Data Storage Or Retrieval (e.g., Memory, Video Tape, Etc.) Patents (Class 463/43)
  • Patent number: 9214055
    Abstract: Various embodiments disclosed herein are directed to a game platform and video extension system for a gaming device. The system includes an operating system that provides services to render graphics for the gaming device. Further, the operating system includes an OS video engine and a server. The system also includes a game that includes a game library and game application. The game library includes one or more library video engines. The game application includes one or more game modules, in which each game module is associated with a corresponding library video engine in the game library or OS video engine in the operating system. Additionally, the system enables game modules within the gaming application that have new features which are not supported by the video engine of the game operating system to be instead supported by corresponding library video engines within the game library.
    Type: Grant
    Filed: October 11, 2013
    Date of Patent: December 15, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: James Lawrence, Pravinkumar Patel, Lasse Faabeng
  • Patent number: 9214062
    Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include providing a custom sound design interface. The operations can further include receiving user input via the custom sound design interface, wherein the user input is to design a custom sound for a wagering game machine including presentation instructions for the custom sound. The operations can further include storing the custom sound. The operations can further include receiving, from the wagering game machine, a request for the custom sound. The operations can further include transmitting, to the wagering game machine, the custom sound including the presentation instructions for the custom sound.
    Type: Grant
    Filed: July 23, 2013
    Date of Patent: December 15, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Eric M. Pryzby, Alfred Thomas, Steven J. Zoloto
  • Patent number: 9199170
    Abstract: A game platform has a network-connected server having one or more processors coupled to a non-transitory physical storage medium, and software (SW) executing on the server. The software provides an interactive interface for a game creator, tools selectable in the interactive interface enabling the game creator to create a game having a virtual environment including game objects that may be moved by a player in the game relative to other objects and structures, a mechanism enabling the game creator to apply impediments to specific activities initiated by the player, and one or more interactive mechanisms for presenting choices to the game player. In response to the player attempting an activity to which an impediment has been applied, the game dynamics apply the impediment.
    Type: Grant
    Filed: December 7, 2012
    Date of Patent: December 1, 2015
    Assignee: Roblox Corporation
    Inventors: Keith V. Lucas, David Baszucki
  • Patent number: 9186575
    Abstract: An animal-breeding mechanic enables the generation of an offspring virtual animal in an online game system by combining features of a male virtual animal and a female virtual animal. Relevant features may include a base color and optional pattern markings with a corresponding pattern color. Additional game aspects may include options for enhancing the likelihood of generating a successful offspring, decreasing the time for generating the offspring, and nurturing the offspring to maturity. Parameter representations for color features enable substituting color values for a specific virtual animal into source artwork to generate a variety of distinctive displays.
    Type: Grant
    Filed: June 30, 2011
    Date of Patent: November 17, 2015
    Assignee: Zynga Inc.
    Inventors: Sean Janis, Greg Omi, Tim Wang, Vasudev Vadlamudi, Bruce Harlick
  • Patent number: 9185534
    Abstract: In a method of notifying a user of an option to participate in a meta game, a presence of a player of a computer-implemented game at a location is detected. An association between a computer-implemented meta-game and the location is identified. The player of the computer-implemented game is presented with an option to participate in the computer-implemented meta-game. An indication of an acceptance of the option to participate in the computer-implemented meta game is received from the player of the computer-implemented game. A performance of an action within the computer-implemented game by the player of the computer-implemented game is reflected within the computer-implemented meta game.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: November 10, 2015
    Assignee: Zynga Inc.
    Inventors: Justin Rouse, Kevin Holme, Daniel Hurd, Jason Tomlinson, Grant Yang, Shawn Lohstroh, Jessica Oyhenart, David Chow
  • Patent number: 9174128
    Abstract: Methods, systems, and computer programs are presented for executing a game and for creating computer-generated game quests, which are referred to as dynamic quests. One method includes an operation for identifying a template for creating a dynamic quest. The dynamic quest includes quest tasks and quest rewards, which are provided to a player upon completion of the quest tasks in the game. The template includes template tasks and template rewards. Further, the method includes an operation for selecting one or more template tasks for the quest tasks, and an operation for selecting one or more template rewards for the quest rewards. The dynamic quest is created in the game with the selected one or more template tasks and the selected one or more template rewards.
    Type: Grant
    Filed: April 26, 2012
    Date of Patent: November 3, 2015
    Assignee: Zynga Inc.
    Inventors: Ian Guthridge, Edan Nahari
  • Patent number: 9162141
    Abstract: A localization system for mounting a game in a portable storage device onto a game console is provided. The system includes a portable storage device and a game console. After the game console is connected with the portable storage device and a game is selected via an application program menu, a target word unit and game information in a small database is searched. Then, whether any cover data or configuration data is corresponding to an identification code in the small database is checked. If yes, the cover data or configuration data is returned to the application program menu and displayed on a screen. The selected game is then downloaded into the game console from the portable storage device, thereby achieving the promptly mounting and localizing the game without downloading all games from the portable storage device.
    Type: Grant
    Filed: May 29, 2014
    Date of Patent: October 20, 2015
    Inventors: Pao-Chen Lin, Hung-Chun Tseng
  • Patent number: 9120012
    Abstract: A first display device is placed so that its screen faces in a direction along a gravity direction axis, and a second display device is placed so that its screen faces in a predetermined axis direction perpendicular to the gravity direction axis. Based on data of a motion sensor which is outputted from an operation device including the motion sensor, an attitude of the operation device is calculated, and it is determined which of the first display device and the second display device the operation device faces. Then, based on the result of the determination, a predetermined position on either the screen of the first display device or the screen of the second display device is pointed to, and a predetermined game process is performed based on the pointed position.
    Type: Grant
    Filed: June 18, 2013
    Date of Patent: September 1, 2015
    Assignee: NINTENDO CO., LTD.
    Inventor: Hidemasa Akimoto
  • Patent number: 9101835
    Abstract: Systems and methods for providing online games, including trading card games played on a computer, and other mobile devices, are described using combinations of standard and non-standard digital tokens. The systems and methods provide the capability for games to allow users to acquire rights to digital tokens that have different functionality across a spectrum of computer-implemented games, and for computer-implemented games to combine variable-use digital tokens with other standard gaming tools and constructs, such as a standard 52 card deck.
    Type: Grant
    Filed: March 25, 2011
    Date of Patent: August 11, 2015
    Assignee: KABAM, INC.
    Inventor: William M. Hawkins, III
  • Patent number: 9105210
    Abstract: A system for identifying an AR tag and determining a location for a virtual object within an augmented reality environment corresponding with the AR tag is described. In some environments, including those with viewing obstructions, the identity of the AR tag and the location of a corresponding virtual object may be determined by aggregating individual identity and location determinations from a plurality of head-mounted display devices (HMDs). The virtual object may comprise a shared virtual object that is viewable from each of the plurality of HMDs as existing at a shared location within the augmented reality environment. The shared location may comprise a weighted average of individual location determinations from each of the plurality of HMDs. By aggregating and analyzing individual identity and location determinations, a particular HMD of the plurality of HMDs may display a virtual object without having to identify a corresponding AR tag directly.
    Type: Grant
    Filed: June 29, 2012
    Date of Patent: August 11, 2015
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Mathew J. Lamb, Ben J. Sugden, Robert L. Crocco, Jr., Brian E. Keane, Christopher E. Miles, Kathryn Stone Perez, Laura K. Massey, Alex Aben-Athar Kipman
  • Patent number: 9101834
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating game features are presented. For example, a first user may be segmented to a user segment based on a property of a game profile of the first user. The property of the game profile may match a threshold of the user segment. The user segment may then be assigned a difficulty level. The difficulty level may be usable to set a configuration value for the feature of the game. The feature of the game is then surfaced to the first user and the configuration value for the feature of the game may be updated with the difficulty level assigned to the user segment.
    Type: Grant
    Filed: September 5, 2013
    Date of Patent: August 11, 2015
    Assignee: Zynga Inc.
    Inventors: Tim LeTourneau, Alexi Chialtas, Joseph Traverso, Hao Chen, Naoise O'Loughlin Irwin, Sean Baity
  • Patent number: 9089777
    Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.
    Type: Grant
    Filed: January 9, 2013
    Date of Patent: July 28, 2015
    Assignee: Blizzard Entertainment, Inc.
    Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
  • Patent number: 9092990
    Abstract: An apparatus assists educators in selecting achievement tools to meet an applicable one of a plurality of sets of educational standards. A first table holds a plurality of educational standards and a plurality of linked keywords. A second table holds a plurality of achievement tools, such as lesson plans, assessments and resources, and a plurality of linked keywords. A table manipulator program permits an educator to select an educational standard and shows achievement tools applicable to the selected educational standard by having a matching of keywords linked to the achievement tools to keywords linked to the educational standards.
    Type: Grant
    Filed: October 18, 2013
    Date of Patent: July 28, 2015
    Assignee: EdGate Correlation Services, LLC
    Inventors: Sandra Schugren, Mark Mitrovich, Benjamin Beasley, Richard E. Nangle
  • Patent number: 9076305
    Abstract: Methods and systems are provided for managing a wagering system. In one exemplary embodiment, state information of a live event such as a sports game may be received in real time. During the event, a plurality of possible future states of the event and their associated probabilities (and odds) may be determined based on the state information, historical information, and current in-game information. A betting market is created for betting on the possible future states at determined odds. The betting market is closed, and winning and losing bets are resolved based on updated state information.
    Type: Grant
    Filed: September 12, 2012
    Date of Patent: July 7, 2015
    Inventors: Lee Amaitis, Andrew Garrood, Mike Colbert, Heather Parks, Anthony Storm, Foster Barton, Thomas D. Bradshaw
  • Patent number: 9077874
    Abstract: Disclosed is a memory card having a central processor, a wireless transceiver module operatively connected to the central processor, a storage module operatively connected to the central processor, and a movement sensor operatively connected to the central processor. The movement sensor is configured to provide operational signals to the central processor as a result of a detection of movement of defined characteristics.
    Type: Grant
    Filed: June 25, 2010
    Date of Patent: July 7, 2015
    Assignee: T-Data Systems (S) Pte Ltd
    Inventor: Joon Yong Wayne Tan
  • Publication number: 20150148138
    Abstract: The present technology is directed to a non-limiting system and method for generating an abstract code execution timeline from repetitive programs, such as video games and simulations. As a non-limiting example, a statistical sampling profile is first taken of the running program, and then the data is converted into several representations. By selecting representative functions based on sampling frequency and call tree hierarchy and then sorting those functions chronologically and hierarchically, an abstract code execution timeline can be generated that summarizes execution within a single repetitive time period, such as a video frame. This timeline is called “Story Mode” since it tells a story of how the program executes over the course of a frame. This abstract code execution timeline can then be used to facilitate program comprehension, primarily for the purposes of modifying the code to improve execution speed.
    Type: Application
    Filed: November 22, 2013
    Publication date: May 28, 2015
    Applicant: Nintendo Co., Ltd.
    Inventors: Steve RABIN, Fernando SILVA
  • Patent number: 9039533
    Abstract: Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail store that is usable in an interactive game that provides virtual play via computer animation. The toy may include an RFID transponder or tag which is used to store certain information identifying each play participant and/or character. Players advance in the game by finding clues, casting spells and solving various puzzles presented. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, and the like.
    Type: Grant
    Filed: August 20, 2014
    Date of Patent: May 26, 2015
    Assignee: Creative Kingdoms, LLC
    Inventors: Jonathan A Barney, Denise Chapman Weston
  • Patent number: 9039509
    Abstract: Examples disclosed herein relate to systems and methods, which may utilize bingo mapping gaming options. The systems and methods may include bingo mapping functionality in a Class II environment.
    Type: Grant
    Filed: September 2, 2012
    Date of Patent: May 26, 2015
    Assignee: Cadillac Jack, Inc.
    Inventors: Brendan Michael Mullins, Donald James Rollo, III, Ray Edward Bornert, II
  • Patent number: 9041253
    Abstract: A direct feeding apparatus for impedance matching of a wireless power transmission device includes a helical type resonator, and a feeding unit configured to directly feed power to a region having a relatively small current value as compared to a center of a conductive line of the resonator.
    Type: Grant
    Filed: November 25, 2011
    Date of Patent: May 26, 2015
    Assignee: ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE
    Inventors: Je-Hoon Yun, In-Kui Cho, Jung-Ick Moon, Seong-Min Kim, Dong-Hee Park
  • Patent number: 9039505
    Abstract: Action history writing means (92) of a game device (10) writes, into storing means (80), in a game being executed, action history data indicative of an action history performed by a specified character (62) among a plurality of characters (62). Action history condition determination means (94) determines, in the game being executed, based on the action history data, whether or not any one of a combination of a current action of the specified character (62) and one or more previous actions of the specified character (62) and a combination of a plurality of actions of the specified character (62) satisfies an action history condition. In a case where it is determined that the action history condition is satisfied, action control means (96) causes a character (62) to act based on action information associated with the action history condition.
    Type: Grant
    Filed: April 27, 2012
    Date of Patent: May 26, 2015
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Yuta Yahiro
  • Publication number: 20150141155
    Abstract: A game with incentivized behavior for media engagement and corresponding methods are provided. A method includes storing, in a memory device, a set of behavior-based incentives for a game in which two or more parties compete against each other. The method further includes providing an indication, to at least one party of the two or more parties, that the at least one party has earned one or more of the behavior-based incentives responsive to the at least one party exhibiting or performing one or more predetermined behaviors.
    Type: Application
    Filed: November 19, 2013
    Publication date: May 21, 2015
    Inventor: Jagjeet S. KHALSA
  • Publication number: 20150141156
    Abstract: This disclosure provides a hybrid gaming platform for use with a controller and a plurality of game machine components. The hybrid gaming platform comprises a first system board and a second system board in communication with the first system board. The first system board is configured to receive a request through the at least one communication interface, detect a nonvolatile memory unit in the removable media reader interface, and transmit a game machine program and a verification code through the at least one communication interface. The second system board is configured to receive game signals as a function of the game machine program through that at least one communication interface and send one signal to at least one game component through at least one of the plurality of wired connections.
    Type: Application
    Filed: November 18, 2014
    Publication date: May 21, 2015
    Inventor: Lucien Maurice van Linden
  • Publication number: 20150141154
    Abstract: A system and method for providing interactive experimentations for users are described. In one embodiment, the method includes receiving a signal of creating a playlist from a user; creating an empty playlist, responsive to receiving the signal; receiving one or more templates for one or more games; and populating, using the one or more processors, the playlist based on the one or more templates for one or more games.
    Type: Application
    Filed: November 15, 2013
    Publication date: May 21, 2015
    Applicant: Moblab Inc.
    Inventors: Miao Walter Yuan, Matthew O. Jackson, Beilin Zhang, Stephanie W. Wang
  • Patent number: 9033802
    Abstract: A gaming system is disclosed having a gaming terminal including at least one input device and at least one display device and a network coupled to the gaming terminal. At least one memory device stores assets of a wagering game. The assets include a first asset and a second asset. The second asset is capable of replacing the first asset. The memory device stores a rule set ranking a level of importance of the assets. Instructions are stored that, when executed by the at least one processor, cause the gaming system to negotiate between the gaming terminal and the network to select either the first asset or the second asset. The selection is made according to the level of importance of the first and second assets in the stored rule set. The wagering game with the selected asset is then displayed.
    Type: Grant
    Filed: August 15, 2012
    Date of Patent: May 19, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Alfred Thomas, Andrew Guinn, Peter R. Anderson, Mark B. Gagner, Larry J. Pacey
  • Patent number: 9028329
    Abstract: A wager gaming machine may be configured not only to provide wagering games, but also to communicate with one or more hosts that can provide information and/or services pertaining to local wager gaming events, including but not limited to local tournaments, local restaurants, local messages (e.g., messages from other players in the gaming establishment), local social events, local sporting events, local dating opportunities, etc. Other hosts may provide information and/or services pertaining to business or finance (e.g., stock quotes), sports, news, weather, etc. Processes for conveying audio, video, etc., from host devices may be separate from processes used to control wager game presentations. At least some such processes may be able to output an associated “skin” on a video system of the wager gaming machine. These processes may involve providing one or more “widgets.
    Type: Grant
    Filed: July 9, 2007
    Date of Patent: May 12, 2015
    Assignee: IGT
    Inventors: Jacob Graham, Gregory A. Schlottmann, Steven G. LeMay, Richard E. Rowe
  • Publication number: 20150126288
    Abstract: An information processing device includes: a storage device; a drive device loaded with a recording medium on which game data including metadata and a game file is recorded; a memory for temporarily storing game data read out from the storage device or the drive device; a file managing section managing storage conditions of game data in the memory and the storage device; and a file access section providing a game with game data in response to a readout request from the game. The file access section provides the game with the game data from one of the recording medium, the storage device, and the memory according to a predetermined order of priority.
    Type: Application
    Filed: October 15, 2014
    Publication date: May 7, 2015
    Inventor: Naoto Okino
  • Publication number: 20150126289
    Abstract: In a computer-implemented method for executing plot instructions for electronic games to show complex plots, creating a plot object and a plot script in a current scenario based on plot data, by a processor, wherein the plot script comprises a plot instruction with a blockage parameter; reading the plot script to obtain the plot instruction by a processor; analyzing the plot instruction to obtain the plot parameter by a processor; determining a blockage type of the plot instruction, by a processor, according to the blockage parameter of the plot instruction; and the plot object executing the plot instruction, by a processor, according to the blockage type.
    Type: Application
    Filed: January 5, 2015
    Publication date: May 7, 2015
    Inventors: Jianfeng SU, Guohong LI
  • Publication number: 20150119149
    Abstract: Embodiments of the present invention provide a novel solution which can be used to detect and analyze instances of micro stutter within a given game, GPU and/or driver version. Embodiments of the present invention may be operable to divide an application session into a set of sub-sessions and perform multiple derivative calculations on time-varying application parameters (e.g., frame rates) measured during each sub-session. Embodiments of the present invention may also be operable to generate separate histograms for each derivative calculation performed. As such, based on calculations performed, embodiments of the present invention may synchronously increment histogram bins representing a corresponding range of performance in real-time. Upon the completion of the application session, sub-session histograms may be compressed and then saved into a log which can be fetched and uploaded to a host computer system for aggregation and storage into a database for server-side optimization analysis.
    Type: Application
    Filed: October 30, 2013
    Publication date: April 30, 2015
    Applicant: Nvidia Corporation
    Inventors: John SPITZER, Yuri URALSKY
  • Publication number: 20150119150
    Abstract: Methods and apparatus for recording data of a network interaction protocol are provided. In an exemplary method, protocol data sent from a server are received and then recorded, when the protocol data are recordable protocol data. The recorded protocol data are encoded into a video file. The video file is sent to the server and stored on the server. A video player can be used to play the video file. The apparatus can include a receiving and sending module, a recording module, and/or an encoding module.
    Type: Application
    Filed: August 4, 2014
    Publication date: April 30, 2015
    Applicant: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: SHENGFU TANG
  • Publication number: 20150111649
    Abstract: A game recording unit includes a gaming data capture section coupled to a game playing unit and configured to capture gameplay audio and video data for processing as directed by a game user control input. The game recording unit also includes a gaming data processing section coupled to the gaming data capture section and configured to process the gameplay audio and video data, wherein the processing includes a manual mode, a gamecast mode and a shadow mode of gameplay capture. Additionally, game recording unit includes a gaming data output section coupled to the gaming data processing section and configured to provide output options for the manual, gamecast and shadow modes. A game recording method and a game recording system are also included.
    Type: Application
    Filed: October 23, 2014
    Publication date: April 23, 2015
    Inventors: Lu Liu, Rochelle Pereira, Somnath Kopnar
  • Patent number: 9011223
    Abstract: The present invention is a system for conducting a combat simulation game in which each player is outfitted with equipment enabling data concerning the game play ability of the player to be transmitted to a local server for use in computing a player performance data for individual players in comparison with all other players having data stored within the system. The equipment transmits various data to the server which is utilized by the server to update the player performance data in a real-time manner that can be accessed and viewed by other players from remote locations.
    Type: Grant
    Filed: January 24, 2013
    Date of Patent: April 21, 2015
    Assignee: Universal Electronics, Inc.
    Inventor: Rick Jensen
  • Patent number: 9005023
    Abstract: A gaming machine for conducting a wagering game includes selective application of surround sound. The selective application of surround sound allows certain key gaming events to be emphasized over other gaming events. The surround sound may be varied to produce certain effects, such as a tactile effect and a gradual building up of suspense and anticipation that increases player excitement and enjoyment. A surround sound decoder may be added in some embodiments to convert monophonic and stereo wagering games into surround sound. The surround sound may be implemented as true surround sound or as virtual surround sound.
    Type: Grant
    Filed: August 13, 2013
    Date of Patent: April 14, 2015
    Assignee: WMS Gaming Inc.
    Inventors: James Bonney, Eric M. Pryzby
  • Patent number: 9005028
    Abstract: Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes. The message to the friend can include a link or button enabled such that the friend can begin the game on his device in the same room, mission, scenario, etc. that the first player started out in so that the friend can attempt to duplicate or ‘one up’ the first player's achievement. Friends who are interested in receiving such messages can be determined from existing social networking sites.
    Type: Grant
    Filed: October 20, 2009
    Date of Patent: April 14, 2015
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Nathan Gary
  • Patent number: 9005036
    Abstract: Users are arranged to employ gameplay terminals which including computing hardware for executing one or more software products The users share gameplay experiences by including in the one or more software products a host game software application for implementing one or more games on one or more of the terminals, and appending one or more software components to the host game software application for providing control of the host game software application on a real-time basis for recording gameplay experiences for sharing amongst the users based upon one or more of: game view, sub-game view, sensor data employed to control the game, video camera views of one or more users playing the game, game events occurring during playing the game. A software development kit is also described.
    Type: Grant
    Filed: November 30, 2012
    Date of Patent: April 14, 2015
    Assignee: Applifier Oy
    Inventors: Jussi Laakkonen, Olli Sinerma
  • Patent number: 9005017
    Abstract: In certain embodiments, computer systems and methods are provided that allow a game distribution platform to distribute, update and/or control copies of games published across multiple game portals. In some embodiments, copies of the games are maintained in data storage on the game distribution platform and distributed to game portals and/or gaming devices. Additional content for purchase may also be stored on the data storage and available for purchase during a gaming session. Advantageously, in certain embodiments the game distribution platform enables game portals and/or gaming devices to receive the latest version of a game and/or a player's purchased content when a player selects to play the game.
    Type: Grant
    Filed: September 14, 2012
    Date of Patent: April 14, 2015
    Assignee: Amazon Technologies, Inc.
    Inventors: Isaac J. Shepard, Patrick G. McCuller, Ameesh Paleja
  • Patent number: 9005030
    Abstract: A system for sharing score experiences includes one or more devices on which one or more games are played, a gameplay experience service arrangement and a communication arrangement for communicatively coupling the devices to the gameplay experience service arrangement. The devices include computing hardware for executing one or more games software products for implementing the one or more games when executed upon the computing hardware. The devices are operable to record a gameplay experience (GEV) played thereupon including an associated score, wherein the one or more devices are operable to upload their recorded gameplay experiences (GEV) and associated score to the gameplay experience service arrangement which maintains a score list corresponding to the uploaded gameplay experiences. The score list is accessible to the devices for identifying relative gameplay performances of users of the devices, for example via replaying of the recorded gameplay experiences.
    Type: Grant
    Filed: November 30, 2012
    Date of Patent: April 14, 2015
    Assignee: Applifier Oy
    Inventors: Jussi Laakkonen, Olli Sinerma
  • Patent number: 9005033
    Abstract: Methods, apparatuses, and techniques for recording a user's game play experience. The player's game play can be recorded by recording a player's commands as the player navigates a game level as well as game data that can include a state of the game and variables, such as random numbers, generated during the game play that were used to control aspects of the game. The recording of the player's game play can then be reviewed and shared with others.
    Type: Grant
    Filed: April 11, 2008
    Date of Patent: April 14, 2015
    Assignee: Sony Corporation Entertainment America LLC
    Inventor: Dan O. Figueroa
  • Patent number: 9005034
    Abstract: Gaming machines may be remotely accessed by a gaming machine management server. The gaming machine management server may access a respective gaming machine while the respective gaming machine is powered off. The gaming machine management server may access a respective gaming machine while the respective gaming machine is powered on and concurrently while an operating system of the respective gaming machine is being executed.
    Type: Grant
    Filed: April 30, 2008
    Date of Patent: April 14, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Lawrence McAllister, Anand Singh
  • Patent number: 9005035
    Abstract: A game apparatus includes a CPU, and when a virtual game is started, the CPU generates game image data and displays a corresponding game screen on a monitor. In the game screen, an operating instruction describing operation procedure is displayed and contents of the instruction changes according to a progress of the game. For example, as the game advances, an operating instruction including how to perform a new operation is displayed when a player object learns a new attack, or when a level (experience) of the player object increases or an operation level of the player increases. However, if the virtual game has not been played for a relatively long period of time, the operating instruction is displayed regardless of the progress of the game.
    Type: Grant
    Filed: September 2, 2009
    Date of Patent: April 14, 2015
    Assignees: Nintendo Co., Ltd., Kabushiki Kaisha Taito
    Inventors: Satoshi Kira, Toshiharu Izuno, Isao Okamoto
  • Patent number: 9003147
    Abstract: A virtual capacity acquisition unit acquires a size of virtual capacity of a save data area from an application. A storage capacity acquisition unit acquires a size of save data of the application. A writing control unit prohibits the application from writing the save data exceeding the virtual capacity in a recording device. A free space acquisition unit acquires a size of free space of the recoding device, and the writing control unit prohibits the writing of save data whose size is larger than that of the free space.
    Type: Grant
    Filed: September 6, 2012
    Date of Patent: April 7, 2015
    Assignees: Sony Corporation, Sony Computer Entertainment Inc.
    Inventors: Masaharu Sakai, Yoichiro Iino, Shinichi Tanaka
  • Patent number: 8998721
    Abstract: A poker gaming server configured to support a plurality of connected poker clients and a plurality of connected operator servers, each said poker client being associated with at least one of said plurality of operator servers, said poker gaming server comprising a gaming data feed unit configured for providing a gaming data feed relating to each connected poker client to its respective associated operator servers, a notification unit configured for receiving and forwarding client notifications to a connected poker client from its associated operator server, and an authentication unit configured for authenticating at least one of a plurality of operator specific extension units upon request from a connected poker client.
    Type: Grant
    Filed: March 24, 2010
    Date of Patent: April 7, 2015
    Assignee: Ongame Services AB
    Inventor: Henrik Lagercrantz
  • Publication number: 20150094153
    Abstract: An interactive toy vehicle system is provided, comprising a plurality of toy vehicles, each including a unique human readable identifier on a decal on a license plate or license plate recess, and an application program, which receives a user input of the unique human readable identifier, generates and retrieves a registration record for the toy vehicle, and, in response to the user input, displays information of the toy vehicle that the user has registered. The application also provides a GUI in which the user interacts with the toy design and modifies components within the constraints of structural parameters, structural rules, and templates that are associated with the toy vehicle.
    Type: Application
    Filed: September 30, 2014
    Publication date: April 2, 2015
    Inventors: David E. Silverglate, Brian Gulassa
  • Patent number: 8992302
    Abstract: Methods, computer readable media and systems related to wagering games, and in particular those that concern providing and redeeming partial game outcomes. One example method includes receiving a completion request from a player who is operating a gaming device to complete at least one partial game outcome. The partial game outcome was previously provided to the player, who used a first device that is different than the gaming device. This example method includes determining that the player is entitled to a complete game outcome, displaying the partial game outcome on the gaming device, determining the complete game outcome, and then displaying the complete game outcome.
    Type: Grant
    Filed: September 19, 2013
    Date of Patent: March 31, 2015
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, Robert C. Tedesco, Daniel E. Tedesco, Jeffrey Y. Hayashida, Russell P. Sammon, Stephen C. Tulley
  • Patent number: 8992304
    Abstract: A method for tracking an event of an externally controlled interface (ECI) is described. The method includes generating the externally controlled interface independent of an outcome of a wager-based game regulated by a regulatory authority, and logging the event of the externally controlled interface.
    Type: Grant
    Filed: May 13, 2008
    Date of Patent: March 31, 2015
    Assignee: IGT
    Inventors: Reid M. Weber, William C. Little, Steven G. LeMay, Adrian R. Marcu, Warner R. Cockerille, IV, Nicole M. Beaulieu, David A. Gipp, Daniel de Waal, Vincent S. Manfredi, Bryan Bullard, Richard J. Schneider, Glenn Keith Russell, Jacob Graham, Gregory A. Schlottmann, Richard E. Rowe, David C. Williams, Kurt M. Larsen, Jae Man Yi, Erik B. Petersen, Brad Robert Steinbach
  • Patent number: 8992319
    Abstract: A method, apparatus, and computer readable storage to implement slot machine game that uses isometric symbols. The isometric symbols scroll on the screen in three-dimensions which also accommodate for hidden line removal. The game can be displayed on a traditional two-dimensional output device or an autostereoscopic display.
    Type: Grant
    Filed: January 11, 2012
    Date of Patent: March 31, 2015
    Assignee: PlayStudios, Inc.
    Inventors: Andrew Pascal, Nicholas Koenig
  • Publication number: 20150087427
    Abstract: Methods, apparatus, systems and articles of manufacture to emulate a toy are disclosed. An example method includes identifying a toy to be emulated by a mobile communication device. A request to obtain toy-identifying data associated with the toy is transmitted to a remote storage. The toy-identifying data is received from the remote storage at the mobile communication device. The toy-identifying data is stored in a secure element of the mobile communication device. The toy-identifying data is transmitted, through a wireless radio of the mobile communication device, to a gaming console.
    Type: Application
    Filed: May 12, 2014
    Publication date: March 26, 2015
    Applicant: AT&T Mobility II LLC
    Inventor: Ismaila Wane
  • Publication number: 20150087428
    Abstract: The present invention provides a system and method for augmenting gaming experience for at least one user. The system comprises a vehicle data extraction module and one or more nomadic devices. The vehicle data extraction module is coupled to instrument panel cluster and a body control unit for extracting run-time information of vehicle data and parameters. The one or more nomadic devices is coupled to the vehicle data extraction module for processing the extracted information of vehicle data at run time in order to alter gaming behavior, thereby augmenting the gaming experience.
    Type: Application
    Filed: September 24, 2014
    Publication date: March 26, 2015
    Applicant: KPIT TECHNOLOGIES LTD.
    Inventors: Bhaskar Dani, Omkar panse, Sriram G.
  • Publication number: 20150087426
    Abstract: There are responsible and irresponsible people in this world. Irresponsible or unreliable individuals often refuse to perform tasks because it is inconvenient, or they find no benefit to completing the task. Methods and systems that provide incentives and rewards to motivate these types of individuals to complete a task are described. In a game that supports multiple players, an administrator and players are designated. The administrator provides a list of tasks to the players. The players complete the tasks and indicate that the tasks are completed. The administrator provides a real-world reward, such as money, for completing the tasks. The reward is then deposited into the players' accounts.
    Type: Application
    Filed: September 25, 2013
    Publication date: March 26, 2015
    Inventors: Egan Schulz, Michelle Serrano, Laura Ward
  • Patent number: 8986097
    Abstract: Methods and systems for providing a lottery ticket to a player of a hybrid game having a gambling game portion and an entertainment game portion are provided. One or more lottery tickets are generated by a lottery system and transmitted to the hybrid game where the one or more lottery tickets are held in a queue. Attendant rules for issuing a lottery ticket are also transmitted to the hybrid game. The hybrid game receives player actions from the entertainment portion of the hybrid game and, based on the player actions and the attendant rules, awards a lottery ticket to the player.
    Type: Grant
    Filed: March 13, 2014
    Date of Patent: March 24, 2015
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer
  • Patent number: 8986120
    Abstract: An entertainment system includes an object tracking camera, a logic subsystem operatively connected to the object tracking camera, and a data holding subsystem holding instructions executable by the logic subsystem. The instructions are executable to receive one or more images of a scene from the object tracking camera, the scene including a human and a companion object. The instructions are further executable to recognize a gesture of the human based on the received one or more images, and to wirelessly send a control command to the companion object responsive to the recognized gesture.
    Type: Grant
    Filed: February 6, 2014
    Date of Patent: March 24, 2015
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Sari Davidson, John Ikeda, David Nelson, Brian Allen Bilodeau