Patents Assigned to Big Fish Games, Inc.
  • Publication number: 20090061970
    Abstract: A video game is played with a playing device that includes multiple screens. A background graphic design and partially hidden objects are embedded in the background graphic scene on both the screen displays. One screen displays a zoomed cropped view of the other screen. A textual list of items corresponding to the partially hidden objects is displayed on one screen. The game player provides an input to change one of the displays to another zoomed cropped view of the other screen. The game player selects the partially hidden objects in the screen with cropped view and an indication is provided when each of the partially hidden objects are selected.
    Type: Application
    Filed: August 31, 2007
    Publication date: March 5, 2009
    Applicant: Big Fish Games, Inc.
    Inventors: Patrick M. Wylie, Shawn C. Seavers
  • Publication number: 20080300035
    Abstract: A clear path electronic game is described in which one or more vessels are placed adjacent a mines of various sizes on rows of a grid. The game player then activates one mine at a maximum size to shoot a projectile at another mine. The mine shooting the projectile is removed. When the projectile hits the mine, the mine either grows or is removed from the grid. In response to the mine on the row adjacent one of the vessels being removed, the vessel is moved in its row across the former location of the removed mine. The vessel continues to move in the row off of the grid unless there is another mine in the row. Points are awarded for removing vessels and mines. Play ends when all maximum size mines are removed and when there are not vessels of the first type that has been removed from the grid.
    Type: Application
    Filed: May 31, 2007
    Publication date: December 4, 2008
    Applicant: BIG FISH GAMES, INC.
    Inventors: John Mitchell Cutter, Tabitha L. Holmquist
  • Publication number: 20080300032
    Abstract: A Golf Solitaire Video Game is described in which a user plays a video playing card game. Playing cards are positioned in piles where one pile initially contains only a home playing card. The playing cards on top of the piles and the home playing card reveal their front sides, and the playing cards that are positioned in the pile below the top playing card display their back sides or front sides. The game player moves the playing cards onto the home card in a contiguous order of the symbols on the cards. The back sides of the playing cards, underneath the removed top playing cards, are revealed when the top playing cards are placed on the home playing card. A score is provided corresponding to a number of cards that remain in the one or more piles after placing playing cards onto the home playing card in the contiguous order.
    Type: Application
    Filed: May 31, 2007
    Publication date: December 4, 2008
    Applicant: BIG FISH GAMES, INC.
    Inventors: John Mitchell Cutter, Glen DeBiasa
  • Publication number: 20080225060
    Abstract: A video computer game is described that enables a user to generate and play a customized video game. The user retrieves a user generated pictorial background for placement in a graphics window in the game. User generated or previously provided objects are selected for placement on the background object. The pictorial background and selected objects are combined in a game workspace for editing. The combined background and objects are then placed into the graphics window of the game. A list corresponding to the selected objects is automatically created and placed in a list window of the game. The game may then be published or may be played privately by the user. During play of the game, the objects in the graphics window are selected and a selection indication is provided.
    Type: Application
    Filed: May 31, 2007
    Publication date: September 18, 2008
    Applicant: Big Fish Games, Inc.
    Inventor: Paul J. Thelen
  • Publication number: 20080119277
    Abstract: A common interest affiliation network architecture is described. The architecture may provide a collection of electronic content (e.g., casual games). The architecture may also provide a module to accept inputs from a user to create a profile describing the user's interaction with one or more of the casual games and share the profile with another said user.
    Type: Application
    Filed: November 21, 2006
    Publication date: May 22, 2008
    Applicant: Big Fish Games, Inc.
    Inventor: Paul Thelen
  • Publication number: 20080076556
    Abstract: A video computer game is described that changes an apparent view of a portion of a two dimensional image to simulate up to a 360 degree panning in three dimensional virtual space in response to signals from a user input device. An indication may then be provided, in response to signals from the user input device, of a selection of displayed virtual objects layered on the portion of the two dimensional image.
    Type: Application
    Filed: December 29, 2006
    Publication date: March 27, 2008
    Applicant: BIG FISH GAMES, INC.
    Inventor: Emmanuel G.A. Icart
  • Publication number: 20070294175
    Abstract: A network service recruitment architecture for marketing casual computer games, electronic greeting cards, or other similar electronic products delivered over a network is described. The architecture enables consumers to recruit other potential consumers to purchase or use such products delivered over the network. The recruiters are allowed to join a network of recruiters free of any start up fees or ongoing costs. When the recruiter successfully recruits a new consumer to purchase or play a game or send an electronic greeting card, a portion of any revenue generated by the consumer's participation is distributed to the recruiter.
    Type: Application
    Filed: May 31, 2006
    Publication date: December 20, 2007
    Applicant: Big Fish Games, Inc
    Inventor: Paul Thelen
  • Publication number: 20070294174
    Abstract: A network service recruitment architecture for marketing casual computer games, electronic greeting cards, or other similar electronic products delivered over a network is described. The architecture enables consumers to recruit other potential consumers to purchase or use such products delivered over the network. The recruiters are allowed to join a network of recruiters free of any start up fees or ongoing costs. When the recruiter successfully recruits a new consumer to purchase or play a game or send an electronic greeting card, a portion of any revenue generated by the consumer's participation is distributed to the recruiter.
    Type: Application
    Filed: May 31, 2006
    Publication date: December 20, 2007
    Applicant: Big Fish Games, Inc.
    Inventor: Paul Thelen
  • Publication number: 20070294088
    Abstract: A network service recruitment architecture for marketing casual computer games, electronic greeting cards, or other similar electronic products delivered over a network is described. The architecture enables consumers to recruit other potential consumers to purchase or use such products delivered over the network. The recruiters are allowed to join a network of recruiters free of any start up fees or ongoing costs. When the recruiter successfully recruits a new consumer to purchase or play a game or send an electronic greeting card, a portion of any revenue generated by the consumer's participation is distributed to the recruiter.
    Type: Application
    Filed: May 31, 2006
    Publication date: December 20, 2007
    Applicant: Big Fish Games, Inc
    Inventors: Paul Thelen, Glenn Walcott