Audible Patents (Class 463/35)
  • Patent number: 11896902
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for changing music of a video game based on a player's emotion. The method includes receiving indicators of emotion comprising in-game attributes of a player in a video game. The method also includes predicting an emotion of the player based on the indicators of emotion from the video game. The method also includes receiving original music from the video game. The method also includes determining an original tone of the original music. The method also includes determining a transformed tone based at least in part on the emotion of the player that was predicted. The method also includes transforming the original tone of the original music to the transformed tone. The method also includes generating transformed music from the original music based on the transformed tone.
    Type: Grant
    Filed: March 7, 2023
    Date of Patent: February 13, 2024
    Assignee: Electronic Arts Inc.
    Inventors: Jie Sheng, Hulya Duygu Yigit, Chong Zhao
  • Patent number: 11893973
    Abstract: Disclosed is a sound design method for overcoming sense of difference when there is no virtual sound while an auto cruise control is activated. The method includes determining whether an accelerator pedal is actuated; upon determining that the accelerator pedal is not actuated, determining whether an auto cruise control system is operating; upon determining whether the auto cruise control system is operating, classifying a vehicle speed-based order component from a driving sound; and reproducing a speed sensitive virtual sound based on the classified vehicle speed-based order component.
    Type: Grant
    Filed: August 16, 2022
    Date of Patent: February 6, 2024
    Assignees: Hyundai Motor Company, Kia Corporation
    Inventors: Ki Chang Kim, Tae Kun Yun, Dong Chul Park, Eun Soo Jo, Jin Sung Lee
  • Patent number: 11884209
    Abstract: To provide a sound signal generation device capable of artificially generating an engine sound signal indicating a realistic engine sound linked to running of an electric vehicle even when, for example, an engine is not mounted at all. A virtual engine rotation speed generation unit that acquires accelerator opening data indicating an accelerator operation amount in the electric vehicle and running speed data indicating a vehicle running speed of the electric vehicle, calculates a virtual running speed of a virtual engine vehicle, modifies the virtual running speed on the basis of the running speed data, and calculates an engine rotation speed of a virtual engine on the basis of the modified virtual running speed, and an artificial engine sound generation unit that generates a sound signal for outputting an artificial engine sound corresponding to a running state of the electric vehicle on the basis of the accelerator operation amount.
    Type: Grant
    Filed: May 11, 2020
    Date of Patent: January 30, 2024
    Assignee: SOUND DESIGN LAB LLC
    Inventor: Osamu Maeda
  • Patent number: 11887442
    Abstract: Some embodiments may include a poker indexing service. For example, a multi-dimensional vector of player performance and/or other data may be determined based on gaming related activity that is input or otherwise captured. Such a vector may be used in various forms to generate a metric or to facilitate wagering and/or other gaming activity. Other methods and apparatus are described.
    Type: Grant
    Filed: January 14, 2022
    Date of Patent: January 30, 2024
    Assignee: CFPH, LLC
    Inventor: Philip M. Ginsberg
  • Patent number: 11889286
    Abstract: A first audio apparatus generates a data signal comprising data for an audio scene, the data comprising input audio source data for at least a first audio source and acoustic object data for at least one acoustic object in the audio scene, the acoustic object data comprising acoustic coupling data and spatial property data for the acoustic object. A second audio apparatus comprises a receiver (201) for receiving the signal. A generator (205) generates object audio source data for an object audio source representing audio emitted in the audio scene by the acoustic object from coupling of audio from the first audio source. The generator (205) is arranged to generate the object audio source data in response to the acoustic coupling data, the spatial property data, and the input audio source data. A renderer (203) renders the audio scene, the rendering including rendering the object audio source data.
    Type: Grant
    Filed: March 16, 2020
    Date of Patent: January 30, 2024
    Assignee: Koninklijke Philips N.V.
    Inventor: Jeroen Gerardus Henricus Koppens
  • Patent number: 11854525
    Abstract: A method and system for daisy chaining tournament audio controllers, where the method comprises, in a headset coupled to a first audio controller, the first audio controller being in a daisy chain of audio controllers: receiving a chat signal from a second audio controller in the daisy chain of audio controllers, receiving a microphone signal from a microphone in the headset, summing the chat signal with the microphone signal, communicating the summed signal to a third audio controllers in the daisy chain, and communicating the chat signal to the headset. The microphone signal may be removed from the summed chat signal and microphone signal by adding a second microphone signal 180 degrees out of phase with the microphone signal. The chat signal may be summed with the microphone signal at an amplitude set by a user of the headset after the removal of the microphone signal.
    Type: Grant
    Filed: March 21, 2023
    Date of Patent: December 26, 2023
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: David Zepp, Travis Kettering
  • Patent number: 11810594
    Abstract: A gaming headset receives a plurality of audio channels comprising game audio channels and a chat audio channel during play of a particular game. The gaming headset monitors the received audio channels for predefined words that are associated with particular sounds in a data structure, and in response to detecting predefined words, filters out at least a portion of the detected predefined words from the received plurality of audio channels. The monitoring compares sounds on the received audio channels with the particular sounds in the data structure and also performs signal analysis on the audio channels during game play to detect the occurrence of the predefined words. The filtering mutes one or more of the plurality of audio channels so that the detected occurrence of the one of the predefined words is not output via speakers of the gaming headset.
    Type: Grant
    Filed: June 30, 2021
    Date of Patent: November 7, 2023
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Michael A. Jessup
  • Patent number: 11778364
    Abstract: A headset having game, chat and microphone audio signals is provided with a programmable signal processor for individually modifying the audio signals and a memory configured to store a plurality of user-selectable signal-processing parameter settings that determine the manner in which the audio signals will be altered by the signal processor. The parameter settings collectively form a preset, and one or more user-operable controls can select and activate a preset from the plurality of presets stored in memory. The parameters stored in the selected preset can be loaded into the signal processor such that the sound characteristics of the audio paths are modified in accordance with the parameter settings in the selected preset.
    Type: Grant
    Filed: October 18, 2021
    Date of Patent: October 3, 2023
    Assignee: Voyetra Turtle Beach, Inc.
    Inventor: Carmine J. Bonanno
  • Patent number: 11731045
    Abstract: A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.
    Type: Grant
    Filed: October 22, 2021
    Date of Patent: August 22, 2023
    Assignee: STEELSERIES ApS
    Inventors: Jeffrey Nicholas Mahlmeister, Simon Duffy, Battsengel Lopez
  • Patent number: 11707675
    Abstract: A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.
    Type: Grant
    Filed: October 22, 2021
    Date of Patent: July 25, 2023
    Assignee: STEELSERIES ApS
    Inventors: Jeffrey Nicholas Mahlmeister, Simon Duffy, Battsengel Lopez, Michael John Lelli, Damien Kevin Granger
  • Patent number: 11551506
    Abstract: A computer-implemented method includes providing a real-time environmental model of a shared virtual environment (SVE) that includes a plurality of virtual players. Display data corresponding to the SVE is transmitted to each player device. The data includes user display data that causes a display in the player device to render a portion of the SVE based on a virtual orientation of the player device and a virtual location of the virtual player in the SVE. Sensory feedback data is then transmitted to the plurality of VR devices that causes each VR device to provide a sensory indication associated with the SVE to the respective player. The sensory indication is indicative of a benefit that will be provided to a subset of the plurality of players at a predetermined future time. At the predetermined future time, the benefit is then provided to the subset of the plurality of players.
    Type: Grant
    Filed: July 6, 2020
    Date of Patent: January 10, 2023
    Assignee: IGT
    Inventors: Scott Caputo, Fayez Idris, Bethany Trainor, Paolo Werbrouck
  • Patent number: 11538303
    Abstract: A tabletop display is provided, having a tabletop surface and a monitor spaced from the tabletop surface and angled obliquely with respect to the tabletop surface. The monitor defines a front, display surface and an opposing back surface. The tabletop display also includes a column extending from the tabletop surface to the back surface of the monitor, an input mechanism comprising an input aperture spaced from the tabletop surface, and an output mechanism comprising an output aperture spaced from the tabletop surface.
    Type: Grant
    Filed: April 22, 2020
    Date of Patent: December 27, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Bruce Urban
  • Patent number: 11465056
    Abstract: Users play electronic games on their client devices, such as smartphones, laptop computers, game consoles, or the like. A game mediation component supplements the electronic games by providing additional functionality for group gameplay, such as communication among the players participating in the gameplay group, emphasizing key moments in the gameplay, saving and sharing of portions of the group gameplay, etc. Events related to gameplay, such as environmental events or in-game events, cause the game mediation component to take an action to supplement the gameplay, such as modifying an overlay user interface to provide additional gameplay data while efficiently using screen real estate, sending messages to other players in the group gameplay, and saving and sharing portions of gameplay session.
    Type: Grant
    Filed: April 8, 2020
    Date of Patent: October 11, 2022
    Assignee: Bunch Live, Inc.
    Inventors: Selcuk Atli, Jason Liang, Jordan Howlett
  • Patent number: 11423944
    Abstract: A method of generating audio-visual content from video game footage is provided. The method comprises obtaining a user-selected audio track and obtaining video game footage. Statistical analysis is performed on the audio track so as to determine an excitement level associated with respective portions of the audio track. Statistical analysis is performed on the video game footage so as to determine an excitement level associated with respective portions of the video game footage. Portions of the video game footage are matched with portions of the audio track, based on a correspondence in determined excitement level. Based on said matching, a combined audio-visual content comprising the portions of the video game footage matched to corresponding portions of the audio track is generated. In this way, calm and exciting moments within the video footage are matched to corresponding moments in the audio track. A corresponding system is also provided.
    Type: Grant
    Filed: January 23, 2020
    Date of Patent: August 23, 2022
    Inventor: Simon Andrew St. John Brislin
  • Patent number: 11410649
    Abstract: A method, computer system, and computer program product for in-game voice commands is provided. The embodiment may capture a user-spoken communication. The embodiment may also convert the captured user-spoken communication to a text file. The embodiment may further determine an intent of the converted communication using natural language processing. The embodiment may also execute a preconfigured audio file corresponding to the determined intent.
    Type: Grant
    Filed: October 31, 2019
    Date of Patent: August 9, 2022
    Assignee: International Business Machines Corporation
    Inventors: Ajiemar D. Santiago, Jeffrey Stylos, German Attanasio Ruiz, Dustin Popp
  • Patent number: 11406897
    Abstract: A headset, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the headset adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels.
    Type: Grant
    Filed: December 16, 2020
    Date of Patent: August 9, 2022
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Kuruba
  • Patent number: 11361747
    Abstract: A method and system for daisy chaining tournament audio controllers, where the method comprises, in a headset coupled to a first audio controller, the first audio controller being in a daisy chain of audio controllers: receiving a chat signal from a second audio controller in the daisy chain of audio controllers, receiving a microphone signal from a microphone in the headset, summing the chat signal with the microphone signal, communicating the summed signal to a third audio controllers in the daisy chain, and communicating the chat signal to the headset. The microphone signal may be removed from the summed chat signal and microphone signal by adding a second microphone signal 180 degrees out of phase with the microphone signal. The chat signal may be summed with the microphone signal at an amplitude set by a user of the headset after the removal of the microphone signal.
    Type: Grant
    Filed: December 18, 2020
    Date of Patent: June 14, 2022
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: David Zepp, Travis Kettering
  • Patent number: 11311803
    Abstract: There is provided an information processing device, an information processing method, and a program that make it possible to control a communication partner without losing a sense of immersion and without impairing a VR world view in communication between players in (virtual reality) VR. A range in which another player capable of recognizing a content spoken by a player is present is determined as an utterance range on the basis of context information. In the following, since the spoken information is transmitted only to the player who is confirmed as the utterance range, it is possible to control the partner at the time of utterance by the context information. The present disclosure is able to be applied to an information processing device.
    Type: Grant
    Filed: January 4, 2018
    Date of Patent: April 26, 2022
    Assignee: SONY CORPORATION
    Inventors: Shinichi Kawano, Yuhei Taki
  • Patent number: 11285393
    Abstract: Examples are disclosed that relate to determining acoustic properties of audio sources in virtual environments. One example provides a method comprising receiving a query on behalf of a non-player entity regarding an audio source, the query including a position of the non-player entity, and based at least on the position of the non-player entity, determining one or more acoustic properties of sound emitted by the audio source at the position of the non-player entity by accessing a position-indexed data structure comprising one or more values for one or more audio cues, each value influencing a corresponding acoustic property of sound emitted by the audio source at a corresponding position. The method further comprises providing the one or more determined acoustic properties to the application, where the application is configured to control behavior of the non-player entity based at least on the one or more determined acoustic properties.
    Type: Grant
    Filed: April 7, 2021
    Date of Patent: March 29, 2022
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Michael George Chemistruck, Nikunj Raghuvanshi, Kyle Robert Storck, Noel Richard Cross
  • Patent number: 11260286
    Abstract: A computer device evaluates an input timing at which a player performed an operation input. The player holds a controller containing sensors for measuring acceleration and angular speed and performs a motion of shaking and stopping the controller. The computer device is communicably connected to the sensors. The computer device determines the input timing by detecting a peak of a measurement value that appears immediately before the stop of the motion. Then, the computer device performs the evaluation based on a difference between the determined input timing and a reference timing.
    Type: Grant
    Filed: June 25, 2020
    Date of Patent: March 1, 2022
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Naoki Enokido, Masayuki Shimizu
  • Patent number: 11238900
    Abstract: Methods and systems are provided for generating an event reel based on spectator reaction data, the event reel is temporally synchronized to a music track. A method includes receiving a video file for video content and receiving spectator reaction data related to reactions generated by spectators while viewing the video content. The method includes processing the spectator reaction data to identify video time slices from the video content that correspond to segments of interest of the video content. The method includes processing a music track to identify markers for the music track that correspond to beats of the music track and generating an event reel having a video component defined by a sequence of the video time slices that is temporally synchronized to the markers of the music track.
    Type: Grant
    Filed: May 26, 2020
    Date of Patent: February 1, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Warren Benedetto
  • Patent number: 11218830
    Abstract: Methods, systems, and apparatuses are disclosed for generating a spatial audio format. An input audio source may include one or more individual channels. The one or more individual channels may be designated to be played by a corresponding one or more speakers. The one or more individual channels of the audio source may be separated. The one or more individual tracks may be input into a modeling space representing a multi-dimensional space. The modeling space may include a plurality of emitters at various locations in a vector space. Each of the one or more individual channels may be panned to one or more of the plurality of emitters. The panning may be based on a normalized proximity of the one or more individual channels in the modeling space to the plurality of emitters. The one or more of the plurality of emitters may be encoded into a single multichannel file.
    Type: Grant
    Filed: August 19, 2019
    Date of Patent: January 4, 2022
    Assignee: MACH 1, CORP.
    Inventors: Drazen Bosnjak, Dylan J. Marcus
  • Patent number: 11206453
    Abstract: A method utilizes Artificial Intelligence (AI) system to broadcast a real-time event to a particular broadcast audience. The AI system receives a profile of a particular broadcast audience for a real-time event, and concurrent real-time Audio/Video (/V) streams for a particular portion of the real-time event. The AI system ranks the concurrent real-time A/V streams for the particular portion of the real-time event based on the types of event activities depicted in each of the concurrent real-time A/V streams and the profile of the particular broadcast audience for the real-time event; selects a particular real-time A/V stream, from the concurrent real-time A/V streams, for the particular broadcast audience based on the ranking; and directs a performance of a broadcast action related to the selected particular real-time A/V stream.
    Type: Grant
    Filed: April 14, 2020
    Date of Patent: December 21, 2021
    Assignee: International Business Machines Corporation
    Inventors: Igor S. Ramos, Angelo Danducci, II, Devon E. Mensching, Kimberly J. Taft
  • Patent number: 11173397
    Abstract: A system that incorporates the subject disclosure may include, for example, an embodiment for detecting a map associated with a gaming session for a video game executing on a computing device associated with a first user, and obtaining a map equalizer profile associated with the map for the video game. Further embodiments can include determining a first avatar, associated with the first user, is located within a first environment of the map for the video game, and obtaining a first environment equalizer profile associated with the first environment. Additional embodiments can include providing first instructions to the computing device associated with the first user according to the map equalizer profile and the first environment equalizer profile. The first instructions indicate to the computing device to adjust audio output of the video game according to the map equalizer profile and the first environment equalizer profile. Additional embodiments are disclosed.
    Type: Grant
    Filed: November 8, 2019
    Date of Patent: November 16, 2021
    Assignee: STEELSERIES ApS
    Inventors: Jeffrey Nicholas Mahlmeister, Thane Kurt Woidan, Thomas J. Panfil, Tino Soelberg
  • Patent number: 11167209
    Abstract: A game controller including a first elastic cushion and a first handle is provided. The first handle includes a first port, a first operation interface, and a first affixing part. The first operation interface is electrically connected to the first port, the first affixing part is recessed in a side of the first handle, and the first port is disposed on the first affixing part. The first elastic cushion is disposed on the first affixing part, and the first elastic cushion is sleeved on a mobile device, so that the mobile device is affixed on the first affixing part of the first handle through the first elastic cushion.
    Type: Grant
    Filed: September 9, 2020
    Date of Patent: November 9, 2021
    Assignees: DEXIN ELECTRONIC LTD., DEXIN CORPORATION
    Inventors: Ho-Lung Lu, Chin-Lung Lin
  • Patent number: 11130055
    Abstract: Systems for granting remote access to, and methods of playing, a video game executing on a video game console coupled to a computer network or video games executing on hosting clients of a computer network. One embodiment of the system includes: (1) a stream distributor configured to receive a video stream conveying a view of a gamespace of the video game from the video game console via the computer network and transmit the video stream toward a remote client via the computer network and (2) a response receiver associated with the stream distributor and configured to receive a response stream from the remote client via the computer network and transmit the response stream toward the video game console.
    Type: Grant
    Filed: April 28, 2015
    Date of Patent: September 28, 2021
    Assignee: Nvidia Corporation
    Inventor: Andrew Fear
  • Patent number: 11110356
    Abstract: A rhythm game program for causing a computer to implement a function of controlling a progress of a rhythm game by playing a music and displaying a trigger object on a display unit, the program causing the computer to implement: an evaluation function of evaluating an operation input, based on a timing of the operation input for the trigger object and an operation timing associated with data; and an object control function of moving at least one of the trigger object and an operation position such that a distance between the trigger object and the operation position decreases, based on the operation timing corresponding to the trigger object, wherein the object control function implements a function of causing an auxiliary object to appear when an appearance condition is satisfied, and causing the auxiliary object to execute an auxiliary operation to assist a user in a progress of a game.
    Type: Grant
    Filed: March 25, 2020
    Date of Patent: September 7, 2021
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Ichiro Hazama, Masanobu Suzui
  • Patent number: 11069340
    Abstract: A system that allows non-engineers administrators, without programming, machine language, or artificial intelligence system knowledge, to expand the capabilities of a dialogue system. The dialogue system may have a knowledge system, user interface, and learning model. A user interface allows non-engineers to utilize the knowledge system, defined by a small set of primitives and a simple language, to annotate a user utterance. The annotation may include selecting actions to take based on the utterance and subsequent actions and configuring associations. A dialogue state is continuously updated and provided to the user as the actions and associations take place. Rules are generated based on the actions, associations and dialogue state that allows for computing a wide range of results.
    Type: Grant
    Filed: May 8, 2018
    Date of Patent: July 20, 2021
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Percy Shuo Liang, David Leo Wright Hall, Joshua James Clausman
  • Patent number: 11011145
    Abstract: An input device for operating a musical instrument having musical behavior of string instruments, which comprises a key plate unit containing a set of input keys to be pressed by a player, in order to generate a first set of electric input signals, which emulate a combination of pressed keys of a musical instrument or a combination of pressed strings; a stick unit with variable tension of displacement including a stick to be moved by the player between predetermined discrete positions, which emulate a combination of strummed strings of a musical instrument.
    Type: Grant
    Filed: October 26, 2020
    Date of Patent: May 18, 2021
    Assignee: ARCANA INSTRUMENTS LTD.
    Inventors: Jonathan Bar-Or, Haim Kairy, Boaz Rienschrieber, Oren Gabriel Alsheich
  • Patent number: 10957148
    Abstract: Gaming machines, methods, and systems include gaming chairs integrated with player interface hardware elements in a chair structure and in communication with a game controller. The gaming chairs allow modular assembly and reconfigurability of gaming machines and systems without customized gaming machine cabinetry. Modular pedestals and secondary gaming elements supported on the pedestals may also be provided in combination with the gaming chairs for assembly into different game bank configurations.
    Type: Grant
    Filed: April 19, 2018
    Date of Patent: March 23, 2021
    Assignee: Aristocrat Techonologies Australia Pty Limited
    Inventors: Timothy Francis Barbour, Linn Anthony McKay, Rajendrasinh Banesinh Jadeja
  • Patent number: 10939039
    Abstract: A display apparatus including: a display; a loudspeaker; a user input unit; a video processor configured to process a video signal to be displayed as an image on the display, and change a viewpoint of the image displayed on the display in response to a user input made through the user input unit; and an audio processor configured to process an audio signal to be output as a sound from the loudspeaker, determine acoustic features of the audio signal, and adjust the output of the sound from the loudspeaker according to the acoustic features in response to the user input.
    Type: Grant
    Filed: May 22, 2017
    Date of Patent: March 2, 2021
    Assignee: SAMSUNG ELECTRONICS CO., LTD.
    Inventors: Sang-moon Lee, Sang-chul Ko, Byeong-geun Cheon
  • Patent number: 10923157
    Abstract: Software is provided to collect events that transpire during an event. Captured video of the event can then be aligned to the events by calculating an offset between timestamps provided by the devices used to capture the action data and film data. A video clip can be sourced to review events that occurred.
    Type: Grant
    Filed: July 15, 2016
    Date of Patent: February 16, 2021
    Assignee: ScoreBreak, LLC
    Inventors: Jordan Hendry, Michael Hendry
  • Patent number: 10880652
    Abstract: A method and system for daisy chaining tournament audio controllers, where the method comprises, in a headset coupled to a first audio controller, the first audio controller being in a daisy chain of audio controllers: receiving a chat signal from a second audio controller in the daisy chain of audio controllers, receiving a microphone signal from a microphone in the headset, summing the chat signal with the microphone signal, communicating the summed signal to a third audio controllers in the daisy chain, and communicating the chat signal to the headset. The microphone signal may be removed from the summed chat signal and microphone signal by adding a second microphone signal 180 degrees out of phase with the microphone signal. The chat signal may be summed with the microphone signal at an amplitude set by a user of the headset after the removal of the microphone signal.
    Type: Grant
    Filed: April 13, 2020
    Date of Patent: December 29, 2020
    Assignee: VOYETRA TURTLE BEACH, INC.
    Inventors: David Zepp, Travis Kettering
  • Patent number: 10876476
    Abstract: A gaming device, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the gaming device adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels.
    Type: Grant
    Filed: June 11, 2018
    Date of Patent: December 29, 2020
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Kuruba
  • Patent number: 10880549
    Abstract: Adaptive video processing for a target display panel may be implemented in or by a server/encoding pipeline. The adaptive video processing methods may obtain and take into account video content and display panel-specific information including display characteristics and environmental conditions (e.g., ambient lighting and viewer location) when processing and encoding video content to be streamed to the target display panel in an ambient setting or environment. The server-side adaptive video processing methods may use this information to adjust one or more video processing functions as applied to the video data to generate video content in the color gamut and dynamic range of the target display panel that is adapted to the display panel characteristics and ambient viewing conditions.
    Type: Grant
    Filed: February 25, 2015
    Date of Patent: December 29, 2020
    Assignee: Apple Inc.
    Inventors: Kenneth I. Greenebaum, Haitao Guo, Hao Pan, Guy Cote, Andrew Bai
  • Patent number: 10824222
    Abstract: As a user is being presented with interactive media by a presenting device, a separate monitoring device may be used to monitor the presentation of the interactive media and detect an event that occurs therein. Such a monitoring device may be configured and positioned to access media content from the presentation of the interactive media. For example, the monitoring device may be configured and positioned to record video content with a camera and record audio content with a microphone. Having accessed this media content, the monitoring device may generate an identifier, such as a fingerprint or watermark, of the media content and compare the generated identifier with a reference identifier that is generated from the source of the media content. Based on the generated identifier matching the reference identifier, the monitoring device may detect that an event has occurred within the interactive media presentation and present a corresponding notification.
    Type: Grant
    Filed: May 29, 2019
    Date of Patent: November 3, 2020
    Assignee: Gracenote, Inc.
    Inventors: Jeff Benson, Michael Gubman, Craig Kawahara, Robert Coover, Markus K. Cremer, Andy Mai
  • Patent number: 10695668
    Abstract: A gaming unit and producing a game-audio output of a varying volume level and a chat-voice output is connected to headphones adapted to be worn by a player of the unit and connected to the gaming unit for making the chat-voice output and the game-audio output audible to the player. A circuit or software associated with the headphones can increase the chat-voice volume level generally proportionately to the game-audio volume level.
    Type: Grant
    Filed: July 24, 2013
    Date of Patent: June 30, 2020
    Assignee: Voyetra Turtle Beach, Inc.
    Inventor: Carmine J. Bonanno
  • Patent number: 10636320
    Abstract: A computer system may generate acoustical recommendations for a user. A set of actual acoustical data input may be received and compared with a set of expected acoustical data accessed from memory. The set of actual and expected acoustical data may be corresponding. A set of actual acoustical data vectors may be generated and analyzed against a set of expected acoustical vectors. Deviating portions between the actual and expected may be determined and a set of performance rating vectors may be generated based on each deviating portion. Based on these vectors, and by applying the performance rating vectors to a list of reference ratings, the system can generate a set of acoustical recommendations.
    Type: Grant
    Filed: November 20, 2017
    Date of Patent: April 28, 2020
    Assignee: International Business Machines Corporation
    Inventors: Graham C. Charters, Benjamin T. Horwood, Mark A. Shewell, Bret W. Dixon, Alexander H. Poga
  • Patent number: 10623863
    Abstract: A method and system for daisy chaining tournament audio controllers, where the method comprises, in a headset coupled to a first audio controller, the first audio controller being in a daisy chain of audio controllers: receiving a chat signal from a previous audio controller in the daisy chain of audio controllers, receiving a microphone signal from a microphone in the headset, summing the chat signal with the microphone signal, communicating the summed signal to a next audio controllers in the daisy chain, and communicating the chat signal to the headset. The microphone signal may be removed from the summed chat signal and microphone signal by adding a second microphone signal 180 degrees out of phase with the microphone signal. The chat signal may be summed with the microphone signal at an amplitude set by a user of the headset after the removal of the microphone signal.
    Type: Grant
    Filed: February 19, 2019
    Date of Patent: April 14, 2020
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: David Zepp, Travis Kettering
  • Patent number: 10602152
    Abstract: Adaptive video processing for a target display panel may be implemented in or by a server/encoding pipeline. The adaptive video processing methods may obtain and take into account video content and display panel-specific information including display characteristics and environmental conditions (e.g., ambient lighting and viewer location) when processing and encoding video content to be streamed to the target display panel in an ambient setting or environment. The server-side adaptive video processing methods may use this information to adjust one or more video processing functions as applied to the video data to generate video content in the color gamut and dynamic range of the target display panel that is adapted to the display panel characteristics and ambient viewing conditions.
    Type: Grant
    Filed: February 25, 2015
    Date of Patent: March 24, 2020
    Assignee: Apple Inc.
    Inventors: Kenneth I. Greenebaum, Haitao Guo, Hao Pan, Guy Cote, Andrew Bai
  • Patent number: 10586530
    Abstract: A system that allows non-engineers administrators, without programming, machine language, or artificial intelligence system knowledge, to expand the capabilities of a dialogue system. The dialogue system may have a knowledge system, user interface, and learning model. A user interface allows non-engineers to utilize the knowledge system, defined by a small set of primitives and a simple language, to annotate a user utterance. The annotation may include selecting actions to take based on the utterance and subsequent actions and configuring associations. A dialogue state is continuously updated and provided to the user as the actions and associations take place. Rules are generated based on the actions, associations and dialogue state that allows for computing a wide range of results.
    Type: Grant
    Filed: February 23, 2018
    Date of Patent: March 10, 2020
    Assignee: Semantic Machines, Inc.
    Inventors: Percy Shuo Liang, David Leo Wright Hall, Joshua James Clausman
  • Patent number: 10523454
    Abstract: Integrating an application and a chat session includes a first user identifying content from the application, wherein the application is independent of any chat session, the first user initiating the chat session with at least a second user that is remote from the first user by transmitting the content from the first user to the second user, where the first and second user establish the chat session in response to the content being transmitted, and the first user and the second user sharing the content in connection with the chat session. The content may be a portion of a photograph, a portion of an image, a portion of text from a document, and/or a portion of a screen. The portion may be automatically identified following the user pointing and marking up the content. The first user may mark up the content before transmitting it to the second user.
    Type: Grant
    Filed: April 25, 2014
    Date of Patent: December 31, 2019
    Assignee: EVERNOTE CORPORATION
    Inventor: Phil Libin
  • Patent number: 10514885
    Abstract: An apparatus comprising: at least one processor; and at least one memory including computer program code, the at least one memory and the computer program code configured to, with the at least one processor, cause the apparatus to perform at least the following: based on a plurality of distinct audio sources visible in a current virtual or augmented reality view, provide for control of audio mixing of groups of the distinct audio sources in the virtual or augmented reality view, the groups determined by automatic grouping of the distinct audio sources based on analysis of the type of audio from each of the distinct audio sources.
    Type: Grant
    Filed: November 29, 2016
    Date of Patent: December 24, 2019
    Assignee: Nokia Technologies Oy
    Inventors: Jussi Leppänen, Antti Eronen, Arto Lehtiniemi
  • Patent number: 10506361
    Abstract: A device in control of a speaker system may receive from one or more sensors information indicative of a user's location and/or body position. The device may use the information to the determine the user's location and/or body position and may adjust the outputs of speakers in the sound system. For example, the device may instruct a speaker to switch from outputting a first audio channel at a first volume level to outputting a second audio channel at a second volume level. If the user changes location or body position, the device may adjust the speaker's output to accommodate the user's new location and/or body position.
    Type: Grant
    Filed: November 29, 2018
    Date of Patent: December 10, 2019
    Assignee: Qualcomm Incorporated
    Inventors: Venkata Rajesh Pallamsetty, Srujana Veeramalla, Dheebu Kaithavana John
  • Patent number: 10467287
    Abstract: The disclosed technology includes automatically suggesting audio, video, or other media accompaniments to media content based on identified objects in the media content. Media content may include images, audio, video, or a combination. In one implementation, one or more images representative of the media content may be extracted. A visual search may be run across the images to identify objects or characteristics present in or associated with the media content. Keywords may be generated based on the identified objects and characteristics. The keywords may be used to determine suitable audio tracks to accompany the media content, for example by performing a search based on the keywords. The determined tracks may be presented to a user, or automatically arranged to match the media content. In another implementation, an aural search may be run across samples of the audio data to similarly identify objects and characteristics of the media content.
    Type: Grant
    Filed: December 12, 2013
    Date of Patent: November 5, 2019
    Assignee: GOOGLE LLC
    Inventors: Thomas Weedon Hume, Flavio Lerda, Mikkel Crone Koser
  • Patent number: 10380830
    Abstract: A gaming machine having at least a first and a second display located adjacent each other, and at least one speaker, a symbol selector selects symbols for positioning in respective ones of a plurality of first and second symbol positions, said first symbol positions being displayed in a gaming area of said first display; an outcome evaluator monitors said selection and determines when a trigger condition is satisfied; in response to said trigger condition being satisfied, triggers an event in which said controller selects: 1) one of a plurality of music tracks to be played through said speaker, each music track having at least one characteristic; and 2) a number of second symbol positions to be displayed on said second display; wherein the number of second symbol positions selected for display on said second display is determined at least in part by said at least one characteristic.
    Type: Grant
    Filed: September 28, 2015
    Date of Patent: August 13, 2019
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Bradley Hendricks, Britta Nauta-Larsen, Alex Gansert, Francis Styck
  • Patent number: 10375502
    Abstract: A method and a system for achieving a self-adaptive surround sound.
    Type: Grant
    Filed: September 28, 2017
    Date of Patent: August 6, 2019
    Assignee: Goertek, Inc.
    Inventors: Song Liu, Shasha Lou, Bo Li
  • Patent number: 10346128
    Abstract: According to the invention, a method for providing audio to a user is disclosed. The method may include determining, with an eye tracking device, a gaze point of a user on a display. The method may also include causing, with a computer system, an audio device to produce audio to the user, where content of the audio may be based at least in part on the gaze point of the user on the display.
    Type: Grant
    Filed: July 10, 2018
    Date of Patent: July 9, 2019
    Assignee: Tobii AB
    Inventors: Anders Vennström, Fredrik Lindh
  • Patent number: 10341276
    Abstract: Systems, methods, and non-transitory computer-readable media can transmit at least a media content item to a recipient device. A response can be received from the recipient device. At least the media content item can be obscured to produce an obscured media content item. The response and the obscured media content item can be presented. The response can overlay the obscured media content item.
    Type: Grant
    Filed: December 11, 2014
    Date of Patent: July 2, 2019
    Assignee: Facebook, Inc.
    Inventors: Samantha P. Krug, Ian Mc Intyre Silber, Christopher Cunningham, Ryan Jacob Gomba
  • Patent number: 10322344
    Abstract: A game method is performed by one or more computers. The method may include, but is not limited to: displaying, on a display, 1) at least one reference indicator; 2) at least one target indicator; and 3) at least one operation indicator; recognizing, as the specific operation, a detected series of operations that an indictor gets contact with a predefined point of the detection area, before on the detection area the indicator slides while keeping the indicator in contact with the detection area; displaying, on the display, a guide indicator for guiding a slide-operational direction to which the indicator is operated to be slide; determining whether the specific operation responsive to the change of the cross position; and reflecting a result of the determination to a game result.
    Type: Grant
    Filed: March 11, 2016
    Date of Patent: June 18, 2019
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Yoshitaka Nishimura, Masahiro Kiyomoto