Suspension Or Restoration (e.g., Power Failure Resumption, Etc.) Patents (Class 463/24)
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Patent number: 8393951Abstract: According to a gaming system 300, when BET information has been received from a gaming machine 1, it is determined either no offer of a special payout to the gaming machine 1 of a transmission source of the BET information, or a size of the special payout to be offered to the gaming machine of the transmission source of the BET information is determined, in the external control device 200. When the size of the special payout has been determined, a numeric symbol is displayed to each of display regions from a first display region 500a to a fifth display region 500e in a lower image display panel 141. A sum of numeric values corresponding to a predetermined number of these numeric symbols is a total point value corresponding to the size of the determined special payout.Type: GrantFiled: November 14, 2008Date of Patent: March 12, 2013Assignee: Aruze Gaming America, Inc.Inventor: Kazumasa Yoshizawa
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Publication number: 20130059645Abstract: An apparatus for awarding playtime credit proportional to positive performance on educational testing. The apparatus records correct answers to academic questions, such as math, as credits towards time allowed on an attached electronic play device. The amount of time earned or awarded is determined by the number of correct answers provided in response to displayed questions.Type: ApplicationFiled: September 6, 2012Publication date: March 7, 2013Inventor: Timothy J. Smock
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Patent number: 8388430Abstract: A method according to one embodiment of the present invention provides for: receiving data indicating a request by a player for an automated session, in which the automated session comprises a plurality of lottery outcomes; determining at least one parameter associated with the automated session; determining at least one lottery outcome; and providing the at least one lottery outcome based on the at least one parameter.Type: GrantFiled: June 15, 2006Date of Patent: March 5, 2013Assignee: Walker Digital, LLCInventors: John M. Packes, Jr., Michael F. Steib, Andrew P. Golden, James A. Jorasch, Jay S. Walker, Thomas M. Sparico
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Patent number: 8382580Abstract: A gaming machine includes a light emitting portion, a terminal controller, a light emission control unit, a power supply unit, an input device through which a predetermined input is externally input, and a light emission power control unit. The light emitting portion emits light. The terminal controller runs a game. The light emission control unit causes: with power supplied thereto, the light emitting portion to emit light; and controls the light emitting portion so that the light emitting portion emits light in a lighting mode associated with a game state. The power supply unit supplies power to the light emission control unit and the terminal controller, separately. The light emission power control unit controls, in response to the predetermined input, the power supply from the power supply unit to the light emission control unit in a resettable manner, while terminal controller is running the game.Type: GrantFiled: June 29, 2010Date of Patent: February 26, 2013Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.Inventors: Tatsuhiko Tanimura, Takashi Abe
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Patent number: 8376835Abstract: Apparatus, systems, and methods may operate to determine that a second resource is available to be shared in place of a first resource located in a first wagering game machine operable to receive a wager associated with a wagering game. The second resource may be located apart from the first wagering game, perhaps in a second wagering game machine, or in a wagering game server.Type: GrantFiled: August 7, 2007Date of Patent: February 19, 2013Assignee: WMS Gaming Inc.Inventors: Chad A. Ryan, Charles R. Bleich
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Patent number: 8360856Abstract: An entertainment device comprises communication means for communicating with a remote device over a network; program code and resources for running a full version of the program, the program code being operable to interact with remote devices also running a full version of the program; and program resource classification means, and in which when communication with a remote device indicates that the remote device is running a demonstration version of the program code; the program code on the entertainment device restricts the use of program resources to those identified by the program resource classification means as being available to or compatible with the demonstration version of the program, thereby restricting the full version of the program to operate substantially as a demo version of the program for the purposes of interaction with a demo version of the program being run on the remote device.Type: GrantFiled: September 3, 2008Date of Patent: January 29, 2013Assignee: Sony Computer Entertainment Europe LimitedInventor: Douglas Ralph Ealey
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Patent number: 8360855Abstract: Methods of controlling migration to new version game code during an active game session are disclosed. In an embodiment, new version game code is received at a game server. In response to receipt of a game request from a gaining client at a gaming server, the current version code an active game session is employing is determined. The active gaming session is migrated to the new version code if the new version code is compatible. The migration to be performed is controlled by a reconnect if the new version code contains a new sub-component related to the client. Also, related gaming servers, gaining systems, methods of controlling game code updates in gaming systems, and game version distribution controllers are disclosed.Type: GrantFiled: June 17, 2008Date of Patent: January 29, 2013Assignee: ACEI ABInventors: Henrik Kniberg, Jens Gustav Nilsson, Peter Vincent, Ulf Abrink, Sven Hakan Andersson
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Publication number: 20130012300Abstract: An operating system for a gaming system includes a data producer which generates non-reproducible data relating to a transaction carried out in respect of the gaming system. A data consumer is in communication with the data producer for storing data relating to the non-reproducible data. A game controller is in communication with the data producer and the data consumer which effects communications between the data producer and the data consumer by means of a transaction-based protocol. The invention also relates to the use of data storage device for a gaming system that includes a local power supply.Type: ApplicationFiled: July 12, 2012Publication date: January 10, 2013Applicant: Aristocrat Technologies Australia PTY LimitedInventors: Robert Lindley Muir, John Boesen, Mike Jones
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Publication number: 20130005435Abstract: Casino operators can reduce their energy bills by placing the main controller of selected unused gaming machines into low-power mode while retaining total control and trust. Trusted Energy Saving is accomplished by: (1) establishing a secure “out-of-band” communication (or equivalent) between gaming machines and the casino's management system such that full network security is maintained while the main controller is in low power standby mode, (2) employing intelligent strategies to wake-up and turn-off the main controller of selected gaming machines by anticipating player use, (3) waiving the lengthy security verification required by regulation upon every gaming machine start-up and optionally (4) by displaying video promotional content on each turned-off gaming machine to continue to attract prospective players and to use the timing of each player approach to intelligently structure game menus based on the promotional content that has successfully attracted the player.Type: ApplicationFiled: July 2, 2012Publication date: January 3, 2013Applicant: IGTInventors: Thierry BRUNET DE COURSSOU, Alexander POPOVICH, Cameron Anthony FILIPOUR, Adam SINGER
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Publication number: 20130005434Abstract: In a device that executes an activity that can be paused and restarted, an acquirer acquires information that indicates a user's position and posture in real space. An activity advancer advances the activity based on the acquired position and posture. The activity advancer pauses the activity when a specified stopping condition is satisfied. The activity advancer restarts the activity when position and posture that was acquired while the activity is paused matches a history of position and posture that the acquirer acquired while the activity is not paused.Type: ApplicationFiled: June 29, 2012Publication date: January 3, 2013Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Masashi TAKEHIRO
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Publication number: 20120322537Abstract: Apparatus, systems, and methods may operate to receive operational power from a primary power supply at a processor housed within a wagering game machine, where the processor is operable to present a wagering game. Further activities may include determining that the wagering game machine is currently in a hibernation state, authenticating at least one hibernation file, and resuming operation of the wagering game machine to a base operation state defined by the at least one hibernation file. Additional apparatus, systems, and methods are disclosed.Type: ApplicationFiled: June 15, 2012Publication date: December 20, 2012Inventors: Ryan Antkowiak, Jesse Garvey, Damon E. Gura, Vernon W. Hamlin, Budyanto Himawan, Mahesh Lakshmanaperumal, Laurie Lasseter, Robert A. McPeak, Jorge Luis Shimabukuro, Craig J. Sylla, Anussorn Andy Veradej, Jun Wang
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Publication number: 20120315977Abstract: In a game device, a task memory stores a plurality of game tasks for indicating the timing when a player is to input an operation instruction. A receiver receives instructions from the player. A music player plays music, stops playing music when the player inputs a pause instruction, and restarts playing music when the player inputs a restart instruction. An object display displays object images that indicate the stored game tasks on a screen in pace with the played music, and displays only object images that indicate the game tasks for which the timing has never occurred once since the music began to be played. A score determiner determines the player's score for each of the game tasks based on the stored game tasks and the inputted operation instructions.Type: ApplicationFiled: June 6, 2012Publication date: December 13, 2012Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Yuichi ASAMI
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Patent number: 8328622Abstract: A gaming system comprises a wager input device for receiving a wager and a display for displaying a wagering game having a plurality of reels comprised of a plurality of symbols. A controller operates to (i) detect receipt of the wager; (ii) activate a play of the wagering game by spinning the reels on the display; (iii) display at least one play enhancement icon on the display; (iv) cause the spinning reels to stop and the display to display a randomly selected outcome of the wagering game; and (v) enhance the randomly selected outcome of the wagering game in response to the at least one play enhancement icon on the display at any time including at least one of before spinning the reels on the display, during spinning the reels on the display, and after spinning the reels on the display.Type: GrantFiled: October 28, 2008Date of Patent: December 11, 2012Assignee: WMS Gaming Inc.Inventors: Allon G. Englman, Jeremy M. Hornik, Daniel P. Louie
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Patent number: 8317615Abstract: An example game system includes a home-console type game device, a controller device, and a portable display device. The portable display device includes an infrared emitter capable of emitting infrared light. The controller device wirelessly transmits to the game device operation image data from an image-capturing section, inertia sensor data, and operation button data. The game device receives the operation data from the controller device, and performs game processes based on the operation data. Moreover, the game device compresses first game images, which are generated based on the game processes, to generate compressed image data. The compressed image data is wirelessly transmitted to the portable display device. The portable display device receives the compressed image data from the game device, expands the compressed image data to obtain the game images, and displays the game images.Type: GrantFiled: February 2, 2011Date of Patent: November 27, 2012Assignee: Nintendo Co., Ltd.Inventors: Genyo Takeda, Eizi Kawai
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Patent number: 8313371Abstract: A system and method for playing component games in a gaming environment, where a component game is a game in which a physical prize, the prize to be won, is rendered in a graphical format and further divided into components (clearly recognizable parts of the graphical image). Individual component prizes are designed to be won by a player during individual game plays, that is, upon the occurrence of specific winning events while playing a chance or fixed-pool game. To win the component game prize, each of the components must be won and the combination redeemed. The component prizes are not intended to be separately redeemable game credits. In particular, the player may play for regular game credits or may choose to play for component prizes or portions thereof, not both. Component games create a highly enticing situation where players can be rewarded for long term play over a variety of machines.Type: GrantFiled: May 31, 2001Date of Patent: November 20, 2012Assignee: Bally Gaming, Inc.Inventor: Robert Anthony Luciano, Jr.
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Patent number: 8308554Abstract: Some preferred implementations of the invention provide a kiosk that can read a cashless instrument, determine one or more corresponding items of merchandise for which the cashless instrument may be redeemed and provide the corresponding item(s) of merchandise. The cashless instrument may be, for example, an ordinary “cash out” ticket, a ticket formed according to the invention, a player loyalty instrument, etc. Some implementations of the invention provide EGMs configured to issue cashless instruments that may be exchanged for various types of merchandise. The cashless instruments may be, for example, encoded tickets. Some implementations provide EGMs configured for encoding a prize code that indicates a corresponding item of merchandise for which the cashless instrument may be redeemed. However, a cashless instrument may or may not indicate a prize code. If a cashless instrument includes a prize code, the prize code may or may not be indicated in human-readable form.Type: GrantFiled: June 22, 2007Date of Patent: November 13, 2012Assignee: IGTInventors: Richard E. Rowe, Richard Pennington, Michael M. Oberberger
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Patent number: 8303398Abstract: A gaming machine for conducting a wagering game includes a value input device for receiving a wager and a processor for executing gameplay on the gaming machine. The processor has a plurality of power consumption levels. A power regulator is operative to alter the power consumption level of the processor amongst the plurality of power consumption levels. In an embodiment, the power regulator comprises application software stored on a memory device in communication with the processor.Type: GrantFiled: August 30, 2010Date of Patent: November 6, 2012Assignee: WMS Gaming Inc.Inventors: Stephen A. Canterbury, Victor Mercado
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Patent number: 8275848Abstract: A slot management system including a download and configuration server-based sub-system and method is disclosed for use with game devices, systems, and methods is provided to enable users to monitor, control, and modify game devices and other related activities. A notification system and method is provided for providing one-way delivery of notifications to clients of a server.Type: GrantFiled: November 12, 2008Date of Patent: September 25, 2012Assignee: Bally Gaming, Inc.Inventors: Farshid Atashband, Ryan Ruppert
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Publication number: 20120231875Abstract: Methods, systems, and products bookmark gaming applications. When a player wishes to pause a gaming application, a bookmark may be created. The bookmark identifies a location in the gaming application at which play is paused. Play may then be resumed from the bookmark, whether at a same device or at a different device.Type: ApplicationFiled: May 11, 2012Publication date: September 13, 2012Applicant: AT&T INTELLECTUAL PROPERTY I, L.P.Inventors: Jason Godfrey, Toby Bearden, Michele L. Smith
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Patent number: 8262464Abstract: Apparatus, systems, and methods may operate to receive an indication that a wagering game machine is to enter into a service power mode while the game machine is fully operational, and then to enter into the service power mode to disable game play while providing substantially uninterrupted power to a subset of game machine components. These powered components include one or more processors and memory. The service power mode may operate to leave the remainder of the game machine components unpowered, so that later transitioning from the service power mode to full operation does not result in resetting the processors. Other apparatus, systems, and methods are disclosed.Type: GrantFiled: January 26, 2009Date of Patent: September 11, 2012Assignee: WMS Gaming Inc.Inventors: Stephen A. Canterbury, Victor Mercado
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Patent number: 8257167Abstract: A gaming system includes a plurality of gaming machines and a control device connected to the gaming machines. Each of the gaming machines has: a display device, which displays a plurality of symbols; a controller, which performs a process of rearranging symbols arranged on the display devices after gaming mediums are betted, and thereafter, executing a base game in which a payment is made in accordance with the rearranged symbols; and a communication interface, which transmits information pertinent to the betted gaming mediums to the control device, together with information for identifying a transmission source.Type: GrantFiled: March 18, 2009Date of Patent: September 4, 2012Assignee: Universal Entertainment CorporationInventors: Kenichi Fujimori, Arata Ajiro, Tsuyoshi Ohira
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Patent number: 8241117Abstract: An accounting system for use with at least one gaming machine having one or more games stored thereon is provided. The accounting system includes a memory means operatively connected to the gaming machine, wherein the memory means comprises a set of active game meters for each active game on the gaming machine, and one set of removed game meters accumulating data corresponding to all games removed from the gaming machine. The accounting system also includes an accounting processor for accessing the game meters and using a theoretical win value to determine the overall gaming machine performance.Type: GrantFiled: April 9, 2012Date of Patent: August 14, 2012Assignee: Bally Gaming, Inc.Inventor: Anthony E. Green
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Patent number: 8241109Abstract: An operating system for a gaming system includes a data producer which generates non-reproducible data relating to a transaction carried out in respect of the gaming system. A data consumer is in communication with the data producer for storing data relating to the non-reproducible data. A game controller is in communication with the data producer and the data consumer which effects communications between the data producer and the data consumer by means of a transaction-based protocol. The invention also relates to the use of data storage device for a gaming system that includes a local power supply.Type: GrantFiled: December 10, 2009Date of Patent: August 14, 2012Assignee: Aristocrat Technologies Australia Pty LimitedInventors: Robert Lindley Muir, John Boesen, Mike Jones
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Patent number: 8235811Abstract: Systems and methods for using player information in wagering game environments are described herein. In one embodiment a method includes receiving a first set of player information, where the first set of player information indicates casino activities of a player. The method can also include analyzing the first set of player information and a second set of player information to determine preferences and tendencies associated with the player. The method can also include providing an indication of the preferences and tendencies to wagering game network devices.Type: GrantFiled: March 21, 2008Date of Patent: August 7, 2012Assignee: WMS Gaming, Inc.Inventors: Shridhar P. Joshi, Candace Lucas, Alfred Thomas
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Patent number: 8235807Abstract: A method for managing game accounting on at least one gaming machine comprising one or more active games is provided. The method comprises providing a memory means operatively connected to the gaming machine, wherein the memory means comprises a set of active game meters for each active game on the gaming machine, and one set of removed game meters accumulating data corresponding to all games removed from the gaming machine. Active game data is received and stored in applicable active game meters. For any removed game, the game state data is captured prior to the game's removal and is stored in the applicable accumulating removed game meters. The stored game data is accessed in the active and removed game meters and a theoretical win value is used to determine the overall gaming machine performance.Type: GrantFiled: April 25, 2012Date of Patent: August 7, 2012Assignee: Bally Gaming, Inc.Inventor: Anthony E. Green
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Patent number: 8231471Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include determining one or more casino events that request a configuration for one or more wagering game machines, generating one or more automated configuration tasks, assigning one or more properties to the tasks, and storing the one or more automated configuration tasks and the one or more properties so that the one or more properties are persisted on the gaming network. The operations can also include recovering a wagering game machines operational state if the automated configuration tasks encounter problems during execution that affect the wagering game machines playability.Type: GrantFiled: July 21, 2009Date of Patent: July 31, 2012Assignee: WMS Gaming, Inc.Inventors: Christopher W. Blackburn, Robert T. Davis, Christopher J. Frattinger
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Patent number: 8216058Abstract: This document discusses, among other things, systems and methods for alternative persistent state recovery methods. A method comprises detecting persistent state recovery information from one of two or more persistent state recovery techniques, wherein the persistent state recovery information identifies a persistent state in a wagering game; and restoring the persistent state of the wagering game from the detected persistent state recovery information.Type: GrantFiled: February 16, 2007Date of Patent: July 10, 2012Assignee: WMS Gaming Inc.Inventors: Peter R. Anderson, Joel R. Jaffe, Jim Motyl, Matthew J. Ward
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Patent number: 8216061Abstract: Method and system are disclosed for allowing players at wagering game terminals to select entire sets of bonus games instead of a single bonus game upon occurrence of a certain randomly selected basic game outcome. One or more of the bonus games or sets of bonus games may be temporarily unavailable or “locked” to the player. The player may unlock the bonus games or sets of bonus games by acquiring certain game assets, reaching certain game milestones, and/or exceeding certain wagering levels. The unlocked games may reveal credits, prizes, progressives, basic and/or bonus game updates, or additional bonus games, some of which may also be locked. The updates and additions may already be present in the wagering game terminals or they may be downloaded from a central location. The player may retain the locked and unlocked statuses of the bonus games across multiple wagering game sessions and/or wagering game terminals.Type: GrantFiled: March 17, 2006Date of Patent: July 10, 2012Assignee: WMS Gaming Inc.Inventor: Larry J. Pacey
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Patent number: 8210925Abstract: Systems and methods for controlling a difficulty level of a multiplayer networked game are provided herein. One exemplary method includes setting an initial difficulty level at a gaming server for a game played by a main gaming client and one or more challenger gaming clients. The method further includes sending an input request to the main gaming client and each challenger gaming client based on the initial difficulty level. The method further includes receiving main user input from the main gaming client, and challenger user input from each challenger gaming client responsive to the input request. The method also includes adjusting the initial difficulty level to an adjusted difficulty level based on the challenger user input.Type: GrantFiled: May 26, 2009Date of Patent: July 3, 2012Assignee: Microsoft CorporationInventor: Brett Johnson
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Patent number: 8187083Abstract: According to a gaming machine 1 of the present invention, a specific number of free games are generated when three or more trigger symbols 100 have been stop-displayed in a normal game. Further, when one or two trigger symbols 100 have been stop-displayed in a free game, numeric values in number equivalent to the number of stop-displayed trigger symbols 100 are selected, and then the number of times obtained by summing up the selected numeric values is added to the number of free games.Type: GrantFiled: November 13, 2008Date of Patent: May 29, 2012Assignee: Aruze Gaming America, Inc.Inventors: Hiroki Saito, Masafumi Uchida
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Publication number: 20120122543Abstract: A primary game may display multiple bonus game selection symbols on a reel. The bonus game selection symbols allow the player to choose a bonus game. The bonus game simulates a play in an actual wagering game with a wager that would normally be higher than the wager in the primary game.Type: ApplicationFiled: August 8, 2011Publication date: May 17, 2012Inventors: Brian A. Watkins, Clint A. Owen
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Patent number: 8172676Abstract: A method for managing game accounting on at least one gaming machine comprising one or more active games is provided. The method comprises providing a memory means operatively connected to the gaming machine, wherein the memory means comprises a set of active game meters for each active game on the gaming machine, and one set of removed game meters accumulating data corresponding to all games removed from the gaming machine. Active game data is received and stored in applicable active game meters. For any removed game, the game state data is captured prior to the game's removal and is stored in the applicable accumulating removed game meters. The stored game data is accessed in the active and removed game meters and a theoretical win value is used to determine the overall gaming machine performance.Type: GrantFiled: September 27, 2010Date of Patent: May 8, 2012Assignee: Bally Gaming, Inc.Inventor: Anthony E. Green
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Patent number: 8162747Abstract: A game control program is provided to improve user convenience of a game. A game control unit executes a game program, and records a history into a history holding unit while controlling progress of the game. When an operation instruction to pause the game is accepted from the user, a pause control unit stops the progress of the game with the display screen at that point in time displayed. When a request to resume the game is accepted from the user, a resume control unit resumes the game after display screens and sound are reproduced from a point in time which is a predetermined period before the pausing point up to the pausing point.Type: GrantFiled: May 17, 2007Date of Patent: April 24, 2012Assignee: Sony Computer Entertainment Inc.Inventor: Megumi Hayasaka
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Patent number: 8162757Abstract: A wireless terminal comprising a transmitter configured to support a wireless connection with a server and a processor configured to enable a user to play an interactive game through the server with a plurality of other users on wireless terminals across a plurality of platforms.Type: GrantFiled: October 19, 2007Date of Patent: April 24, 2012Assignee: Electronic Arts Inc.Inventors: Barry Sohl, Cory Radcliff, Brooke Elizabeth Olson
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Patent number: 8157648Abstract: An accounting system for use with at least one gaming machine having one or more games stored thereon is provided. The accounting system includes a memory means operatively connected to the gaming machine, wherein the memory means comprises a set of active game meters for each active game on the gaming machine, and one set of removed game meters accumulating data corresponding to all games removed from the gaming machine. The accounting system also includes an accounting processor for accessing the game meters and using a theoretical win value to determine the overall gaming machine performance.Type: GrantFiled: July 28, 2010Date of Patent: April 17, 2012Assignee: Bally Gaming, Inc.Inventor: Anthony E. Green
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Patent number: 8142278Abstract: A slot machine of the present invention comprises: a removable key provided so as to correspond to the gaming machine; and a controller, the controller programmed to execute the processing of (A) determining whether or not the key has been removed, and (B) controlling the gaming machine so as to make a game executable when determining in the processing (A) that the key has not been removed, while controlling the gaming machine so as to make the game unexecutable when determining in the processing (A) that the key has been removed.Type: GrantFiled: February 27, 2008Date of Patent: March 27, 2012Assignee: Universal Entertainment CorporationInventor: Nakayasu Tsukahara
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Patent number: 8133113Abstract: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available. Some such implementations grant higher priority to certain players according to their gaming history, e.g., as indicated by player tracking/player loyalty data. Alternative aspects of the invention allocate available Class III games in other ways, e.g., by playing a Class II game for a chance to play a Class III game, by lottery, or otherwise.Type: GrantFiled: November 22, 2004Date of Patent: March 13, 2012Assignee: IGTInventors: Binh Nguyen, James Stockdale, Bryan Wolf
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Patent number: 8128495Abstract: Various methods for interacting with mechanical reels via a video screen are disclosed. In one embodiment, the method comprises providing a gaming machine having one or more mechanical reels positioned behind a video screen, wherein the video screen includes a touch screen and user interface for receiving user input. The mechanical reels spin and generate a game outcome, visible to the player through a video screen. A request is received, via the user interface, to rearrange the placement order of the mechanical reels, and the rearranged order of the mechanical reels is displayed on the video screen.Type: GrantFiled: April 30, 2008Date of Patent: March 6, 2012Assignee: Bally Gaming, Inc.Inventors: John Vallejo, Micheal L. Shackelford, Christopher Paul Noll, Christopher Ray England, Keith Rucker, John Edward Garofalo, Jr.
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Patent number: 8096875Abstract: A gaming system includes a wager input device and a display for displaying a wagering game. The gaming system further includes a manufacturer player identification reader for receiving a manufacturer player identifier and a casino player identification reader for receiving a casino player identifier. The system further includes a controller operative to associate the casino player identifier with the manufacturer player identifier.Type: GrantFiled: April 18, 2007Date of Patent: January 17, 2012Assignee: WMS Gaming Inc.Inventor: Chad A. Ryan
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Patent number: 8088014Abstract: A gaming peripheral for a gaming machine is described. The gaming peripheral can be configured to emulate the functions of a lighting device, such as a candle. The gaming peripheral can be configured to provide enhanced gaming features such as 1) enhanced networking capabilities, 2) enhanced peripheral device monitoring and upgrade capabilities, 3) enhanced player monitoring and security capabilities 4) enhanced gaming function capabilities and 5) enhanced player reward capabilities. The enhanced gaming features can be provided in a non-intrusive manner such that regulated software executed on a gaming machine does not have to be altered.Type: GrantFiled: November 10, 2010Date of Patent: January 3, 2012Assignee: Leap Forward GamingInventor: William R. Wells
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Patent number: 8083592Abstract: A gaming peripheral for a gaming machine is described. The gaming peripheral can be configured to emulate the functions of a lighting device, such as a candle. The gaming peripheral can be configured to provide enhanced gaming features such as 1) enhanced networking capabilities, 2) enhanced peripheral device monitoring and upgrade capabilities, 3) enhanced player monitoring and security capabilities 4) enhanced gaming function capabilities and 5) enhanced player reward capabilities. The enhanced gaming features can be provided in a non-intrusive manner such that regulated software executed on a gaming machine does not have to be altered.Type: GrantFiled: November 10, 2010Date of Patent: December 27, 2011Assignee: Leap Forward GamingInventor: William R. Wells
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Patent number: 8075397Abstract: Methods and apparatus for servicing wagering game machines are described herein. In one embodiment, wagering game network, service information originating from a wagering game machine, wherein the wagering game machine is configured to receive a wager associated with a wagering game. The method can also include, based on the service information and a service plan associated with the wagering game machine, determining a service action. The method can also include performing the service action.Type: GrantFiled: March 16, 2007Date of Patent: December 13, 2011Assignee: WMS Gaming Inc.Inventors: Steven R. Cramer, Grover T. Surratt, Alfred Thomas
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Patent number: 8029366Abstract: When an insurant of the game insurance attempts to play a game on another gaming machine after having played a game on one gaming machine, the member inputs and transmits information to the effect of playing a game being covered by the game insurance on another gaming machine, on condition that the insurant of the game insurance has been identified, thereby halting making of a determination as to whether or not insurance coverage of the game insurance has been paid. Subsequently, the insurant of insurance who has played a game on another gaming machine inputs and transmits information to the effect of not playing a game being covered by the game insurance on another gaming machine, thereby canceling a halt of making a determination as to whether or not insurance coverage of the game insurance is paid.Type: GrantFiled: March 10, 2006Date of Patent: October 4, 2011Assignee: Universal Entertainment CorporationInventor: Jun Fujimoto
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Patent number: 8016665Abstract: The present invention relates to a system and method for identifying and tracking gaming objects and game states on a gaming table. Through the use of imaging devices and identity and positioning modules gaming objects are detected. An identity and positioning module identifies the value and position of cards on the gaming table. An intelligent position analysis and tracking (IPAT) module performs analysis of the identity and position data of cards and interprets them intelligently for the purpose of tracking game events, game states and general game progression. As a game progresses it changes states. A game tracking module processes data from the IPAT module and keeps track of game events and game states. Ambiguity resolution mechanisms such as backward tracking, forward tracking and multiple state tracking may be used in the process of game tracking. All events on the gaming table are recorded and stored on video and as data for reporting and analysis.Type: GrantFiled: March 21, 2006Date of Patent: September 13, 2011Assignee: Tangam Technologies Inc.Inventors: Prem Gururajan, Maulin Gandhi, Jason Jackson, Alex Levinshtein
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Patent number: 8016667Abstract: Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system, which can be administered by a casino desk, hotel concierge, or other operating entity. These RFID tags are adapted to communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object is adapted to alter its communication pattern in response to any break of its closed electrical circuit. Bracelets, wristwatches or collars can be used as communication objects, such that the removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device. A computer server having a player verification program and database may also be used.Type: GrantFiled: July 22, 2004Date of Patent: September 13, 2011Assignee: IGTInventor: Jamal Benbrahim
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Patent number: 8016671Abstract: A game apparatus includes two LCDs, and a touch panel is provided in relation to the one LCD. When an action game is started, a game screen is displayed on the other LCD, and a still image (capture screen) obtained by copying the game screen according to a capture operation by a player is displayed on the one LCD. When an enemy object on the capture screen is directed, stroked, and so forth by use of the touch panel, the enemy object on the game screen is frozen or erased.Type: GrantFiled: November 19, 2008Date of Patent: September 13, 2011Assignee: Nintendo Co., Ltd.Inventors: Masao Yamamoto, Naoya Kawanobe
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Publication number: 20110183744Abstract: Certain examples provide systems, methods, and apparatus for gaming. An example method includes initiating a wagering game comprising an initial expected time duration at which the wagering game will terminate if no time duration altering events occur in the wagering game; altering the time duration of the wagering game in response to a duration altering event occurring in the wagering game to derive a current expected time duration; and terminating the wagering game when the initial or current expected time duration expires.Type: ApplicationFiled: January 27, 2011Publication date: July 28, 2011Applicant: Aristocrat Technologies Australia PTY LimitedInventor: David Anthony Restuccia
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Patent number: 7979740Abstract: A gaming machine includes a processor adapted to execute a program of a game; a biometric reader configured to capture first biometric data from the player, and a trusted cache. The trusted cache includes a nonvolatile memory that is configured to store the first biometric data; a context data save engine configured to save the context of the program to the nonvolatile memory and to associate the stored first biometric data with the saved context of the program upon the processor receiving a request from the player to suspend game play, and a context data recovery engine configured to recover the saved context from the nonvolatile memory and to cause continued execution of the program from the recovered saved context upon the biometric reader capturing second biometric data from the player that matches the stored first biometric data and receiving a request from the player to resume game play.Type: GrantFiled: February 17, 2010Date of Patent: July 12, 2011Assignee: Mudalla Technology, Inc.Inventors: Eric F. Taylor, Jean-Marie Gatto, Thierry Brunet de Courssou
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Patent number: 7962549Abstract: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.Type: GrantFiled: July 19, 2010Date of Patent: June 14, 2011Assignee: Sony Computer Entertainment America LLCInventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
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Patent number: 7951008Abstract: Various embodiments of the present invention are directed to different techniques for managing the storage of accumulated information in selected non-volatile memory sources at a gaming machine. In one implementation of the present invention relates to a technique for automatically and dynamically swapping critical data and/or other game related information between the non-volatile RAM and the alternate storage (e.g., disk drive) of a gaming machine as new games are activated and/or existing games are deactivated at the gaming machine.Type: GrantFiled: March 3, 2006Date of Patent: May 31, 2011Assignee: IGTInventors: Bryan D. Wolf, Dwayne R. Nelson, James W. Stockdale, Steven G. LeMay