Patents Assigned to Gamblit Gaming, LLC
  • Patent number: 9536386
    Abstract: A system for personalizable hybrid games including a gambling game and an entertainment game are provided.
    Type: Grant
    Filed: June 22, 2016
    Date of Patent: January 3, 2017
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer, Frank Cire
  • Patent number: 9536383
    Abstract: A sponsored hybrid system includes: a real world controller coupled to a game world controller over a network, the real world controller constructed to provide a randomly generated payout of real world credits; an entertainment software controller coupled to the game world controller, wherein the entertainment software controller is configured to execute an entertainment game; and the game world controller coupled to the entertainment software controller, a non-player interface, and the real world controller by the network, wherein the game world controller is constructed to: access a database containing a player profile of the player and a sponsor profile of a non-player; receive from the non-player interface, sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the hybrid game; allocate gameplay resources associated with the sponsor profile to the player profile based on the sponsorship terms; and allocate gameplay resources resulting from a payout of gameplay resources.
    Type: Grant
    Filed: May 22, 2015
    Date of Patent: January 3, 2017
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Caitlyn Ross
  • Patent number: 9536375
    Abstract: Systems for a networked gaming system are disclosed, including an entertainment game controller connected to a game world controller, and constructed to: communicate game world information; receive a request to aggregate information; aggregate game world information, encode and associate it with a transaction identifier; receive a gambling outcome; display gambling outcome; a real world controller connected to the game world controller, and constructed to: receive a wager request; determine gambling outcome; communicate gambling outcome; the game world controller connected to the entertainment game controller and to the real world controller, and constructed to: receive game world information; determine whether or not to generate an aggregation request; generate an aggregation request; communicate plurality of transaction identifiers; receive game world information and transaction identifier; determine whether the transaction identifier is valid; disaggregate game world information, communicate wager request;
    Type: Grant
    Filed: April 21, 2016
    Date of Patent: January 3, 2017
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Clifford Kaylin, Eric Meyerhofer
  • Patent number: 9530275
    Abstract: Systems for configuring a gaming system include a plurality of real world controller modules, wherein each real world controller module is constructed to provide a gambling game; a game world controller, wherein the game world controller is constructed to: connect to a selected real world module; receive a conveyance of actions taken by a player, during the player's consumption of one or more elements of an entertainment game; trigger a commitment of a wager of real world credits in the selected real world controller module's gambling game; receive a gambling outcome of the wager of real world credits; increment in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credits are won; and decrement in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credit is lost.
    Type: Grant
    Filed: June 30, 2015
    Date of Patent: December 27, 2016
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Caitlyn Ross
  • Patent number: 9508216
    Abstract: Systems and methods for configuring a gaming system. In one such gaming system, a plurality of real world engine modules are provided for a hybrid game, each real world engine module having a gambling game that is triggered by an element of an entertainment game of the hybrid game. A selection is received, from a player of the hybrid game, of a selected real world engine module of the plurality of real world engine modules, and triggering is enabled of the selected real world engine module's gambling game by the element of the entertainment game of the hybrid game.
    Type: Grant
    Filed: July 17, 2013
    Date of Patent: November 29, 2016
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Caitlyn Ross
  • Patent number: 9495837
    Abstract: Systems and methods for a gambling hybrid game that provides passively trigger wagering are disclosed. In an entertainment game, passively actuated enabling elements are provided. Passively actuated enabling elements are enabling elements that are consumed through game play of the entertainment game but not directly through player action by a player. An entertainment system engine of the gambling hybrid game provides the entertainment game and determines when a passively actuated enabling element is consumed in the game. A game world engine of the gambling hybrid game determines when a gambling event in a gambling game is to be provided based upon the consumption of the passively actuated enabling element. The game world engine then requests that a real world engine of the gambling hybrid game resolve the gambling event in the gambling game. The real world engine then resolves the gambling event and associated wagers on the outcome of the gambling event.
    Type: Grant
    Filed: August 12, 2015
    Date of Patent: November 15, 2016
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer, Frank Cire
  • Patent number: 9489797
    Abstract: An intermediate credit hybrid game that awards a player an intermediate credit. The intermediate credit is awarded to the player on the based on an outcome of a wager that was made in a gambling game but triggered by the player's play of a skill-based entertainment game. The intermediate credit may be converted by the player into an in-game resource within the entertainment game.
    Type: Grant
    Filed: September 1, 2015
    Date of Patent: November 8, 2016
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Eric Meyerhofer
  • Patent number: 9489802
    Abstract: Systems and methods for a gaming system. A gaming system includes a game world engine connected to a real world engine and an entertainment software engine. The real world engine receives a trigger of execution of a gambling game, and determines a gambling outcome of the gambling game using a wager of real world credits. The entertainment software provides a skill based entertainment game to a player, and conveys, to the game world engine, a player action taken by the player during play of the of the entertainment game, the player action including use by the player of an enabling element. The game world engine receives the player action, correlates the wager of real world credit of the gambling game with the use of the enabling element by triggering execution of the gambling game, and accumulates game world credit for the player based on the player action.
    Type: Grant
    Filed: November 7, 2014
    Date of Patent: November 8, 2016
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer
  • Patent number: 9483165
    Abstract: An intermediate in-game resource hybrid gaming system is provided. In an entertainment game, utilization of an entertainment game element by a player may trigger a wager in accordance with a gambling proposition. Based on the outcome of the wager, the player may be awarded an intermediate in-game resource for use in the entertainment game. The intermediate in-game resource may be used by the player to acquire an entertainment game resource or element that may be used to enhance the player's play of the entertainment game.
    Type: Grant
    Filed: July 31, 2015
    Date of Patent: November 1, 2016
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Clifford Kaylin, Scott Shimmin
  • Patent number: 9478096
    Abstract: Systems in accordance with embodiments of the invention operate an autonomous agent hybrid system including a real world controller constructed to provide a randomly generated payout of credits; an entertainment software controller constructed to execute an entertainment game providing outcomes based upon an autonomous agent action; and a game world controller coupled to the entertainment software controller and the real world controller via a network, and constructed to trigger the credit wager, wherein the game world controller utilizes an agency module that: configures an autonomous agent player profile which determines the autonomous agent action; detects the autonomous agent action taken by the autonomous agent where the autonomous agent action is a direct utilization by the autonomous agent of the enabling element within the entertainment game, wherein the autonomous agent action is taken by the autonomous agent without the player's supervision; and communicates, to the real world controller, an agent w
    Type: Grant
    Filed: August 11, 2015
    Date of Patent: October 25, 2016
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Eric Meyerhofer
  • Patent number: 9478103
    Abstract: Systems and methods for a gambling hybrid game that provides a fixed shooter game as an entertainment game are disclosed. In a fixed shooter game, a shooter controlled by a player is on a fixed plane and the player shoots at game targets by moving the shooter along at least one axis within the fixed plane. The entertainment system engine in a gambling hybrid game provides the fixed shooter game and determines interactions between the shooter and targets in the game. A game world engine of the gambling hybrid game determines when a gambling event in a gambling game is to be provided based upon the interactions in the fixed shooter game. The game world engine then requests that a real world engine of the game world engine resolve the gambling event in the gambling game. The real world engine then resolves the gambling event and associated wagers.
    Type: Grant
    Filed: August 11, 2015
    Date of Patent: October 25, 2016
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer
  • Patent number: 9472055
    Abstract: Systems in accordance with embodiments of the invention operate a controlled entity hybrid game including an entertainment software controller connected by a network to a game world controller, and constructed to: execute an entertainment game; convey actions taken by the player, wherein the actions include the player's instruction of a controlled entity, wherein upon consumption of the enabling element, a wager is triggered in the gambling game; and the game world controller connected to a real world controller and connected by the network to the entertainment software controller, wherein the game world controller is constructed to: receive the actions taken by the player; trigger the wager of the amount of real world credits in the gambling game; accumulate an amount of the enabling element in a reserve enabling element reservoir; and allow access in the entertainment game to the amount of enabling element on passing one or more transport tests.
    Type: Grant
    Filed: June 15, 2015
    Date of Patent: October 18, 2016
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer, Caitlyn Ross
  • Patent number: 9466175
    Abstract: Systems and methods in accordance with embodiments of the invention include: an entertainment game that provides outcomes based upon skillful execution of the entertainment game by utilizing elements, where elements are a limited resource consumed within an entertainment game to advance entertainment game gameplay; a gambling game constructed to provide a randomly generated payout of elements from a wager of elements; and a transportable variables module constructed to: communicate an entertainment gameplay gambling event occurrence based upon a player's skillful execution of the entertainment game that triggers the wager of elements in the gambling game to the gambling game; associate elements with the player based upon elements accrued during the player's skillful execution of the entertainment game and the randomly generated payout of elements from the gambling game; and determine a cash out value of real world credits for the player based upon elements associated with the player.
    Type: Grant
    Filed: February 7, 2014
    Date of Patent: October 11, 2016
    Assignee: Gamblit Gaming, LLC
    Inventor: Miles Arnone
  • Patent number: 9449466
    Abstract: A networked gaming system is provided, including an entertainment software controller connected by a network to a game world controller, the entertainment software controller constructed to: present a first presentation of a skill-based game; transmit a player action of the skill-based game; receive a modified game status update; present a second presentation based on the modified update; the game world controller connected by the network to a game server, the game world controller constructed to: receive the player action; generate a wager; transmit the wager; receive a wager result; transmit, to a game server, the player action; receive a game state update based on the player action; generate the modified game state update; and transmit, to the entertainment software controller, the modified game state update; and the real world controller connected to the game world controller, and constructed to: receive the wager; and provide a wager result.
    Type: Grant
    Filed: April 6, 2015
    Date of Patent: September 20, 2016
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Eric Meyerhofer
  • Patent number: 9449460
    Abstract: Systems are disclosed, including a real world controller coupled to a gaming environment multiplexer, wherein the real world controller is constructed to provide a gambling game; and the gaming environment multiplexer coupled to the real world controller, wherein the gaming environment multiplexer is constructed to: receive from a game world controller via a network, a request for coupling the game world controller to the real world controller providing the gambling game; determine that the game world controller is approved for a regulatory regime; and couple via the network the game world controller to the real world controller, when the multiplexer determines that the game world controller is approved for the regulatory regime, whereby an entertainment game of an entertainment software controller associated with the gaming environment multiplexer is coupled to the gambling game of the real world controller, by the game world controller.
    Type: Grant
    Filed: May 22, 2015
    Date of Patent: September 20, 2016
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer
  • Patent number: 9443387
    Abstract: Systems and methods in accordance with embodiments of the invention operate a controlled entity hybrid game. The controlled entity hybrid game, includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful execution of the entertainment game, and a game world engine constructed to manage the entertainment software engine and communicate, to the gambling game, a gameplay gambling event occurrence based upon a player's instruction of a controlled entity to consume an enabling element of the entertainment game that triggers a wager in the gambling game.
    Type: Grant
    Filed: August 18, 2014
    Date of Patent: September 13, 2016
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer, Caitlyn Ross
  • Patent number: 9430902
    Abstract: Systems and methods for a gaming system. A gaming system includes a game world engine connected to a real world engine and an entertainment software engine. The real world engine receives a trigger of execution of a gambling game, and determines a gambling outcome of the gambling game using a wager of real world credits. The entertainment software provides a skill based entertainment game to a player, and conveys, to the game world engine, a player action taken by the player during play of the of the entertainment game, the player action including use by the player of an enabling element. The game world engine receives the player action, correlates the wager of real world credit of the gambling game with the use of the enabling element by triggering execution of the gambling game, and accumulates game world credit for the player based on the player action.
    Type: Grant
    Filed: November 7, 2014
    Date of Patent: August 30, 2016
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer
  • Patent number: D769871
    Type: Grant
    Filed: July 1, 2015
    Date of Patent: October 25, 2016
    Assignee: Gamblit Gaming, LLC
    Inventor: Eric Meyerhofer
  • Patent number: D773531
    Type: Grant
    Filed: October 22, 2015
    Date of Patent: December 6, 2016
    Assignee: Gamblit Gaming, LLC
    Inventors: Edvard Toth, Timothy Isaacson, Zachary Foley, Mark Paulik, Michael Splitz
  • Patent number: D776150
    Type: Grant
    Filed: June 16, 2015
    Date of Patent: January 10, 2017
    Assignee: Gamblit Gaming, LLC
    Inventor: Mark Paulik