Abstract: Systems and methods that utilize connecting symbols accumulated in association with one or more game outcomes to activate one or more features.
Abstract: Systems, devices, and methods for artificial intelligence implementation for modifying user interface elements may include receiving gaming device data associated with a gaming device, the gaming device data including a plurality of gaming device parameter values for a plurality of gaming parameters associated with the gaming device. The gaming device data is analyzed to determine a first gaming device parameter value of the plurality of gaming device parameter values. Using a predictive model including a plurality of data clusters, the first gaming device parameter value is correlated with a first data cluster of the plurality of data clusters, where each data cluster is associated with a user interface parameter value of the gaming device. A user interface element of the gaming device is then modified based on the user interface parameter value associated with the first data cluster.
Abstract: Gaming systems that determine a total award based on a play of a card game and a play of a supplemental game and then display the determined total award via an alternative gaming presentation different from the play of the card game and the play of the supplemental game.
Abstract: In various embodiments, the present disclosure relates generally to gaming systems and methods that concurrently display one or more aspects of a primary game and a play of a secondary game within the limited display space available of an electronic gaming machine with a single display device.
Abstract: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.
Type:
Grant
Filed:
July 9, 2020
Date of Patent:
August 1, 2023
Assignee:
IGT
Inventors:
Steven G. LeMay, Dwayne R. Nelson, Jim A. Vasquez, Scott T. Gowin
Abstract: Various embodiments of the gaming systems and methods provide multiple different modifiers for future plays of a game, and in various embodiments further plays of a poker game.
Abstract: Technology for managing mobile applications on an electronic gaming machine (EGM) in communication with a mobile device over a communications network is disclosed. An EGM may perform an account login by a user using a gaming host application associated with the EGM such that the account login triggers the gaming host application to launch a selected mobile gaming application for game play on the EGM.
Abstract: The present disclosure includes an illustrative method that includes initiating a first play of a game, where the game includes an array of cells; rendering a first distribution of symbols in the array of cells, where each cell in the array of cells includes a discrete symbol in the first distribution of symbols; determining that the first distribution of symbols qualifies for a symbol upgrade, where the set of symbols include a first symbol type; identifying each symbol in the first distribution of symbols that includes the first symbol type; and automatically performing the symbol upgrade, where each symbol in the set of symbols as well as at least one additional symbol not in the set of symbols are upgraded from the first symbol type to a second symbol type.
Abstract: A gaming system and method that provides a changing pattern matching award feature in a gaming environment, which includes a plurality of different patterns that are independently and randomly selectable and displayable by the gaming system during a series of plays of one or more games via one or more electronic gaming machines or other devices of the gaming system or configured to operate with the gaming system.
Abstract: The present disclosure relates generally to systems and methods for providing symbol upgrade features in games. An illustrative method includes receiving a first input from a player interacting with a gaming device initiating a first play of a game, where the game comprises an array of cells. The method further includes determining that a randomly-generated first distribution of symbols includes a common symbol in a first cell and a second cell. The method further includes upgrading a cell in the array of cells with an upgrade symbol, where the upgrade symbol represents that the common symbol in the first cell and the second cell have been combined into the upgrade symbol in response to determining that the first cell and the second cell include the common symbol.
Abstract: The gaming system and method of the present disclosure provide a Class II bingo game with a player-selectable wild spot feature. Generally, for a play of the Class II bingo game and for each player, the gaming system provides that player a bingo card and enables the player to affirmatively designate up to a designated quantity of spots of the bingo card as wild spots. The wild spots are guaranteed marks. The gaming system then draws bingo numbers until a game-winning pattern is marked on one of the players' bingo cards.
Abstract: Systems and methods which modify one or more triggering conditions of an event based on a quantity of occurrences of one or more tracked elements.
Abstract: Various embodiments of the gaming systems and methods provide plays of a multi-hand poker game where extra hands can be added and/or where extra card duplications can be made.
Type:
Grant
Filed:
November 17, 2021
Date of Patent:
July 18, 2023
Assignee:
IGT
Inventors:
Ernest W. Moody, Michael Fields, Yoohwan Hwang
Abstract: An electronic gaming machine according to some embodiments includes a processing circuit, a display screen coupled to the processing circuit, and a transceiver coupled to the processing circuit and providing wireless communications with an augmented reality (AR) display device that is separate from the electronic gaming machine. The processing circuit displays a game element in a first screen area of the display screen, and transmits, via the transceiver, screen location data to the AR display device identifying a second screen area on the display screen, other than the first screen area, that is available for the AR display device to overlay AR graphics in a field of view of a user of the AR display device without overlaying the game element displayed in the first screen area of the display screen.
Abstract: Systems and methods which provide a player zero, one or more awards based on a variable quantity of symbol display positions associated with one or more reels.