Player-actuated Control Structure (e.g., Brain-wave Or Body Signal, Bar-code Wand, Foot Pedal, Etc.) Patents (Class 463/36)
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Patent number: 8944913Abstract: An apparatus generally directed to controlling a video game. The apparatus preferably includes a tablet computer, an electronic game communicating with the tablet computer, and an input device for controlling movement of a virtual object provided by the electronic game. Preferably, the input device includes a pair of opposing side structures adjacent opposing sides of plurality of sides of the tablet computer. The input device further preferably includes a plurality of input switches, wherein said input switches are adjacent each of the at least two opposing sides of the plurality of sides of the tablet computer, and a bridge structure disposed between the pair of sides to form a three sided structure. The third structure mitigates inadvertent removal of the tablet computer from the three sided structure when the tablet computer is fully nested within the three sided structure.Type: GrantFiled: February 28, 2013Date of Patent: February 3, 2015Assignee: Wikipad, Inc.Inventors: Matthew R. Joynes, James Bower
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Patent number: 8944939Abstract: Systems and methods of motion tracking are disclosed that can be used in connection with sports motion. Such a method can include placing one or more inertial measurement units (IMUs) on at least one of a person or one or more pieces of equipment, recording motion data associated with the at least one of the person or the one or more pieces of equipment, and synchronizing the recorded motion data. The method can also include analyzing the synchronized motion data in connection with a motion standard, and generating feedback based at least in part on the analyzed motion data.Type: GrantFiled: February 6, 2013Date of Patent: February 3, 2015Assignee: University of Pittsburgh—Of the Commonwealth System of Higher EducationInventors: William W. Clark, Jeremy R. Romeiko
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Patent number: 8944912Abstract: An apparatus generally directed to a combination game controller and information input device. The combination preferably includes a tablet computer providing a plurality of sides, in which each of the sides are disposed between an electronic display screen and a back of the tablet computer. The combination further preferably includes an input device in electronic communication with the tablet computer, the input device providing side structures adjacent to and confining the tablet computer on at least two opposing sides of the tablet computer. The input device further preferably providing input module apertures, each input module aperture selectively accepts either a game control module or a removable keyboard module. The input module apertures are preferably adjacent each of the at least two opposing sides of the tablet computer, and a camera communicating with each the input device and the tablet computer, the camera selectively capturing either still or video images.Type: GrantFiled: November 19, 2012Date of Patent: February 3, 2015Assignee: Wikipad, Inc.Inventors: Matthew R. Joynes, James Bower, Daniel P. Dooley
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Publication number: 20150032277Abstract: A method for energy management is described. In one embodiment, an aspect of a dwelling is monitored. The monitored aspect of the dwelling is compared to an energy policy to determine a deviation of the monitored aspect of the dwelling from a setting of the energy policy. A notification is sent to an occupant, the notification comprising the deviation of the monitored aspect of the dwelling from the setting of the energy policy.Type: ApplicationFiled: July 28, 2014Publication date: January 29, 2015Inventors: Jeremy B. Warren, Matthew J. Eyring, James Ellis Nye, Jungtaik Hwang, Tim Lott, Luke Langford, Wade Shearer
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Patent number: 8939837Abstract: A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to obtain a user input that was inputted into a first accessory operably coupled with the computing device where the first accessory provides a user interface for user interaction with a video game, determine a language of an intended recipient of the user input based on an identity of the intended recipient, access a multi-lingual library comprising a plurality of words associated with the video game, match the user input to one or more words of the plurality of words of the multi-lingual library to generate a translated message in the determined language of the intended recipient, and provide the translated message to a second accessory for presentation to the intended recipient in real-time. Additional embodiments are disclosed.Type: GrantFiled: November 21, 2012Date of Patent: January 27, 2015Assignee: Steelseries ApSInventor: Michael Aronzon
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Patent number: 8939838Abstract: Circuits, methods, and apparatus that provide user interfaces for playing games on portable electronic devices. One example provides a game accessory having input controls for playing video, audio, and other types of games. The game accessory can have input controls, such as buttons, joysticks, and D-pads. Another example provides a game accessory having a thumb pad or keyboard. Other possible features include microphones, cameras and camera lenses, speakers, a second screen, rumble, and motion detection. The game accessory may have a recess sized to fit the portable electronic device. Inserts or removable adapters can be used to fit portable electronic devices having different sizes. The portable electronic device can be held in the accessory using sliding covers, clips, or other engaging members. In other examples, the accessory can communicate with another accessory for head-to-head game play. The accessory may include circuitry for power, identification, and authorization.Type: GrantFiled: September 30, 2008Date of Patent: January 27, 2015Assignee: Apple Inc.Inventors: Brett Gregory Alten, Sanjay Sadanand Gadkari
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Patent number: 8932123Abstract: An assembly block (20) including an LED element (51), a control unit (52) that controls the LED element (51), and a housing (30) that holds the LED element (51) and the control unit (52) is provided. The housing (30) includes mechanical interfaces (32, 33) for mechanically connecting to the outside and is at least partially translucent. The control unit (52) includes a first functional unit (111) that stores, on receiving first data sets (D1) that include data for controlling the color of light to be outputted from the LED element (51) and a transfer command via the first electrical interface (79a) associated with the first mechanical interface (32), the first data set (D1) in a buffer (121) and outputs the stored first data set (DS1) in the buffer (121) together with the transfer command via a second electrical interface (79b) associated with the mechanical interface (33) on the second side.Type: GrantFiled: May 28, 2008Date of Patent: January 13, 2015Assignee: Stellararts CorporationInventors: Fumitaka Murayama, Fumiyoshi Ito, Takeshi Matsushima, Hideyuki Uchida
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Patent number: 8932135Abstract: A game controller includes a control circuit and first and second buttons positioned proximate to upper and lower portions, respectively, of the controller. The first and second buttons are in communication with an input of the control circuit. The first button is activated by the user's thumb and the second button is not activated by the user's thumb. The control circuit outputs a control signal in response to the first or second buttons being activated.Type: GrantFiled: February 15, 2008Date of Patent: January 13, 2015Inventor: Adam W. Coe
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Patent number: 8933884Abstract: In a motion capture system, a unitary input is provided to an application based on detected movement and/or location of a group of people. Audio information from the group can also be used as an input. The application can provide real-time feedback to the person or group via a display and audio output. The group can control the movement of an avatar in a virtual space based on the movement of each person in the group, such as in a steering or balancing game. To avoid a discontinuous or confusing output by the application, missing data can be generated for a person who is occluded or partially out of the field of view. A wait time can be set for activating a new person and deactivating a currently-active person. The wait time can be adaptive based on a first detected position or a last detected position of the person.Type: GrantFiled: January 15, 2010Date of Patent: January 13, 2015Assignee: Microsoft CorporationInventors: Relja Markovic, Stephen G. Latta, Kevin A. Geisner, David Hill, Darren A. Bennett, David C. Haley, Jr., Brian S. Murphy, Shawn C. Wright
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Patent number: 8926438Abstract: Provided is a gaming machine having a cabinet. Between the back as a back face and the right side face of the sides of the cabinet, the gaming machine has a right end side, which is formed by cutting a plane parallel to the gravitational direction in a manner to join lines spaced at predetermined distances in the individual directions of the back and the right side face from a line of intersection, on which the back and the right side face intersect when extended. The gaming machine also has a left end side between the back and a left side face. Moreover, the right end side and the left end side are symmetric with respect to a plane dividing the cabinet equally to the right and left.Type: GrantFiled: September 8, 2009Date of Patent: January 6, 2015Assignee: Aruze Gaming America, Inc.Inventors: Yoshitomo Sasaki, Akira Shimizu, Katsuhiro Kido, Kenta Kitamura, Hideaki Kishi, Hiroatsu Ike
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Patent number: 8926431Abstract: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.Type: GrantFiled: March 2, 2012Date of Patent: January 6, 2015Assignee: Microsoft CorporationInventors: Tommer Leyvand, Mitchell Stephen Dernis, Jinyu Li, Yichen Wei, Jian Sun, Casey Leon Meekhof, Timothy Milton Keosababian
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Patent number: 8928579Abstract: Concepts and technologies are described herein for interacting with an omni-directionally projected display. The omni-directionally projected display includes, in some embodiments, visual information projected on a display surface by way of an omni-directional projector. A user is able to interact with the projected visual information using gestures in free space, voice commands, and/or other tools, structures, and commands. The visual information can be projected omni-directionally, to provide a user with an immersive interactive experience with the projected display. The concepts and technologies disclosed herein can support more than one interacting user. Thus, the concepts and technologies disclosed herein may be employed to provide a number of users with immersive interactions with projected visual information.Type: GrantFiled: February 22, 2010Date of Patent: January 6, 2015Inventors: Andrew David Wilson, Hrvoje Benko
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Patent number: 8926432Abstract: Systems and methods for providing various forms of feedback are provided and can be implemented in a system, for example, between a gamer and a gaming system. One or more embodiments might be included and directed toward providing feedback between a gamer and the gaming system by way of one or more various forms of controllers that might be used by a gamer in playing a game or in setting up or configuring the game. Various bio-feedback mechanisms might be implemented to provide feedback from the game controller to the game in response to the condition, state, or behavior or the user. For example, in one embodiment, heart rate monitors, temperature sensors, or other biological or physiological sensors can be included with, incorporated in or integrated into the controller to sense a gamer's biological or physiological sensors condition.Type: GrantFiled: October 18, 2007Date of Patent: January 6, 2015Assignee: Performance Designed Products LLCInventor: Thomas J. Roberts
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Patent number: 8920240Abstract: The invention has for object a game controller having an actuator (2, 102) mobile in rotation in relation to a fixed part (3, 103), in such a way as to simulate a control of the rotation of a steering column of a simulated vehicle. According to the invention, the game controller implements means for detecting the displacement in rotation of the actuator (2, 102) comprising at least one Hall effect or magnetoresistive effect detecting unit, constituted of at least two elements, of which a permanent magnet and a magnetic sensor (24, 124). At least during the rotation of the actuator (2, 102), a first element is integral in rotation with the actuator (2, 102) and a second element is integral in rotation with said fixed part (3, 103).Type: GrantFiled: April 19, 2011Date of Patent: December 30, 2014Assignee: Guillemot Corporation S.A.Inventor: Jean-Yves Jaouen
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Patent number: 8920241Abstract: A computing system translates a world space position of a hand of a human target to a screen space position of a user interface and locks the hand to a handle of the user interface if world space parameters of the hand overcome a grab threshold of the handle. When the hand is locked to the handle, the computing system translates a world space position of the hand to a screen space handle position that is constrained along one or more interface guides. The hand is unlocked from the handle at a release position of the handle if world space parameters of the hand overcome a release threshold of the handle. The handle is retained at the release position after the hand is unlocked from the handle.Type: GrantFiled: December 15, 2010Date of Patent: December 30, 2014Assignee: Microsoft CorporationInventors: Brendan Reville, Jack Bridges, Andy Mattingly, Jordan Andersen, Christian Klein, Arjun Dayal
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Patent number: 8924248Abstract: In a redeemable coupon there is a housing, a motion detector coupled to the housing, wherein the motion detector detects an amount of motion of the coupon, and an indicator coupled to the motion detector, wherein the indicator is activated by the motion detector upon detecting the amount of motion. Additionally, in a method of providing an incentive for a user to exercise, providing the user with a coupon to be coupled to the user, monitoring the motion of the user with a motion sensor included in the coupon, and activating the coupon when the motion sensor has detected a predetermined amount of motion such that the coupon becomes redeemable by the user.Type: GrantFiled: September 26, 2008Date of Patent: December 30, 2014Assignee: Fitbit, Inc.Inventors: Seth A. Tropper, Amado Batour
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Patent number: 8920239Abstract: Various embodiments disclosed herein are directed to methods, gaming machines, and gaming systems with multiple displays having interchangeable display content. According to one embodiment, a gaming machine includes a first display for presenting a primary game, a second display for presenting secondary display content to a player, and a player input device for receiving player input to configure content displayed on the first display and the second display such that the first display presents the secondary display content and the second display presents the primary game.Type: GrantFiled: August 19, 2013Date of Patent: December 30, 2014Assignee: Bally Gaming, Inc.Inventors: Mettu R. Reddy, Joshua D. Larsen, Pravinkumar Patel
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Publication number: 20140378226Abstract: A universal game pedal controller and method of emulating the output of multiple game pedal controllers in a universal game pedal controller are disclosed. A universal game pedal controller according to the present invention provides a microcontroller-based interface board for mapping the inputs from multiple pedal sensors to analog outputs of a primary game controller interface having a common adapter cable port, and adapter cables configured to connect the interface board to different primary game controllers. A USB interface may also be provided, permitting connection of the universal game pedal controller to a personal computer. The method provides for calibration of the input signals to the full range of the outputs, whether analog or digital, for increased accuracy and responsiveness.Type: ApplicationFiled: January 3, 2014Publication date: December 25, 2014Inventor: Jonathan B. Gaug
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Patent number: 8915784Abstract: A program for playing a game based on an input from an operation section including a first controller and a second controller, the program causing a computer to function as: a movement operation input detection section which determines whether or not an output value from a movement sensor provided in at least one of the first controller and the second controller satisfies a detection condition for a movement operation input; a game calculation section which performs a game calculation process based on the movement operation input; an operation input display control section which performs a display control process of a movement operation input display object for displaying a detection result of the movement operation input; and an image generation section which generates a game image including the movement operation input display object.Type: GrantFiled: May 2, 2007Date of Patent: December 23, 2014Assignees: Bandai Namco Games Inc., Nintendo Co., Ltd.Inventors: Aisaku Yamanaka, Tatsuro Okamoto
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Patent number: 8915858Abstract: A system and method (1000) for an interactive game is disclosed herein. The system (1000) preferably includes monitoring device (20) monitoring the vital signs of a user, an interface (1115), a game console (1010) and an accessory (1020). The monitoring device (20) is preferably an article (25) having an optical sensor (30) and a circuitry assembly (35), and a pair of straps (26a and 26b). The monitoring device (20) preferably provides for the display of the following information about the user: pulse rate; blood oxygenation levels; calories expended by the user of a pre-set time period; target zones of activity; time; distance traveled; and/or dynamic blood pressure. The article (25) is preferably a band worn on a user's wrist, arm or ankle.Type: GrantFiled: August 17, 2011Date of Patent: December 23, 2014Assignee: Impact Sports Technologies, Inc.Inventors: Mark Hunt, Nikolai Rulkov, Donald Brady
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Patent number: 8905844Abstract: A load detecting apparatus includes a load controller, and judges a motion of a player on the basis of detected load values. Judgment timing for a motion of putting the feet on and down from the controller is decided on the basis of an elapsed time from an instruction of a motion. In a case that a step-up-and-down exercise is performed, a judgment timing of a motion for bringing about a state both of the feet are put down on a ground at a fourth step is decided on the basis of a judgment timing of a motion of putting a third step down.Type: GrantFiled: September 8, 2008Date of Patent: December 9, 2014Assignee: Nintendo Co., Ltd.Inventors: Motoi Okamoto, Shigehiro Kasamatsu
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Patent number: 8905845Abstract: A tablet computer interface with additional motion based sensors and tactile controls.Type: GrantFiled: March 13, 2013Date of Patent: December 9, 2014Assignee: BBY Solutions, Inc.Inventor: Matthew Willis
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Publication number: 20140357369Abstract: Embodiments that relate to detecting via an image sensor inputs made by a group of users are provided. For example, one disclosed embodiment provides a method including receiving image information of the play space from a capture device, identifying a body of a user within the play space from the received image information, and identifying a head within the play space from the received image information. The method further includes associating the head with the body of the user, identifying an extremity, and if the extremity meets a predetermined condition relative to one or more of the head and body, then performing an action via the computing device.Type: ApplicationFiled: June 4, 2013Publication date: December 4, 2014Inventors: Adam Callens, Michael Scott Seamons, Roger Kurtz, Marie Elizabeth Whallon, Kim McAuliffe, Louise Mary Smith, Henry C. Sterchi, Soren Hannibal Nielsen, Michael Saxs Persson, David McCarthy, Bruce Heather, David Amor, Tim Aidley, Scott Rowlands
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Patent number: 8894462Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.Type: GrantFiled: December 22, 2011Date of Patent: November 25, 2014Assignee: Activision Publishing, Inc.Inventors: Robert Leyland, I-Wei Huang
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Patent number: 8894491Abstract: A multi-stage variable resistance triggers includes an input device comprising a communicative output configured to send control information to a computing device for controlling the computing device. The input device further comprises a multi-stage variable resistance trigger assembly configured to provide a first trigger resistance sub-profile throughout a first stage of a trigger pull and a second trigger resistance sub-profile throughout a second stage of the trigger pull.Type: GrantFiled: December 9, 2011Date of Patent: November 25, 2014Assignee: Microsoft CorporationInventors: Anthony John Grant, Gary Strowe, Vasco Rubio, Glen E. Tennison, Eph John Evans
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Patent number: 8894486Abstract: A game apparatus includes a stereoscopic image display device configured to display a stereoscopic image, which is stereoscopically visible by the naked eye, and a planar image display device configured to display a planar image. A touch panel is provided on a screen of the planar image display device. An image of a silhouette of an object in a virtual space is displayed on the planar image display device. The game apparatus causes the object in the virtual space to move according to a touch operation performed on the image of the silhouette displayed on the screen of the planar image display device, and stereoscopically displays the object on the stereoscopic image display device.Type: GrantFiled: January 13, 2011Date of Patent: November 25, 2014Assignee: Nintendo Co., Ltd.Inventors: Hideki Konno, Ryuji Umezu, Kenichi Sugino
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Patent number: 8894484Abstract: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.Type: GrantFiled: January 30, 2012Date of Patent: November 25, 2014Assignee: Microsoft CorporationInventors: Stephen Latta, Kevin Geisner, Brian Mount, Jonathan Steed, Tony Ambrus, Arnulfo Zepeda, Aaron Krauss
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Publication number: 20140342828Abstract: The present disclosure provides gaming systems, gaming devices, and methods providing an estimated emotional state of a player based on the occurrence of one or more designated events. When a player initiates a gaming session, the gaming system estimates the player's emotional state and generates estimated emotional state data that represents that estimation of the player's emotional state. For each of one or more designated events that occurs, the gaming system updates the player's estimated emotional state using an expected emotional response to that designated event. More specifically, the gaming system updates the player's estimated emotional state data using expected emotional response data representing the expected emotional response to that designated event. If one or more triggering conditions associated with the player's estimated emotional state is satisfied during the gaming session, the gaming system modifies one or more functions, aspects, or features of the gaming system.Type: ApplicationFiled: August 4, 2014Publication date: November 20, 2014Inventor: Sean M. Gilliland
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Publication number: 20140342827Abstract: A game controller includes an image capture unit; a body; at least one input device assembled with the body, the input device manipulable by a user to register an input from the user; an inertial sensor operable to produce information for quantifying a movement of said body through space; and at least one light source assembled with the body; and a processor coupled to the image capture unit and the inertial sensor. The processor is configured to track the body by analyzing a signal from the inertial sensor and analyzing an image of the light source from the image capture unit. The processor is configured to establish a gearing between movement of the body and actions to be applied by a computer program.Type: ApplicationFiled: July 31, 2014Publication date: November 20, 2014Inventors: Xiaodong Mao, Richard L. Marks, Gary M. Zalewski
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Patent number: 8887547Abstract: A game controller including multiple sensors for detecting a pressure load of a user for use as an input device of a game apparatus. The game controller includes a load platform adapted to receive the pressure load of the user; a plurality of load sensors arranged in the load platform for detecting the pressure load of the user, each load sensor generating an independent detected load signal; and a connector to operationally connect the plurality of load sensors to the game apparatus for transmitting a transmission signal to the game apparatus to facilitate gameplay. The transmission signal includes the independent detected load signal of at least one load sensor such that the transmission signal includes at least one independent detected load signal corresponding to at least one load sensor of the plurality of load sensors.Type: GrantFiled: July 27, 2011Date of Patent: November 18, 2014Assignee: Nintendo Co., Ltd.Inventors: Hitoshi Yamazaki, Takeshi Nagareda, Masahiko Umekawa, Ryuji Ichikawa, Takeshi Mori, Kazuhiro Takeda
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Patent number: 8888583Abstract: In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.Type: GrantFiled: May 20, 2013Date of Patent: November 18, 2014Assignee: Pexs LLCInventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille, Lieven Nuyttens
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Patent number: 8888587Abstract: A gaming device may be modified in a way that is aimed at the similar interests in a focus group rather than on an individual. Groups are formed where the patrons in the groups have related elements. The related elements are compared to modifiable elements of the gaming device and modifications are made to the modifiable elements to attract the members of the focus group.Type: GrantFiled: February 27, 2013Date of Patent: November 18, 2014Assignee: WMS Gaming, Inc.Inventors: Mary M. Burke, Peter Anderson, Vernon W. Hamlin
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Patent number: 8888593Abstract: A method for providing directional input to a video game is provided. The method initiates with capturing an image of a first object and a second object, the first object and the second object being defined at a fixed distance from each other. A three-dimensional location of the first object is determined based on analysis of the captured image, and a two-dimensional location of the second object is determined based on analysis of the captured image. An input direction for a video game is determined based on the three-dimensional location of the first object and the two-dimensional location of the second object.Type: GrantFiled: December 21, 2011Date of Patent: November 18, 2014Assignee: Sony Computer Entertainment Inc.Inventors: Eric Larsen, Richard Marks, Anton Mikhailov
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Patent number: 8888595Abstract: Force feedback in a gaming controller is provided by a motion induction device having an untethered mass. The mass is accelerated and decelerated to provide directional force feedback to a user of the gaming controller. The forces may be applied in a game controller shaped to simulate a tennis racquet, baseball bat, gun, steering wheel, or golf club. A sensor may be included in the game controller to provide information for adapting the force feedback. For example, in a game controller simulating a golf club an accelerometer may measure the speed and motion of the golf club, and the game controller provides force feedback through the motion induction device to simulate impact with a golf club or train a user to swing in a desired motion.Type: GrantFiled: April 26, 2011Date of Patent: November 18, 2014Assignee: QUALCOMM IncorporatedInventors: Sherman A. Gregory, Thomas E. Kilpatrick, II, Patrik N. Lundqvist
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Patent number: 8888594Abstract: A game apparatus includes a CPU, and the CPU controls a moving object within a virtual space on the basis of acceleration data and angular velocity data which are transmitted from a controller. For example, before the angular velocity data is above a predetermined magnitude, a position and an orientation of the moving object is controlled on the basis of the angular velocity data. When the angular velocity data is above the predetermined magnitude, an initial velocity of the moving object is decided on the basis of the acceleration data, and a moving direction (orientation) of the moving object is decided on the basis of the angular velocity data. Thereafter, the moving object moves within the virtual space according to a general physical behavior.Type: GrantFiled: August 9, 2013Date of Patent: November 18, 2014Assignee: Nintendo Co., Ltd.Inventors: Shinya Hiratake, Takayuki Shimamura, Yoshikazu Yamashita, Masahiro Nakamura
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Patent number: 8882595Abstract: A method is provided for enabling virtual gameplay. A game environment is provided in which a player can play a game via a character. When the player scans a barcode from a real world object, a virtual object is retrieved based on the barcode input. The player's character can then own or interact with the virtual object in the game environment.Type: GrantFiled: April 26, 2012Date of Patent: November 11, 2014Assignee: 2343127 Ontartio Inc.Inventors: Yousuf Chowdhary, Oliver (Lake) Watkins, Jr., Jeffrey Brunet, Ravinder (Ray) Sharma
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Patent number: 8882597Abstract: A hybrid separable motion controller is provided. The controller includes a first portion including a first handle, a first medial connector defined along a length of the first handle, and a first geometric object defined at an end of the first handle. The controller further includes a second portion including a second handle, a second medial connector defined along a length of the second handle for coupling to the first medial connector, and a second geometric object defined at an end of the second handle. The first portion or the second portion includes a connection sensor for determining whether the controller is in a connected configuration or a disconnected configuration.Type: GrantFiled: May 25, 2011Date of Patent: November 11, 2014Assignee: Sony Computer Entertainment America LLCInventor: Charles Nicholson
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Patent number: 8884877Abstract: An improved air pointing device which is capable of compensating for the roll angle imparted to said device by a user of said device. The device of the invention includes at least two gyrometers and two accelerometers, the latter being each used for different roll angles. The correction of the roll angle is effected by using the measurements of the first accelerometer, the output of the second accelerometer being simulated as an approximated function of the measurements of the first accelerometer, using a polynomial approximation of the relation between the output of the two accelerometers, the order of the polynomial being chosen as a function of the computing power which is available and the precision which is needed. In an embodiment of the invention, the first and second accelerometers are advantageously swapped at a value of the roll angle which is substantially equal to 45°.Type: GrantFiled: April 29, 2011Date of Patent: November 11, 2014Assignee: MoveaInventors: Yanis Caritu, Sébastien Riccardi, Olivier Neyton
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Patent number: 8882575Abstract: A method of conducting a wagering game on a gaming machine includes the steps of displaying a selectable game element on a display and associating each potential outcome associated with the selectable game element with a predetermined haptic output selected from a plurality of predetermined haptic device outputs. The method also includes the steps of selecting the selectable game element to reveal an outcome associated therewith and causing a haptic device to output the predetermined haptic output corresponding to the outcome of the selectable game element.Type: GrantFiled: July 3, 2013Date of Patent: November 11, 2014Assignee: WMS Gaming Inc.Inventors: James M. Rasmussen, Alfred Thomas, Gene Rigsby, Gilbert J. Q. Burak
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Publication number: 20140329601Abstract: Embodiments of the present invention provide a unique play experience carried out utilizing an interactive “wand” and/or other seemingly magical actuation/tracking device. The wand or other actuation device allows play participants to electronically and “magically” interact with their surrounding play environment(s), thereby giving play participants the realistic illusion of practicing, performing and mastering “real” magic. Optionally, multiple play participants, each provided with a suitable “wand” and/or other actuation/tracking device, may play and interact together, either within or outside one or more compatible play environments, to achieve desired goals, master certain magical spells and/or produce desired seemingly magical effects within the play environment.Type: ApplicationFiled: July 18, 2014Publication date: November 6, 2014Inventors: Jonathan A Barney, Denise Chapman Weston
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Patent number: 8876603Abstract: A videogame controller device with a videogame controller housing, the housing having a firearm accessory exterior contour one or more firearm mounts on the videogame controller housing, the one or more mounts for connecting the videogame controller housing to a firearm; and a trigger switch jack for operating a button to simulate firing in a videogame.Type: GrantFiled: September 24, 2012Date of Patent: November 4, 2014Inventor: Ryan Welch
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Patent number: 8876606Abstract: Systems and methods for providing a digital identity or profile in a gaming console that communicates to a remote service. A “Gamer Profile” is created that serves as a building block for services and applications that aim to create a social community of gamers and grow relationships among players. In accordance with the present invention, the Gamer Profile is the entirety of information (e.g., metadata) related to a specific user. The Gamer Profile is developed from a set of services that collect and expose this information in a meaningful way to the community. Feedback information may be included that is provided by other users to further enhance the profile. The Gamer Profile also provides for personalization such that users can customize their gaming experience.Type: GrantFiled: December 7, 2004Date of Patent: November 4, 2014Assignee: Microsoft CorporationInventors: Michal Bortnik, Scott Henson, Patrick W. O'Kelley, II, Johan Peter Hansen, Ling Tony Chen, Jerry A. Johnson
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Patent number: 8876604Abstract: An electronic handheld gesture game device includes a game housing with a speaker and a plurality of lights to provide commands, feedback, and other information to a player. In one type of game play experience, the game device issues one or more commands that indicate a desired movement or gesture to perform, and the player must respond by moving the game housing to simulate the desired movement or gesture. The game device is self-contained and does not require outside computing devices or visual displays to perform the game play experiences.Type: GrantFiled: October 3, 2012Date of Patent: November 4, 2014Assignee: Bang Zoom Design, Ltd.Inventors: Steven R. Casino, Michael G. Hoeting, Steven Fink, Robert W. Jeffway, Jr.
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Publication number: 20140323219Abstract: A manipulator includes a manipulation body having a plurality of bar-shaped portions which intersect orthogonally with each other at one intersection point, and a plurality of detection bodies which detect a displacement of the manipulation body. The plural bar-shaped portions include a bar-shaped portion and another bar-shaped portion which intersect orthogonally with each other. The plural detection bodies include a first detection body which detects a displacement of one end side of the bar-shaped portion with respect to the intersection point, a second detection body which detects a displacement of the other end side of the bar-shaped portion with respect to the intersection point, and a third detection body which detects a displacement of one end side of the bar-shaped portion with respect to the intersection point.Type: ApplicationFiled: November 13, 2012Publication date: October 30, 2014Applicant: Sony Computer Entertainment Inc.Inventors: Hiroshi Osawa, Takeshi Yamagishi
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Publication number: 20140323218Abstract: In accordance with one embodiment, a portable system is provided. The portable system enabling the portable system's peripherals or built-in gadgets as gaming system peripherals. The portable system is enabled to electrically connect to the one or more of peripheral or the built-in gadgets. The portable system further comprises an instruction set to couple the gaming system and the portable system. The instruction set is stored on a non-volatile portable system memory. The instruction set further enables pairing of the gaming system with at least one of the portable system peripherals or built-in gadgets.Type: ApplicationFiled: April 26, 2013Publication date: October 30, 2014Inventor: OTHMAN R. SULEIMAN
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Patent number: 8870652Abstract: A system that incorporates teachings of the present disclosure may include, for example, receiving a first group of gaming results associated with a first gamer, receiving a second group of gaming results associated with a second gamer, presenting renditions of first and second peripherals, where the first peripheral represents a first gaming accessory for use by the first gamer to generate a first group of stimulus signals, and where the second peripheral represents a second gaming accessory for use by the second gamer to generate a second group of stimulus signals, and presenting competitive information of the first and second gamers determined from at least a portion of the first and second group of gaming results, the first and second group of stimulus signals, or combinations thereof. Additional embodiments are disclosed.Type: GrantFiled: June 9, 2013Date of Patent: October 28, 2014Assignee: STEELSERIES ApSInventors: Kim Rom, Jeffrey Nicholas Mahlmeister, Jacola Wolff-Petersen, Bruce Hawver, Francis Arnold Grever, Tino Soelberg, Christopher John Nicolella
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Patent number: 8870655Abstract: A game controller arrangement includes a first control unit generating first operation data including linear acceleration sensed within a first control unit body. A second control unit generates second operation data in accordance with a direction input operation performed by a player. One of the first control unit and the second control unit includes a transmission section for wirelessly transmitting the first operation data and the second operation data to a computer.Type: GrantFiled: April 17, 2006Date of Patent: October 28, 2014Assignee: Nintendo Co., Ltd.Inventor: Akio Ikeda
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Patent number: 8870653Abstract: An operating device has a narrow housing, and in this housing, an acceleration sensor and/or a gyro sensor are accommodated. Operation data inclusive of acceleration data and/or angular velocity data acquired from the acceleration sensor and/or the gyro sensor is transmitted by an operation data transmitter. Then, at a lower end of the housing, an elastic member having a spherical surface or substantially a spherical surface is provided.Type: GrantFiled: June 23, 2010Date of Patent: October 28, 2014Assignee: Nintendo Co., Ltd.Inventors: Toru Yamashita, Yasuyuki Shimohata, Kazuhiro Hosoi, Ryoji Kuroda
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Patent number: 8870650Abstract: An example game system includes a plurality of operating devices, a game apparatus, and at least one portable display device. From each of the operating devices, the game apparatus acquires operation data outputted on the basis of an operation on the operating device, and performs a game process on the basis of the operation data. In addition, the game apparatus generates a first game image on the basis of the game process, the first game image being intended for a predetermined first one of the players. The game apparatus also generates a second game image on the basis of the game process, the second game image being intended for another player different from the first player. The first game image is outputted and displayed on the portable display device. The second game image is outputted and displayed on a predetermined display device different from the portable display device.Type: GrantFiled: December 21, 2011Date of Patent: October 28, 2014Assignee: Nintendo Co., Ltd.Inventors: Jun Ito, Kenta Sato, Keizo Ohta
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Patent number: 8864581Abstract: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.Type: GrantFiled: January 29, 2010Date of Patent: October 21, 2014Assignee: Microsoft CorporationInventors: Tommer Leyvand, Mitchell Stephen Dernis, Jinyu Li, Yichen Wei, Jian Sun, Casey Leon Meekhof, Timothy Milton Keosababian