Patents Assigned to BANDAI NAMCO ENTERTAINMENT INC.
  • Patent number: 12257506
    Abstract: The game system is configured to perform: a stop-playing process to stop-playing the game during playing the game; a game status identification process to identify a game status at the stop-playing by the stop-playing process; a task setting process to set, as a task of the game, the identified task by performing the task identification process to identify the task information corresponding to an identified game status from among the task information stored; and a task presentation process to present, to player, as a new task of the task setting target game which is stopping-playing at the stop-playing timing.
    Type: Grant
    Filed: October 12, 2021
    Date of Patent: March 25, 2025
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventor: Kohei Ikeda
  • Patent number: 12220630
    Abstract: A game system and others enable a player to appropriately win a mission achievement reward etc. The game system includes: a group organizing unit which associates two or more players constituting a group with each other; a game option setting unit which sets, for each of the two or more players, a game option related to a shared mission; a game control unit which advances the game for each of the two or more players based on the set game option; a mission achievement determining unit which determines, based on gameplay data of the two or more players in the group, whether or not the shared mission has been achieved; and a reward determining unit which determines, based on an achievement status of the shared mission and a setting status of the game option, a reward to be associated with the two or more players.
    Type: Grant
    Filed: December 21, 2020
    Date of Patent: February 11, 2025
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Toru Takahashi
  • Patent number: 12205221
    Abstract: Model data of a virtual model imitating an object model is generated based on photographed data obtained by photographing the object model including a joint structure. A given applied joint structure is applied to the virtual model. The virtual model based on the model data is disposed in a given virtual space. Virtual model management data including the model data and data of the applied joint structure is stored in a predetermined storage section or is externally output as data for causing a joint of the virtual model to function.
    Type: Grant
    Filed: September 30, 2022
    Date of Patent: January 21, 2025
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kotaro Usui, Kensuke Tsukanaka, Tsuyoshi Koda, Akihiko Yasunaga
  • Publication number: 20250001293
    Abstract: A computer system controls in parallel multiple virtual spaces that are set so as to have a common world view and that enables users to change their participation virtual spaces, manages occurrence incidents, which are incidents that occur or probably occur in each virtual space, and manages a target user's participation record for the first virtual space. Moreover, the computer system manages a restriction on target user's participation in a virtual space other than the first virtual space, based on (a) the difference between the first occurrence incident, which is an occurrence incident in the first virtual space, and an occurrence incident in the virtual space other than the first virtual space, and (b) the target user's participation record for the first virtual space.
    Type: Application
    Filed: September 16, 2024
    Publication date: January 2, 2025
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Takayoshi OI, Koji ASUNA, Kiyoshi MINAMI, Kenichi OGURA, Akio ONDA, Takashi AOKI, Shintaro MURAI
  • Publication number: 20250001291
    Abstract: A portal server system manages a plurality of cyberspaces in which users can participate. Each cyberspace is associated with a participation disallowance condition including at least a condition that participation exceeding a given allowable number of participants is not allowed. The portal server system includes a participation possibility determination section that determines whether a user can participate in a cyberspace based on the participation disallowance condition associated with the cyberspace, and a participation allowed state setting section that, when a given specific user participating in a first cyberspace among the cyberspaces leaves the first cyberspace, sets the specific user to a participation allowed state in which the participation possibility determination section allows the specific user to participate in the first cyberspace.
    Type: Application
    Filed: September 16, 2024
    Publication date: January 2, 2025
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Takayoshi Oi, Koji Asuna, Kiyoshi Minami, Kenichi Ogura, Akio Onda, Takashi Aoki, Shintaro Murai
  • Publication number: 20250005876
    Abstract: A virtual space control system sets a virtual space in a first virtual space, and expresses an embodiment space embodying a second virtual space in the virtual space. Virtual objects embodying embodiment target objects in the second virtual space are disposed in the virtual space. A disposition configuration of the virtual objects in the first virtual space is aligned with a disposition configuration of the embodiment target objects in the second virtual space, which are associated with the virtual objects. captured images serving as sources of embodiment images that undergo texture mapping onto the virtual objects are generated in a sub-server system. The embodiment images are created by causing the captured images to undergo calculation amount reduction processing.
    Type: Application
    Filed: September 16, 2024
    Publication date: January 2, 2025
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Takayoshi OI, Koji ASUNA, Kiyoshi MINAMI, Kenichi OGURA, Akio ONDA, Takashi AOKI, Shintaro MURAI
  • Patent number: 11992765
    Abstract: A computer system detects occurrence of an action exchange in which one of a player character and an opponent character performs a first action and another one of the player character and the opponent character performs a second action to mutually exchange the actions. Based on a first stiff time related to the first action, a second stiff time related to the second action, and a time difference between the first stiff time and the second stiff time, when a stiff time (hereinafter referred to as an “own stiff time”) related to an action performed by the player character is shorter than a stiff time related to an action performed by the opponent character, the computer system presents a player controlling the player character with a recommended candidate action recommended to be performed after an end of the own stiff time.
    Type: Grant
    Filed: June 2, 2021
    Date of Patent: May 28, 2024
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kohei Ikeda, Ryo Saito, Takeshi Hida
  • Patent number: 11980818
    Abstract: A game system includes a processor, the processor being configured to perform a reception process of receiving an operation input by a player; a virtual space setting process of setting a virtual space in which at least one character is disposed; a virtual camera setting process of setting a plurality of virtual cameras; a character process of setting parts constituting the at least one character based on the operation input; and a display process of generating a plurality of character images, which are images of the at least one character viewed from the plurality of virtual cameras, and displaying a character-creation image in which the plurality of character images are arranged on a display section. In the display process, when the setting process of setting the parts is performed, the processor performs a process of displaying the character-creation image on which the result of the setting process is reflected.
    Type: Grant
    Filed: January 3, 2022
    Date of Patent: May 14, 2024
    Assignees: BANDAI NAMCO ENTERTAINMENT INC., BANDAI NAMCO ONLINE INC., BANDAI NAMCO STUDIOS INC.
    Inventors: Daigo Okumura, Minoru Sashida, Hiroaki Kado, Yukie Kanno, Chika Ishii, Takayoshi Oi
  • Patent number: 11865453
    Abstract: A simulation system includes a processor including hardware. The processor is configured to perform an information acquiring process of acquiring position information about a user moving in a real space; a game process for a game played by the user; a virtual space setting process of setting a virtual space; a display process of generating, as a virtual space image, a display image in which an image of a user character corresponding to the user is displayed at a position in the virtual space corresponding to a position of the user in the real space; and a change process of changing, when a change condition is determined to be satisfied, at least one of the image of the user character corresponding to the user, an image of another user character corresponding to the other user, and an image of an disposed object.
    Type: Grant
    Filed: January 11, 2019
    Date of Patent: January 9, 2024
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kunito Komori, Hirofumi Motoyama
  • Patent number: 11759702
    Abstract: The game system includes a processor including hardware. The processor performs a reception process of receiving coordinates of a touching operation in a touch screen as touching operation coordinates when the touching operation is performed by a player with respect to the touch screen; a virtual touch area process of associating the touching operation coordinates in the virtual touch area set in the touch screen as an area smaller than the touch screen with mapping coordinates on the touch screen; when the touching operation is performed with respect to the virtual touch area, an input process of setting the mapping coordinates as input coordinates, assuming that the touching operation is performed with respect to the mapping coordinates associated with the touching operation coordinates in the virtual touch area in which the touching operation is performed; and a game process based on the input coordinates.
    Type: Grant
    Filed: June 25, 2021
    Date of Patent: September 19, 2023
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Teppei Miyano
  • Patent number: 11738270
    Abstract: A simulation system including a processor, the processor performs an information acquisition process acquiring real space information obtainable by a recognition process of a real space and user information; a virtual space generation process generating a virtual space corresponding to the real space based on the real space information; an object process that sets a reference point in the virtual space based on the user information and the real space information, and disposes an object of a character in the virtual space based on the reference point; and a display process displaying an image including an image of the character. The object process sets a hit volume based on a position of a user moving body in the virtual space, and performs a process with respect to the character in accordance with a positional relationship between the hit volume and the character when the user performs a given input.
    Type: Grant
    Filed: August 7, 2020
    Date of Patent: August 29, 2023
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Eiji Iwata, Nobuyuki Morishima
  • Publication number: 20230191257
    Abstract: An information processing system having a processing circuitry that determines whether a predetermined start condition including consumption of a predetermined game medium is met, automatically realizes a predetermined advancement of a game part with a first attribute associated with one user when it is determined that the predetermined start condition is met, determines a setting value of a first parameter based on a consumed amount of the predetermined game medium or a consumed type of the predetermined game medium, the first parameter being related to advancement of the game part with the first attribute, starts to count the first parameter to be updated toward the determined setting value of the first parameter, when it is determined that the predetermined start condition is met, and allows a termination result of the predetermined advancement to be output, when an updated counting value of the first parameter meets a predetermined output condition, the termination result of the predetermined advancement
    Type: Application
    Filed: September 27, 2022
    Publication date: June 22, 2023
    Applicants: GREE, INC., BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Hikaru IDE
  • Publication number: 20230182017
    Abstract: A computer system performs progress control of a game where a first team and a second team fight with each other in a game space including settings of a first team headquarters, a second team headquarters, and at least one intermediate base that either of the teams can alternately capture to use as a base. A game screen includes display of headquarters gauges whose gauge values increase or decrease in accordance with headquarters parameter values indicating conquered degrees of the first team headquarters and the second team headquarters. Capture difficulty of the intermediate base is adjusted based on the gauge values of the respective headquarters gauges of the first team and the second team.
    Type: Application
    Filed: February 3, 2023
    Publication date: June 15, 2023
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kaito YAMAUCHI, Satoshi IMASHIRO
  • Publication number: 20230182018
    Abstract: A computer system determines that a player character is in a preparatory state for executing an external function (close-range attack) toward a target character (e.g., enemy character). Furthermore, the computer system determines that the player character satisfies an executable condition that enables execution of the external function. When the player character satisfies the executable condition, the computer system causes the player character to execute the external function. Then, the computer system executes protection control for protecting the player character from another character while the player character is in the preparatory state.
    Type: Application
    Filed: February 3, 2023
    Publication date: June 15, 2023
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Daisuke KANO, Shota KUNIYOSHI, Mizuki KATO, Yuji KOYAMA
  • Patent number: 11673056
    Abstract: A computer system gives an object to a player who has satisfied a given game condition in a game in which a plurality of players participate. The computer system gives a given prize to an owner player having the object when the owner player has satisfied a given prize giving condition. In the case where an owner player lost in a competition between the owner player and another player, the computer system confiscates an object from the owner player, thereby turning the owner player to a non-owner player, and turning another player to a new owner player.
    Type: Grant
    Filed: March 30, 2021
    Date of Patent: June 13, 2023
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventor: Toru Takahashi
  • Publication number: 20230094057
    Abstract: A game system and others enable a player to appropriately win a mission achievement reward etc. The game system includes: a group organizing unit which associates two or more players constituting a group with each other; a game option setting unit which sets, for each of the two or more players, a game option related to a shared mission; a game control unit which advances the game for each of the two or more players based on the set game option; a mission achievement determining unit which determines, based on gameplay data of the two or more players in the group, whether or not the shared mission has been achieved; and a reward determining unit which determines, based on an achievement status of the shared mission and a setting status of the game option, a reward to be associated with the two or more players.
    Type: Application
    Filed: December 21, 2020
    Publication date: March 30, 2023
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Toru TAKAHASHI
  • Publication number: 20230022864
    Abstract: A computer system controls a start of a gathering event that gathers a user character of a participating user at a given gathering place in a virtual space upon acceptance of a gathering request operation from a terminal of a directing user. The computer system controls a display of a map image displaying the gathering place in the virtual space in an identifiable display mode on the terminals of the directing user and the participating user. The computer system determines a success/failure of the gathering event using a position of the user character operated by the participating user. The computer system gives a given reward to the directing user and/or the participating user when the gathering event is determined to be a success in the event success/failure determination.
    Type: Application
    Filed: September 30, 2022
    Publication date: January 26, 2023
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Makoto KIKUCHI, Kentaro HOMMA, Ayami YASUMOTO, Matthew DATUM, Akio ONDA
  • Publication number: 20230028630
    Abstract: Model data of a virtual model imitating an object model is generated based on photographed data obtained by photographing the object model including a joint structure. A given applied joint structure is applied to the virtual model. The virtual model based on the model data is disposed in a given virtual space. Virtual model management data including the model data and data of the applied joint structure is stored in a predetermined storage section or is externally output as data for causing a joint of the virtual model to function.
    Type: Application
    Filed: September 30, 2022
    Publication date: January 26, 2023
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kotaro USUI, Kensuke TSUKANAKA, Tsuyoshi KODA, Akihiko YASUNAGA
  • Publication number: 20230001300
    Abstract: A computer system performs, with a player operating a player character as a target player, an individual evaluation of gameplay of the target player for each stat item based on motion content or a motion result of the player character during a game. The computer system further performs an overall evaluation of each stat item based on a result of the individual evaluation of each stat item of each player. The computer system further controls comparison display of the result of the individual evaluation of each stat item of the target player and a result of the overall evaluation.
    Type: Application
    Filed: September 7, 2022
    Publication date: January 5, 2023
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kohei IKEDA, Yusuke TSUTSUMI
  • Patent number: 11541307
    Abstract: A server system to manage esports live distribution distributes, to a viewer terminal, data for displaying an image of gameplay by players on the viewer terminal, and situation data. The situation data describes various situations, such as a viewer's watching situation, a game progress status, a player's operation situation, a reward generation situation, a posting situation of comments such as cheers, and an evaluation situation of players by viewers. In the viewer terminal, various types of situation data are compared with predetermined screen configuration change conditions, and when some of the conditions is satisfied, the present configuration of a watching screen is changed to a screen configuration associated with the satisfied condition to provide information for the viewer in such a manner as to facilitate understanding of a situation on each occasion.
    Type: Grant
    Filed: September 20, 2019
    Date of Patent: January 3, 2023
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Akio Onda, Michiru Takahashi, Katsunori Yamada