Abstract: There is generated a display image of a state in which a three-dimensional virtual space, including a first model and a second model to which a predetermined texture is pasted, is imaged by a virtual camera, and the generated image is displayed on a display device. In the generated display image, there is rendered, at a front surface of the first model, a silhouette model which is a silhouette model that is present at a position corresponding to the second model present behind the first model with respect to a view direction of the virtual camera in the virtual space, and to which a silhouette image of the second model is pasted.
Type:
Grant
Filed:
September 13, 2011
Date of Patent:
November 24, 2015
Assignees:
NINTENDO CO., LTD., HAL LABORATORY, INC.
Abstract: In accordance with an operation content indicated by a user's operation data, an amount of scrolling is calculated, and a display range of a table to be displayed on a display apparatus is moved in the table in accordance with the amount of the scrolling. With respect to respective drawing areas, whether or not drawing start points, from which drawing character strings are to be drawn, stay within the display range is determined. When the drawing start point of a drawing area, among the drawing areas, falls outside the display range, the drawing start point of the drawing area is changed to a position which is in the drawing area and also which stays within the display range. The character strings are arranged in the respective drawing areas from the drawing start points set to the respective drawing areas, and the table in the display range is displayed on the display apparatus together with the arranged character strings.
Type:
Grant
Filed:
March 26, 2008
Date of Patent:
August 25, 2015
Assignees:
Nintendo Co., Ltd., Hal Laboratory, Inc.
Abstract: A storage medium has stored therein a game program that in game processing, controls a correlation between a player object and a non-player object through a virtual surface that is set on the basis of a marker for generating a superimposed image by combining a real world image and a virtual world image. The game program causes a computer of an apparatus, which includes a display device for providing the superimposed image to a user and an imaging section for taking an image of the marker, to operate as predetermined means.
Type:
Grant
Filed:
June 14, 2011
Date of Patent:
August 4, 2015
Assignees:
Nintendo Co., Ltd., Hal Laboratory Inc.
Abstract: A three-dimensional puzzle game apparatus includes an LCD on which a three-dimensional puzzle is displayed. The three-dimensional puzzle includes a plurality of blocks arranged in each of three-dimensional directions in a virtual three-dimensional space. Furthermore, a hint numeral indicating the number of blocks to be left in a block row is displayed as information being a hint for searching a block to be left from the block row, for example. When a deleting instruction is performed on a block by utilizing a touch panel, for example, it is then determined that whether or not the block is a block to be left. When it is determined that the block is not a block to be left, the block is erased. When it is determined that all the remaining blocks are blocks to be left, it is determined that the three-dimensional puzzle is solved.
Type:
Grant
Filed:
July 14, 2009
Date of Patent:
July 7, 2015
Assignees:
Nintendo Co., Ltd., Hal Laboratory, Inc.
Abstract: A game device 10 displays an image on an upper LCD 22 capable of producing stereoscopic display using two images. Based on two captured images of a predetermined image-capture object captured respectively by two image-capturing devices, the game device 10 calculates a positional relationship between the predetermined image-capture object and each of the image-capturing devices. Then, the game device 10 determines a zero-parallax distance using at least one of the positional relationships so that it is a distance in accordance with a distance from the image-capturing device to the image-capture object, and determines display positions of the two captured images to be displayed on the upper LCD 22 in accordance with the zero-parallax distance.
Type:
Grant
Filed:
June 7, 2011
Date of Patent:
April 7, 2015
Assignees:
Nintendo Co., Ltd., Hal Laboratory, Inc.
Abstract: First, a stereoscopic vision reference distances is individually determined for each virtual object disposed in a virtual space, based on a depth position of each of the virtual objects. Next, each of the virtual objects is rendered and combined based on one pair of virtual cameras such that a relative position, with respect to the screen of a stereoscopic display device, of a virtual object, viewed by a user through a screen of the stereoscopic display device, matches a relative position of the virtual object with respect to a stereoscopic vision reference surface for the virtual object in the virtual space.
Type:
Grant
Filed:
June 6, 2011
Date of Patent:
March 3, 2015
Assignees:
Nintendo Co., Ltd., Hal Laboratory, Inc.
Abstract: An information processing section of a game apparatus executes a program which includes: acquiring a real world image; setting the most recent view matrix of a virtual camera based on a detected marker S204; reading the previous view matrix S206; calculating correction view matrixes so as to change a blending ratio at which the most recent view matrix is blended depending on a distance S208 to S210; selecting the correction view matrix such that the longer the distance between an object and the marker is, the lower the blending ratio is; and rendering a virtual object in a frame buffer in a superimposed manner by using the selected correction view matrix.
Type:
Grant
Filed:
January 5, 2011
Date of Patent:
February 24, 2015
Assignees:
Nintendo Co., Ltd., Hal Laboratory Inc.
Abstract: An example game device sets a reference distance for a distance from a real camera in an image-capturing direction, and displays a right captured image and a left captured image in a display area so that a reference point, which is a point that is away from the real camera by the reference distance, is displayed at a center in the display area. Thus, when an image produced by using an augmented reality technique is stereoscopically displayed, it is possible to display a virtual image in a manner easy to view.
Type:
Grant
Filed:
June 7, 2011
Date of Patent:
December 2, 2014
Assignees:
Nintendo Co., Ltd., HAL Laboratory, Inc.
Abstract: A game device 10 calculates, for each of two real cameras, position/orientation information representing a relative position and orientation with respect to a predetermined image-capture object, and based on this calculates a camera interval in the predetermined coordinate system. Then, it calculates correspondence information between a unit length in the predetermined coordinate system and a unit length in a real space by using the calculated distance in the predetermined coordinate system and the camera interval in the real world.
Type:
Grant
Filed:
June 7, 2011
Date of Patent:
September 23, 2014
Assignees:
Nintendo Co., Ltd., Hal Laboratory, Inc.
Abstract: An information processing section of a game apparatus executes a program for implementing a step S100 of acquiring a camera image; a step S200 of detecting a marker; a step S400 of calculating a position and an orientation of a virtual camera; a step S600 of generating an animation in which a hexahedron is caused to appear on the marker when the start of a game is requested; a step S800 of generating an animation in which the hexahedron is unfolded so as to position thereon virtual objects representing targets; a step S900 of mapping the photographed image on objects; a step S1000 of taking an image of the objects by means of the virtual camera; and a step S1100, S1200 of displaying the camera image and an object image which is superimposed on the camera image.
Type:
Grant
Filed:
October 29, 2010
Date of Patent:
June 10, 2014
Assignees:
Nintendo Co., Ltd., Hal Laboratory Inc.
Abstract: An exemplary information-processing device includes: a first accessing unit configured to access a first database storing data sets, each of the data sets relating to values of attribute items; a second accessing unit configured to access a second database storing a group of keywords including at least one keyword, an attribute item corresponding to the group of keywords, and a value of the attribute item corresponding to the group of keywords; and an extracting unit configured, when a keyword input for a search is included in the second database, to extract from the first database, as a result of the search, at least one data set relating to the value corresponding to the input keyword of the attribute item corresponding to the input keyword.
Type:
Application
Filed:
November 15, 2013
Publication date:
May 22, 2014
Applicants:
HAL LABORATORY, INC., NINTENDO CO., LTD.
Abstract: A real camera image of a real space that is captured by a real camera is obtained. Color information about a plurality of sampling points in the real camera image is obtained. Next, an average color is calculated based on the obtained color information about the plurality of sampling points. Based on the calculated average color, parameters relating to the color and brightness of a light source set in a virtual space are set. A virtual object image is generated by capturing, with a virtual camera, an image of a virtual object existing in the virtual space, which virtual object is illuminated by the light source whose parameters have been set. Then, a superimposed image, in which the virtual object image is superimposed on the real camera image, is generated and displayed on a display device.
Type:
Grant
Filed:
March 22, 2011
Date of Patent:
April 15, 2014
Assignees:
Nintendo Co., Ltd., HAL Laboratory Inc.
Abstract: A storage medium having stored thereon a game program executable by a computer 21 of a game apparatus 1 including touch coordinate pair input means for outputting coordinate information based on a predetermined coordinate system in accordance with a touch operation performed by a player. A first object P1 and a second object P2 are displayed on a display screen based on first object position data DC3 and second object position data DC5. While input coordinate pairs are being detected, the first object position data DC3 is updated based on the input coordinate pairs. The second object position data DC5 is updated based on the first object position data DC3.
Type:
Grant
Filed:
February 13, 2006
Date of Patent:
April 1, 2014
Assignees:
Nintendo Co., Ltd., Hal Laboratory Inc.
Abstract: An input provided by a user is received from an input apparatus, and in accordance with the input, a current display position of an operation handler image to be displayed on the display apparatus is set. In accordance with the current display position of the operation handler image, a setting of information regarding an operation target to be operated by the user is changed, and a display position of the operation handler image used when the setting has been changed is retained. Then, the operation handler image is displayed on the display apparatus at the set current display position, and a past position image indicating at least one of the retained past display positions is displayed on the display apparatus.
Type:
Application
Filed:
March 5, 2013
Publication date:
February 13, 2014
Applicants:
HAL Laboratory, Inc., Nintendo Co., Ltd.
Abstract: An information processing section of a game apparatus executes a program for implementing a step S100 of acquiring a camera image; a step S200 of detecting a marker; a step S400 of calculating a position and an orientation of a virtual camera; a step S600 of generating an animation in which layed-flat surfaces of a hexahedron appear, and the hexahedron is folded so as to confine virtual objects representing targets therein when a stage is cleared; a step S800 of generating an animation in which the folded hexahedron is unfolded so as to position different virtual objects thereon; a step S900 of mapping the photographed image on objects; a step S1000 of taking an image of the objects by means of the virtual camera; and a step S1100, S1200 of displaying the camera image and an object image which is superimposed on the camera image.
Type:
Grant
Filed:
October 28, 2010
Date of Patent:
February 11, 2014
Assignees:
Nintendo Co., Ltd., HAL Laboratory Inc.
Abstract: From a panorama moving image storage unit storing a panorama moving image, a panorama moving image is read and sequentially acquired. A display range, of the acquired panorama moving image, which is to be displayed on a display device is set in accordance with an operation made by a user. A sound to be output in synchronization with display of the image on the display device is generated based on the display range. Control of sequentially displaying the display range of the acquired panorama moving image on the display device is performed. Control of outputting the generated sound from the speaker in synchronization with the display of the image on the display device is performed.
Type:
Application
Filed:
April 17, 2013
Publication date:
December 5, 2013
Applicants:
HAL LABORATORY, INC., NINTENDO CO., LTD.
Abstract: An example information processing device displays a partial area of a panoramic video on a display device. A display range of the panoramic video to be displayed on the display device is determined based on an input made on a predetermined input device. The information processing device accepts an input of additional information for the panoramic video being displayed on the display device. Moreover, input information is stored in a storage unit, the input information including the additional information and input range information with which it is possible to identify a display range when the additional information was accepted and/or a position within the display range. The information processing device outputs the additional information together with the panoramic video based on the input range information when the panoramic video is played with the additional information having been stored.
Type:
Application
Filed:
April 29, 2013
Publication date:
December 5, 2013
Applicants:
HAL Laboratory, Inc., NINTENDO CO., LTD.
Abstract: An example information processing device displays a partial area of a panoramic video on a display device. The information processing device determines a display range of the panoramic video to be displayed on the display device based on an input made on a predetermined input device. A range and/or a position on a panoramic image is set as a target. Then, the information processing device displays the panoramic video of the display range on the display device, and outputs guide information representing a relationship between the display range and the target.
Type:
Application
Filed:
April 24, 2013
Publication date:
December 5, 2013
Applicants:
HAL LABORATORY, INC., NINTENDO CO, LTD.
Abstract: An example information processing device displays a partial area of a panoramic video on a display device. The information processing device obtains range information with which it is possible to identify a display range of the panoramic video to be displayed and/or to identify a position within the display range. The obtained range information is information regarding a display range determined based on an input made on a predetermined input device while the panoramic video is played. Where the panoramic video is output using the display device, the information processing device outputs the panoramic video while changing output content thereof in accordance with the obtained range information.
Type:
Application
Filed:
April 24, 2013
Publication date:
December 5, 2013
Applicants:
HAL LABORATORY, INC., NINTENDO CO., LTD.
Abstract: In accordance with an operation content indicated by a user's operation data, an amount of scrolling is calculated, and a display range of a table to be displayed on a display apparatus is moved in the table in accordance with the amount of the scrolling. With respect to respective drawing areas, whether or not drawing start points, from which drawing character strings are to be drawn, stay within the display range is determined. When the drawing start point of a drawing area, among the drawing areas, falls outside the display range, the drawing start point of the drawing area is changed to a position which is in the drawing area and also which stays within the display range. The character strings are arranged in the respective drawing areas from the drawing start points set to the respective drawing areas, and the table in the display range is displayed on the display apparatus together with the arranged character strings.
Type:
Application
Filed:
February 15, 2013
Publication date:
July 11, 2013
Applicants:
HAL LABORATORY, INC., NINTENDO CO., LTD.