Patents Assigned to Gamblit Gaming, LLC
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Publication number: 20140274345Abstract: Systems and methods in accordance with embodiments operate an anti-cheating hybrid game. One embodiment includes an anti-cheating hybrid game constructed to communicate occurrences based upon a player's skillful execution of an entertainment game that triggers a randomly generated payout to a gambling game; where the anti-cheating hybrid game incorporates an anti-cheating module constructed to: receive player data for a player, where the player data is indicative of the player's current gameplay performance at the entertainment game; analyze the player data to determine whether cheating is occurring by comparing the player's current gameplay performance with historical gameplay data to evaluate whether the player's current gameplay performance is beyond the statistical limits of the randomness inherent in the anti-cheating hybrid game; and send a command to penalize the player during play of the entertainment game based upon a determination that cheating has occurred from the analyzed player data.Type: ApplicationFiled: May 27, 2014Publication date: September 18, 2014Applicant: Gamblit Gaming, LLCInventors: Miles Arnone, Frank Cire, Caitlyn Ross, Eric Meyerhofer
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Patent number: 8834263Abstract: Systems and methods in accordance with embodiments of the invention operate a controlled entity hybrid game. A controlled entity hybrid game includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful execution of the entertainment game; and a game world engine constructed to manage the entertainment software engine and communicate, to the gambling game, a gameplay gambling event occurrence based upon a player's instruction of a controlled entity to consume an element of the entertainment game that triggers a wager in the gambling game, and change the element on the basis of the randomly generated payout and an entertainment game variable.Type: GrantFiled: September 10, 2013Date of Patent: September 16, 2014Assignee: Gamblit Gaming, LLCInventors: Miles Arnone, Eric Meyerhofer, Caitlyn Ross
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Patent number: 8821264Abstract: Systems and methods in accordance with embodiments of the invention operate a controlled entity hybrid game. The controlled entity hybrid game, includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful execution of the entertainment game, and a game world engine constructed to manage the entertainment software engine and communicate, to the gambling game, a gameplay gambling event occurrence based upon a player's instruction of a controlled entity to consume an enabling element of the entertainment game that triggers a wager in the gambling game.Type: GrantFiled: September 5, 2013Date of Patent: September 2, 2014Assignee: Gamblit Gaming, LLCInventors: Miles Arnone, Eric Meyerhofer, Caitlyn Ross
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Patent number: 8821270Abstract: Systems and methods that regulate a hybrid game to detect and/or defeat unauthorized use of the hybrid game. One embodiment includes a method of detecting unauthorized operation of a hybrid gaming system that includes a gambling game and an entertainment game. In addition, the method can include collecting first game operating performance data (GOPD) from the entertainment game while the hybrid game is being played by a first player, generating a reference profile using the first GOPD, collecting second GOPD from the entertainment game while the hybrid game is being played by a second player, comparing the second GOPD to the reference profile to determine whether the second player is operating the hybrid game in an unauthorized manner, and generating a notification to an operator upon determination that the second player is operating the hybrid game in an unauthorized manner.Type: GrantFiled: February 14, 2014Date of Patent: September 2, 2014Assignee: Gamblit Gaming, LLCInventors: Miles Arnone, Frank Cire, Eric Meyerhofer
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Publication number: 20140243059Abstract: Methods and systems for enhanced head-to-head hybrid gaming are provided. An enhanced head-to-head hybrid game has a gambling game with a real world engine that provides a randomly generated payout for the gambling game, an entertainment software engine that executes an entertainment game providing outcomes upon a player's execution of the entertainment game, and a game world engine that manages the entertainment software engine and communicates gameplay gambling event occurrences based upon a player's execution of the entertainment game that trigger the gambling game. A global betting manager receives player performance measurements from the game world engine, determines tournament eligibility, assigns a tournament handicap based at least in part upon the performance measurements from the game world engine and sends information concerning these parameters to the game world engine which is configured to implement each assigned handicap and tournament eligibility within the enhanced head-to-head hybrid game.Type: ApplicationFiled: May 6, 2014Publication date: August 28, 2014Applicant: Gamblit Gaming, LLCInventors: Miles Arnone, Frank Cire, Caitlyn Ross
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Publication number: 20140243076Abstract: Systems and methods in accordance with embodiments of the invention operate an anti-sandbagging hybrid game. One embodiment includes an anti-sandbagging hybrid game, including: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger randomly generated payouts for the gambling game to the gambling game; and an anti-sandbagging module constructed to: receive player performance measurements for at least one player from the game world engine; assign an anti-sandbagging provision to the at least one player based at least in part upon the performance measurements for the at least one player from the game world engine; and send information concerning the anti-sandbagging provision to the game world engine that configures the game world engine to implement the assigned anti-sandbagging provision within the anti-sandbagging hybrid game.Type: ApplicationFiled: May 5, 2014Publication date: August 28, 2014Applicant: Gamblit Gaming, LLCInventors: Miles Arnone, Frank Cire, Eric Meyerhofer, Caitlyn Ross
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Publication number: 20140235330Abstract: Methods and systems for gaming are provided. A transpiring of a collective element in an entertainment game portion of a hybrid game is determined where the collective element is shared by two or more players of the entertainment portion of the hybrid, and where the hybrid game includes a gambling game portion and the entertainment game portion. A wager is triggered in the gambling game portion of the hybrid game based on the transpiring of the collective element in the entertainment game portion of the hybrid game. A real world credit gambling game result is distributed in the gambling game portion of the hybrid game between the two or more players. The distribution may be made on the basis of various parameters of the use of the shared collective element by the players. In addition, an allocation of an amount of a real world credit for the wager may also be based on various parameters of the players use of the shared collective element.Type: ApplicationFiled: April 28, 2014Publication date: August 21, 2014Applicant: Gamblit Gaming, LLCInventors: Miles Arnone, Eric Meyerhofer
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Patent number: 8808086Abstract: Systems and methods in accordance with embodiments of the invention operate an insurance enabled hybrid game, including: a gambling game providing a game of chance and an entertainment game providing a game of skill, where the insurance enabled hybrid game utilizes a multisession module constructed to: activate an insurance proposition associated with an insurance trigger event in accordance with an insurance activation rule to generate at least one insurance relationship between an insurance safeguard that can be applied in exchange for an insurance fee, and where a challenge is a gameplay event dependent upon player action with a negative outcome of the challenge defined by the insurance safeguard; collect an insurance fee; and apply an insurance safeguard associated with the collected insurance fee by altering insurance enabled hybrid game gameplay in response a negative outcome of a challenge detected by the insurance module that mitigates the negative outcome.Type: GrantFiled: February 12, 2014Date of Patent: August 19, 2014Assignee: Gamblit Gaming, LLCInventors: Miles Arnone, Caitlyn Ross, Eric Meyerhofer, Frank Cire
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Publication number: 20140228084Abstract: Systems and methods for operating a hockey themed hybrid game are disclosed. Hockey themed hybrid games can include a hybrid themed entertainment game in which a user controls a controllable element to maneuver a hockey puck into an opponent's goal. Events within the entertainment portion of the hockey themed entertainment game can trigger wagers in a real world game of chance. The outcome of the wagers can result in payouts of real world credit and can also affect gameplay within the hockey themed entertainment game.Type: ApplicationFiled: April 17, 2014Publication date: August 14, 2014Applicant: Gamblit Gaming, LLCInventor: Miles Arnone
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Publication number: 20140228102Abstract: A draw certificate based hybrid game that uses draw certificates issued by a draw server to resolve wagers in a gambling game. The draw certificate based hybrid game is provided by an entertainment system engine that executes an entertainment game, a game world engine that manages the entertainment system engine, and a real world engine resolves a wager in a gambling game and manages real word credits of a player based on the wage. Player actions are received by the entertainment system engine. These player actions are used by the game world engine to determine a wager in a gambling game. In response to the indicated wager, the real world engine uses a draw certificate received from a draw certificate server to resolve the wager.Type: ApplicationFiled: April 17, 2014Publication date: August 14, 2014Applicant: GAMBLIT GAMING, LLCInventors: Miles Arnone, Frank Cire, Eric Meyerhofer
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Publication number: 20140228083Abstract: Systems and methods in accordance with embodiments of the invention operate a randomized initial condition hybrid game including a gambling game providing a game of chance and an entertainment game providing a game of skill, where the autonomous agent hybrid game utilizes a randomized initial condition module constructed to: communicate an initial condition random value request that triggers a random number generator of gambling game to generate at least one initial condition random value; communicate at least one initial condition that triggers generation of an initial condition within an entertainment game gameplay session, where: the initial condition setting is based upon at least one initial condition random value; at least one payout parameter is determined upon the generation of an initial condition; and communicate a gambling event occurrence detected from the entertainment game that triggers a wager made using at least one payout parameter to produce a wager payout.Type: ApplicationFiled: April 15, 2014Publication date: August 14, 2014Applicant: Gamblit Gaming, LLCInventors: Miles Arnone, Frank Cire, Eric Meyerhofer, Caitlyn Ross
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Patent number: 8790170Abstract: Systems and methods in accordance with embodiments of the invention operate an electromechanical hybrid game.Type: GrantFiled: June 13, 2013Date of Patent: July 29, 2014Assignee: Gamblit Gaming, LLCInventors: Miles Arnone, Eric Meyerhofer
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Publication number: 20140206437Abstract: Systems and methods in accordance with embodiments of the invention operate a game object gambling hybrid game including a gambling game providing a game of chance and an entertainment game providing a game of skill, where the game object gambling hybrid game is constructed to: manage the entertainment game and communicate detection of at least one player action as a game object gambling event occurrence to the gambling game, where the game object gambling event occurrence causes a game object wager payout as a randomly generated payout of gameplay resources executed by the gambling game; and generate a game object action based upon the game object wager payout and communicate the game object action to the entertainment game, where the entertainment game is configured to modify entertainment game gameplay based upon the game object action.Type: ApplicationFiled: March 21, 2014Publication date: July 24, 2014Applicant: Gamblit Gaming, LLCInventors: Miles Arnone, Frank Cire, Eric Meyerhofer, Caitlyn Ross
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Publication number: 20140200074Abstract: Systems and methods in accordance with embodiments of the invention operate a difference engine hybrid game.Type: ApplicationFiled: March 14, 2014Publication date: July 17, 2014Applicant: Gamblit Gaming, LLCInventors: Miles Arnone, Frank Cire, Eric Meyerhofer, Caitlyn Ross
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Publication number: 20140194191Abstract: Systems and methods in accordance with embodiments of the invention operate an autonomous agent hybrid game including a gambling game providing a game of chance and an entertainment game providing a game of skill, where the autonomous agent hybrid game utilizes an agency module constructed to: configure an agent player profile based upon player instructions, where an agent player action during entertainment game gameplay is determined by the configuration of the agent player profile; communicate an agent gameplay gambling event occurrence based upon an agent player action to the gambling game, where the gameplay gambling event occurrence triggers an agent wager in the gambling game; and allocate a payout from the agent wager to a player profile associated with the player instructions based upon the agent player profile.Type: ApplicationFiled: March 10, 2014Publication date: July 10, 2014Applicant: Gamblit Gaming, LLCInventors: Miles Arnone, Frank Cire, Eric Meyerhofer
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Publication number: 20140194179Abstract: Methods and systems for providing a lottery ticket to a player of a hybrid game having a gambling game portion and an entertainment game portion are provided. One or more lottery tickets are generated by a lottery system and transmitted to the hybrid game where the one or more lottery tickets are held in a queue. Attendant rules for issuing a lottery ticket are also transmitted to the hybrid game. The hybrid game receives player actions from the entertainment portion of the hybrid game and, based on the player actions and the attendant rules, awards a lottery ticket to the player.Type: ApplicationFiled: March 13, 2014Publication date: July 10, 2014Applicant: Gamblit Gaming, LLCInventors: Miles Arnone, Eric Meyerhofer
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Publication number: 20140187313Abstract: Methods and systems for personalizable hybrid games including a gambling game and an entertainment game are provided. A hybrid game includes a real world engine configured to provide a randomly generated payout for a gambling game and a game world engine configured to manage an entertainment software engine to provide outcomes based upon a player's skillful execution of an entertainment game. Parameter data indicative of player performance when playing the entertainment game at a first difficulty setting is collected and a difficulty setting is selected for the entertainment game based upon the collected parameter data. An amount of real world credit to be wagered in the gambling game may be determined based on the selected difficulty setting for the entertainment game, where real world credit is credit used in the gambling game.Type: ApplicationFiled: February 20, 2014Publication date: July 3, 2014Applicant: GAMBLIT GAMING, LLCInventors: Miles Arnone, Eric Meyerhofer, Frank Cire
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Publication number: 20140179416Abstract: Methods and systems for making a side bet in a hybrid game having a gambling game portion and an entertainment game portion are provided. The side bet is made in regards to the play of the entertainment portion of the hybrid game and can be made using a real world credit, a game world credit or a game world element. If the side bet is made using a real world credit, the real world credits used by the gambling game portion of the hybrid game and credited to a player are incremented or decremented. If the side bet is made using a game world element, the entertainment game portion of the hybrid game is updated based on the outcome of the side bet.Type: ApplicationFiled: February 24, 2014Publication date: June 26, 2014Applicant: Gamblit Gaming, LLCInventors: Miles Arnone, Eric Meyerhofer
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Patent number: 8758122Abstract: Systems and methods in accordance with embodiments of the invention operate a sponsored hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger at least one wager in the gambling game; and a sponsorship module integrated with the game world engine constructed to: receive sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the sponsored hybrid game between at least one player profile and at least one sponsor profile; allocate gameplay resources associated with at least one sponsor profile to at least one player profile based on the sponsorship terms for use in sponsored gameplay; and allocate gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms.Type: GrantFiled: November 18, 2013Date of Patent: June 24, 2014Assignee: Gamblit Gaming, LLCInventors: Miles Arnone, Caitlyn Ross
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Publication number: 20140171186Abstract: Systems and methods in accordance with embodiments of the invention operate a networked hybrid game. The networked hybrid game includes an entertainment software engine constructed to generate a player presentation for a skill-based entertainment game of a game server, and transmit a player action taken by the player during the player's skillful execution of the entertainment game, a game world engine constructed to receive the player action during the player's skillful execution of the entertainment game, generate a wager for a gambling game based on the received player action. and transmit the wager. A real world engine is constructed to receive the wager and provide a wager result from the wager made in the gambling game. The networked hybrid game also includes a router constructed to route the player action to the game world engine and the game server, route the wager to the real world engine, and route game state updates generated by the game server to the entertainment software engine.Type: ApplicationFiled: February 21, 2014Publication date: June 19, 2014Applicant: Gamblit Gaming, LLCInventors: Miles Arnone, Frank Cire, Eric Meyerhofer