Patents Assigned to BANDAI NAMCO ENTERTAINMENT INC.
  • Patent number: 10398982
    Abstract: A player can use a character and a chest, in possessed game objects, to build a deck, and play a battle game with the character and the chest, used to build the deck, deployed on a game field as units of a gameplay. The chest used in the gameplay has an activation condition (timer period of a time limit lock) and acquisition control (determination of the content of the chest and provision of the content to the player) of the chest 5 changed in accordance with the type of the chest deployed and an action such as an attack by a character in the game field.
    Type: Grant
    Filed: September 28, 2017
    Date of Patent: September 3, 2019
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Yoshihiko Mabuchi, Shogo Oku, Akinori Wakebe
  • Patent number: 10384128
    Abstract: Provided is a game system including: a first game processing means for placing, based on an operation by a player, an object in a virtual space of the player, and executing a first game that progresses by using the object; a second game processing means for causing an enemy character to appear in the virtual space, and executing a second game that causes the enemy character and a player character, which have satisfied a given condition, to fight a battle; and a game management means for executing processing for permitting the player to perform an operation relating to the second game when it is judged that the given condition has been established in the virtual space during the execution of the first game, and reflecting a result of the battle in the second game in a parameter to be used in the first game.
    Type: Grant
    Filed: September 13, 2017
    Date of Patent: August 20, 2019
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Ryoji Takahashi, Yoshiyuki Danbara
  • Publication number: 20190247751
    Abstract: A simulation system includes a processor including hardware. The processor performs: a virtual space setting process of setting a virtual space in which a plurality of objects are arranged; a virtual camera control process of controlling a virtual camera corresponding to a point-of-view of a user wearing a head mounted display; and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image on the head mounted display. In the virtual space setting process, the processor arranges at least one information display object controlled to follow a change in the point-of-view of the user in the virtual space. In the display process, when the information display object and an object in the virtual space have entered into a given positional relationship, the processor performs a change process of a display mode of the information display object or the object.
    Type: Application
    Filed: February 19, 2019
    Publication date: August 15, 2019
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun TAMAOKI, Haruyoshi YAMAMOTO, Takashi AOKI
  • Publication number: 20190244416
    Abstract: A simulation system includes a processor including hardware. The processor performs: a virtual space setting process of setting a virtual space in which a plurality of objects are arranged; a virtual camera control process of controlling a virtual camera corresponding to a point-of-view of a user wearing a head mounted display; and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image on the head mounted display. In the virtual space setting process, the processor arranges at least one information display object in a line-of-sight direction of the user, and in the display process, when it is determined that a given change condition is satisfied by a change in the point-of-view of the user, the processor performs a change process of a display mode of the information display object.
    Type: Application
    Filed: February 19, 2019
    Publication date: August 8, 2019
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun TAMAOKI, Akio ONDA
  • Publication number: 20190220088
    Abstract: A simulation system includes a processor including hardware. The processor performs a moving body process of performing a process of moving a moving body corresponding to a user wearing an HMD in a virtual space, a virtual camera control process of controlling a virtual camera moving in accordance with a movement of the moving body, and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image of the HMD. In the display process, the processor performs a display process of changing, when a change in acceleration of the moving body or a change in a line-of-sight direction of the virtual camera is determined to have satisfied a given change condition, the display image on the HMD to an image different from the image as viewed from the virtual camera.
    Type: Application
    Filed: January 11, 2019
    Publication date: July 18, 2019
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Yoshiaki ISHII, Shinya MAKINO
  • Publication number: 20190220087
    Abstract: A simulation system includes a processor including hardware. The processor is configured to perform: acquiring tracking information for point-of-view information about a user wearing an HMD; moving a moving body, corresponding to the user, in a virtual space; controlling a virtual camera set as a first person point-of-view of the user; and generating an image as viewed from the virtual camera in the virtual space, as a display image on the HMD. The processor is configured to perform, in controlling the virtual camera, setting the virtual camera so that a position and/or an orientation of the virtual camera is changed based on the tracking information, but orientation change of the virtual camera corresponding to at least one of pitching and rolling is disabled or limited in a case where a traveling direction of the moving body changes.
    Type: Application
    Filed: January 11, 2019
    Publication date: July 18, 2019
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Yoshiaki ISHII, Shinya MAKINO
  • Publication number: 20190220089
    Abstract: A simulation system includes a processor including hardware. The processor performs a moving body process of performing a process of moving a moving body corresponding to a user wearing an HMD in a virtual space, a virtual camera control process of controlling a virtual camera moving in accordance with a movement of the moving body, and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image of the head mounted display. The processor performs, in the display process, an image effect process for motion sickness prevention as a process of blurring, compared with a display object in a given distance range from the virtual camera, an image of a display object in a distance range farther than the given distance range to generate the display image.
    Type: Application
    Filed: January 11, 2019
    Publication date: July 18, 2019
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Takahiro KAKIZAWA, Masaru AITA, Shusuke MIURA
  • Publication number: 20190217202
    Abstract: A simulation system includes a processor including hardware. The processor is configured to perform an information acquiring process of acquiring position information about a user moving in a real space; a game process for a game played by the user; a virtual space setting process of setting a virtual space; a display process of generating, as a virtual space image, a display image in which an image of a user character corresponding to the user is displayed at a position in the virtual space corresponding to a position of the user in the real space; and a change process of changing, when a change condition is determined to be satisfied, at least one of the image of the user character corresponding to the user, an image of another user character corresponding to the other user, and an image of an disposed object.
    Type: Application
    Filed: January 11, 2019
    Publication date: July 18, 2019
    Applicants: BANDAI NAMCO STUDIOS INC., BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kunito KOMORI, Hirofumi MOTOYAMA
  • Patent number: 10350495
    Abstract: A simulation control device that utilizes a wearable image display device includes: a display processing section that displays a virtual space on the wearable image display device; a measurement section that measures a gaze time of a user with respect to an object that is placed in the virtual space; a reception section that determines that the object has been selected when a measured value obtained by the measurement has reached a first threshold value, and determines that the selection has been confirmed when the measured value has reached a second threshold value that is larger than the first threshold value; and a notification section that notifies the user of a magnitude of the measured value.
    Type: Grant
    Filed: March 27, 2017
    Date of Patent: July 16, 2019
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Akio Onda, Haruyoshi Yamamoto
  • Publication number: 20190143205
    Abstract: A game system configured to change game control and change control of perceived vibration to be fed back to a player via a first controller and a second controller, between a mounted state in which the first controller and the second controller are mounted to a gaming console and an unmounted state in which the first controller and the second controller are detached from the gaming console.
    Type: Application
    Filed: November 8, 2018
    Publication date: May 16, 2019
    Applicants: BANDAI NAMCO Entertainment Inc., BANDAI NAMCO Studios Inc.
    Inventors: Tsuyoshi TAKAHASHI, Toru TAKAHASHI
  • Publication number: 20190143223
    Abstract: A game system 1 is configured to detect a player's state (i.e., the position and the attitude of the player in the real space) that represents the state of the player P in the real space, perform an image generation process that generates a simulation image corresponding to the detected player's state, the simulation image being viewed from the player P and representing the simulation space that corresponds to the real space, the simulation image including a virtual moving path that is linked to a moving path R, display the generated simulation image on the HMD 20, determine that the player P is in a specific state in the simulation space when the player's state has satisfied a given condition within the moving path R, and generate a simulation image that produces an effect based on the specific state when it has been determined that the player P is in the specific state.
    Type: Application
    Filed: February 14, 2017
    Publication date: May 16, 2019
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Yukiharu TAMIYA, Norihiro NISHIMURA
  • Publication number: 20190076738
    Abstract: Image generation system which provides, to a plurality of players through individual terminals, image of a game which progresses through cooperation of plurality of individually manipulated characters, image generation system including: game image generating means that generates image of game space in which the plurality of manipulated characters act, as game screen directed at the plurality of players; and determining means that determines if a game event that occurs based on manipulation information input by the plurality of players or the manipulation information fulfills given conditions, game image generating means including insert image generating means that generates, when the given conditions are fulfilled, two or more images related to manipulated characters of cooperating players having cooperated with the fulfillment, insert images to be inserted into game screens of cooperating players, and the insert image generating means generating the insert images respectively directed at cooperating players
    Type: Application
    Filed: September 6, 2018
    Publication date: March 14, 2019
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Akihiro KYONO, Ken MASUMORI
  • Publication number: 20190070510
    Abstract: Provided is a server device including: target control means for controlling movement of an operation target in a game space in accordance with operation input of a player; object giving means for giving, when the player has established a given positional condition, the player a collection item or a chance to acquire the collection item; search information generation means for generating, as search information supplied to the player, information on the presence/absence or a position of the collection item in a search area that moves in the game space in accordance with the movement of the operation target; search information control means for controlling accuracy of the search information in accordance with a collection result of the collection item by the player; and provision control means for controlling the provision of an event in accordance with the collection result of the collection item by the player.
    Type: Application
    Filed: August 31, 2018
    Publication date: March 7, 2019
    Applicant: BANDAI NAMCO Entertainment Inc.
    Inventors: Akihiro KYONO, Ken MASUMORI
  • Patent number: 10195521
    Abstract: An information processing apparatus erases, on the basis of a chained state of a plurality of pieces arranged on a game field, the pieces in the chained state. The arrangement of the pieces in the game field is controlled such that, in a predetermined region on the game field, an odd number of pieces and an even number of pieces are alternately arranged on imaginary lines in an advancing direction on the game field. For example, the information processing apparatus erases a serial piece group formed as a chain by determining, starting from operation for any one piece on the imaginary line corresponding to a frontmost row among the imaginary lines, whether a piece of a same kind as the one piece is present in left and right pieces adjacent to the one piece present on a next imaginary line in the advancing direction from the operated one piece.
    Type: Grant
    Filed: January 27, 2016
    Date of Patent: February 5, 2019
    Assignees: Akatsuki Inc., BANDAI NAMCO Entertainment Inc.
    Inventors: Genki Shiota, Koji Tezuka, Kunio Hashimoto, Ken Kanai, Shohei Sekii
  • Publication number: 20190026071
    Abstract: In a virtual reality space, a virtual reference body controlled to follow a player's hand, a virtual body part controlled to follow the player's ear, and a virtual smartphone being a virtual object as a prop are arranged. After the proximity of the virtual reference body to the virtual smartphone, the virtual smartphone is deemed as being gripped and the virtual reference body and the virtual smartphone are integrally moved. Stereophonic sound control is performed such that the emitted sound from the virtual smartphone is a ringtone before the proximity of the virtual reference body or the virtual smartphone to the virtual body part, and after the proximity, the emitted sound is switched to communication sound so that the player listens to the stereophonic sound by a headphone.
    Type: Application
    Filed: September 27, 2018
    Publication date: January 24, 2019
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun TAMAOKI, Haruyoshi YAMAMOTO, Tetsukazu NAKANISHI
  • Patent number: 10183220
    Abstract: An image generation device includes a processor including hardware. The processor is configured to implement a reception process that receives a command selected by a player from a plurality of commands, a game process that includes a process that implements the effect of the received command, and a display process that displays a game image based on the results of the game process. The processor is configured to implement the game process that includes a process that implements the effect of the command that corresponds to information about a character that is the target of game play performed by the player and viewpoint information about the player.
    Type: Grant
    Filed: March 17, 2016
    Date of Patent: January 22, 2019
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Kazumasa Koseki, Haruyoshi Yamamoto
  • Patent number: 10176586
    Abstract: An image generation system includes a processor including hardware, the processor being configured to implement: an object space setting process that performs a process that places a plurality of objects including a moving object in an object space; a moving object calculation process that performs a movement process that moves the moving object in the object space; and a parameter process that performs a process that sets at least one of an attack parameter, a defense parameter, and a movement control parameter of the moving object based on at least one of density information about an assemblage of particles within a line or a range that extends from the moving object in a given direction, and the density information about the assemblage of particles at a position of the moving object; and an image generation process that generates an image viewed from a given viewpoint in the object space.
    Type: Grant
    Filed: November 28, 2016
    Date of Patent: January 8, 2019
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Yuta Hamanaka, Andrew Hsieh
  • Patent number: 10092847
    Abstract: A player character is placed so as to be linked to a given edge position of a board. A plurality of puzzle pieces including an enemy character piece that represents an enemy character are placed on the board. The player inputs a selection path from the puzzle piece situated at the given edge position or the player character without removing the finger from the board so as to select and delete puzzle pieces among the plurality of puzzle pieces that are placed on the board and belong to an identical type, or are considered to belong to an identical type. When the enemy character piece lies in the selection path, the player character that corresponds to the puzzle piece set to be the start point, or the player character set to be the start point, attacks the enemy character represented by the enemy character piece.
    Type: Grant
    Filed: September 13, 2016
    Date of Patent: October 9, 2018
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kazuhito Maejima, Masaki Matsumoto
  • Publication number: 20180280799
    Abstract: A game system is configured to set a plurality of player characters, including a home player character and a specific player character managed by another player, in a deck on the basis of an instruction from a player, and when a specific player character of another player is selected as an execution character, adjust an execution parameter on the basis of relationship information indicating a relationship between the home player and the other player managing the specific player character.
    Type: Application
    Filed: March 27, 2018
    Publication date: October 4, 2018
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kazuhito ICHIJO, Satoshi MINAMIDATE
  • Patent number: 10080960
    Abstract: A game system includes at least one game device, a control section that is communicably connected to the game device, and a projection section that includes at least one projection device that projects a projection image onto a projection target object. The control section performs a control process that controls the game device and a projection control process that controls projection of the projection image. The projection section projects a game image generated by the game device and a created image created by the control section onto the projection target object as the projection image.
    Type: Grant
    Filed: March 24, 2015
    Date of Patent: September 25, 2018
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Junichi Takemoto, Tadashi Sakakibara, Tetsuya Kanakubo