Telephonic (e.g., Modem, Etc.) Patents (Class 463/41)
  • Patent number: 8480494
    Abstract: Methods for crew creation and management are provided. One method includes providing a user interface by the social gaming program for generating a request for help by a requestor to enable access to a content item in the social gaming program. The request for help is forwarded to friends of the requestor based on analysis of the social graph to define a crew of friends in the social gaming program. The method includes obtaining an indication of acceptance of the request for help from at least one friend of the requestor. The acceptance is utilized to increase a progress toward enabling access to the content item. The method also includes detecting completion of the progress by the crew of friends and enabling access to the content item. The detected completion is saved to a crew database to signal a level change in the social gaming program.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: July 9, 2013
    Assignee: Zynga Inc.
    Inventor: Andres Cantor
  • Patent number: 8480498
    Abstract: Methods and systems are described for a multiplayer video game on a network in which a player's or players' missions are tracked individually as mission lines, each mission line being composed of a series of ordered objectives. Each objective generally must be completed in order of the sequence with no forking of objective paths. Each objective can include one or more conditions that can be completed in any order within the objective. Players can go off on different missions and then come back to synchronize their mission progress so that they benefit from the other player's gameplay. Players can also synchronize the conditions achieved within the missions during long missions with many difficult conditions to achieve in order to advance their combined progress.
    Type: Grant
    Filed: October 22, 2012
    Date of Patent: July 9, 2013
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Glenn Fiedler
  • Patent number: 8475280
    Abstract: The present invention teaches methods and systems for providing a gaming server system (Gaming System) for enabling a quality-of-service on-demand (QoS) broadcast system to provide a gaming computer or game console with premium levels of quality-of-service. The gaming server provides premium network connection service levels based upon customer profile, current activity, account status or other criteria.
    Type: Grant
    Filed: November 22, 2010
    Date of Patent: July 2, 2013
    Assignee: Time Warner Cable Enterprises LLC
    Inventor: Kenneth Gould
  • Patent number: 8469822
    Abstract: A gaming system having one or more reconfigurable gaming machines is disclosed herein. Each gaming machine includes three reconfigurable video screens, wherein the reconfigurable first video screen, the second reconfigurable video screen, and the third reconfigurable video screen display a first game, information associated with the first game, casino specific features, or combinations thereof. The one or more gaming machines are reconfigurable to display a second game on the three reconfigurable video screens in response to receiving a reconfiguration command and downloading the second game from a server via a network so that the first reconfigurable video screen, the second reconfigurable video screen, and the third reconfigurable video screen display the second game, information associated with the second game, casino specific features, or combinations thereof.
    Type: Grant
    Filed: August 28, 2012
    Date of Patent: June 25, 2013
    Assignee: Bally Gaming, Inc.
    Inventors: James Morrow, Robert Miodunski
  • Patent number: 8469818
    Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Grant
    Filed: January 7, 2009
    Date of Patent: June 25, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Patent number: 8469817
    Abstract: A video game machine is provided with wireless functionality. The wireless functionality may be built-into the video game machine or may be provided by a device that is removably attachable to the video game machine. The wireless functionality enables, among other things, enhanced multi-player capabilities, the ability to receive video game updates, new game levels and new games.
    Type: Grant
    Filed: September 4, 2007
    Date of Patent: June 25, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Charles P. Eck, Hiroshi Kamada, Claude Comair
  • Patent number: 8465369
    Abstract: A network game system includes a substitution management portion that, when a mid-competition player requests to substitute that player's game operations to a spectator, performs management of a substitution process in which the terminal device of that player is set as a spectating terminal, and the terminal device of the spectator is set as a competing terminal, wherein the spectator who has been substituted for that player by the substitution management portion executes the game operations of that player by operating the terminal device of the spectator.
    Type: Grant
    Filed: April 19, 2011
    Date of Patent: June 18, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Kazuo Dokei, Osamu Maruyama, Hiroaki Kinno, Koji Kitaura, Masafumi Yoshida
  • Patent number: 8460107
    Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player avatar population in a location of a virtual wagering game environment and determining a wagering game machine object supply in the location of the virtual wagering game environment. The wagering game machine object supply is an amount of available wagering game machine objects within a boundary of the location. The operations can further include determining a supply availability ratio, where the supply availability ratio indicates a restriction on the amount of the available wagering game machine objects in the location compared to the player avatar population. The operations can further include determining that the wagering game machine object supply is not compliant with the supply availability ratio and modifying the wagering game machine object supply to comply with the supply availability ratio.
    Type: Grant
    Filed: October 9, 2009
    Date of Patent: June 11, 2013
    Assignee: WMS Gaming, Inc.
    Inventors: Brian J. Barclay, Andrew C. Guinn, Daniel P. Louie, Richard T. Schwartz
  • Patent number: 8460078
    Abstract: A fantasy sports game device includes a memory configured to store a set of instructions and a processor configured to execute the set of instructions. The set of instructions cause the processor to receive a first fantasy lineup for a fantasy team. The fantasy lineup includes one or more players. The instructions further cause the processor to receive statistical information relating to each one of the players whereby the processor calculates a player point total for each player based at least in part on the received statistics. A fantasy team score for the first fantasy lineup may then be calculated by adding together the player point total for each player. The instructions further cause the processor to receive a subsequent fantasy lineup for a fantasy team where the subsequent lineup comprises one or more players, wherein none of the players of the first lineup are included in the subsequent lineup.
    Type: Grant
    Filed: December 10, 2010
    Date of Patent: June 11, 2013
    Inventors: Gearoid E. Moore, Vito Anthony Favazza, III., Andrew J. Norman
  • Patent number: 8460108
    Abstract: Methods and systems for generating a gaming experience, e.g., an immersive gaming experience, in a networked environment are provided. Gaming experiences generated according to the methods provided herein transform a localized, networked environment into a “virtual game space”, thereby encouraging group and/or team play. Comprehensive assessments about nearby and/or common household devices, systems (e.g., lighting or sound systems), and/or other networked objects (e.g., clothing, furniture, fabric, etc.) are made and dynamically and intelligently woven into the fabric of the game itself. In this way, any networked device within the environment may be called upon to act as a game controller or input/output device, allowing game challenges to be expanded across a room, a home, and even a neighborhood. Methods for scaling a gaming experience uniquely to each environment, depending on the availability and capabilities of networked devices, are also provided.
    Type: Grant
    Filed: February 25, 2005
    Date of Patent: June 11, 2013
    Assignee: Microsoft Corporation
    Inventors: Gregory L. Hendrickson, Jonathan C. Cluts, Pamela J. Heath
  • Patent number: 8454435
    Abstract: A game apparatus includes a CPU, and the CPU acquires character information data from another game apparatus by executing communication processing. Furthermore, the CPU calculates character information data from image data obtained by imaging a QR Code with a camera and acquires the same. The CPU generates a character on the basis of the character information data, and displays the generated character on a second LCD.
    Type: Grant
    Filed: August 19, 2010
    Date of Patent: June 4, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Kanako Tsugihashi, Naonori Ohnishi, Ryosuke Suzuki, Minori Koike
  • Patent number: 8454440
    Abstract: Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers.
    Type: Grant
    Filed: September 10, 2008
    Date of Patent: June 4, 2013
    Assignee: IGT
    Inventors: William R. Brosnan, Steven G. LeMay, Warner Cockerille, Dwayne Nelson, Robert Breckner
  • Patent number: 8430741
    Abstract: Described herein are processes and devices that present wagering game content in multiple windows. One of the devices described is a wagering game system. The wagering game system can receive wagering game content and control information from more than one content provider. The wagering game system can present the content from the various content providers in one or more windows, such as by presenting content from one provider in a main window while presenting content from a second provider in one or more auxiliary windows. The wagering game system can also determine priority information for content displayed in the windows and control the appearance and actions of the windows, or content displayed within the windows, based on the priority information.
    Type: Grant
    Filed: March 3, 2009
    Date of Patent: April 30, 2013
    Assignee: WMS Gaming, Inc.
    Inventors: Vijay K. Agarwal, Dale R. Buchholz, Mary M. Burke, Timothy F. Dinovo, Magesh Gangadharan, Jacek A. Grabiec, James S. Halprin, Mark C. Pace, Jacqueline F. Parra, David M. Pryor, Matthew J. Ward
  • Patent number: 8425332
    Abstract: The invention includes a system and method for planning and customizing a gaming vacation. Initially, a central controller receives preference and configuration data from a user at a user terminal. A preparation code is then determined and associated with the configuration data. The configuration data and the associated preparation code are transmitted from the central controller to a casino server. The central controller provides feedback regarding the user's requests. The feedback may include, for example, marketing offers for the user and/or configuring a gaming device according to the configuration data associated with a preparation code received from a user at the gaming device.
    Type: Grant
    Filed: May 19, 2010
    Date of Patent: April 23, 2013
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, Geoffrey M. Gelman, Norman C. Gilman, Scott T. Friesen, Steven M. Santisi
  • Patent number: 8419543
    Abstract: In a first aspect, a method is provided that includes the steps of (1) providing an auxiliary unit adapted to allow a gaming machine to be retrofitted to provide communications services; and (2) retrofitting a non-communications-enabled gaming machine with the auxiliary unit so that the non-communications enabled gaming machine is adapted to provide communications services based on game play at the non-communications-enabled gaming machine. Numerous other aspects are provided.
    Type: Grant
    Filed: August 17, 2006
    Date of Patent: April 16, 2013
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, Russell P. Sammon
  • Patent number: 8419535
    Abstract: Various card devices and methods involving card devices are described. Other embodiments are also described.
    Type: Grant
    Filed: June 8, 2009
    Date of Patent: April 16, 2013
    Assignee: CFPH, LLC
    Inventors: Mark A. Miller, Dean P. Alderucci, Thomas D. Bradshaw
  • Patent number: 8403740
    Abstract: The present disclosure provides a gaming system including a central controller, a central display which includes a plurality of display segments and a plurality player stations. The display segments are configured to each separately display one of a plurality of games, to co-act to display a plurality of games, or to co-act to display one game. Each player station is configured to enable a player to play one or more of the games displayed by the display segments. The gaming system enables a plurality of players to play a group game on the central display, a plurality of players to simultaneously play multiple group games on the central display, and a plurality of players to each simultaneously play multiple individual games on the central display.
    Type: Grant
    Filed: January 19, 2012
    Date of Patent: March 26, 2013
    Assignee: IGT
    Inventors: James K. Kovacs, Anthony J. Baerlocher, Michael M. Oberberger, Bryan D. Wolf
  • Patent number: 8393955
    Abstract: A system for adding funds to a handheld gaming machine. The system includes a portable digital wallet that wirelessly communicates with a handheld gaming machine (“handheld”). The digital wallet stores an amount of funds or funds associated with a remotely stored player account, and is used by the player to add credits to a handheld. The credit meter may be stored remotely, though the player perceives that the funds are actually being transferred via the digital wallet. Other funding techniques include a kiosk that accepts cash or credit/debit cards and dispenses tickets or other media that encodes information representing an amount of funds. The player uses this media to add credits to the handheld. The media may be player-dependent such that the player's identity is somehow linked to the media or it may be player-agnostic such that the player's identity is not linked to the funds associated with the media.
    Type: Grant
    Filed: June 28, 2007
    Date of Patent: March 12, 2013
    Assignee: WMS Gaming Inc.
    Inventors: Vladimir I. Arezina, Mark Gagner, Jeremy M. Hornik, Richard T. Schwartz, Alfred Thomas
  • Patent number: 8376861
    Abstract: There are provided systems and methods for inter-connectable multi-track media-based cards. There is provided a card for media playback, the card comprising a media output, a memory storing at least one of a plurality of media tracks of a media, a communications interface inter-connectable with one or more additional cards storing other media tracks of the plurality of media tracks of the media, and a media processor. The media processor is configured to detect, via the communications interface, any of the one or more additional cards connected to the communications interface to determine connected cards, and cause a playback of at least one of the plurality of media tracks in the memory in combination with at least one of the other media tracks of the plurality of media tracks on the connected cards. This enables concurrent playback of multi-track media-based trading cards, providing entertainment and collectible value for users.
    Type: Grant
    Filed: October 20, 2008
    Date of Patent: February 19, 2013
    Assignee: Disney Enterprises, Inc.
    Inventor: Robert Thomas Souriall
  • Publication number: 20130040738
    Abstract: Provided is an electronic gambling, gaming, wagering and lottery content playing method and system comprising: a storage medium effective to store gambling, gaming, wagering and lottery content files, including sound content files, image content files, or a combination thereof, in compressed format, an electronic device having telephone capability and service provider connectivity comprising a receiver means which receives said content files delivered on demand in compressed format from a remote server with or without an Internet connection; and a player located on the electronic device which can selectively play said content files, and wherein said content files are interactive in the form of a live casino, bingo or lottery operation.
    Type: Application
    Filed: September 13, 2012
    Publication date: February 14, 2013
    Inventors: John Mikkelsen, Robert Freidson, John P. Luther
  • Patent number: 8371942
    Abstract: An embedded web server is disclosed. In one embodiment, a casino gaming system comprises a back-end system having one or more servers. One or more gaming machines are operatively connected to the back-end system via a network connection, and one or more gaming devices are operatively connected to at least one gaming machine. The gaming device includes an embedded web server and a web browser in communication with the web server, and delivers a management user interface to the web browser for accessing the gaming device.
    Type: Grant
    Filed: February 6, 2012
    Date of Patent: February 12, 2013
    Assignee: Bally Gaming, Inc.
    Inventors: Ian Finnimore, Joseph J. Davis, Sr.
  • Patent number: 8371944
    Abstract: A gaming system is disclosed herein that provides game play in exchange for monetary input per game played. The gaming system includes: a game server, a plurality of game units connected to the game server via a network, and a progressive controller. The progressive controller enables time based progressive gaming in which a progressive award is incremented by time unit. The progressive controller manages the progressive award that is incremented over time at random intervals rather than being incremented by coin input.
    Type: Grant
    Filed: August 6, 2012
    Date of Patent: February 12, 2013
    Assignee: Bally Gaming, Inc.
    Inventors: Bryan M. Kelly, Matthew F. Kelly
  • Patent number: 8360890
    Abstract: A method, system, and software for preventing cheating during online gaming, including a first online gaming server computer system configured to gather information regarding cheaters detected during online gaming; a second online gaming server computer system configured to receive the information; and a central database configured for aggregating the received information regarding cheaters detected during online gaming gathered by the first online gaming server computer system along with information stored on the central database regarding cheaters detected during online gaming gathered from a plurality of online gaming server computer systems. The aggregated information from the central database regarding cheaters detected is made available to the second online gaming server computer system, and cheaters identified in the aggregated information are prevented from online gaming on the second online gaming server computer system based on the aggregated information from the central database.
    Type: Grant
    Filed: December 18, 2009
    Date of Patent: January 29, 2013
    Assignee: MGT Gaming Tech, L.L.C.
    Inventor: Matthew George Tyler
  • Patent number: 8353771
    Abstract: An embodiment of the present invention discloses a mobile online game system which includes a first mobile game terminal, a second mobile game terminal and a game platform, and the first mobile game terminal acquires a P2P communication address of the second mobile game terminal from the game platform, creates a P2P connection with the second mobile game terminal, and communicates with the second mobile game terminal via the P2P connection. An embodiment of the present invention discloses as well a method for communicating between mobile game terminals. Because of the adoption of a P2P connection between the mobile game terminals for communicating, the forwarding of data interaction between the mobile game terminals by the game platform in the related art is avoided, so that the rate and efficiency of data interaction between the mobile game terminals are improved, and the data processing burden on the game platform is released.
    Type: Grant
    Filed: December 22, 2006
    Date of Patent: January 15, 2013
    Assignee: Huawei Technologies Co., Ltd.
    Inventors: Jingmin Jiao, Qian Liu, Jieping Zhong, Hongsen Huang, Jie Tang, Yupeng Zhang, Shaobing Chen
  • Patent number: 8348750
    Abstract: A printer on a networked gaming device can be controlled by the network to generate awards. The printer can operate as both a typical printer in a gaming device and as a printer for the gaming network, or separate printers can be installed in the gaming device. If the particular player has identified himself or herself to the gaming network, then the gaming system has a very high probability that it is communicating to a known player. Therefore, the printer operates as a direct communication conduit to a player. Additionally, previously issued awards can be redeemed by a validator coupled to the gaming network.
    Type: Grant
    Filed: November 11, 2009
    Date of Patent: January 8, 2013
    Assignee: IGT
    Inventors: R. Jeffrey Jordan, Scott A. Boyd
  • Patent number: 8342958
    Abstract: The gaming system and method disclosed herein provides a plurality of players with an opportunity to win a plurality of progressive awards maintained by the gaming system. The gaming system accumulates a quantity of progressive event points for each player playing at one of the gaming machines in the gaming system. In one embodiment, the gaming system uses an accumulated quantity of progressive event points for a designated player to determine which one or more of the progressive awards the designated player wins. In another embodiment, the gaming system uses an accumulated quantity of progressive event points to determine the designated player's probability of winning one or more of the progressive awards. Accordingly, the gaming system provides a point-based system in which either a progressive award to win or a probability of winning a progressive award is determined based on the quantities of progressive event points accumulated by the players.
    Type: Grant
    Filed: December 16, 2011
    Date of Patent: January 1, 2013
    Assignee: IGT
    Inventors: Ryan W. Cuddy, Mohammed A. Saffari, Bryan D. Wolf
  • Patent number: 8337309
    Abstract: A electronic gaming device that distributes data based awards has been developed. The gaming device includes an outcome processor that determines certain machine events and an award delivery device that delivers data based awards in response to the machine events.
    Type: Grant
    Filed: February 14, 2005
    Date of Patent: December 25, 2012
    Inventor: Douglas M. Okuniewicz
  • Patent number: 8333641
    Abstract: A method and system for operating a multi-player wireless video-game session is disclosed. In one embodiment, a wireless device is configured to establish a wireless ad-hoc connection with another wireless device capable of serving a video game over the ad-hoc network. The wireless device is capable of communicating with the ad-hoc connection through other networks such that a video-game player in one region may move between geographic regions without loss of game play and/or may join other video games associated with other networks. In one embodiment, in response to the user joining the video game, a selection of characters along with personalities and behaviors based on attributes supplied by the user is presented to the user for selection thereof. In another embodiment, the user may transfer a selected personality to another character associated with the video game, such as a computer operated video-game character.
    Type: Grant
    Filed: December 14, 2006
    Date of Patent: December 18, 2012
    Inventors: C. Bart Sullivan, Eric M. Mickelson
  • Patent number: 8328639
    Abstract: Apparatus, methods, and computer program products are disclosed that accesses coefficient vectors each of which represent an entity within a persistent virtual environment. Each accessed coefficient vector includes coefficients having coefficient values related to the represented entity. The coefficients represent a temporal profile of the entity in the persistent virtual environment. This aspect assigns a coefficient weight to at least one of the coefficients. and partitions the coefficient vectors responsive to the coefficient weight and at least one of the coefficients of each of the coefficient vectors into clusters. Finally, the technology presents a recommendation responsive to the clusters. Furthermore, a compatibility metric can be determined by comparing weighted coefficient vectors of two entities, and the compatibility metric can also be presented.
    Type: Grant
    Filed: December 28, 2005
    Date of Patent: December 11, 2012
    Assignee: Palo Alto Research Center Incorporated
    Inventors: Eric S. Nickell, Nicolas B. Ducheneaut
  • Patent number: 8323111
    Abstract: A method for managing a casino gaming system is disclosed. One embodiment provides a web server embedded in at least one gaming component of a gaming machine, wherein the web server is configured to deliver a management user interface to a web browser. A management user interface is delivered to a web browser from the embedded web server, and input is received via the management user interface. The received input includes instructions for managing the gaming component in which the web server is embedded.
    Type: Grant
    Filed: December 28, 2011
    Date of Patent: December 4, 2012
    Assignee: Bally Gaming, Inc.
    Inventors: Ian Finnimore, Joseph J. Davis, Sr.
  • Patent number: 8317622
    Abstract: An architecture that employs an internal entity that controls import and export of data (“import/export controller”) and an external entity that operates as a liaison (“data liaison”) between the import/export controller and one or more online social communities allows online social community access in a secure manner. The import/export controller and the data liaison handle data transmissions (e.g., data feeds, data updates, etc.) between the secure entity and the one or more online social communities. The import/export controller applies rules that regulate import and export of data, and the data liaison allows the import/export controller to operate in obscurity. Funneling data transmissions through the import/export controller and the data liaison allows players to securely access an online social community from a wagering game machine while in a wagering game establishment.
    Type: Grant
    Filed: September 7, 2009
    Date of Patent: November 27, 2012
    Assignee: WMS Gaming, Inc.
    Inventors: Damon E. Gura, Budyanto Himawan, Mahesh Lakshmanaperumal, Krishnakumar Meluveettil, Scott H. Schulhof
  • Patent number: 8317616
    Abstract: A system, method, and article of manufacture are disclosed that comprise receiving, from one or more client terminals, two or more purchase requests, wherein each of the purchase requests identifies a wager for one or more multi-player games. A wager result is then determined for each wager at the time of purchase and stored in a database. Once all the wagers for an instance of a game are received, an outcome, such as a set of cards, is determined for each player and, if appropriate, the house (the host of the game). The outcome for each player is based on the previously determined wager result(s) and the type of game played. The outcome(s) are then stored with the wager(s) and wager result(s) in a transaction history file corresponding to each of the game's patrons (players) and in a game status file.
    Type: Grant
    Filed: May 26, 2005
    Date of Patent: November 27, 2012
    Assignee: Rite-Solutions, Inc.
    Inventors: Robert Charles Angell, James Richard Lavoie
  • Patent number: 8317626
    Abstract: The disclosed system and method provide a dynamic and scalable gaming system in which a plurality of gaming machines are connected to a network switch. The gaming switch has two sets of data ports configured into two virtual local area networks (VLANs). The gaming machines are connected through their network interfaces to a first set of data ports of the network switch to form a first VLAN. The gaming machines are connected through their serial interfaces and serial-to-network adapters to a second set of data ports of the network switch to form a second VLAN. The gaming machines are configured to communicate with devices external to the gaming network through their network interfaces. The gaming machines are configured to communicate with each other through their serial interfaces. External and internal communications within the gaming network are segregated both at the device and network levels.
    Type: Grant
    Filed: December 1, 2011
    Date of Patent: November 27, 2012
    Assignee: Bally Gaming, Inc.
    Inventors: Rodney E. Hill, Shawn G. Quick
  • Publication number: 20120297416
    Abstract: Lotteries and other games of chance are provided to a user via a telecommunications system, such as internet, television or a cellular or wireless network. A similar user experience is provided via multiple networks and consumer devices. The user is provided with targeted advertising based on information about the user including what they would do with winnings The targeted advertising may be supplied in response to the user winning An income level of the user may also be estimated for use in targeting advertising.
    Type: Application
    Filed: May 18, 2012
    Publication date: November 22, 2012
    Applicant: MAIN EVENT LOTTERY CORPORATION
    Inventors: Sandro Torrieri, Jason Salmon
  • Patent number: 8313383
    Abstract: A system for playing an interactive voter choice game involving strategy, chance, a computer network, a game board, a plurality of players using remote terminals to access the game, electronic databases and a voting utility, in which players compete to develop strategies for setting legislative agendas and building voting blocs and coalitions of voting blocs to elect a candidate for public office to represent a fictive electoral district.
    Type: Grant
    Filed: January 18, 2012
    Date of Patent: November 20, 2012
    Inventor: Nancy Bordier
  • Patent number: 8308562
    Abstract: Environmental feedback and/or biofeedback is associated with one or more players' emotions in real time. The emotional feedback is provided to a game device being used by the player, such an electronic gaming machine (EGM). The game device uses the biofeedback and/or environmental feedback to appropriately adjust the game play to maximize the game's entertainment value to the player(s). The player(s) can be identified, and the game device matches the emotional response with certain game elements being presented at that time and associates this matching to the identified player. The matches can be used to make an adjustment to the game device, to the environments, and/or to take some other action. The game device can also store the matches, combined with any collected environmental and/or biometric stimuli, on a game server or player tracking database via the network.
    Type: Grant
    Filed: April 29, 2008
    Date of Patent: November 13, 2012
    Assignee: Bally Gaming, Inc.
    Inventor: Stephen Patton
  • Patent number: 8308570
    Abstract: Methods and systems are described for a multiplayer video game on a peer-to-peer network in which a player's or players' missions are tracked individually as mission lines, each mission line being composed of a series of ordered objectives. Each objective generally must be completed in order of the sequence with no forking of objective paths. Each objective can include one or more conditions that can be completed in any order within the objective. Players can go off on different missions and then come back to synchronize their mission progress so that they benefit from the other player's gameplay. Players can also synchronize the conditions achieved within the missions during long missions with many difficult conditions to achieve in order to advance their combined progress.
    Type: Grant
    Filed: November 18, 2009
    Date of Patent: November 13, 2012
    Assignee: Sony Computer Entertainment America Inc.
    Inventor: Glenn Fiedler
  • Patent number: 8308568
    Abstract: A user engaged in at least one activity via a gaming device is not permitted to engage in the at least one activity if the user leaves a particular area for at least a predetermined amount of time and/or enters a particular area for at least a predetermined amount of time.
    Type: Grant
    Filed: August 15, 2007
    Date of Patent: November 13, 2012
    Assignee: CFPH, LLC
    Inventors: Lee M. Amaitis, Joseph M. Asher, Howard W. Lutnick, Darrin M. Mylet, Alan B. Wilkins
  • Patent number: 8303417
    Abstract: A system, apparatus and method for gaming-related communications in a hierarchical multi-tiered system are described herein. In some embodiments, a method includes transmitting a master configuration from a central operations of a hierarchical multi-tiered system to a local gaming site having one or more gaming components. The method also includes receiving a selected configuration for one or more of the gaming components based on the master configuration. The method includes downloading the selected configuration to the one or more of the gaming components through the hierarchical multi-tiered system.
    Type: Grant
    Filed: September 30, 2011
    Date of Patent: November 6, 2012
    Assignee: WMS Gaming Inc.
    Inventors: Mary M. Burke, Nevin J. Liber, Mark B. Ganger, Craig J. Sylla, Matthew J. Ward
  • Patent number: 8303413
    Abstract: Tools available to a live host for interacting with player of a live broadcast game show. One tool set receives performance data associated with the featured player and the other players, displays to the live host the performance data associated with the featured player and the other players, and allows the live host to broadcast live audio to the featured player and the other players. Another tool set aggregates statistical information associated with the other players participating in the live broadcast game show into multiple categories and ranks the statistical information. Based on at least one category, one of the other players is selected to be the next featured player. The selection is broadcast to the other players.
    Type: Grant
    Filed: June 27, 2008
    Date of Patent: November 6, 2012
    Assignee: Microsoft Corporation
    Inventors: James F. Geist, Jr., Tara J. Brannigan, Joanne L. Clowes
  • Patent number: 8298089
    Abstract: In one aspect a switch can be placed on any existing video gaming machine. A player can be informed that they have the option to play other games on the video gaming machine. The switch can be either an icon on the video gaming machine's video or a physical switch. Once the player touches the icon or presses the physical switch as an indication of his or her interest to play other games a server can take control of the video display and its touch screen. Similarly, when the player is playing any of the additional games available on video gaming machine, there will be an icon or a switch button to offer the option to go back to the slot's original game.
    Type: Grant
    Filed: July 18, 2007
    Date of Patent: October 30, 2012
    Assignee: Next Gaming LLC
    Inventors: Bruce Merati, Robert J. Piechowiak, Roger H. Goeb
  • Patent number: 8292741
    Abstract: In accordance with the teachings of the present embodiment, a system and method for wireless gaming with location-dependent gaming functions are provided. In a particular embodiment, the apparatus includes a gaming server; a wireless network at least partially covering a property, the wireless network comprising a plurality of signal detection devices; and a gaming communication device operable to transmit and receive gaming information to and from the gaming server via the wireless network. A location of the gaming communication device on the property is used to alter a game play function, such as a bet option, wager, graphic overlay, permission, or to provide location-dependent advertising or embedded advertising. Based upon the location of the gaming communication device on the property, a predetermined functionality of the gaming communication device may be enabled and/or controlled.
    Type: Grant
    Filed: October 26, 2006
    Date of Patent: October 23, 2012
    Assignee: CFPH, LLC
    Inventors: Kevin Burman, Dean P. Alderucci
  • Patent number: 8292731
    Abstract: A community game having a “winner-takes-all” feature in which at least one eligible proxy winning player of a round of the community game, which is initiated by a triggering event and is played by multiple players at linked gaming terminals, accrues the highest award among the awards accrued by other proxy players of the community game. The winning proxy player must satisfy an eligibility criterion to participate in the community game and to be eligible to receive the winner-takes-all award, which includes all of the awards accrued by the winning eligible proxy player during one or more rounds and at least the other respective awards accrued by the other proxy players during the round(s). These awards can include those accrued by non-eligible proxy players as well, who are awarded nothing at the end of the round(s). Non-winning eligible proxy players of the community game are awarded whatever awards they accrued during the round(s).
    Type: Grant
    Filed: August 6, 2009
    Date of Patent: October 23, 2012
    Assignee: WMS Gaming Inc.
    Inventors: Shawn C. Collette, Joel R. Jaffe
  • Patent number: 8287379
    Abstract: Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. A local gaming machine is in communication with a remote gaming machine over a data network. A player input is received at an input terminal of the local gaming machine. The player input requests a game application. The requested game application is located at the remote gamine machine. It is determined whether interface requirements of the requested game application are compatible with an interface of the local gaming machine. It is also determined whether the requested game application is available for execution on the remote gaming machine. In some embodiments, determining availability of the requested game application includes determining compliance with interface requirements, licensing requirements and/or jurisdictional requirements.
    Type: Grant
    Filed: September 12, 2005
    Date of Patent: October 16, 2012
    Assignee: IGT
    Inventors: Binh T. Nguyen, Jamal Benbrahim, Mark Bansemer
  • Patent number: 8287378
    Abstract: When the game machines (2100, 2110 and 2120) join the same network game, display images necessary for the users playing in a common virtual space are displayed in the displays (2105, 2115 and 2125) of the game machines. The game machines are connected with the controllers (2109, 2119 and 2129). The users operate various operations by means of the controllers for executing the game. The user can play match against or cooperate with the users participating in a common network game, and can also communicate with the users.
    Type: Grant
    Filed: July 13, 2004
    Date of Patent: October 16, 2012
    Assignee: Sega Corporation
    Inventor: Yojiro Ogawa
  • Patent number: 8282476
    Abstract: A method and system are provided. The method includes providing a multimedia data stream including a first channel having video content representing a first list of video games and corresponding channel identifiers and a second channel having video game data associated with a first video game of the first list. The second channel is associated with a first channel identifier corresponding to the first video game. The system includes one or more storage devices to store video game data, a list generation module to generate video content representing a first list of video games and corresponding channel identifiers and a multimedia stream generator. The multimedia stream generator generates a multimedia data stream including at least a first channel having data representative of the video content representing the first list of video games and a second channel having video game data associated with a first video game of the first list.
    Type: Grant
    Filed: June 24, 2005
    Date of Patent: October 9, 2012
    Assignee: AT&T Intellectual Property I, L.P.
    Inventor: Edward Walter
  • Patent number: 8282488
    Abstract: The invention allows a casino, or other entity, via a game machine, to provide relevant information at appropriate times, and/or in response to appropriate events, to players using the game machine. A dynamic and flexible system adapted to interact with players on an individual basis by aiding in the management, determination, distribution, and delivery of promotional, inspirational, instructive, informational, communicative, incentive, and other types of messages, is provided. Various methods are provided to ensure that receiving messages at a game machine enhances a player's overall gaming experience by selectively outputting helpful and desirable messages to players while minimizing interference with the players' gaming and to avoid overwhelming players with unsolicited, unwanted, and/or irrelevant messages.
    Type: Grant
    Filed: October 14, 2003
    Date of Patent: October 9, 2012
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, Russell P. Sammon, Stephen C. Tulley, Steven M. Santisi
  • Patent number: 8282474
    Abstract: A gaming system includes a progressive award having game play and an actual value. The game play has at least one variable element and an expected value that is representative of a value amount that should be won by the player, on average in the long term, via the game play. At least one controller is operative to change a state of the variable element based on received wager inputs at a plurality of gaming terminals such that the expected value of the game play increases as the state of the variable element changes. The state of the variable element is displayed on a display device and, in response to a progressive triggering event, game play is awarded, but not the actual value. The game play is conducted based on the variable element in its current state to determine the actual value, which is awarded to the player.
    Type: Grant
    Filed: June 9, 2009
    Date of Patent: October 9, 2012
    Assignee: WMS Gaming Inc.
    Inventors: Christopher J. Caspers, Peter R. Hopkins
  • Patent number: 8277319
    Abstract: The present invention provides a system and method for an improved communications interface for a gaming machine. Certain embodiments of an improved gaming network include a gaming system including a communication interface, and a server providing at least one of an application, a service, and a status to the gaming system. The communication interface initiates communication with the server to transmit and/or receive information. The communication interface may allow games or other applications/services to be downloaded to the gaming system. In an embodiment, the communication interface facilitates voice over internet protocol communication, for example. The communication interface may also provide a secondary game at the gaming system and/or access to the Internet or other network, for example. In an embodiment, the communication interface facilitates purchase and/or confirmation of items and/or services at the gaming system.
    Type: Grant
    Filed: September 10, 2004
    Date of Patent: October 2, 2012
    Inventor: Xiaoqiang D. Gong
  • Publication number: 20120244931
    Abstract: Various methods of promoting responsible gaming are disclosed herein. According to one method, a communication unit is connected to each gaming device for providing communication between the gaming devices and a back-end server over a communication network and with networks providing one or more of Internet or cellular phone communication. Play at the gaming device is monitored and when a responsible message trigger condition occurs, a message is sent over one more of the cellular telephone or Internet communication networks to one or more recipients. The unit may be enabled to receive input from a player's cellular telephone or PDA.
    Type: Application
    Filed: May 21, 2012
    Publication date: September 27, 2012
    Applicant: BALLY GAMING, INC
    Inventors: Carmen DiMichele, James W. Morrow