With Representations Of Persons Or Objects And Names Associated Therewith Patents (Class 273/308)
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Publication number: 20080054566Abstract: The present invention relates to a game for stimulating imagination and creativity in a plurality of players by story telling. The game involves each player which can be an individual or team of players selecting a given number of photo cards depicting a discrete scene place or object and using one or more of the selected cards to tell a story. A score is developed based on pre-determined characteristics including composition of the story; having a beginning, middle and end; as well as time to tell the story. The winner of the game is determined by the player with the highest score.Type: ApplicationFiled: September 6, 2006Publication date: March 6, 2008Inventor: Brenda Marik Schmidt
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Patent number: 7300057Abstract: A method for playing a game comprising the steps of selecting a story having a plurality of characters using one of a plurality of spin boards. Thereafter, randomly designating the plurality of characters from the selected story to a plurality of game players using the spin board and acting out the selected story.Type: GrantFiled: September 6, 2005Date of Patent: November 27, 2007Inventor: Jennie Franklin
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Patent number: 7293773Abstract: A method of playing a card game and a pack of cards for use therewith, the pack including a number of topic cards at least one of which is selected by the player and a number of playing cards in a pack which can be shuffled, a first additional card being located beneath the topic card and, if this additional card does not incorporate an “END” on its lower edge, a further additional card is located therebeneath until the lower end of an additional card incorporates the word “END”, the lower portion of each card, unless it is a card with an “END”, having the first part of a sentence and the upper portion of each card, unless it is a topic card, having the completion of a sentence, the player then reading the sentence(s) on the cards dealt. The cards can be in the form of a tarot pack for persons who are interested in this art, but this is not necessary.Type: GrantFiled: February 23, 2006Date of Patent: November 13, 2007Inventor: Bruce Bradley
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Patent number: 7258343Abstract: This invention relates to a card game comprised of at least one warrior card, at least one technique card, at least one power card, and at least one field card. This invention also includes a method of playing said card game, which involves the use of a battle binder.Type: GrantFiled: July 23, 2004Date of Patent: August 21, 2007Assignee: Bandai America IncorporatedInventors: Kazumoto Hayakawa, Kentaro Kawashima, Futoshi Tagawa, Makoto Nakamura
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Patent number: 7219896Abstract: Games for at least one player may include at least one game card, each game card including a plurality of letter indicators each indicating a letter and arranged to spell a word, a plurality of letter tokens, each letter token including a letter indicator, a selection device operable to randomly indicate one of a plurality of groups of two or more letter indicators, and a set of rules to play the game. Methods of playing the game may include spelling a word on a selected game card by matching letter tokens to the letter indicators on the game card. Each game card may include a first side and a second side, each side including a word, such that the word on the first side is more difficult to spell than the word on the second side.Type: GrantFiled: December 28, 2004Date of Patent: May 22, 2007Assignee: Mattel, Inc.Inventors: Peter MacIver, Arron Mack
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Patent number: 7216870Abstract: A resource point game mechanic includes a plurality of game components, at least some of which have a resource point value. Each game component is in a state such as an “in play” state or an “out of play” state. Resource points according to the resource point value are accumulatable by a player transitioning one of the game components from the “out of play” state to the “in play” state. Preferably, the resource points are spendable on benefits/chances/penalties. An alternative preferred embodiment of the present invention is a method for using a game mechanic in which each player obtains a plurality of game components having a resource point value, then each player, in turn, transitions at least one of the game components from an “out of play” state to an “in play” state, and then each player accumulates resource points according to the resource point value by the step of transitioning.Type: GrantFiled: July 8, 2004Date of Patent: May 15, 2007Assignee: Shields Design Studio, LLCInventors: Eric Schreiner Bess, Timothy Patrick Shields
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Patent number: 7144013Abstract: Provided herein is a card game involving two or more players that is intended to readily increase overall attack power and allows the players to get familiar with the game in a relatively short time and the game to be completed also in a relatively short time. The game is played by using the character (battle) cards. On the character (battle) card C16, an additional attack power indicator 27 is provided in addition to an attack power indicator 25. Also, on the playing face of the effect indication card is provided an indicator for additional attack power. During his or her turn, the player pays cost by turning the bomb (cost payment) card B. The player draws one card C16 from his or her deck and places it face up on the play field. Then, the player uses the additional attack power of the card C16 to deliver attack on the opposing player's character card C56 which the player has selected as a target, and inflicts damage on that target.Type: GrantFiled: August 21, 2003Date of Patent: December 5, 2006Assignee: Konami CorporationInventor: Tokio Tanaka
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Patent number: 7118107Abstract: Provided herein is a role-playing game with physical game devices, cards, and dice as well as rules for their use. Gamers assume the roles of imaginary characters in a fictitious storyline and use game devices, cards and dice to facilitate conflict resolution in the domains of physical combat, magical forces, and technological abilities. Game devices are interactive slide rules that force strategic resource allocation and exhibit dynamic attrition. Cards representing skill with certain devices may be inserted into ports of those name devices to modify their performance. Cards representing maaic words combine together according to the desian on the card perimeter and rules of grammar, allowing characters to compose many magic effects from a relatively smaller set of magic words. Gamma components are customizable and may be obtained from retail outlets. Internet download sites, trading with other enthusiasts, and winning components at tournaments.Type: GrantFiled: June 13, 2002Date of Patent: October 10, 2006Inventors: Matthew Frederick Niedner, Barton Frederick Niedner, Kelly Dwayne Cope
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Patent number: 7055823Abstract: The present invention relates to educational and entertaining playing cards. The cards may be used alone or in combination with other hardware game accessories, such as board games, or software game accessories, such as compact discs and the Internet. Unlike other popular and heavily traded playing cards (e.g. Pokemon) which have limited social and educational value, an educational element has been added to the cards of the present invention without destroying the fun associated with the collecting, trading, and playing of the cards. Educational facts and information about a variety of topics are located on the playing cards, which may be used to play various games. Two different types of game cards are contemplated by the present invention: (1) standard cards and (2) fact cards. The present invention, however, is in no way limited to only these two types of game cards.Type: GrantFiled: November 25, 2002Date of Patent: June 6, 2006Inventor: Raymond P. Denkewicz, Jr.
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Patent number: 6986515Abstract: A method for an interactive exchange qualification card game designed to encourage social interaction among all players in a group. Any reasonable number of players may participate in the game. In the first mode of play, each player begins with a predetermined number of like symbol cards, such as World Landmark Theme cards, and collects the same number of different cards from the other players by the means of the exchange of cards. All players with appropriate collections at the end of the game qualify for a reward as determined by a game controller. If the number of rewards is limited and all players do not get a reward, secretly coded cards are selected, and player with the secret cards and the appropriate collection qualify for a reward as determined by the game controller. Further, there is another mode of play disclosed.Type: GrantFiled: January 21, 2004Date of Patent: January 17, 2006Inventor: Michael Hyduk
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Patent number: 6921075Abstract: Card games for two or more players using a deck of cards having a common theme are disclosed. Each card of the deck is printed on one side with a different image of a person or thing that is a member of a class of items related to the theme of the game. Players score by comparing cards from each player's hand and subjectively deciding which cards prevail in a round of cards. The decision as to the best card is determined by agreement of a majority of players. If a majority of players cannot agree, a neutral nonplayer may be consulted to subjectively decide the best card for a round. If a neutral nonplayer cannot decide or is not available, the players resort to an alternative basis for determining the winner of an undecided round. Additional aspects of game play may be decided by using textual information printed on the cards.Type: GrantFiled: September 29, 2003Date of Patent: July 26, 2005Inventor: Brian L. Moore
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Patent number: 6843477Abstract: A deck of rock, paper, scissors playing cards and methods of play therewith are disclosed. The deck has fifty-two cards including four wild cards identified as little sister cards and little brother cards, and forty-eight cards including fourteen paper cards, fourteen rock cards, fourteen scissor cards, two crumpled paper cards, two broken rock cards, and two broken scissors cards. Each of the cards has a point value. The associated method includes playing the cards against each other wherein the cards have a hierarchy based on the pictorial. The hierarchy determines the winner of each game. The cards having point values for determining the points awarded for each card.Type: GrantFiled: August 1, 2003Date of Patent: January 18, 2005Inventor: Robert E. Simmons, Jr.
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Patent number: 6834857Abstract: A new game incorporating Mah Jongg playing tiles or cards for use in a casino or other wagering or playing location is provided. This game preferably gives every participating player the opportunity to win for every hand dealt. Players may compete against a dealer or “the house,” or may simply wager against the probability of obtaining certain hands. Games may be played for money or other stakes. Winning hands are preferably determined by obtaining certain designated combinations of playing units, and comparing these combinations against the hand of the dealer, or by determining whether the player's hand contains a predetermined group of winning combinations which provide winnings based on the probability in obtaining such combinations.Type: GrantFiled: January 7, 2002Date of Patent: December 28, 2004Inventors: Sabing H. Lee, Henry P. Wong
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Patent number: 6789802Abstract: A new partnering game and method of playing same for enabling male and female players to anonymously select a player of their liking and determining whether or not the selected player likes them in such manner that only a mutually self-selected male-female couple knows of the selection. A method for revealing admirers of the players is also provided.Type: GrantFiled: June 14, 2001Date of Patent: September 14, 2004Inventor: Osmany Hornia
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Patent number: 6758475Abstract: A music game, which incorporates the characteristics of the popular Karaoke singing phenomenon and draws upon the players' knowledge of songs and performing artists. The game includes game pieces, game board, die, timer, and Karaoke instruction cards. The game board consists of Karaoke, ATM and Stage Fright squares, each distinguished by a unique icon, interspersed along the perimeter of the board. The instruction cards have coordinating icons, each with specific instructions. A team member sings songs recorded by the performing artist identified on the card and the other team members must guess the artist. A correct guess allows the team to advance their game piece the number of squares rolled on the die. The object of the game is to be the first game piece to advance from Start to Finish by drawing cards, singing songs and guessing performing artists.Type: GrantFiled: November 26, 2002Date of Patent: July 6, 2004Inventor: Glenn T. Newton
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Publication number: 20040070148Abstract: Deck of playing cards with Christian themes and symbolism rather than the traditional themes and symbolism, which has its roots in Taro cards and other pagan themes.Type: ApplicationFiled: May 30, 2003Publication date: April 15, 2004Inventor: Cynthia L. Royse
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Patent number: 6698760Abstract: A game system including a large container, and a plurality of small containers. The game system further including figurines reflecting different types of animals, said game system including a player attempting to match up the various animals after drawing them from the large container.Type: GrantFiled: January 10, 2002Date of Patent: March 2, 2004Inventor: Angie Francise
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Patent number: 6688973Abstract: A system for using trading cards interactively through an electronic network, such as the Internet, combines uniquely identified trading cards with specially designed electronic services. Each trading card, which designates a game player, such as a sports talent, has associated therewith a unique identifier of alphanumeric characters. The game playing rights to a subset of these trading cards is sold to a plurality of card collectors, the game players designated by the cards of each subset forming a game playing “team” to be managed by the respective card collector. The collector registers selected ones of the cards from his/her subset of cards with a game service provider, thus placing the game players designated by the selected cards “in play”.Type: GrantFiled: November 20, 2001Date of Patent: February 10, 2004Inventors: James E. Satloff, Dustin N. Satloff
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Patent number: 6666770Abstract: A card game involving a high degree of strategy can be performed because card merge and reinforcement processing brought about by placing a plurality of cards is executed during a hand card process sequence prior to placement of each card on an arena area. Furthermore, it is possible with a game system and a recording medium to avoid to overuse face-down placement of specific cards that bring about specific effects, such as merges, reinforcement. Such overusing can be accomplished by imposing taxes on each player against merges and reinforcement involving a plural number of cards in the hand card sequence, and also against the face down placement of the specific cards.Type: GrantFiled: July 24, 2000Date of Patent: December 23, 2003Assignee: Konami CorporationInventors: Morikuni Kubo, Tsutomu Watanabe
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Publication number: 20030227136Abstract: The present invention relates to educational and entertaining playing cards. The cards may be used alone or in combination with other hardware game accessories, such as board games, or software game accessories, such as compact discs and the Internet. Unlike other popular and heavily traded playing cards (e.g. Pokemon) which have limited social and educational value, an educational element has been added to the cards of the present invention without destroying the fun associated with the collecting, trading, and playing of the cards. Educational facts and information about a variety of topics are located on the playing cards, which may be used to play various games. Two different types of game cards are contemplated by the present invention: (1) standard cards and (2) fact cards. The present invention, however, is in no way limited to only these two types of game cards.Type: ApplicationFiled: November 25, 2002Publication date: December 11, 2003Inventor: Raymond P. Denkewicz,
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Patent number: 6659869Abstract: A card vending machine for vending a card, responsive to the taste of a user, such as a playing card, a karuta or a tarot card employed for a game synthesizes an image (300) obtained by photographing an object (particularly the user) and an image (100a to 100d) such as a mark of a playing card or a numeral and vends the same as a card.Type: GrantFiled: September 17, 2001Date of Patent: December 9, 2003Assignee: Make Software Co., Ltd.Inventor: Akihiro Akamatsu
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Patent number: 6656039Abstract: A software product and a video game device for virtually performing a card game like a trading card game. Cards of the card game are given parameters each of which shows ability point or property of the card. When a player designates a first card to present it on a field (or “summon” the first card), an index parameter given to the card is compared with a threshold. If the index parameter is over the threshold, the player must “sacrifice” some cards from cards currently presented on the field in order to “summon” the first card.Type: GrantFiled: February 28, 2001Date of Patent: December 2, 2003Assignee: Konami CorporationInventor: Nobuhiro Yamada
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Patent number: 6651984Abstract: A deck of cards and a method of playing a card game with the deck are disclosed. The deck of cards includes 15 distinct 3-card sets of cards with matching indicia and 7 wild cards with matching indicia. The matching indicia may include representations of people, animals, birds, objects or symbols, or intangible concepts like ideas or services. The game is played by matching a three-card set, which can include wild cards, and by laying matching cards against other players' three-card matches to accumulate points until a player runs out of cards. Although the game can be played for recreational purposes, the game may also be played for educational, training or promotional purposes.Type: GrantFiled: May 16, 2002Date of Patent: November 25, 2003Inventor: Jennifer Luken
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Patent number: 6623010Abstract: The method of the invention provides a process for a player to choose cards, for that player's “playing deck,” from potentially hundreds of collected cards. According to the invention, each collectible card is assigned to a particular class. The composition of the playing deck is controlled in that the playing deck may only include so many cards from each particular class. The class of a particular card may be indicated in any suitable manner. In accordance with one embodiment, the class is indicated by a series of colored dots. The number of classes may be widely varied. Also, the number of cards in a class may be varied. In accordance with one embodiment, a user may have more cards of one class than another class. Further, the basis upon which the collectible cards are assigned to a particular class may be varied. For example, the cards may be assigned based on power of the cards, versatility of the cards, commonality of the cards, the type of card, as well as any other suitable attribute.Type: GrantFiled: March 16, 2000Date of Patent: September 23, 2003Assignee: Decipher, Inc.Inventor: Warren L. Holland, Jr.
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Publication number: 20030173741Abstract: A game can be played using two different classes of tokens according to the disclosed method to assemble sets of tokens. The tokens may be playing cards, and the two different classes may be, for example, a group class made up of cards, each of which identifies a member of the group, namely a type of coffee beverage. The second class of cards could then be the ingredients for each such type of coffee beverage, with each ingredient being identified on a separate card. Wild cards may be included. Sets are assembled by collecting a recipe card and the ingredient cards that correspond to the recipe card.Type: ApplicationFiled: January 31, 2003Publication date: September 18, 2003Inventor: Brian L. Pellham
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Publication number: 20030168810Abstract: A card game titled Ship, Captain & Crew is played with a minimum of two players and a maximum of four players. It is for children that are four years or older, and contains four specifically designed decks of cards with a different background patina consisting of my chosen colors of: turquoise blue, luminous yellow, iridescent orange, and lime green. All graphics and numerals are printed in black color on the individual card and each deck contains 20 cards: one graphic ship card, one graphic captain card, 12 graphic crew cards numbered 1 through 12, and six zero cards. The marketed game will contain a total of 80 cards. The first player to accumulate one ship card, one captain card, and the highest numeric crew card becomes the winner of that round. An accumulated total of 50 points (or optional limit) is required to become the winner of the entire game. Young children will improve their skills in arithmetic without the use of a calculator or computer.Type: ApplicationFiled: March 11, 2002Publication date: September 11, 2003Inventor: Kathleen A. Becker
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Patent number: 6609714Abstract: An indicia card game containing four different colored decks. Each deck contains 20 cards: one graphic ship card, one graphic captain card, 12 graphic crew cards numbered 1 through 12, and six zero cards. The first player to accumulate one ship card, one captain card, and the highest numeric crew card becomes the winner of that round. A total of 50 points, or optional limit, is required to become the winner of the entire game. By varying each played round with different colored decks of dealt cards, eliminating the zero cards, if so desired for faster play, taking a chance of discarding a low numeric crew card for a higher one, coupled with accumulating double or triple points, if a tie occurs, totally enhances the game. Young children have the option of playing drawn cards face-up thereby improving their skills in arithmetic without the use of a calculator.Type: GrantFiled: March 11, 2002Date of Patent: August 26, 2003Inventor: Kathleen A. Becker
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Patent number: 6601851Abstract: A card game toy includes a master card as an other self of a player and a plurality of monster cards, and is used for a card game that a battle is played by placing own and opponent cards in a proper positions of a battle field. The master card includes a character display portion to display a character, an ability-reducing indication to indicate an ability to reduce the attack power from the opponent, and a card-hand-ability indication to indicate an ability to use a card hand. The monster card includes a character display region to display a character, a position indication indicative of whether of a forward type or backward type, a physical-power indication indicative of a physical-power of the monster, and an ability indication indicative of an ability of the monster.Type: GrantFiled: November 17, 2000Date of Patent: August 5, 2003Assignee: Nintendo CO., Ltd.Inventors: Yoshio Sakamoto, Norikatsu Furuta, Kenji Imai, Hironobu Suzuki, Makoto Katayama, Koichi Kishi, Yumiko Morisada, Hiroshi Tanigawa
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Patent number: 6598880Abstract: The invention includes specialized card decks and methods of play that revolve around three groups or groups of cards—numerical cards of 3 suits, 3 types face cards, and high cards. In one embodiment of the invention, the card deck consists of 52 specialized cards, which are divided into groups with the following general hierarchy: (1) 4 high cards that trump all other cards and (2) 12 face cards (3 of each type) that trump all 36 numerical suit cards (12 cards of each suit with a numerical value of 1-3). Within each group, the rank of each card is: (1) all high cards are equal; (2) face card X beats face card Y, face card Y beats face card Z, and face card Z beats face card X; (3) higher numbers beat lower numbers of any suit; and (4) suit P beats suit R, suit R beats suit S, and suit S beats suit P. In addition, each card may have a “draw value,” i.e. a number of cards that must be drawn by a player as a consequence for playing a particular card.Type: GrantFiled: December 4, 2001Date of Patent: July 29, 2003Inventor: Daniel F. Addabbo
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Patent number: 6565092Abstract: A hockey card game is described which can be played with a combined three fifty-two card playing deck to simulate real ice hockey matches. The hockey card game incorporates a wide variety of various circumstances such as, major and minor penalties, penalty shots, goal shots, puck passes, one man power plays, two man power plays, offensive and defensive open net, and breakaway situations. The hockey card game also incorporates various performance factors which can be used to mimic a real ice hockey team by weighting the fictitious teams in the hockey card game with the real statistics from the real ice hockey teams from the previous season. In this way, after the various statistical weights are established, then the hockey card game can be played to simulate matches between any real ice hockey teams by combining three standard fifty two card decks together to form a play deck and a miscellaneous deck.Type: GrantFiled: January 23, 2002Date of Patent: May 20, 2003Inventor: John Paul McCarthy, Jr.
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Patent number: 6561514Abstract: A multiplication, addition and subtraction card game for strengthening multiplication, addition and subtraction skills. In a preferred embodiment, the card game utilizes a 124-card deck including 100 multiplication factor cards, each of which displays a multiplication equation on one face thereof and is grouped into one of five color-coded categories. The card deck further includes multiple strategy cards, typically including 8 FREE cards and 16 SUBTRACT cards. To maximize his or her point gain, each player attempts to play a card which displays an equation the product of which is the same as the product of the equation displayed on the card played by the previous player, and the sum of the products is added to the player's score. For a smaller number of points, a player may play a card which displays an equation having a different product than that of the equation displayed on the card played by the previous player but has the same color as the previous player's card.Type: GrantFiled: January 29, 2001Date of Patent: May 13, 2003Inventor: Wanda F. Myles
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Patent number: 6554702Abstract: A card game that can be played with physical cards, or alternatively, as a computer game, video game, electronic game, and the like. The game incorporates both elements of chance and strategy and allows for cards to become collectible, some of which are provided as rare cards to add to the excitement of the game. Key rules of the game, such as the flow render the game a real time card game in which plays are made, not by turn, but by a mechanism which involves the elements of chance, strategy and players' abilities. The power, effectiveness and functionality of cards can dynamically change.Type: GrantFiled: April 5, 2001Date of Patent: April 29, 2003Inventors: Shaun Mahar, Greggory Schwartz, Raffi Tasci
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Publication number: 20020190472Abstract: A new partnering game and method of playing same for enabling male and female players to anonymously select a player of their liking and determining whether or not the selected player likes them in such manner that only a mutually self-selected male-female couple knows of the selection. A method for revealing admirers of the players is also provided.Type: ApplicationFiled: June 14, 2001Publication date: December 19, 2002Inventor: Osmany Hornia
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Patent number: 6491297Abstract: A method of increasing likelihood of locating sought individuals, including missing persons or wanted individuals by stimulating public awareness through the dissemination of pictures and other data or indicia (12) of such individuals on lottery game cards. In addition, a-portion of the card that bears data of an individual being sought is a detachable stub (24) which can be kept as an entry for an additional opportunity to participate in a contest at a later date.Type: GrantFiled: September 24, 1999Date of Patent: December 10, 2002Inventor: Isaura Gabriela Cardoso
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Patent number: 6474650Abstract: Although traveling through time is impossible, the idea can still be examined in works of fiction, including card games. A Timeline of events is presented, arranged in chronological order, on two-sided playing cards. During the course of a game, players representing “time travelers” may alter the outcome of past events. This is simulated by turning over specific cards on the Timeline, called Linchpins, which represent pivotal moments in history. Symbols on these and other cards indicate how history becomes different as a result of these changes. Other cards, called Ripplepoints, are follow-on events that change when dependent prior events are altered, and are also turned over when Linchpin cards are changed. The method of associating past and future events with icons on the cards allows for easy upkeep of the ever-changing Timeline without needing to grasp the complex logic behind the imagined reasons for the cascading alternate realities.Type: GrantFiled: July 11, 2001Date of Patent: November 5, 2002Inventor: Andrew J. Looney
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Patent number: 6474649Abstract: A card game using conventional deck of 52 playing cards. Unique symbols which are different from the standard markings on playing cards of the conventional 52 card deck are provided on a select number of the playing cards. Each unique symbol being provided on only one card and no card having more than one unique symbol. Each player is associated with a unique symbol. The unique symbols may be associated to a player by providing a respective unique symbol at each player station of a card game table, and each player being assigned a player station. Each player optionally places a bet upon a chance that predetermined event will occur. Cards are dealt to the players and to a dealer according to a set of rules. If a predetermined event occurs wherein one or more of the player's cards and the dealer's cards having a playing card with a unique symbol corresponding with the player's associated unique symbol, that player is paid a return amount.Type: GrantFiled: January 4, 2001Date of Patent: November 5, 2002Assignee: Vegas Amusement IncorporatedInventors: Julian J. Kennedy, Bobby T. Price
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Electronic or board game involving the capture of fictional characters and a method for playing same
Patent number: 6460852Abstract: The present invention provides a game, played on an electronic or tangible board, in which the theme of the game is the capture of characters, such as mobsters. In addition, the present invention provides a method for playing the game. A minimum of two players play the game. In the game, a mobster may be represented by a card bearing an illustration of the mobster. A player, acting as an agent, for example, of the law, captures a mobster by acquiring the mobster card for the particular corresponding mobster. A player may then place the corresponding mobster's card in a section of a game board designated as a player's personal penitentiary. Placement of a mobster card in the area designated as a player's personal penitentiary represents placement of that mobster in a prison. A secondary object of the game is to obtain the highest amount of money of any participating player.Type: GrantFiled: August 7, 2000Date of Patent: October 8, 2002Inventor: Marion E. Tallian -
Patent number: 6457716Abstract: Disclosed herein are card games which utilize a plurality of playing cards to explore geography, history and health. These card games are particularly used for educational purposes as it relates specifically to Oceans, Continents, Great Lakes, States and State Capitals, African American Inventors and Inventions, Truth Fact Match , and African Nations and Capitals and Wellness Match. These cards provide both graphic and pictorial expression of geographic and historical facts.Type: GrantFiled: October 9, 1999Date of Patent: October 1, 2002Inventor: Kathleen O. Johnson Prillerman
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Patent number: 6435508Abstract: Collectible cards and a multi-participant competitive turn-based game played therewith. The game characters are drawn from a story and certain properties of the game cards are activated by the participant in accordance with an algebraic equation, providing, thereby, a literary and mathematical learning experience.Type: GrantFiled: October 26, 2000Date of Patent: August 20, 2002Assignee: Interactive ImaginationInventor: Phillip Alden Tavel
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Patent number: 6428004Abstract: A pregnancy and childbirth education board game includes a game board, a plurality game pieces, and at least one set of playing cards. The game board includes a plurality of playing spaces. Preferably, there are two groups of playing spaces. The first group of playing spaces are formed around a periphery of the game board. The second group of playing spaces are disposed inside the first group. The at least one set of playing cards instruct players to move their game piece a set number of space(s) and player also reads information out loud on the playing card concerning pregnancy and childbirth. The first player to reach the last playing space wins the game.Type: GrantFiled: July 11, 2000Date of Patent: August 6, 2002Inventors: LaNette J. McQuitty, Aimee C. Siller
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Patent number: 6402152Abstract: A collectible element suitable for use in an educational game having a plurality of collectible elements each having a frequency of occurrence related to the number of occurrences of the collectible element with respect to the number of occurrences of other collectible elements of the plurality of collectible elements is disclosed. The collectible element includes an indicia of the frequency of occurrence of the collectible element disposed upon the collectible element. The collectible elements can be cards and a player of a card game can obtain credit in accordance with the frequency of occurrence including in accordance with skill. Furthermore, the collectible element can set forth a character and a player of the game can obtain credit in accordance with skill in identifying the character. The frequency of occurrence of a collectible element is related to the amount of skill required to identify the character set forth on the collectible element.Type: GrantFiled: September 20, 1999Date of Patent: June 11, 2002Inventor: Robert Kutzik
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Patent number: 6375566Abstract: In a game system for use in a card game by using a plurality of cards which individually have predetermined ability points, a plurality of competition environments are prepared to change the ability points from one to another at every one of the competition environments. Each of the competition environments is determined by a field card. To this end, the game system has a storage device which stores the ability points varied in dependency upon the competition environments. The ability points of each card is stored as attack and defense ability points different from each other and varied by the competition environments. Any other cards, such as magic cards, trap cards, may be prepared.Type: GrantFiled: September 27, 1999Date of Patent: April 23, 2002Assignee: Konami Co., Ltd.Inventor: Nobuhiro Yamada
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Patent number: 6332615Abstract: A card set with which a complicated and interesting game simulating fishing can be enjoyed. The card set for game comprises point cards and player cards. The point cards comprise positive point cards of different kinds respectively indicating different positive numbers, and negative point cards of different kinds respectively indicating different negative numbers. The player cards comprise point capture cards of different kinds respectively capturable of at least one of the positive point cards, and hit cards to be used with the point capture cards. A player can draw a point card by presenting on the table a combination of a hit card and a point capture card selected from player cards which the player has drawn. Only when the drawn point card corresponds with the presented point capture card, the player can capture the point card. A winner is determined by the total points of obtained point cards.Type: GrantFiled: September 23, 1999Date of Patent: December 25, 2001Assignee: COMS CorporationInventor: Shunjiro Watanabe
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Patent number: 6322077Abstract: The method of the invention provides a process for a player to deploy cards in a card game. In particular, the invention provides a method for controlling the deployment of cards. In accordance with one embodiment of the method of the invention, character cards are divided into two groups. One group of character cards includes all the common cards. The common cards represent characters that there are “lots of” in a universe. A second group of character cards includes all the unique character cards. A unique character card may be stackable. A unique character card that is stackable indicates that multiple copies of that unique character card may be used in a particular fight, mission, location or any other event, depending on the particular card game. Alternatively, the common character cards may be stackable. Further, all cards in a playing deck of cards may be stackable, as is desirable, to control the use or deployment of the cards.Type: GrantFiled: March 16, 2000Date of Patent: November 27, 2001Assignee: Decipher, Inc.Inventors: Thomas Braunlich, Roland Tesh
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Patent number: 6318723Abstract: A game card for a sympathetic game or the like, enables a plurality of players to enjoy a psychological sympathetic game. The card includes a positional specific information entering space with a frame, a player's specific information entering space with a frame, a digital information entering space with a frame and an analog information entering space with a frame. The game card is used for playing a game in which the game cards are dealt to a plurality of players one by one. Each player enters a positional information for specifying a position of the player in the positional specific information entering space, a player's specific information for specifying the player in the player's specific information entering space, an information selected from among a plurality of predetermined written information in the digital information entering space and optional information determined by the player in the analog information entering space.Type: GrantFiled: April 23, 1999Date of Patent: November 20, 2001Assignee: Institute of SRSInventor: Masahiro Kurita
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Patent number: 6302397Abstract: An election box card game, method for playing the same and teacher's aid are described. The game includes a number of numerical value cards which indicate different numbers of votes and special cards providing for the exchange of cards, false vote cards of no value and one or more game ending cards. A set of rules provides for dealing a number of cards for each player, forming a draw pile, drawing and discarding cards, exchanging cards and playing a game ending card.Type: GrantFiled: September 18, 2000Date of Patent: October 16, 2001Inventor: Mohammad A. A. R. Al-Shanfa
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Patent number: 6270077Abstract: A non-competitive memory enhancement game serves to stimulate the memories of persons suffering from memory loss due to Alzheimer's disease stroke, head injury, or other reasons. The present game includes a series of subject areas or categories, with each of the categories being further divided into general knowledge and individualized or personalized knowledge areas. A series of memory cards is provided corresponding to the various general knowledge subject areas, with a series of transparent envelopes also being provided for the insertion of pictures and related questions or comments therein for the construction of personalized memory cards for individual players. A game board or other suitable playing device is provided with a series of playing positions corresponding to the subject areas of the game. Movement about the playing surface during the game is determined by chance, e.g.Type: GrantFiled: December 20, 1999Date of Patent: August 7, 2001Inventor: Gene D. Cohen
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Patent number: 6267375Abstract: A game that provides choices concerning different life pursuits now available to girls and to persons generally. The game features a game board having a start space, and a number of life paths each of which has spaces marked successively over the length of the path with indicia representing instructions to a player who lands a game piece on a given space. A first set of paths extend away from or about the start space. A second set of paths are choice paths each of which has spaces with indicia relating to a life pursuit, and an entry space and a finish space at opposite ends of the path. The entry and the finish spaces of a given choice path are contiguous with corresponding spaces of one of the first set of paths from which a player can choose to move their playing piece into the entry space of the given choice path. The game may also be provided in CD-ROM or equivalent media form for simulation on a monitor of a personal computer.Type: GrantFiled: November 10, 1999Date of Patent: July 31, 2001Inventors: Robin S. Bernstein, Ariel Bernstein, Elizabeth Herrick, Marshall Lucas, David Hamby
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Patent number: 6260849Abstract: A game, comprising a number of elements (2, 3, 4, 10, 11, 12) with at least one nontransparent zone (7, 14) and at least one opening (5, 13) or transparent zone, which are so made that by forming a pile of at least two elements (2, 3, 4, 10, 11, 12) a predetermined figure can be made visible, characterised in that the predetermined figure can be formed by the overlapping (parts of) openings (5, 13) or transparent zones of the elements of a pile. A playing apparatus, comprising a screen and means for selecting elements (2, 3, 4, 10, 11, 12) one after another, provided for obtaining a predetermined figure on the screen through a suitable selection of elements, and provided for playing a game that is based on the principle of the game according to this invention.Type: GrantFiled: April 26, 1999Date of Patent: July 17, 2001Inventor: Chris Vanhee
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Patent number: RE37957Abstract: Provided herein is a novel method of game play and game components that in one embodiment are in the form of trading cards (10, 12, 40, 42, 44, 48, 54, 60, 64). However, the game components may take other forms, such as a board game, or the game may be played in different media, such as electronic games, video games, computer games, and inter-active network. In one version, the game components comprise energy or mana cards 40 and command or spell cards (10, 12, 42, 44, 48, 54, 60, 64) having command or spells associated therewith that utilize the energy to enable a player to attack, defend and modify the effect of other mana cards, spell cards, and the fundamental rules of play. The goal of the game is to reduce the life points of other players to a level below one. In this game of strategy and chance, players construct their own library of cards, preferably from trading cards, and play their library or deck of cards against the deck of cards of an opposing player.Type: GrantFiled: June 29, 1999Date of Patent: January 7, 2003Assignee: Wizards of the Coast, Inc.Inventor: Richard Channing Garfield