With Communication Link (e.g., Television Broadcast, Etc.) Patents (Class 463/40)
  • Publication number: 20150031459
    Abstract: A project unit having a game platform function by mounting a mobile communication device is provided. The project unit includes a first body unit including a mounting unit configured to detachably mount the mobile communication device, a projector connected to the first body unit and configured to project an image in a predetermined direction, a second body unit coupled to the first body unit and configured to selectively move or rotate, and a control unit electrically connected to the first body unit, the projector, and the second body unit, and configured to control the projector and the second body unit, wherein the projector projects a game image transmitted from the mobile communication device through the control unit, and at least one of the first body unit and the second body unit includes a plurality of plate members which are disassembled and assembled.
    Type: Application
    Filed: May 22, 2014
    Publication date: January 29, 2015
    Applicant: ROBOTIS CO., LTD.
    Inventor: Byoung-Soo KIM
  • Patent number: 8939839
    Abstract: A computer implemented interactive vehicle gaming system and method includes a first interactive game device connected to a second interactive game device for communication therebetween. At least one game parameter is determined for the first and second game devices associated with driving behavior for at least one vehicle. User input is received on the first game device to initiate a virtual shot against the second game device. After receiving the user input, a shot game result is determined for the virtual shot based on the at least one game parameter. Then, at least one indication of the shot result is provided for at least one of first and second game devices.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: January 27, 2015
    Assignee: Honda Motor Co., Ltd.
    Inventor: Duane Matthew Cash
  • Patent number: 8936511
    Abstract: An automatic verification system for automatically verifying a winner of an on-line game is disclosed. The verification system (a server/memory connected to the Internet) contains information about subscriber players and contains accounts that are used for betting on outcomes of skill games. The subscribers access the system via the Internet to set up an on-line game with other subscribers. The players then compete against each other normally via the game (e.g., Halo™) network server. The verification system then automatically receives the final game information from the server or console(s) via an e-mail, or by accessing published results of the game, or by accessing the players' published career summaries. Based on that automatically generated data, the verification system automatically determines the winner and awards the winner money or points.
    Type: Grant
    Filed: March 3, 2009
    Date of Patent: January 20, 2015
    Assignee: WG Limited
    Inventor: William Levy
  • Publication number: 20150018102
    Abstract: A game apparatus has a storage unit in which a communication record area that stores user data of the game apparatus and a communication record between the game apparatus and a partner game apparatus is established, a game unit for performing a game in response to user's operation, an automatic communication unit for receiving automatically the user data of the partner game apparatus from the partner game apparatus via the direct communication, in a case in which a distance between the game apparatus and the partner game apparatus is within a distance which is capable of conducting direct communication, and an internet play unit for receiving automatically the user data of the partner game apparatus from the partner game apparatus via the internet communication, instead of the direct communication, when a distance between the game apparatus and the partner game apparatus is far from the distance which is capable of conducting the direct communication.
    Type: Application
    Filed: January 8, 2013
    Publication date: January 15, 2015
    Inventors: Koshi Nakanishi, Hidehiro Goda
  • Patent number: 8932124
    Abstract: In various embodiments, players may compete in a gaming context.
    Type: Grant
    Filed: December 8, 2010
    Date of Patent: January 13, 2015
    Assignee: CFPH, LLC
    Inventors: Howard W. Lutnick, Lee Amaitis, Dean P. Alderucci, Geoffrey M. Gelman
  • Patent number: 8932125
    Abstract: Gaming machines and games are configured with one or more wheel events or features. The wheel events or features may comprise main games or bonus games, or may comprise entertaining representations of outcomes of other games or events. The wheel events comprise the selection of one or more segments of a wheel having associated awards. Wheel events may have various entertaining configurations, such as morphing wheels, symbols that reveal awards and the like.
    Type: Grant
    Filed: June 10, 2013
    Date of Patent: January 13, 2015
    Inventor: Ronnie W. Harris
  • Patent number: 8932136
    Abstract: The present invention is an interactive system and method whereby participants may engage in a contest that is simultaneously or subsequently broadcast. The broadcast signal may be for the purpose of a pure entertainment source or may be an enticement to play the shown or other interactive games. The games may be computer simulation games, role-playing games, strategy games, question and answer games, casino games, or other games as desired. The broadcast signals may show a specialized view of the game being played and may contain live commentary or other enhancements. The games may be played with set top boxes connected to a television, a broadcast network, and a server system.
    Type: Grant
    Filed: August 24, 2001
    Date of Patent: January 13, 2015
    Assignee: OpenTV, Inc.
    Inventors: Thomas Lemmons, Ian Zenoni, Thomas Huber, Steven O. Markel, Mark Margaretten, Steven Reynolds, Joel Hassell
  • Patent number: 8930405
    Abstract: An exemplary method includes a media program scheduling facility 1) retrieving data associated with a fantasy game, the data representing players of interest engaged in a real-life competitive activity that forms a basis for the fantasy game, 2) determining, based on the data representing the players of interest and on media program listing data associated with a plurality of media programs, one or more of the media programs that are associated with the players of interest, and 3) providing a scheduling screen for display, the scheduling screen containing listing information for each of the one or more media programs determined to be associated with the players of interest. Corresponding systems and methods are also disclosed.
    Type: Grant
    Filed: October 13, 2010
    Date of Patent: January 6, 2015
    Assignee: Verizon Patent and Licensing Inc.
    Inventors: Don Relyea, Brian Roberts, Heath Stallings
  • Patent number: 8926422
    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving, at a wagering game server, a request from a mobile device to play a wagering game via a selected wagering game machine among a plurality of wagering game machines on the wagering game network. The operations can also include associating the mobile device with the selected wagering game machine, wherein the associating allows receipt of input for the wagering game from the mobile device. The operations can also include receiving, via the wagering game network, commands resulting from inputs accepted by the mobile device. The operations can also include determining a result of the wagering game.
    Type: Grant
    Filed: March 7, 2013
    Date of Patent: January 6, 2015
    Assignee: WMS Gaming, Inc.
    Inventors: Peter R. Anderson, Randy S. Demsetz, Mark B. Gagner, Paul M. Lesley, Timothy C. Loose, Scott A. Massing, Craig J. Sylla
  • Patent number: 8930566
    Abstract: Program code enabling the streaming of HD content in real-time to a game console is stored on a storage medium remote from the game console. The game console executes software that facilitates transfer of the program code from the remote storage medium to the game console. The program code ensures that sufficient bandwidth exists on a network between the game console and a HD tuner, and enables the streaming of HD content in real-time to the game console.
    Type: Grant
    Filed: December 31, 2012
    Date of Patent: January 6, 2015
    Assignee: Microsoft Corporation
    Inventors: Jeffrey Davis, Ashley Speicher, Gurpratap Virdi, Vu Nguyen, Todd Bowra
  • Patent number: 8926424
    Abstract: A gaming system includes one or more controllers and one or more memory devices storing instructions that, when executed by at least one of the one or more controllers, cause the gaming system to initiate a wagering game to be played via a gaming machine and in response to a pause event, temporarily pause the wagering game-in-progress, prior to revealing a final outcome of the wagering game. While the game-in-progress is paused, the one or more controllers allow the gaming machine to participate in a community event along with a plurality of other gaming machines and in response to an end-pause event associated with the community event, reinstate the paused game-in-progress at the gaming machine.
    Type: Grant
    Filed: March 13, 2013
    Date of Patent: January 6, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Allon Englman, Michael G. Feeney
  • Patent number: 8920235
    Abstract: A game system has at least two modes of operation, that is, a monitor game mode and a terminal device game mode. In the monitor game mode, a main game image is displayed on a monitor and a sub game image is displayed on an LCD of a terminal device. In the terminal device game mode, the main game image is displayed on the LCD of the terminal device. The mode of operation can be switched in accordance with a mode switching instruction from a user.
    Type: Grant
    Filed: March 26, 2013
    Date of Patent: December 30, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Hisashi Nogami, Tomoaki Tsuji
  • Patent number: 8920243
    Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.
    Type: Grant
    Filed: January 2, 2013
    Date of Patent: December 30, 2014
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone
  • Publication number: 20140364236
    Abstract: Methods and systems are directed to the trapping of enemy units in a game. A game may give each player control of a certain territory or area. Each player may build or place buildings within their territory. Each player may build units capable of attacking the territory of one or more other players. One or more players may place traps within their territory. An attacking enemy unit may be captured by the trap. A captured unit may be put to work for the capturing player (e.g., to generate resources for the capturing player). In some example embodiments, a captured unit may be freed in a later attack, and resume fighting for its former controller or its liberator.
    Type: Application
    Filed: April 16, 2014
    Publication date: December 11, 2014
    Applicant: Zynga Inc.
    Inventor: Matthew Robert Read
  • Publication number: 20140364237
    Abstract: A game system may receive an attack by a first player against a second player. The game system may notify a third player of the attack and provide the third player the option to intervene. The game system may notify the second player of the attack and provide the second player the option to mitigate damage from the attack. The game system may notify the third player based on their status as guildmates, neighbors, or connection in a social network with the first player or the second player. The option to intervene or mitigate may be available for a limited period of time. Responding to the attack may add units to the battle, reduce damage taken, or generate other benefits.
    Type: Application
    Filed: May 7, 2014
    Publication date: December 11, 2014
    Inventors: Matthew Robert Read, Chandra Janakiraman, Mark Turmell
  • Patent number: 8905839
    Abstract: A program causes a computer to execute a process of, upon receiving a content request from a player, consuming the lottery point associated with the player, and executing a lottery game for the player, upon receiving a support request for supporting a first player playing the lottery game by a second player, giving a lottery point to the first player and the second player without consuming a play point of the second player, upon receiving a special support request for supporting a first player playing the lottery game by a second player, consuming a play point of the second player and giving a lottery point to the first player and the second player, and limiting the number of executions of the support process to a predetermined number or smaller and permitting execution of the special support process a number of times larger than the predetermined number.
    Type: Grant
    Filed: February 5, 2014
    Date of Patent: December 9, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Tomoya Watanuki, Sadaaki Satsuma, Akihiro Suga, Satoshi Kagami, Keisuke Kamiyama, Shota Tanaka, Makoto Yamaguchi
  • Patent number: 8900058
    Abstract: An operating apparatus for game machine includes a depressing member. A main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation, the right side of the depressing member is depressed, and an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine.
    Type: Grant
    Filed: March 8, 2013
    Date of Patent: December 2, 2014
    Assignees: Nintendo Co., Ltd., Kabushiki Kaisha Bandai Namco Games
    Inventors: Noboru Wakitani, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Hideo Nagata, Hiroshi Igarashi, Akio Onda
  • Patent number: 8904421
    Abstract: Systems provide shared multimedia content to a plurality of members of a collaboration group, request input related to the multimedia content from a portion of the plurality of members, modify the shared multimedia content to include an indication of a portion of the input, and provide the modified shared multimedia content to the plurality of members. The shared multimedia content may include a television program, a movie, or a real-time event. The requested input may include a prediction or a trivia answer related to the shared multimedia content.
    Type: Grant
    Filed: June 30, 2009
    Date of Patent: December 2, 2014
    Assignee: AT&T Intellectual Property I, L.P.
    Inventors: Charles Varnon Scott, Ankur Mukerji, Scott Anthony White
  • Patent number: 8900044
    Abstract: One object is to provide a server device that enables accurate expectation of cost required to acquire a desired game content. In accordance with one aspect, a server device according to an embodiment of the present invention provides a game to one or more players via a network. This server device includes a won game content selecting unit configured to select one or more game contents as first won game contents from the game contents contained in a first deck allocated to a first player of the one or more players, an owned game content information storage unit configured to store the one or more won game contents in association with the first player identification information, and an updating unit configured to update the first deck by clearing the one or more first won game contents from the first deck.
    Type: Grant
    Filed: May 28, 2013
    Date of Patent: December 2, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Yuji Kishimoto, Yuji Ukai, Toshinori Suzuki
  • Patent number: 8897737
    Abstract: A scalable system is provided for managing the interaction of cell phone users and users of other communication devices with public and private digital display systems and other interactive digital devices and systems.
    Type: Grant
    Filed: December 16, 2008
    Date of Patent: November 25, 2014
    Assignee: Play Megaphone
    Inventors: Jury Hahn, Daniel Albritton
  • Patent number: 8876609
    Abstract: A game execution method and system of a mobile terminal includes an Internet-based device synchronized with at least one mobile terminal through a game server and receiving a specific game screen that is requested from the mobile terminal from the game server to display. The game server synchronizes the Internet-based device with the at least one mobile terminal and transmits return data with respect to an input signal of manipulating the specific game to the mobile terminal. The mobile terminal downloads and executes game data, transmitting to the game server the input signal of manipulating the specific game, and executes an effect function corresponding to the return data.
    Type: Grant
    Filed: January 21, 2010
    Date of Patent: November 4, 2014
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Jong In Park, Dong Hoon Han, Sung Wouk Kang
  • Patent number: 8881215
    Abstract: A system and method are described below for encoding interactive low-latency video using interframe coding. For example, one embodiment of a computer-implemented method for performing video compression comprises: detecting a maximum data rate of a communication channel between a server and a client; dynamically selecting a tile size for encoding a sequence of images based on the detected maximum data rate; logically subdividing each of the sequence of images into a plurality of tiles sized according to the selected tile size, each of the tiles having a defined position within each of the sequence of images; encoding each tile within each image of the sequence of images using a first compression format or a second compression format, wherein a tile at a particular position of a first image in the sequence of images is encoded using the first compression format and the same tile within one or more subsequent images is encoded using the second compression format.
    Type: Grant
    Filed: January 23, 2009
    Date of Patent: November 4, 2014
    Assignee: OL2, Inc.
    Inventors: Stephen G. Perlman, Roger van der Laan
  • Patent number: 8876606
    Abstract: Systems and methods for providing a digital identity or profile in a gaming console that communicates to a remote service. A “Gamer Profile” is created that serves as a building block for services and applications that aim to create a social community of gamers and grow relationships among players. In accordance with the present invention, the Gamer Profile is the entirety of information (e.g., metadata) related to a specific user. The Gamer Profile is developed from a set of services that collect and expose this information in a meaningful way to the community. Feedback information may be included that is provided by other users to further enhance the profile. The Gamer Profile also provides for personalization such that users can customize their gaming experience.
    Type: Grant
    Filed: December 7, 2004
    Date of Patent: November 4, 2014
    Assignee: Microsoft Corporation
    Inventors: Michal Bortnik, Scott Henson, Patrick W. O'Kelley, II, Johan Peter Hansen, Ling Tony Chen, Jerry A. Johnson
  • Patent number: 8870639
    Abstract: Some embodiments of the invention provide a method and system for detecting unusual performance in a game. The game has a participant. The method calculates for the participant, a performance metric. The method compares the performance metric to a threshold value. Based on the comparison, the method optionally connects to a server. In some embodiments, the connection is for uploading a set of data from the participant to the server. The server, of some embodiments, broadcasts to the participant. The broadcast is a one-way transmission. In some embodiments, the broadcast includes a distribution based on a set of sample participants. In these embodiments, the set of sample participants comprises a representative sample of all the participants in the game. The threshold value, of some embodiments, is based on the broadcast and in some embodiments, the broadcast includes a histogram. The connecting occurs, in some embodiments, when the performance metric exceeds the threshold value.
    Type: Grant
    Filed: June 24, 2005
    Date of Patent: October 28, 2014
    Assignee: Winview, Inc.
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
  • Patent number: 8870647
    Abstract: A system employs a server computing system with an integrated database and wireless communications devices, for example, handheld personal digital assistants (PDAs). The server computing system may also communicate with fully automated data collection systems associated with some gaming tables and/or with the casino's legacy data collection systems and databases. The server computing system may communicate with various non-gaming related casino systems, such as point-of-sale terminals and/or accounting systems, related to the various guest facilities, for example, allowing player comps to be freely exchanged for services and merchandise. The wireless communications devices permit remote wagering.
    Type: Grant
    Filed: April 12, 2007
    Date of Patent: October 28, 2014
    Assignee: Bally Gaming, Inc.
    Inventor: Richard Huizinga
  • Patent number: 8870657
    Abstract: A method and apparatus for tracking and determining a location of a gaming machine or other item within a casino or hotel is disclosed. In one embodiment the method and apparatus utilizes a transmitter or emitter to provide a tracking signal that may be tracked by one or more receivers or detectors. It is contemplated that the transmitter or emitter connect to a gaming machine. As the gaming machine is relocated within the casino its location is monitored. The one or more receivers may communicate with a host computer or other data processing system to generate location data regarding the gaming machine in relation to other aspects of the casino. Based on the location information generated by the location monitoring and tracking system, other aspects of machine operation may be controlled and additional features dependant on the machine location information may be enabled.
    Type: Grant
    Filed: November 28, 2006
    Date of Patent: October 28, 2014
    Assignee: IGT
    Inventor: Dwayne Nelson
  • Patent number: 8870656
    Abstract: The invention relates to a system (20), method, and a signal and a system for presenting a name of the day including a gaming opportunity. The gaming means comprises at least one of casino, lottery, sweepstakes, competition based gaming, and skill games being presented on said media channel means to be played by at least one of every person bearing the name of the day, and persons greeting a person bearing the name of the day through the media channel means (40).
    Type: Grant
    Filed: June 13, 2011
    Date of Patent: October 28, 2014
    Assignee: NameO AB
    Inventors: Bjorn Albrektsson, Jorgen Michelsen, Bjorn Modee, Ian Vannman
  • Patent number: 8868655
    Abstract: Affiliations between users may be facilitated across multiple virtual spaces accessible via virtual environments. Affiliations may be established within individual ones of two or more virtual spaces. A given affiliation within a given virtual space may include a discrete group of users with a relationship having a functional significance within the given virtual space. The affiliations may include a first affiliation within a first virtual space between a group of users including a first user and a second user. A recommendation may be provided for potential affiliations to users in the two or more virtual spaces such that responsive to the first user having an account in a second virtual space, and responsive to the second user creating an account in the second virtual space, the first user may be recommended to the second user for a potential affiliation in the second virtual space based on the first affiliation.
    Type: Grant
    Filed: December 9, 2011
    Date of Patent: October 21, 2014
    Assignee: Kabam, Inc.
    Inventor: Amit Ranade
  • Patent number: 8858322
    Abstract: Systems, methods, and articles of manufacture provide for games that may be adjusted to provide bonuses to players playing together, such as when one player has referred the other to the system. Game win amounts may be adjusted to account for bonuses that may be provided to Refer-A-Friend (RAF) players.
    Type: Grant
    Filed: March 13, 2013
    Date of Patent: October 14, 2014
    Assignee: Gamesys Ltd.
    Inventors: Noel Thomas John Hayden, Robeson Mandela Reeves, Rajko Monden, Jeffrey Paul Bannister, Tobias Patrick O'Rourke, Moustapha Mouhamadou Camara, Maninder Singh Obhrai
  • Patent number: 8858331
    Abstract: An exercise game system of the present invention includes a plurality of game clients and a game server. The game clients transmit over a network, exercise intensity information in which exercise intensities of the players performing various types of exercises are measured. The game server drives an exercise game by receiving exercise intensity information of the respective players from the game clients over the network, and by determining a motion of a game object to be displayed on a game screen based on exercise intensity information that is balanced according to a predetermined balancing rule about at least one element of exercise intensity, a change rate, and a duration time according to different types of exercises. In this instance, the game screen is represented to be capable of recognizing the motion of the game object that is affected by adjusting the intensity of exercise performed by the players.
    Type: Grant
    Filed: December 13, 2011
    Date of Patent: October 14, 2014
    Assignee: Korea Advanced Institute of Science and Technology
    Inventors: June-Hwa Song, Tai-Woo Park, Soun-Eil Park, Chung-Kuk Yoo, Byung-Lim Park
  • Patent number: 8858337
    Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Grant
    Filed: November 14, 2013
    Date of Patent: October 14, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Patent number: 8858333
    Abstract: Various embodiments provide a motion-based media control system comprising a motion-based controller comprising a motion sensor; a media center comprising a display; a network in communication with the media center and a server; a network in communication with the motion-based controller and the server; and an application configured to execute on the motion-based controller and to capture movement coordinates from the motion sensor of the motion-based controller, and to send the movement coordinates to the server. Various embodiments provide an optical-based media control system comprising an optical-based controller comprising a touch screen and an image sensor on a surface opposite of the touch screen.
    Type: Grant
    Filed: April 2, 2012
    Date of Patent: October 14, 2014
    Assignee: Electronic Arts, Inc.
    Inventor: Mark Vange
  • Patent number: 8858336
    Abstract: A game apparatus is capable of controlling infrared radiation emitters for radiating infrared light. The game apparatus executes game processing using imaging information on the infrared light obtained from an input device. The input device takes an image of the infrared light radiated by the infrared radiation emitters, and also receives an input from a user. The game apparatus comprises pattern storage means; selection means; and radiation control means. The pattern storage means stores at least one signal pattern of an infrared signal usable by a control target device. The selection means selects at least one of the at least one signal pattern stored by the pattern storage means, using the input received by the input device. The radiation control means causes the infrared radiation emitters to output an infrared signal of the signal pattern selected by the selection means.
    Type: Grant
    Filed: February 24, 2014
    Date of Patent: October 14, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Takao Sawano, Hitoshi Yamazaki
  • Patent number: 8851997
    Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Grant
    Filed: November 7, 2013
    Date of Patent: October 7, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Patent number: 8851969
    Abstract: According to a gaming system of the present invention, illuminants included in a coupling illuminated line provided for each slot machine are lighted. Such lighting is conducted to the illuminants in an order starting from the illuminant provided at a position closest to the gaming machine. Further, more illuminants are to be lighted in the coupling illuminated line provided for the gaming machine in which the larger number of game media have been betted.
    Type: Grant
    Filed: September 11, 2008
    Date of Patent: October 7, 2014
    Assignee: Universal Entertainment Corporation
    Inventors: Yoichi Kato, Arata Ajiro, Kenta Sugano
  • Patent number: 8851991
    Abstract: To provide a game device having a character transformation function and in which prevention of unnatural display of change of posture and facial expression of a character object is realized while suppressing increase in an amount of data and an amount of work related to motion data. In the present invention, a skeleton part (joint or bone) which is set for a character object placed in a virtual three-dimensional space is rotated so that a position of a predetermined vertex of the character object changes from a first position to a second position. In the present invention, a player is guided to change at least one of the first position and the second position.
    Type: Grant
    Filed: February 5, 2008
    Date of Patent: October 7, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Tomoki Konda, Tadaaki Tsunashima
  • Patent number: 8845417
    Abstract: Systems and methods for determining bad beats in wagering games are disclosed. If the bad beat is determined to be compensable, some form of compensation is provided to the player. The compensation can include providing a free entry into a second wagering game. The second wagering game can be a site-wide wagering game in which a plurality of player may be simultaneously participating.
    Type: Grant
    Filed: May 9, 2012
    Date of Patent: September 30, 2014
    Assignee: WMS Gaming, Inc.
    Inventors: Allon G. Englman, Andrew C. Guinn, Travis N. Nelson, James Palermo, Richard B. Robbins
  • Patent number: 8845434
    Abstract: A system comprises: an application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game; one or more back buffers to store video frames as the video frames are being created in response to the execution of the graphics commands; a front buffer to receive a video frame for rendering on a display after the video frame has been completed in one of the one or more back buffers, the front buffer outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); and a frame processing module.
    Type: Grant
    Filed: September 14, 2011
    Date of Patent: September 30, 2014
    Assignee: OL2, Inc.
    Inventors: Douglas Sim Dietrich, Jr., Nico Benitez, Timothy Cotter
  • Patent number: 8845423
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for entering a viewable location on a gameboard having a virtual media object capable of presenting a media item within a media are presented. A game instance of a computer-implemented game is generated, where the game instance is associated with a game state of a player using a virtual gameboard. A graphical user interface displaying an exterior of one or more virtual buildings associated with the game instance is provided. A request to view an interior of a virtual structure is received via a device of the player. In response to the request, the interior of the virtual structure is displayed, including displaying a virtual media object in the interior of the virtual structure. The virtual media object is associated with a media playable to the player upon request.
    Type: Grant
    Filed: January 4, 2013
    Date of Patent: September 30, 2014
    Assignee: Zynga Inc.
    Inventors: Jay Monahan, Matthew Adam Ocko
  • Patent number: 8845436
    Abstract: A location-based game is provided in which users with mobile devices leave footprints associated with locations they physically occupy, allowing the users to control and interact with physical locations on computerized maps.
    Type: Grant
    Filed: April 9, 2012
    Date of Patent: September 30, 2014
    Assignee: Google Inc.
    Inventors: Kenneth S. Norton, Charles Mendis, Taj Jay Campbell
  • Patent number: 8845425
    Abstract: A game system has at least two modes of operation, that is, a monitor game mode and a terminal device game mode. In the monitor game mode, a main game image is displayed on a monitor and a sub game image is displayed on an LCD of a terminal device. In the terminal device game mode, the main game image is displayed on the LCD of the terminal device. The mode of operation can be switched in accordance with a mode switching instruction from a user.
    Type: Grant
    Filed: December 14, 2011
    Date of Patent: September 30, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Hisashi Nogami, Tomoaki Tsuji
  • Publication number: 20140287836
    Abstract: A technique and apparatus for backing up and restoring game application state across multiple devices are disclosed herein. The method includes running an instance of a game application at a first device. Based on any of various criteria, such as the proximity between the first device and a second device, a computer makes a determination to synchronize the application state between the two devices. The computer causes the application state data, which represents an application state of the game application running on the first device, to be saved and made available to the second device, such as by saving the application state data to cloud storage. The second device receives the application state data and restores the game application state.
    Type: Application
    Filed: April 14, 2014
    Publication date: September 25, 2014
    Applicant: NEXTBIT SYSTEMS INC.
    Inventors: Michael A. Chan, Justin Quan, Daniel R. Bornstein, Tom Moss, Linda Tong
  • Patent number: 8840477
    Abstract: An application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game; one or more back buffers to store video frames as the video frames are being created in response to the execution of the graphics commands; a front buffer-outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); and a frame processing module to begin copying a newly completed frame from the back buffer to the front buffer before the video data for a prior video frame stored in the front buffer has not been fully scanned out.
    Type: Grant
    Filed: September 14, 2011
    Date of Patent: September 23, 2014
    Assignee: OL2, Inc.
    Inventors: Douglas Sim Dietrich, Jr., Nico Benitez, Timothy Cotter
  • Patent number: 8840474
    Abstract: A game distribution system and method identifies a television program a user is watching and provides the user with games related to the TV program. A client game-play enabled device obtains TV viewing information from a set-top box, smartTV, computer with IPTV, or other device capable of providing TV programming to a video display. The client game-play enabled device sends the TV viewing information to a game distribution server with a request for recommended games. The game distribution server identifies the TV program the user is watching and determines if there are any games related to the TV program. In response to determining that there are games related to the TV program, the server provides one or more of such games to the client device, and the client device presents TV-related games to the user in accordance with any time constraints associated with the games.
    Type: Grant
    Filed: October 3, 2011
    Date of Patent: September 23, 2014
    Assignee: Wayin, Inc.
    Inventors: Vasanthan Dasan, Jamey Ryan Wood, Michael Scott Gile
  • Patent number: 8840465
    Abstract: External notifications related to virtual spaces, such as virtual game spaces may be provided to users. The notifications may provide an indication of events that have occurred in the virtual game spaces, offers of virtual goods, and/or other information related to the virtual game spaces. External notifications may be sent, for example, via email, text message, instant message (external from the virtual space), and/or through other external communication media. This may provide centralized and/or coordinated distribution of notifications for a plurality of different virtual game spaces.
    Type: Grant
    Filed: May 13, 2013
    Date of Patent: September 23, 2014
    Assignee: Kabam, Inc.
    Inventors: Stephanie Mello, Deepak Polamarasetty, Wendy Yu
  • Publication number: 20140274401
    Abstract: Provided is a game control method carried out by a game control device connected to communication terminals used by users who play a game. The device has a storage unit for storing group information indicative of a group consisting of users and game piece information indicative of game pieces constituting one item. The method includes giving a game piece to each user in accordance with a user operation to his/her communication terminal; storing obtained game piece information indicative of the game piece given to each user in the storage unit; determining whether all of the game pieces necessary to constitute the one item indicated by the game piece information are given to users constituting a group indicated by the group information based on the obtained game piece information; and giving a reward to users constituting the group if it is determined that all of the game pieces are given.
    Type: Application
    Filed: March 5, 2014
    Publication date: September 18, 2014
    Inventor: Kazuki Oono
  • Publication number: 20140274400
    Abstract: A computer implemented interactive vehicle gaming system and method includes a first interactive game device connected to a second interactive game device for communication therebetween. At least one game parameter is determined for the first and second game devices associated with driving behavior for at least one vehicle. User input is received on the first game device to initiate a virtual shot against the second game device. After receiving the user input, a shot game result is determined for the virtual shot based on the at least one game parameter. Then, at least one indication of the shot result is provided for at least one of first and second game devices.
    Type: Application
    Filed: March 14, 2013
    Publication date: September 18, 2014
    Applicant: Honda Motor Co., Ltd.
    Inventor: Duane Matthew Cash
  • Patent number: 8834272
    Abstract: A gaming machine comprises one or more display devices, a configurable joystick, and one or more memory devices. The memory devices store instructions that, when executed by at least one processor, cause the machine to dispose the joystick in a first joystick state during a first game part and, responsive to a trigger, dynamically reconfigure the joystick to a second joystick state for use during a second game part. A method comprises receiving an input to play a game, providing a configurable joystick in a first joystick state, conducting a first game part with the joystick in the first joystick state, dynamically reconfiguring the joystick from the first joystick state to a second joystick state responsive to a trigger, and conducting a second wagering game part with the joystick in the second joystick state.
    Type: Grant
    Filed: March 8, 2013
    Date of Patent: September 16, 2014
    Assignee: WMS Gaming, Inc.
    Inventors: Charles R. Bleich, Paul M. Lesley, Timothy C. Loose, Scott A. Massing
  • Patent number: 8839337
    Abstract: The present invention provides a system and method for providing interactive broadcasting of a video or TV content wherein users viewing the interactive broadcast content received from a broadcasting service by means of transceiver and display means are able to provide feedbacks relating to said video or TV content any time during said interactive broadcast of said content by means of input means coupled to the transceiver means, said broadcasting service comprises processing means capable of: i) continuously identifying and marking in the broadcasted content one or more key features which may change from time to time; and ii) processing users feedbacks received from the transceiver means and provide indications concerning the feedbacks and events related to the marked key features.
    Type: Grant
    Filed: June 19, 2009
    Date of Patent: September 16, 2014
    Inventor: Shay Bushinsky
  • Patent number: 8837072
    Abstract: A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
    Type: Grant
    Filed: November 19, 2012
    Date of Patent: September 16, 2014
    Assignee: Winview, Inc.
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli, David Lowe