With Representations Of Persons Or Objects And Names Associated Therewith Patents (Class 273/308)
  • Patent number: 6254099
    Abstract: A war simulation card game, played by two players alternating turns, upon a game surface having two player sides, using two decks of cards—one associated with each player. Each player side has a weapon zone, an available resource pile and a depleted resource pile. The cards include weapons cards and resource cards. Cards are drawn from the deck into each player's hand—several initially and then one at the start of each turn. One resource card may be placed in the available resource pile per turn. The weapon cards each have resource requirements, attack specifications, and defense specifications. The player may take one of the weapon cards out of his hand and place it in the weapon zone if sufficient resources are present in the available resource pile to meet the resource requirements of that weapons card. The resources thus used are moved to the depleted resource pile.
    Type: Grant
    Filed: May 5, 1999
    Date of Patent: July 3, 2001
    Inventor: Mark Pederson
  • Patent number: 6227543
    Abstract: A game is provided including a game board, a plurality of tokens, a random generator, and a plurality of cards removably positioned within the card box and each including a top face and a bottom face. The bottom face of each card having a quote thereon and an actor name who stated the quote, a movie name in which the actor stated the quote, and a character name played by the actor in the movie.
    Type: Grant
    Filed: February 18, 1999
    Date of Patent: May 8, 2001
    Inventors: Joseph A. Balog, Brian S. Rogula
  • Patent number: 6209875
    Abstract: A new domino playing piece system for helping children learn and recognize numbers and animals. The inventive device includes a plurality of playing pieces with each playing piece comprising a display surface having first and second regions and a border between the first and second regions. The display surface of the playing piece has numeric indicia displayed thereon. Each of the first and second regions of the playing piece has an illustration displayed thereon with each illustration representing a numeric value. The sum of the numeric values of the illustrations of the first and second regions equals the value of the numeric indicia displayed on the playing piece.
    Type: Grant
    Filed: January 21, 1999
    Date of Patent: April 3, 2001
    Inventor: Luis M. Vildosola
  • Patent number: 6179294
    Abstract: A new and improved educational and entertaining card game is disclosed which employs chronologically based information, established and displayed in a unique format. The game includes a variety of different instruction sets which allows the play of the game to be varied while still using the same cards. The present invention provides a basis for substantial flexibility in developing new rules for the play of the game using the same apparatus disclosed herewith. The front side of the game card displays a year within the twentieth century. Each such card also contains an array of facts placed in the order of category and aligned with an icon which is used in the scoring of the game. The game card apparatus allows scoring by a variety of different parameters including matching up certain category icons which are related to historical events in each of several different categories. Scoring is also accomplished through the matching of the years of designation on the playing cards.
    Type: Grant
    Filed: March 19, 1999
    Date of Patent: January 30, 2001
    Inventor: Kaan Turnali
  • Patent number: 6170829
    Abstract: A baseball board game is disclosed consisting of a deck of result cards, sets of cards that represent pitchers (FIG. 2) and batters (FIG. 1) for a real-life team, and tables FIGS. 4-14). Each player chooses a team. Play is controlled by the drawing of result cards (FIGS. 15-128) and by the selection of strategies that represent managerial decisions. Drawing a result card randomly selects a type of batter, pitcher, or fielder rating. The current batter, pitcher, or fielder has a rating of the selected type. If the current player's rating of that type is active on the result card, the type of result controlled by that rating type occurs. For example, if the rating type on the selected result card is B1 (11), the batter's B1 rating (2) is active on the result card, and a B1 rating controls singles on the current result card (13), then a single occurs. The method used to store information about real-life player performance is highly compact.
    Type: Grant
    Filed: February 12, 1999
    Date of Patent: January 9, 2001
    Inventor: Marshall Harvey
  • Patent number: 6158742
    Abstract: This game is a hide and go seek type party game with many variations. The game can accommodate any number of desired participants. The game is suitable for individuals ages five to ninety years old. The rules and playing instructions are presented on cassette tape. The recording artist speaks with a "transylvania" type accent, the accent most commonly used in older vampire movies. As the rules are given and the game is played, special effect original audio music is heard in the background. (FIG. 27) The sounds of an organ, heavy rain mixed with explosive thunder and crashing cymbals add an additional aura of uncertainty for the newly invited guests. The game is played with twenty five individual playing cards each with a common backside (FIG. 1). Only one card is designated as the vampire card (FIG. 2). The game has twenty four victim cards, each with different names and various causes of death associated with vampires (FIGS. 3 to 26).
    Type: Grant
    Filed: January 10, 1999
    Date of Patent: December 12, 2000
    Inventor: David Ersel Platt
  • Patent number: 6145839
    Abstract: A movie game method and apparatus is provided including a score pad having a plurality of sheets of paper and a timer. Also included is a stack of a plurality of playing cards each having a top face, a bottom face, and a periphery formed therebetween. Each of the playing cards of the stack includes a top face with an actor thereon and a bottom face with a list of movies thereon in which the actor appeared.
    Type: Grant
    Filed: December 24, 1998
    Date of Patent: November 14, 2000
    Inventors: Marlene Katsion, Christine Thomas
  • Patent number: 6142475
    Abstract: A collectible card game that represents the unwritten rules of political, economic and popular culture is disclosed. The game is designed for play by three to six players. Larger groups are accommodated by additional decks of cards. To play the game, each player must adopt fictitious roles based on predetermined demographic characteristics. In the preferred embodiment, these roles are based on a generational affiliation and a place of residence. The accumulation of card points is dependent upon these generational and residential choices. The game has a card holder and a deck of playing cards. The card holder is designed to hold four different piles of cards: the Pick Up Pile, the Recycling Bin, the Litigation Fund, and the 501(c)(3) Pile. The deck of cards is composed of three different categories of cards: three-value cards, policy cards, and disaster cards.
    Type: Grant
    Filed: June 7, 1999
    Date of Patent: November 7, 2000
    Inventor: Joseph A. Hennessey
  • Patent number: 6139326
    Abstract: A method for assessing the readiness skills of a child between the ages of two and six years is disclosed. To assess the child's skills, a set of specially designed cards is provided. Each card displays one or more predetermined symbols. The cards are displayed to the child according to a predefined protocol. As the cards are displayed, a testing specialist asks the child questions about each card and records the child's responses. The child's responses are then scored to assess his or her skill level. The cards are organized into color-coded subsets. Each subset can be used to test a child's mastery of a certain task. In addition, the cards can be asymmetrically-shaped to facilitate sorting and presentation. The unique design of the cards permits the testing specialist to quickly screen young children with possible learning disabilities.
    Type: Grant
    Filed: October 16, 1998
    Date of Patent: October 31, 2000
    Inventor: Loretta Catto
  • Patent number: 6089569
    Abstract: A card game and method of play are provided. The method includes providing a deck of cards having at least five different symbols thereon and a gaming table with a plurality of player positions, the gaming table including at least three card receiving boxes which are positioned to receive cards dealt from the deck, and each player position including ante receiving areas. The deck of cards is shuffled by the dealer, and an ante is placed in at least one ante receiving area by each player at each of the plurality of the player positions. The dealer deals a card from the shuffled deck into each of the at least three card receiving boxes, and then turns over each of the cards dealt into the first three of the at least three card receiving boxes. A determination is made if a winning combination is present in the first three card receiving boxes.
    Type: Grant
    Filed: August 17, 1998
    Date of Patent: July 18, 2000
    Inventor: Joseph R. Trucksess
  • Patent number: 6036190
    Abstract: A deck of playing cards has imprinted thereon different symbols, such as 7's, Bars, Bells, Grapes, Oranges, Melons and Cherries, and optionally a Wild Joker symbol. Each player is playing against a pay table and not against the dealer. Each player makes a first wager and the dealer deals three cards to each player. If the player is dealt three matching symbols, or One or Two Cherries or a Wild symbol, the player achieves a winning combination and is eligible to receive a payout based on the amount of the player's wager. The player may collect his winning amount and end the hand or the player may decline the winning amount, surrender his wager, make a second wager and proceed to the draw step of the method of play. If the player is dealt any pair or three-of-a-kind symbols, the player has the option of proceeding to the draw step or simply standing with his initial first wager winner or loser that was dealt to him.
    Type: Grant
    Filed: August 11, 1998
    Date of Patent: March 14, 2000
    Inventors: Scott Edmunds, Darin Willis
  • Patent number: 6017034
    Abstract: A collectable card game that represents the unwitten rules of politics, economic and popular culture is disclosed. The game is designed for play by three to six players. Larger groups are accommodated by additional decks of cards. To play the game, each player must adopt fictitious roles based on predetermined demographic characteristics. In the preferred embodiment, these roles are based on a generational affiliation and a place of residence. The accumulation of card points is dependent upon these generational and residential choices. The game has a card holder and a deck of playing cards. The card holder is designed to hold four different piles of cards: the Pick Up Pile, the Recycling Bin, the Litgation Fund, and the 501(c)(30 Pile. The deck of cards is composed of three different categories of cards: three-value cards, policy cards, and disaster cards.
    Type: Grant
    Filed: November 14, 1997
    Date of Patent: January 25, 2000
    Inventor: Joseph Aloysius Hennessey
  • Patent number: 6017035
    Abstract: An educational game, requiring for play at least one person and two separate sets of game information, challenges a player to connect the identity of actors via co-roles in motion pictures, or to connect motion pictures via the identity of at least one actor who had a role in each, with information sets appearing randomly so that successful play depends on luck as well as a player's knowledge.
    Type: Grant
    Filed: August 15, 1997
    Date of Patent: January 25, 2000
    Inventors: Jerome Glasser, Jared Phillips
  • Patent number: 5951013
    Abstract: A new card battle game for providing a game of chance and strategy involving nature's elements. The inventive device includes a plurality of nature cards including elements of fire, earth, metal, water and wood wherein fire destroys metal, metal cuts down wood, wood covers earth, earth absorbs water, and water puts out fire. Next, a plurality of advanced cards are provided. The advanced cards include force of nature, chaos, and anger of the gods wherein the force of nature counters any nature card, the chaos card counters the force of nature card or forces the removal of any nature card, and the anger of the gods card destroys all nature cards in play.
    Type: Grant
    Filed: March 12, 1998
    Date of Patent: September 14, 1999
    Inventor: Christopher Campanella
  • Patent number: 5927719
    Abstract: This invention comprises a method for teaching/learning about the general location of major political units of contemporary society using a series of sets of decks of geography playing cards; each set of decks comprises a world regions deck, a suited country card deck, an unsuited country card deck and a blotswanna card deck. The world regions card deck represents contemporary settled earth and comprises a plurality of continental landmass area suits and a plurality of region cards. Each suited country card deck represents one continental area and comprises a plurality of region suits and a plurality of political unit or country cards. Each unsuited country card deck also represents one continental area and comprises a plurality of political unit or country cards. World regions and country card decks provide three different, and increasing, levels of card play difficulty. A blotswanna card deck comprises a plurality of cards, as well, and is used to structure the card play of regions and country card decks.
    Type: Grant
    Filed: February 19, 1997
    Date of Patent: July 27, 1999
    Inventor: Olivia L. Young
  • Patent number: 5924926
    Abstract: A control system for playing a game combining the play of a card game, such as blackjack or baccarat, based upon at least one card deck having fifty-two cards divided into four suites of duces through aces and the play of craps based upon two dice each having six faces numbered one to six upon which wagers are made. A game board (10) comprises an upper playing surface (12) presenting a plurality of player areas with each of the player areas including at least one craps wager indicator (20, 22, 24) having a sensor (28) for sensing the presence of a chip on a lens (27). The sensor (28) generates a sensor signal through sensor logic (36) to a register (34) which accumulates the wagers and maintains a light (30) for each indicator (20, 22, 24) illuminated after a chip is removed from the lens (27). The register (34) is connected to a keyboard (60) whereby a dealer directs the play of the game and to a table display (38) for indicating the amounts of the craps pot wagers.
    Type: Grant
    Filed: March 17, 1997
    Date of Patent: July 20, 1999
    Inventor: J. Breck Brown
  • Patent number: 5863043
    Abstract: A deck of cards is adapted to enable all ages to play a game (of many games) which is of interest to them. Each of 104 cards in a deck of cards has an alphabetical letter and a numerical value along with a cartoon which begins with a phoneme that corresponds to the letter so that the cards may be used as flash cards to teach the alphabet to small children. Some games require only a matching to two alphabetical characters. Other games are designed to permit players with low scores to "gang-up" on players with high scores. Still other games fit between these extremes to challenge the players skills and to provide games of interest to various age groups.
    Type: Grant
    Filed: February 24, 1995
    Date of Patent: January 26, 1999
    Inventor: Gary Bitner
  • Patent number: 5836587
    Abstract: A pack of playing cards for an educational game comprises a number of sets of cards exactly equal to the number of faces on a die. Each card has a front and rear face, each rear face being identical to each other. Each card has disposed on the front face at least one question and answer and a depiction of at least one die-face, the number represented by the die-face being credited to a player correctly answering the question on the card during the game. Each card of each set has disposed thereon the depiction of the same die-face, the die-face being different in each set, and there being equal numbers of cards in each set.
    Type: Grant
    Filed: June 14, 1996
    Date of Patent: November 17, 1998
    Inventors: Harry Frederick Druce, John Michael Druce
  • Patent number: 5810666
    Abstract: Disclosed herein is a role playing game for 2-6 players. The game is broken down into a series of class games to decide a plurality of class winners, each of said games utilizing a different game board and game pieces. The class winners, once determined, unite to play against an ultimate final opponent, Malreath. Game play includes game cards which are directly affected by the resulting roll of a pair of dice. In addition, every game card sold is individual numbered, certain of the cards being more or less rare than the others.
    Type: Grant
    Filed: May 8, 1996
    Date of Patent: September 22, 1998
    Inventors: George T. Mero, Michael J. Mero
  • Patent number: 5803742
    Abstract: A language game is provided including a game board having a front face, a rear face and a square configuration. The front face has a matrix of a first number of squares each having a first surface area. A set of blocks each have a thin square configuration with a pair of faces each having the first surface area. The set of blocks includes a first subset of blocks each having a written word of a foreign language representative of a unique object thereon. A second subset of blocks each have a pictorial representation of one of the objects thereon.
    Type: Grant
    Filed: December 15, 1997
    Date of Patent: September 8, 1998
    Inventor: Amekossou J. Buti
  • Patent number: 5772213
    Abstract: A game wherein characters are defined to form a data pool. Each character in the data pool is related to and distinguished from the other characters in the data pool by a geographic location data. The data preferably includes actual information such as geographic information, city, country(the character is present in), maps, house plans etc. However, the data can also be fictitious, such as imaginary worlds with imaginary cites towns etc. The character data may be presented to the player for review or interaction to further develop the character. The characters may be randomly selected from the data pool to simulate the possibility/probability of living at the locations corresponding to the data. Several characters may be provided in sequence, each with a potentially different date and location data.
    Type: Grant
    Filed: January 23, 1997
    Date of Patent: June 30, 1998
    Inventor: John James McGlew
  • Patent number: 5772212
    Abstract: A youth oriented alphabet learning card game is set forth in several generic-variants, the preferred embodiment featuring a special corner oriented arrangement of alphabetic indicia, in combination with a related key visual picture-pairing object illustration arranged centrally within the card format. Thus, on each individual card a different alphabet character is represented in both upper and lower case ("A" and "a" for example), preferable positioned upper-case immediately above lower-case. Additionally, the particular arrangement of card face graphics is such that it is essentially impossible for a youngster to hold the preferably rectangular cards in manner in which some cards appear confusingly up-side down.
    Type: Grant
    Filed: March 6, 1996
    Date of Patent: June 30, 1998
    Inventor: Rhonda Faye Hagedorn
  • Patent number: 5759043
    Abstract: An exercise planner and method, in which a ringed binder contains a set of exercise cards, with each card showing a given exercise, the purpose of the exercise, describing the benefits of the exercise and how to perform it, and on the reverse of the card providing an easily erasable grid on which the user can record their workout progress. The order of the cards can be set in any desired arrangement so as to achieve a workout calculated to maximize the benefit to the user.
    Type: Grant
    Filed: October 6, 1995
    Date of Patent: June 2, 1998
    Inventor: Duane J. Craig
  • Patent number: 5727788
    Abstract: A deck of cards, comprising at least one set of twenty six cards. Each of the set of cards has two different letters of the alphabet displayed thereon to form thirteen subsets of two cards having the same two different letters thereon. Each card in the thirteen card subset has a picture of one object of a selected group of objects displayed thereon. The displayed object has a name in which the first letter is the same as one of the letters displayed on one of the pair in the subset and not the other of the letters on the pair. In a preferred embodiment, the two different letters are consecutive letters of the alphabet so that the totality of the thirteen subsets has all of the letters of the alphabet displayed in pairs of two letters each. In one embodiment, each letter is displayed in upper case in one location and lower case in another location on its respective card. The selected objects may be divided into four different groups of objects, such as animals, mechanical objects, foods and amusement devices.
    Type: Grant
    Filed: December 6, 1996
    Date of Patent: March 17, 1998
    Inventor: Frank R. Davis
  • Patent number: 5690336
    Abstract: An educational game relates to the identification of minor political and geographical areas within a major political and geographical area. The game includes a map representing minor political and geographical areas within the major political and geographical area, a master deck containing minor political boundary cards, boundary border cards, fresh water cards within the major political and geographical area, air border cards, and quiz cards, a sub-division deck containing cards presenting facts relating to minor political and geographical areas within the major political and geographical area, a capitol deck containing capitol cards for each minor political area, and a quiz point deck, with each quiz card presenting a questions that relate to the minor political and geographical areas. The game presents various stages of difficulty and applies to states within a country or to countries within a continent.
    Type: Grant
    Filed: November 26, 1996
    Date of Patent: November 25, 1997
    Inventor: Matilda Joanne Oliver
  • Patent number: 5662332
    Abstract: Provided herein is a novel method of game play and game components that in one embodiment are in the form of trading cards (10, 12, 40, 42, 44, 48, 54, 60, 64). However, the game components may take other forms, such as a board game, or the game may be played in different media, such as electronic games, video games, computer games, and interactive network. In one version, the game components comprise energy or mana cards 40 and command or spell cards (10, 12, 42, 44, 48, 54, 60, 64) having commands or spells associated therewith that utilize the energy to enable a player to attack, defend and modify the effect of other mana cards, spell cards, and the fundamental rules of play. The goal of the game is to reduce the life points of other players to a level below one. In this game of strategy and chance, players construct their own library of cards, preferably from trading cards, and play their library or deck of cards against the deck of cards of an opposing player.
    Type: Grant
    Filed: October 17, 1995
    Date of Patent: September 2, 1997
    Assignee: Wizards of the Coast, Inc.
    Inventor: Richard Channing Garfield
  • Patent number: 5632488
    Abstract: A card game comprising a plurality of playing cards representing current U.S. political figures. Each playing card has a front surface and a back surface. The front surface displays a picture of a political figure accompanied by his/her name and job title. The back surface contains information about the political figure depicted on the front surface. Each playing card may also include information encoded thereon indicating the political ideology (Liberal, Moderate, Conservative, or the like) of the political figure depicted on the front surface. The encoded information is not immediately decipherable by the casual observer. The playing cards may be integrated into a game system via a looseleaf-type game binder divided into state sections representing the states of the United States. The game binder may include apparatus for revealing the encoded political ideology of each political figure when his/her playing card is placed therein.
    Type: Grant
    Filed: July 28, 1995
    Date of Patent: May 27, 1997
    Inventors: William C. Sturm, Cynthia R. Sturm
  • Patent number: 5618043
    Abstract: A game wherein characters are defined to form a data pool. Each character in the data pool is related to and distinguished from the other characters in the data pool by a geographic location data. The data preferably includes actual information such as geographic information, city, country(the character is present in), maps, house plans etc.. However, the data can also be fictitious, such as imaginary worlds with imaginary cites towns etc. The character data may be presented to the player for review or interaction to further develop the character. The characters may be randomly selected from the data pool to simulate the possibility/probability of living at the locations corresponding to the data. Several characters may be provided in sequence, each with a potentially different date and location data.
    Type: Grant
    Filed: June 7, 1995
    Date of Patent: April 8, 1997
    Inventor: John J. McGlew
  • Patent number: 5599020
    Abstract: A deck of fortune telling cards and method of playing a fortune telling game includes multiple people cards which depict people of different genders and age ranges. A person whose fortune is to be told is identified with one of the cards by writing the person's name on the card. The deck includes internal condition cards which depict different human conditions including emotions and attitudes. Quantity cards which indicate measurements of time and distance are included as are relationship cards which depict different human relationships. External influence cards depict different external influences such as good or bad news. Action cards such as advice, help/assistance, review carefully, talking it over, fixing it, and the like and result cards such as recognition/success/reward, good legal and the like, are also present.
    Type: Grant
    Filed: April 12, 1995
    Date of Patent: February 4, 1997
    Inventor: Sandra Fields
  • Patent number: 5551700
    Abstract: The invention is a pack of playing cards used for playing an educational game comprising a plurality of cards. The cards are divided into several sets of cards. Each set depicts a different face of a multifaced die, wherein all the cards in one set have the same die face, while cards in different sets have different die faces. The cards are also divided into several suits. Each card has a front face and a rear face. Disposed on the front face of each card is at least one question, an answer to the question, and the depiction of a die-face. Disposed on the rear face of each card is a depiction of a suit and a number. The cards are numbered sequentially in each suit. The cards may be used to replace dice in aboard game which normally uses dice to move playing piece along a game board track.
    Type: Grant
    Filed: September 27, 1994
    Date of Patent: September 3, 1996
    Inventors: Harry F. Druce, John M. Druce
  • Patent number: 5549301
    Abstract: A card game includes seventy two cards in six different categories or sets. The cards in each set are numbered consecutively from one to twelve; cards in the range from one to six constitute the low numbered cards, whereas cards in the range from seven to twelve constitute the high numbered cards. The game includes a bidding phase, and a playing phase. During the bidding phase the players predict, or claim, the number of tricks that they will take. During the playing phase the players play cards individually, to win tricks according to the number value on the respective cards. The winning bidder determines whether the play will take place with the low numbered cards or the high numbered cards.
    Type: Grant
    Filed: March 13, 1995
    Date of Patent: August 27, 1996
    Inventor: Barbara Gerrard
  • Patent number: 5524899
    Abstract: A youth oriented alphabet learning cardgame is set forth in several generic-variants, the preferred embodiment featuring a special corner oriented arrangement of alphabetic indicia, in combination with a related key visual picture-pairing object illustration arranged centrally within the card format. Thus, on each individual card a different alphabet character is represented in both upper and lower case ("A" and "a" for example), preferably positioned upper-case immediately above lower-case.
    Type: Grant
    Filed: May 15, 1995
    Date of Patent: June 11, 1996
    Inventor: Rhonda F. Haqedorn
  • Patent number: 5467997
    Abstract: A deck of informational playing cards is disclosed, each card having a front surface with a primary printed indicia of a unique member of a class of items. The front surface also has a plurality of statistical elements directly related to the one member. Each element has a textual portion and a related numerical portion. The textual portion is substantially identical to the textual portion of the corresponding element on each of the cards. The value of the numerical portion varies among the corresponding elements and corresponds to the member. In playing a game, the players decide the basis for selecting the first and subsequent initiating players, for determining which of the statistical elements in a set prevails, and for determining who has won. The cards are dealt, one at a time and front surface down, to create a hand for each player. The front surface of only one of the cards in each of the hands is exposed.
    Type: Grant
    Filed: December 13, 1994
    Date of Patent: November 21, 1995
    Inventor: Ramin Bashirzadeh
  • Patent number: 5466010
    Abstract: A plurality of cards, usable as both coupons and playing cards. Each card has a playing card indicia and a coupon message printed on one of its faces. The set of cards is a compilation of coupons in which each coupon is redeemable for valuable goods or services. The coupon playing cards may have a round, casino chip design. The design of the card aids in the promotion of the set of cards and the discounts offered in the cards to a number of consumers.
    Type: Grant
    Filed: December 17, 1993
    Date of Patent: November 14, 1995
    Inventor: James J. Spooner
  • Patent number: 5435568
    Abstract: A card game adapted to recreate some of the atmosphere of combat in the Middle Ages comprising, in combination, a rule book; a score pad; and a deck of cards, the deck of cards including a plurality of cards comprised of five different card type identifications vertically marked along one side including land, personalities, naval, fortifications and assault, each card also including horizontally across the top a subdivision identification and for land type cards a unit identification including foot, horse and range, each card also having on its face a picture indicative of the subdivision and a number representing the point value assigned to the card.
    Type: Grant
    Filed: November 12, 1993
    Date of Patent: July 25, 1995
    Inventor: P. Gregory Black
  • Patent number: 5423551
    Abstract: A card game for play by at least one player and a dealer is disclosed. Each player enters the game by placing an ante. Each player and the dealer also places a first bet. The dealer selects a player to start the game, and deals a first card to that player. The cards are dealt from a deck comprising two standard decks of fifty-two cards plus eighteen special cards for a total of one-hundred and twenty-two cards. If the first card received by the player is not a special card, the player remains in the game. If the player receives a special card, the player is eliminated from the game and that player's bet is passed to the next player. The dealer then deals a card to the next player, still in the game, the same determination is made as to whether the player is still in the game, and so on in succession until all but one player or the dealer has received a special card.
    Type: Grant
    Filed: September 29, 1994
    Date of Patent: June 13, 1995
    Inventor: Emil G. Stavinsky
  • Patent number: 5390935
    Abstract: An amusement card game is disclosed which includes a playing deck having advancement cards for advancing a player toward a game objective. Impediment cards which impede the advancement of the player, and remedy cards which remove the effect of the impediment card. The game further includes a first stack of instruction cards which are drawn and played in response to reaching levels of advancement in accordance with the advancement cards wherein the instruction cards include good and bad instructions relative to reaching the game objective. Preferably, the instruction cards include intermediate instruction cards which govern reaching intermediate levels of advancement and completion cards which contain good and bad instructions regarding reaching of the final level of advancement and completing the game. In the preferred embodiment, the instruction cards include pictorial designs on one side which fit together to complete a picture when played according to the game.
    Type: Grant
    Filed: May 14, 1993
    Date of Patent: February 21, 1995
    Inventor: Charles A. Wilkins
  • Patent number: 5318306
    Abstract: A game including multiple playing pieces; with the multiple playing pieces including a plurality of identical sets of playing pieces. Each identical set of playing pieces includes a plurality of playing pieces having non-numerical indicia representing inanimate or animate objects which are rankable in a specific order relative to each other; each of the plurality of playing pieces including indicia representing one of the objects. Each of the plurality of playing pieces includes retaining means for retaining additional indicia that indicates a specific condition of the object represented on that respective playing piece, with the specific condition having a bearing on the order of ranking of the object.
    Type: Grant
    Filed: December 4, 1992
    Date of Patent: June 7, 1994
    Inventor: John M. Levin
  • Patent number: 5224711
    Abstract: A simulated motion board game in which a player is able to effectively simulate a continuum of sequential motion of one or more subjects contained within scenes of motion individually pictorially depicted on the faces of respective game elements. The representation of a sequence of continuous motion of the subject is independent of the order in which the tiles are placed next to one another. An edge portion of a scene immediately adjacent to the left/right hand edge of one motion tile will always provide a complementary extension of the motion within that portion of the scene immediately adjacent to the right/left hand edge of any other motion tile. As a consequence, even though the particular sequence of continuous motion will depend upon the events depicted in individual ones of the tiles, plural motion tiles placed in side-by-side adjacency with one another will always produce a continuum of motion of the subject traversing the depicted scene.
    Type: Grant
    Filed: March 10, 1992
    Date of Patent: July 6, 1993
    Inventor: Matthew W. Dresser
  • Patent number: 5213334
    Abstract: A card game for play by a plurality of players in which players play groups of cards that include one or more cards. The card game includes a set of first cards, in which each card has first designating indicia on one face for designating a hierarchical ranking of the cards in each set relative to the other sets of cards and second designating indicia on the one face for designating, as between groups of cards having the same first designating indicia, the higher ranking played group. The deck of cards also includes four additional cards, each of which has first designating indicia on one face for designating the hierarchal rank of those cards relative to the sets of first cards. According to the method of play, the cards are dealt to the players and the first player plays one or more cards within certain defined categories of cards. Each subsequent player must then play a card or cards of higher rank within the category that was led.
    Type: Grant
    Filed: February 27, 1992
    Date of Patent: May 25, 1993
    Inventor: Lee F. Yih
  • Patent number: 5193818
    Abstract: A game in the form of a parlor game, video game or television game for purposes of entertainment. The game comprises a plurality of distinct, arbitrarily selectable information units, each unit being divided into two independently viewable sub-units. The first sub-unit has a visual representation of a different, recognizable object and the second sub-unit is a visual representation of the identity of that object and questions and answers concerning that object. Means are provided for the selection of a particular question by the player and for accumulating the player's score based on proper answers to the questions. For the parlor game form of the game, the units comprise two-sided cards, the first side displaying a photograph of an object and the second side the identity of the object and a plurality of questions concerning the object and answers to those questions.
    Type: Grant
    Filed: January 10, 1992
    Date of Patent: March 16, 1993
    Inventor: Garry Leeson
  • Patent number: 5163688
    Abstract: A competitive wrestling game that simulates a competitive wrestling match. The game includes a plurality of images which represent various wrestling action maneuvers, submission maneuvers, escape maneuvers, reverse maneuvers and substitute maneuvers. The method of playing the game comprises the competitors drawing images and the competitor determining when to display a predetermined sequence of images. The opponent must then display a counter maneuver and if the counter maneuver is unavailable, the competitor is assigned a designator. Play is sequential between the players until a sequence of designators is accumulated to determine the loser. A tag team wrestling match is also simulated in which there is competition between two teams of two players each. The partners of any one team may tag one another under specified conditions to compete against the identified member of the opposing team. The tag team match follows substantially the same procedure as the game between two players.
    Type: Grant
    Filed: September 13, 1991
    Date of Patent: November 17, 1992
    Inventor: Cosmian E. Simms
  • Patent number: 5141235
    Abstract: An educational card game adapted to be played on a geographical game board bearing a continental area with countries marked and outlined therein. The outlined countries of the game board are geographically shaped and removed similar to puzzle pieces whereby each are adapted to fit with one another and to overlie the outlined country space. The game is played similar to gin rummy, whereby educational game cards with specific geographical features and information are used for the card playing aspect of the game. The players compete for desired cards, the accumulation of which entitles one player to win each round. The players, after each round is over, collect country board pieces which are added to a player's point totals. The game is completed when all of the country board pieces have been collected or a predetermined point total has been reached.
    Type: Grant
    Filed: November 29, 1990
    Date of Patent: August 25, 1992
    Inventor: Carlota B. Hernandez
  • Patent number: 5112059
    Abstract: A method and apparatus for playing a card game containing a deck of sixty cards. The deck is divided into four distinguishable categories. Each category comprises a plurality of cards numbered consecutively. The deck also includes two non-numbered cards. A predetermined number of cards have point values. During game play tricks are played with each player playing a card having the same category as the category of the card leading the trick. After each player has had a turn at playing a card of the trick, the player that played the highest numbered card of the trick takes the trick along with the points, if any, in the trick. The player which took the last trick leads a card for the next trick. A player is forced to take a trick when that player plays a multiple point value card during a trick and an opposing player counters by playing a non-numbered card in the same trick. The object of the game is to avoid acquiring points.
    Type: Grant
    Filed: April 22, 1991
    Date of Patent: May 12, 1992
    Inventors: Craig M. Mundle, David D. Jahnke, Michael T. Rickert, William N. Robertson
  • Patent number: 5108113
    Abstract: The present invention, designed especially for preschoolers, is a phonics card game comprising in combination eight decks of letter cards, word cards and short- and long-vowel sound cards. This phonics card game is comprehensive and fun. As the players play with this card game, they see and name all the letters of the alphabet; they show the sequence of the alphabet; they separate vowel from consonant letters and have a special vowel and consonant category for W's and Y's; and they match lower-case letters with capital letters having the same name. As the players play with this card game they hear and say the short- and long-vowel sounds; they see and say one-syllable short- and long-vowel words; and they see, clap, and say words with one or more syllables. The players can win this card game without using up all the cards in a deck. They merely have to have the most stars, which are exchanged for points earned when players say a letter or word correctly on the first try.
    Type: Grant
    Filed: December 3, 1990
    Date of Patent: April 28, 1992
    Inventor: Leonora M. Leach
  • Patent number: 5090707
    Abstract: A card game simulating the sport of hunting includes a deck of cards having indicia printed on the face of each card and including wild game cards that indicate the type of animal being hunted, shot cards that indicate the number of shots a hunter may take, problem cards that indicate difficult situations that may be encountered by a hunter and remedy cards that eliminate the problem cards.
    Type: Grant
    Filed: March 1, 1991
    Date of Patent: February 25, 1992
    Assignee: Reflect Game Corp.
    Inventor: Darrell Patz
  • Patent number: 5067725
    Abstract: The present invention, designed especially for preschoolers, is a number-sense card game comprising four decks of one, number, and word cards, representing the numbers from one to ten. As the players have fun playing cards, they name the one cards by counting their ones; they name the numbers on the cards; they name the words on the cards; and they show the correct sequence of the numbers, expressed in ones, numbers, and/or words. The players can win this card game without using up all the cards in a deck. They merely have to have the most stars, which are exchanged for points earned when on the first try, players name a one, number, or word card or show the correct sequence of the numbers. As the players play with the present invention, they have fun, show what they know, and see that numbers make sense.
    Type: Grant
    Filed: December 3, 1990
    Date of Patent: November 26, 1991
    Inventor: Leonora M. Leach
  • Patent number: 5056794
    Abstract: A competitive wrestling game that simulates a competitive wrestling match. The game includes a plurality of images which represent various wrestling action maneuvers, submission maneuvers, escape maneuvers, reverse maneuvers and substitute maneuvers. The method of playing the game comprises the competitors drawing images and the competitor determining when to display a predetermined sequence of images. The opponent must then display a counter maneuver and if the counter maneuver is unavailable, the competitor is assigned a designator. Play is sequential between the players until a sequence of designators is accumulated to determine the loser. A tag team wrestling match is also simulated in which there is competition between two teams of two players each. The partners of any one team may tag one another under specified conditions to compete against the identified member of the opposing team. The tag team match follows substantially the same procedure as the game between two players.
    Type: Grant
    Filed: September 18, 1990
    Date of Patent: October 15, 1991
    Inventor: Cosmian E. Simms
  • Patent number: 5026072
    Abstract: A game is presented for play by a plurality of players in a range of two to eight persons. A predetermined number of cards is provided and upon determination of an initial dealer, the cards are dealt sequentially by each player counter-clockwise as the deal is turned over to an adjacent player to one's right of the current dealer. A predetermined number of such cycles are determined prior to commencement of play. The cards are shuffled and cards provided with a variety of differing symbols are passed to an adjacent player to the dealer's right. A preselected card or goal card is determined by the dealer and the adjacent player must then attempt to select that particular card. Scoring is awarded based on decreasing value dependent upon the number of attempts a player requires to select the goal card. Scoring and representative money is utilized throughout the game, and upon completion of the predetermined number or cycles, a winner is determined.
    Type: Grant
    Filed: October 15, 1990
    Date of Patent: June 25, 1991
    Inventor: Gabriel A. Ayisi
  • Patent number: 5013048
    Abstract: In its preferred form the present invention provides a board, skill or social interaction game which in normal use simulates world travel, including a board having two zones marked thereon, a number of cards and a number of playing pieces. Players score points by moving playing pieces on the first zone, using resources and opportunities, represented by cards, acquired by movement of a further playing piece on the second zone and an exercise of chance or skill. This exercise preferably includes identification of the geographical location of a place of tourist significance or other tourist attraction depicted on one face of cards.
    Type: Grant
    Filed: February 8, 1990
    Date of Patent: May 7, 1991
    Inventor: Roy G. Turner