmunds, Darin Willis
  • Patent number: 6279909
    Abstract: A game kit (20) includes a game playing surface (22) marked with a plurality of indicia (42), (44), (46), (48), and (50). The game kit also includes a plurality of markers (26a-26d) for positioning on indicia of the playing surface. A first deck of cards (24a) including a plurality of cards (56) is also included. Each card bearing instructions (64) for a player to carry out an activity. The activity instructions of the cards in the first deck each being associated with a first core or cluster of human competencies selected from the group of factual knowledge competencies, audio/video performance competencies, two and/or three-dimensional graphic competencies, and spelling/vocabulary competencies.
    Type: Grant
    Filed: August 17, 1998
    Date of Patent: August 28, 2001
    Assignee: Cranium, Inc.
    Inventors: William Whitney Alexander, II, Richard J. Tait
  • Patent number: 6276940
    Abstract: An card game for teaching children the alphabet utilizes a deck of one hundred eighteen cards, each card being associated with a single letter of the alphabet that is displayed on one side of the card, the frequency of cards containing each letter being roughly the same as the frequency with which each letter occurs in the English language, there being more cards containing letters which are more frequently used and less cards containing letters which are less frequently used. A desired graphic design may be placed on the reverse side of each card. Scoring involves only simple addition, which is educational in itself. Points are earned by players as they form sets, runs, and words with the cards initially dealt to them or subsequently drawn from a draw pile or discard pile and held in a hand. Bonus words can be specified at the beginning of play to provide additional scoring incentive.
    Type: Grant
    Filed: June 7, 2000
    Date of Patent: August 21, 2001
    Inventor: Charles L. White
  • Patent number: 6270077
    Abstract: A non-competitive memory enhancement game serves to stimulate the memories of persons suffering from memory loss due to Alzheimer's disease stroke, head injury, or other reasons. The present game includes a series of subject areas or categories, with each of the categories being further divided into general knowledge and individualized or personalized knowledge areas. A series of memory cards is provided corresponding to the various general knowledge subject areas, with a series of transparent envelopes also being provided for the insertion of pictures and related questions or comments therein for the construction of personalized memory cards for individual players. A game board or other suitable playing device is provided with a series of playing positions corresponding to the subject areas of the game. Movement about the playing surface during the game is determined by chance, e.g.
    Type: Grant
    Filed: December 20, 1999
    Date of Patent: August 7, 2001
    Inventor: Gene D. Cohen
  • Patent number: 6267377
    Abstract: An astronomy-based card game using a deck of cards including suits of cards representing planets of the solar system. Cards are played according to a prescribed set of rules until a player assembles a hand including cards representing a complete solar system of a single suit. Wildcards representing various astronomical bodies permit a player to play according to a non-standard protocol. Factual information regarding the various astronomical bodies provided on the cards educates the players in the field of astronomy.
    Type: Grant
    Filed: November 12, 1999
    Date of Patent: July 31, 2001
    Inventor: Herman W. Griggs
  • Patent number: 6234803
    Abstract: An educational treasure hunt game provides for teaching young children or others the basics of writing and reading, by conducting a physical search for cards placed or concealed throughout a predetermined area in accordance with clues provided. A series of cards include pictorial representations of various articles or objects on the front face thereof, with the cards having one or more written clues on the reverse face thereof. Each clue corresponds to a pictorial representation shown on the front face of the next successive card in the series, with all of the cards being arranged in alphabetical order according to the first letter of the name of the object or article pictured. The back faces of the cards may include more than one clue, with a corresponding number of cards being provided in order to provide sufficient pictorial symbols. The game is played by placing or concealing the cards adjacent to articles or objects corresponding to their pictorial representations.
    Type: Grant
    Filed: January 20, 2000
    Date of Patent: May 22, 2001
    Inventor: Jacqueline T. Watkins
  • Patent number: 6209875
    Abstract: A new domino playing piece system for helping children learn and recognize numbers and animals. The inventive device includes a plurality of playing pieces with each playing piece comprising a display surface having first and second regions and a border between the first and second regions. The display surface of the playing piece has numeric indicia displayed thereon. Each of the first and second regions of the playing piece has an illustration displayed thereon with each illustration representing a numeric value. The sum of the numeric values of the illustrations of the first and second regions equals the value of the numeric indicia displayed on the playing piece.
    Type: Grant
    Filed: January 21, 1999
    Date of Patent: April 3, 2001
    Inventor: Luis M. Vildosola
  • Patent number: 6179294
    Abstract: A new and improved educational and entertaining card game is disclosed which employs chronologically based information, established and displayed in a unique format. The game includes a variety of different instruction sets which allows the play of the game to be varied while still using the same cards. The present invention provides a basis for substantial flexibility in developing new rules for the play of the game using the same apparatus disclosed herewith. The front side of the game card displays a year within the twentieth century. Each such card also contains an array of facts placed in the order of category and aligned with an icon which is used in the scoring of the game. The game card apparatus allows scoring by a variety of different parameters including matching up certain category icons which are related to historical events in each of several different categories. Scoring is also accomplished through the matching of the years of designation on the playing cards.
    Type: Grant
    Filed: March 19, 1999
    Date of Patent: January 30, 2001
    Inventor: Kaan Turnali
  • Patent number: 6120296
    Abstract: An educational board game includes a game board divided into a plurality of play locations sized to accept player position markers. The play locations are divided into five categories of spaces. Landing of each type of location produces distinct results. Motion of the position markers along the play path is governed by a random number generator, such as a pair of dice. Some of the play locations have associated decks of cards, with each of the cards testing a player's knowledge of behavior appropriate for dangerous situations or safety rules. Players are given reward tokens for providing correct responses to the questions posed by the cards. Other play locations require players to recite an accepted rule for safe street crossing; players receive tokens for correctly reciting one of the rules. Players also receive tokens for landing upon "safe haven" locations. The tokens are traded for six types of collectible items, with possession of each type of item being required to win the game.
    Type: Grant
    Filed: August 5, 1999
    Date of Patent: September 19, 2000
    Inventor: Sutinah Lim
  • Patent number: 6076828
    Abstract: An educational card game is disclosed which consists of a deck of playing cards. One face of each card is inscribed with a word which represents one or more of the eight forms of speech in the English language. The game is designed to enhance the participant's knowledge of the eight forms of speech and recognition that many words can be used to represent more than one of the eight forms of speech.
    Type: Grant
    Filed: July 19, 1999
    Date of Patent: June 20, 2000
    Inventor: Nancy E. McGill
  • Patent number: 6065970
    Abstract: A method of playing a game which includes (i) a game board which is divided into a plurality of sections such that each of the sections defines a playing location, (ii) a number disposed on each of the playing locations, (iii) a plurality of cards, and (iv) a number disposed on each of the cards is disclosed. The game includes the steps of (a) providing a game player with a multiplicity of the cards, (b) the game player determining if the number indicated on any one of the cards is a first mathematical multiple of the number indicated on any one of the playing locations, (d) removing from the multiplicity of the cards a first card that has the number indicated thereon which is the first mathematical multiple of the number indicated on one of the playing locations, and (e) positioning the first card on one of the playing locations such that the number indicated on the first card is the first mathematical multiple of the number indicated on the playing location on which the first card is positioned.
    Type: Grant
    Filed: April 13, 1999
    Date of Patent: May 23, 2000
    Inventor: Karen Crawford Elliott
  • Patent number: 6059291
    Abstract: A learning enhancing card game comprises four or more suits of cards, each card having a front side and back side, each suit comprising a predetermined number of first cards having information thereon and a corresponding predetermined number of second cards, each second card having information correlated to information on one of the first cards from the suit, and two or more wild cards, each having a front side and a back side. The card information relates to religious studies, in particular the Christian Bible and each suit is topically related to each other such as peace, love, faith, commandments, evil, happiness, prayer, and hope.
    Type: Grant
    Filed: June 12, 1998
    Date of Patent: May 9, 2000
    Inventor: Harold L Gary
  • Patent number: 6017035
    Abstract: An educational game, requiring for play at least one person and two separate sets of game information, challenges a player to connect the identity of actors via co-roles in motion pictures, or to connect motion pictures via the identity of at least one actor who had a role in each, with information sets appearing randomly so that successful play depends on luck as well as a player's knowledge.
    Type: Grant
    Filed: August 15, 1997
    Date of Patent: January 25, 2000
    Inventors: Jerome Glasser, Jared Phillips
  • Patent number: 5927719
    Abstract: This invention comprises a method for teaching/learning about the general location of major political units of contemporary society using a series of sets of decks of geography playing cards; each set of decks comprises a world regions deck, a suited country card deck, an unsuited country card deck and a blotswanna card deck. The world regions card deck represents contemporary settled earth and comprises a plurality of continental landmass area suits and a plurality of region cards. Each suited country card deck represents one continental area and comprises a plurality of region suits and a plurality of political unit or country cards. Each unsuited country card deck also represents one continental area and comprises a plurality of political unit or country cards. World regions and country card decks provide three different, and increasing, levels of card play difficulty. A blotswanna card deck comprises a plurality of cards, as well, and is used to structure the card play of regions and country card decks.
    Type: Grant
    Filed: February 19, 1997
    Date of Patent: July 27, 1999
    Inventor: Olivia L. Young
  • Patent number: 5927987
    Abstract: An interactive modular educational system. This invention provides for an interactive modular educational system comprised of a deck of visually-enhanced cards designed to allow users to learn important business-related techniques, tactics, and strategies. The cards, divided into sections based upon different business principles, utilize color schemes, similarly sounding word endings, acronyms, and clever sketches to allow the user to learn or improve upon a variety of business disciplines. The system, which can be used randomly, modularly, or sequentially, provides an easy-to-use, easy-to-understand method of learning and remembering valuable business techniques.
    Type: Grant
    Filed: December 31, 1997
    Date of Patent: July 27, 1999
    Inventor: Margo R. Berman
  • Patent number: 5906492
    Abstract: A educational card game for teaching phonetic pronunciation of words and letters. The educational card game includes a plurality of cards, each of the plurality of cards includes a face side and represents a different letter of the alphabet. The letter of the alphabet represented by each card is printed in a central portion of the face side and a point value assigned to each card is printed in a corner of the face side. A device for storing data representing an oral pronunciation of each letter printed on each of the plurality of cards is included to provide a correct oral pronunciation of each letter on each card. The data representing the phonetic pronunciation of each letter is assigned a respective location within the data storage device.
    Type: Grant
    Filed: December 26, 1997
    Date of Patent: May 25, 1999
    Inventor: Margaret Putterman
  • Patent number: 5868393
    Abstract: A match game is provided including a deck of rectangular cards each having a first face with a common design thereon and a second face. Each deck of rectangular cards includes a plurality of numeric cards with an English numeral positioned on the second face, an English alphabetic representation of the numeral positioned on the second face, and a Spanish alphabetic representation of the numeral positioned on the second face.
    Type: Grant
    Filed: October 30, 1997
    Date of Patent: February 9, 1999
    Inventor: Lillie E. Williams
  • Patent number: 5863043
    Abstract: A deck of cards is adapted to enable all ages to play a game (of many games) which is of interest to them. Each of 104 cards in a deck of cards has an alphabetical letter and a numerical value along with a cartoon which begins with a phoneme that corresponds to the letter so that the cards may be used as flash cards to teach the alphabet to small children. Some games require only a matching to two alphabetical characters. Other games are designed to permit players with low scores to "gang-up" on players with high scores. Still other games fit between these extremes to challenge the players skills and to provide games of interest to various age groups.
    Type: Grant
    Filed: February 24, 1995
    Date of Patent: January 26, 1999
    Inventor: Gary Bitner
  • Patent number: 5836587
    Abstract: A pack of playing cards for an educational game comprises a number of sets of cards exactly equal to the number of faces on a die. Each card has a front and rear face, each rear face being identical to each other. Each card has disposed on the front face at least one question and answer and a depiction of at least one die-face, the number represented by the die-face being credited to a player correctly answering the question on the card during the game. Each card of each set has disposed thereon the depiction of the same die-face, the die-face being different in each set, and there being equal numbers of cards in each set.
    Type: Grant
    Filed: June 14, 1996
    Date of Patent: November 17, 1998
    Inventors: Harry Frederick Druce, John Michael Druce
  • Patent number: 5772212
    Abstract: A youth oriented alphabet learning card game is set forth in several generic-variants, the preferred embodiment featuring a special corner oriented arrangement of alphabetic indicia, in combination with a related key visual picture-pairing object illustration arranged centrally within the card format. Thus, on each individual card a different alphabet character is represented in both upper and lower case ("A" and "a" for example), preferable positioned upper-case immediately above lower-case. Additionally, the particular arrangement of card face graphics is such that it is essentially impossible for a youngster to hold the preferably rectangular cards in manner in which some cards appear confusingly up-side down.
    Type: Grant
    Filed: March 6, 1996
    Date of Patent: June 30, 1998
    Inventor: Rhonda Faye Hagedorn
  • Patent number: 5769715
    Abstract: Entertaining political games in either parlor game or PC computer game format are playable by one to six players from a basic set of game accessories. Typically each play is initiated by a roll of three differently colored dice, and ten plays for each player constitute a game. A set of game cards provide a variety of political issues involving different sectors of public interest upon which the players vote yes, no or abstain. Corresponding answers provide scores and feedback. Some issues may be politically controversial in nature, and in some instances include constitutional or ethical circumstances that may result in loss of the game either by impeachment for unethical behavior or conflict of interest votes or by voting contrary to provisions of the Constitution. The objective of the various games associated with a standard set of game pieces is to direct voter's attention to the perspective of issues from various points of view and public interest and to hone voting judgment and skill.
    Type: Grant
    Filed: August 30, 1996
    Date of Patent: June 23, 1998
    Inventor: Laurence R. Brown
  • Patent number: 5759043
    Abstract: An exercise planner and method, in which a ringed binder contains a set of exercise cards, with each card showing a given exercise, the purpose of the exercise, describing the benefits of the exercise and how to perform it, and on the reverse of the card providing an easily erasable grid on which the user can record their workout progress. The order of the cards can be set in any desired arrangement so as to achieve a workout calculated to maximize the benefit to the user.
    Type: Grant
    Filed: October 6, 1995
    Date of Patent: June 2, 1998
    Inventor: Duane J. Craig
  • Patent number: 5746433
    Abstract: A cards and dice game to develop public speaking ability is disclosed. The game provides a single die which is rolled to determine the order of play. Timing and grammar judges are selected. The players take turns as speaker in sequence. Each player begins each turn by selecting a card from a stack of cards, wherein each card has a plurality of speaking topics on the card. The player then rolls the die to determine which speaking topic on the card is to be used. The player receives 1 point for every second of speech. A maximum speaking time of 3 minutes and 180 points is allowed. Points are deducted by the grammarian for speech fillers such as "ummms" and "ahhhs", and for pauses. Ten points are lost where the speaker strays from the topic.
    Type: Grant
    Filed: February 10, 1997
    Date of Patent: May 5, 1998
    Inventors: Karen Klassen, Dwayne Klassen
  • Patent number: 5690336
    Abstract: An educational game relates to the identification of minor political and geographical areas within a major political and geographical area. The game includes a map representing minor political and geographical areas within the major political and geographical area, a master deck containing minor political boundary cards, boundary border cards, fresh water cards within the major political and geographical area, air border cards, and quiz cards, a sub-division deck containing cards presenting facts relating to minor political and geographical areas within the major political and geographical area, a capitol deck containing capitol cards for each minor political area, and a quiz point deck, with each quiz card presenting a questions that relate to the minor political and geographical areas. The game presents various stages of difficulty and applies to states within a country or to countries within a continent.
    Type: Grant
    Filed: November 26, 1996
    Date of Patent: November 25, 1997
    Inventor: Matilda Joanne Oliver
  • Patent number: 5632488
    Abstract: A card game comprising a plurality of playing cards representing current U.S. political figures. Each playing card has a front surface and a back surface. The front surface displays a picture of a political figure accompanied by his/her name and job title. The back surface contains information about the political figure depicted on the front surface. Each playing card may also include information encoded thereon indicating the political ideology (Liberal, Moderate, Conservative, or the like) of the political figure depicted on the front surface. The encoded information is not immediately decipherable by the casual observer. The playing cards may be integrated into a game system via a looseleaf-type game binder divided into state sections representing the states of the United States. The game binder may include apparatus for revealing the encoded political ideology of each political figure when his/her playing card is placed therein.
    Type: Grant
    Filed: July 28, 1995
    Date of Patent: May 27, 1997
    Inventors: William C. Sturm, Cynthia R. Sturm
  • Patent number: 5551700
    Abstract: The invention is a pack of playing cards used for playing an educational game comprising a plurality of cards. The cards are divided into several sets of cards. Each set depicts a different face of a multifaced die, wherein all the cards in one set have the same die face, while cards in different sets have different die faces. The cards are also divided into several suits. Each card has a front face and a rear face. Disposed on the front face of each card is at least one question, an answer to the question, and the depiction of a die-face. Disposed on the rear face of each card is a depiction of a suit and a number. The cards are numbered sequentially in each suit. The cards may be used to replace dice in aboard game which normally uses dice to move playing piece along a game board track.
    Type: Grant
    Filed: September 27, 1994
    Date of Patent: September 3, 1996
    Inventors: Harry F. Druce, John M. Druce
  • Patent number: 5549301
    Abstract: A card game includes seventy two cards in six different categories or sets. The cards in each set are numbered consecutively from one to twelve; cards in the range from one to six constitute the low numbered cards, whereas cards in the range from seven to twelve constitute the high numbered cards. The game includes a bidding phase, and a playing phase. During the bidding phase the players predict, or claim, the number of tricks that they will take. During the playing phase the players play cards individually, to win tricks according to the number value on the respective cards. The winning bidder determines whether the play will take place with the low numbered cards or the high numbered cards.
    Type: Grant
    Filed: March 13, 1995
    Date of Patent: August 27, 1996
    Inventor: Barbara Gerrard
  • Patent number: 5524899
    Abstract: A youth oriented alphabet learning cardgame is set forth in several generic-variants, the preferred embodiment featuring a special corner oriented arrangement of alphabetic indicia, in combination with a related key visual picture-pairing object illustration arranged centrally within the card format. Thus, on each individual card a different alphabet character is represented in both upper and lower case ("A" and "a" for example), preferably positioned upper-case immediately above lower-case.
    Type: Grant
    Filed: May 15, 1995
    Date of Patent: June 11, 1996
    Inventor: Rhonda F. Haqedorn
  • Patent number: 5467997
    Abstract: A deck of informational playing cards is disclosed, each card having a front surface with a primary printed indicia of a unique member of a class of items. The front surface also has a plurality of statistical elements directly related to the one member. Each element has a textual portion and a related numerical portion. The textual portion is substantially identical to the textual portion of the corresponding element on each of the cards. The value of the numerical portion varies among the corresponding elements and corresponds to the member. In playing a game, the players decide the basis for selecting the first and subsequent initiating players, for determining which of the statistical elements in a set prevails, and for determining who has won. The cards are dealt, one at a time and front surface down, to create a hand for each player. The front surface of only one of the cards in each of the hands is exposed.
    Type: Grant
    Filed: December 13, 1994
    Date of Patent: November 21, 1995
    Inventor: Ramin Bashirzadeh
  • Patent number: 5439232
    Abstract: An educational card game is described which requires a player to identify an object shown in a dictionary-like illustration on the front side of a card. The spelling of the object is alphabetically sequenced between two other words that also appear on the front side. An answer word which identifies the object, together with its pronunciation and definition, are on the back side of the card. The game is played with a large but indefinite number of special cards which are included in a deck. A method for playing the game is also described.
    Type: Grant
    Filed: January 15, 1993
    Date of Patent: August 8, 1995
    Inventor: John S. Pollock
  • Patent number: 5429513
    Abstract: An interactive teaching apparatus and a method for teaching graphemes, i.e., letter symbols of an alphabet; grapheme names, phonemes; and phonetics are disclosed. The apparatus comprises a display of graphemes wherein each of the letters is color-coded with at least one of a plurality of distinctive colors. Each of the distinctive colors corresponds to a characteristic of sound production associated with at least one phoneme or speech sound of at least one of the graphemes. The letters are accompanied by a plurality of visually perceivable images, each of which is positioned adjacent to at least one of the graphemes and has a name including at least one phoneme of at least one adjacent grapheme. The apparatus also includes a plurality of individually-activated, sound generating devices, each of which is associated with one of the graphemes and generates the name or at least one phoneme associated with the grapheme.
    Type: Grant
    Filed: February 10, 1994
    Date of Patent: July 4, 1995
    Inventor: Ruth R. Diaz-Plaza
  • Patent number: 5413355
    Abstract: A substantially improved electronically controlled educational toy or game is achieved by providing animated indicia which is directly responsive to the input signals provided by the user. Preferably, the animated indicia comprises a distinctive character which produces animated movements of approval in response to questions being answered correctly, while producing a negative animated reaction to an incorrect answer. By providing this unique animated response in combination with audible and visual indicia, an educational toy and game is attained which creates added excitement and interest for children.
    Type: Grant
    Filed: December 17, 1993
    Date of Patent: May 9, 1995
    Inventor: Carlos Gonzalez
  • Patent number: 5310347
    Abstract: A card game to facilitate the learning of spelling words. The card game is comprised of a number deck and a word deck. Players play the numbered cards and are then commanded to spell a word from a card from the word deck having a length equal to the additive sum of the numbered playing cards played.
    Type: Grant
    Filed: November 23, 1992
    Date of Patent: May 10, 1994
    Inventor: Chester Brand
  • Patent number: 5282632
    Abstract: An apparatus includes a plurality of sets of block members having respective pictorial and numerical designations, wherein each set includes duplicates of pictorial and numerical representations that are selected from a face-down relationship relative to one another in an effort to attempt to match such duplicates. The block members are optionally arranged for mounting within a support member to secure and position the sets for use and storage.
    Type: Grant
    Filed: December 31, 1992
    Date of Patent: February 1, 1994
    Inventors: Lillian F. Allen, Jason D. Allen
  • Patent number: 5205563
    Abstract: A card game which includes a plurality of cards. Each of the plurality of cards has a front side and a back side. The front side has a first identification information section printed thereon. A first name information section is printed below the identification information section on the front side of the card. The first identification information section has information corresponding to said first name information section on another of the cards. The back side of the card has a second name information section printed thereon. The second name information section has information corresponding to the first identification information section. The back side of the card also has a leader information section at a different location than the second name information section. The leader information section has information corresponding to the second name information section on another of the plurality of cards.
    Type: Grant
    Filed: May 20, 1991
    Date of Patent: April 27, 1993
    Inventor: Albin P. Dearing
  • Patent number: 5180306
    Abstract: A card game for educational exposure to selected art topics at apprentice, journeyman, and master levels on each topic, includes a deck of cards for each level of play and for each art topic. Each deck includes an Art Man card and a duplicate set of cards, each including a pictorial representation of a work of art. The cards for play at the apprentice and journeyman levels each also identify of the works represented on them. Play is as follows: The deck is distributed among the players. The dealer tables any and all matching pairs in his hand while reciting the name and origin of each work of art represented, takes one card from the player on his side opposite the progression of play, and similarly tables a pair if one results from this taking.
    Type: Grant
    Filed: February 4, 1991
    Date of Patent: January 19, 1993
    Inventors: Thomas R. McInroy, Nancy S. McInroy
  • Patent number: 5161976
    Abstract: A teaching and learning game for players to learn the sequence of letters in the alphabet. In a preferred embodiment, a set of fifty cards comprising two groups of twenty-five cards each are provided. The first side of one group has marked thereon a respective letter of the alphabet and first indicia to indicate the succeeding letter of the alphabet such that the players are directed to identify the letter of the alphabet which succeeds the letter marked on the first side of the card. The first side of the second group has marked thereon a respective letter of the alphabet and second indicia to indicate the preceding letter of the alphabet such that players are directed to identify the letter of the alphabet which precedes the letter marked on the second side of the card. The second side of the card has third indicia marked thereon to direct the players and to further teach the players the relation between the third indicia and the letters of the alphabet. A set of instructions is also provided.
    Type: Grant
    Filed: December 27, 1991
    Date of Patent: November 10, 1992
    Inventor: James E. Crowe
  • Patent number: 5141235
    Abstract: An educational card game adapted to be played on a geographical game board bearing a continental area with countries marked and outlined therein. The outlined countries of the game board are geographically shaped and removed similar to puzzle pieces whereby each are adapted to fit with one another and to overlie the outlined country space. The game is played similar to gin rummy, whereby educational game cards with specific geographical features and information are used for the card playing aspect of the game. The players compete for desired cards, the accumulation of which entitles one player to win each round. The players, after each round is over, collect country board pieces which are added to a player's point totals. The game is completed when all of the country board pieces have been collected or a predetermined point total has been reached.
    Type: Grant
    Filed: November 29, 1990
    Date of Patent: August 25, 1992
    Inventor: Carlota B. Hernandez
  • Patent number: 5129649
    Abstract: Using a game board having all fifty U.S. state flags depicted together with groups of contiguous states. Employing fifty playing cards, with each card naming a separate U.S. state and listing multiple cities located in the state, bonus cards naming cities and play money. Each player, in turn, reads the name of the state and the listed cities on a playing card, selects the capitol city of the state, selects the geographical location of the state on the game board and selects the corresponding state flag. Play money is awarded for correct answers and the person with the most play money at the end of the game is declared the winner.
    Type: Grant
    Filed: August 6, 1991
    Date of Patent: July 14, 1992
    Inventor: George H. Scholz
  • Patent number: 5108113
    Abstract: The present invention, designed especially for preschoolers, is a phonics card game comprising in combination eight decks of letter cards, word cards and short- and long-vowel sound cards. This phonics card game is comprehensive and fun. As the players play with this card game, they see and name all the letters of the alphabet; they show the sequence of the alphabet; they separate vowel from consonant letters and have a special vowel and consonant category for W's and Y's; and they match lower-case letters with capital letters having the same name. As the players play with this card game they hear and say the short- and long-vowel sounds; they see and say one-syllable short- and long-vowel words; and they see, clap, and say words with one or more syllables. The players can win this card game without using up all the cards in a deck. They merely have to have the most stars, which are exchanged for points earned when players say a letter or word correctly on the first try.
    Type: Grant
    Filed: December 3, 1990
    Date of Patent: April 28, 1992
    Inventor: Leonora M. Leach
  • Patent number: 5100326
    Abstract: Improved flash cards for teaching and practicing the game of blackjack. Each flash card has two playing situations presented in separate sections (10 and 23) on its front side, in opposing orientations and at opposing ends of the card. In each section, the playing cards held by the player are represented as two or more overlapping images (11 and 12) of portions of playing cards. The dealer's card is a smaller image (16) of a playing card in perspective, within a frame (14) which overlaps the image of one of the player's cards. The recommended action (42) for a player to take when presented with each situation and the rule (44) governing how to play in each situation are printed in similar sections (40 and 50) on the back of each flash card. Identifiers (18and 46) appear on each side of the flash card to indicate a group of flash cards to which the card belongs, and the sequence of the card within that group.
    Type: Grant
    Filed: September 21, 1990
    Date of Patent: March 31, 1992
    Inventors: J. B. Leep, Carol Martin