Abstract: Hybrid ray tracing method for generating photorealistic reflections while keeping coherence of secondary rays. The coherence is achieved by decoupling secondary rays from primary rays, handling bundles of secondary rays with collective origin and collective destination, attaining high parallelism and high utilization of GPU.
Abstract: Accelerating structure for hybrid ray tracing is characterized by high locality, wherein scene changes are updated locally in one of its hierarchies, without effecting other locations in the structure. Reconstructions of accelerating structures of prior art are replaced by low-cost updates. The efficiency of traversals is improved by a double step traversal.
Abstract: The present disclosure describes a method of generating fast path traced physically correct reflections in a semi-reflective surface. Secondary rays, generated by GPU graphics pipeline, are randomly deviated from the principal direction.
Abstract: A path tracing system in which the traversal task is distributed between one global acceleration structure, which is central in the system, and multiple local acceleration structures, distributed among cells, of high locality and of autonomous processing. Accordingly, the centrality of the critical resource of accelerating structure is reduced, lessening bottlenecks, while improving parallelism.
Abstract: A computer-based method for hybrid ray tracing to generate photorealistic reflections of objects on a non-planar reflective surface. Each triangle of the reflective surface is handled separately for secondary rays to generate its own physically correct reflection. A final gathering of partial reflections results in an aggregated non-planar surface reflection.
Abstract: Hybrid ray tracing method for generating photorealistic reflections while keeping coherence of secondary rays. The coherence is achieved by handling secondary rays with collective origin and collective destination, attaining high parallelism and high utilization of GPU.
Abstract: The present invention teaches a real-time hybrid ray tracing method for non-planar specular reflections. The non-planar surface is handled by multiple small planar surfaces. Advantage is taken of the planar nature of triangles that comprise building blocks of a non-planar surface. All secondary rays bouncing from a given surface triangle toward object triangles keep a close direction to each other. A collective control of secondary rays is enabled by this closeness and by decoupling secondary rays from primary rays. The result is high coherence of secondary rays.
Abstract: The present disclosure describes a system for fast generation of ray traced reflections of virtually augmented objects into a real-world image. The system utilizes a standard raster graphics pipeline.
Abstract: A path tracing system in which the traversal task is distributed between one global acceleration structure, which is central in the system, and multiple local acceleration structures, distributed among cells, of high locality and of autonomous processing. Accordingly, the centrality of the critical resource of accelerating structure is reduced, lessening bottlenecks, while improving parallelism.
Abstract: The present disclosure describes a method of generating fast path traced physically correct reflections in a semi-reflective surface. Secondary rays are generated by GPU graphics pipeline, lowering the computational complexity.
Abstract: The present invention teaches a real-time hybrid ray tracing method for non-planar specular reflections. The high complexity of a non-planar surface is reduced to low complexity of multiple small planar surfaces. Advantage is taken of the planar nature of triangles that comprise building blocks of a non-planar surface. All secondary rays bouncing from a given surface triangle toward object triangles keep a close direction to each other. A collective control of secondary rays is enabled by this closeness and by decoupling secondary rays from primary rays. The result is high coherence of secondary rays.
Type:
Grant
Filed:
October 24, 2019
Date of Patent:
June 30, 2020
Assignee:
ADSHIR LTD.
Inventors:
Reuven Bakalash, Ron Weitzman, Elad Haviv
Abstract: The present disclosure describes a novel way of fast generation of physically correct reflections of virtual objects, augmented into real-world image. The method is based on global illumination ray tracing (aka path tracing) at a low computational complexity.
Abstract: A path tracing system in which the traversal task is distributed between one global acceleration structure and multiple local acceleration structures, which are distributed among cells, such that each local structure belongs to a separate cell. Accordingly, the global acceleration structure is of reduced size and reduced traversal processing.
Abstract: The present disclosure describes a method of generating fast path traced physically correct reflections in a semi-reflective surface. Usage of rasterization pipeline lowers the computational complexity.
Abstract: The present disclosure describes a novel way of fast generation of physically correct reflections of virtual objects, augmented into real-world image. The method is based on global illumination ray tracing (aka path tracing) at a low computational complexity.
Abstract: The present disclosure describes a novel way of generating coherent secondary rays for a global illumination ray tracing. The Acceleration Structures of prior art are replaced by a new and novel device—a Dynamically Aligned Structure (DAS), a means for carrying out the intersection between secondary rays and scene geometry in large groups of rays, gaining high speed and lowering computational complexity.
Type:
Grant
Filed:
July 26, 2017
Date of Patent:
September 10, 2019
Assignee:
ADSHIR LTD.
Inventors:
Reuven Bakalash, Amit Porat, Elad Haviv
Abstract: The present disclosure describes a new global illumination ray tracing, applied to augmented reality and virtual reality. The Acceleration Structures of prior art are replaced by a new and novel device—a Dynamically Aligned Structure (DAS), a means for carrying out the intersection between secondary rays and scene geometry in large groups of rays, gaining high speed and lowering computational complexity. Its reduced power consumption is suitable to consumer level computing devices.
Abstract: Fast intersection in ray tracing between secondary rays and geometric objects. An ordinary GPU hardware is utilized as a means for intersecting scene geometry with a large group of rays. A reduction of computational complexity, reduction of power consumption and performance improvement are gained, making this ray tracing method suitable for battery powered devices.
Abstract: The present disclosure describes a new method for rendering ray traced reflections, applied to augmented reality and virtual reality. The intersections between secondary rays and scene geometry are done in large groups of rays, gaining high speed and lowering the computational complexity. Its reduced power consumption is suitable to consumer class of computing devices.
Abstract: A novel ray tracing acceleration structure is divided into one central acceleration structure and multiple local acceleration structures, to support intersection tests between incoming rays and scene polygons, while the scene is divided into multiple non uniform cells.