Patents Assigned to Kabushiki Kaisha Square Enix
  • Publication number: 20170252655
    Abstract: An event information memory for storing event information and an event management information memory for storing event management information are provided. The event information contains an event and an event execution time defined in advance as time from start of the event to its end. The event management information contains executing event related information on an executing event and a maximal allowed time that is allowed as the maximum of a total time of a remaining time of each executing event. The executing event related information is updated in accordance with an elapse of time. A display device is caused to display an event progress status graph on a display screen of the display device on the basis of the event management information. The event progress status graph indicates a status of the remaining time of each executing event in the maximal allowed time.
    Type: Application
    Filed: May 22, 2017
    Publication date: September 7, 2017
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Shingo SUZUKI
  • Patent number: 9731196
    Abstract: In a network game, player characters manipulated by individual players of video game apparatuses belong to the same party to battle with an opponent character. When a player character making a special move is not present in the party, the display screen of each video game apparatus becomes a screen focusing on the player character of the player who uses this video game apparatus. When one of the player characters makes a special move, not only the display screen of the video game apparatus corresponding to this player, but also the display screens of the video game apparatuses corresponding to the other player characters in the party become screens focusing on the player character which makes the special move.
    Type: Grant
    Filed: February 26, 2015
    Date of Patent: August 15, 2017
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Jin Fujisawa, Takashi Anzai
  • Publication number: 20170225074
    Abstract: Video game processing apparatuses, media, and methods are provided for controlling progress of a video game. Player character related information is stored in a memory and changes in accordance with progress of the video game. Initial area information is stored in the memory and indicates an initial state of each of a plurality of areas. Updated area information is stored in the memory and indicates a progress status of the video game in each of the areas. The updated area information is updated in accordance with the progress of the video game. It is determined whether to use the initial area information or the updated area information corresponding to a selected area in response to an operation of the player character. The game is progressed in the selected area using a corresponding one of the initial area information and the updated area information.
    Type: Application
    Filed: April 24, 2017
    Publication date: August 10, 2017
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Yoshiki KASHITANI
  • Patent number: 9717990
    Abstract: A network game system includes a server apparatus and a plurality of video game apparatuses connected to the server apparatus. A party includes player characters of a plurality of players. When the party battles with an opponent character, the server apparatus simultaneously transmits movie playback information to each video game apparatus for starting playback of a movie. Each of the players can skip the movie at a desired timing. A screen is displayed on each video game apparatus that has skipped the movie until the battle starts. When information is received from each video game apparatus that indicates playback of the movie has ended, the server apparatus simultaneously transmits battle start information to each video game apparatus.
    Type: Grant
    Filed: December 24, 2014
    Date of Patent: August 1, 2017
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Yoichi Kuroda, Ryoko Kato
  • Patent number: 9710974
    Abstract: A video game processing apparatus for controlling progress of a video game while displaying a three-dimensional avatar, arranged within a virtual space, on a display screen of a the display device is provided. A three-dimensional partial model is generated on the basis of two-dimensional image data inputted by a user of the video game processing apparatus. The three-dimensional partial model constitutes at least apart of a body of a three-dimensional avatar, including a face portion of the three-dimensional avatar. A plurality of three-dimensional partial models thus generated is stored in a three-dimensional partial model memory. At least one three-dimensional partial model for each scene in the video game is specified from the plurality of three-dimensional partial models. The display device is caused to display the three-dimensional avatar, which includes the specified three-dimensional partial model, in a corresponding scene on the display screen.
    Type: Grant
    Filed: April 9, 2014
    Date of Patent: July 18, 2017
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Ryutaro Ichimura, Toru Nakazawa, Tomoyuki Abe
  • Patent number: 9700801
    Abstract: Provided is a networked game system of high interest in which a contingency and/or unpredictability intervenes in a data exchange between players in a networked game. When a map item and a character are selected, a game apparatus transmits a data exchange request and character information to a server apparatus. The received character information is stored in a character management table of the server apparatus. When a predetermined time elapses after the data exchange request, other-character information is specified, and the character management table is updated. The other-character information is transmitted to the game apparatus, and the game apparatus updates each table based on the received information.
    Type: Grant
    Filed: September 26, 2012
    Date of Patent: July 11, 2017
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Syuhei Yamaguchi
  • Patent number: 9700800
    Abstract: A game apparatus is provided which has a convenience where another function such as photo taking by a camera can be used while playing a game by causing a game program and another application program to work together and which increases interest of the game by relating a result of execution of the application program to the contents of the game. When a camera icon displayed on a display section is selected by an operation of a touch panel, an application for controlling a camera function launches, and an image can be captured at an arbitrary timing. The captured image is converted according to a predetermined condition. The converted image is displayed on a display screen and image data is stored in a flash memory.
    Type: Grant
    Filed: November 29, 2012
    Date of Patent: July 11, 2017
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Takashi Tokita, Masayoshi Soken
  • Publication number: 20170173469
    Abstract: A non-transitory computer-readable medium including a program product for causing a user terminal to realize functions to control progress of a video game is provided. A set constituted by at least one game element is used in the video game. A user owns the at least one game element in the video game. The functions include: a specifying function configured to specify an event to be carried out by the user; an organizing function configured to refer to the event to organize a recommended set, the recommended set being constituted by a game element configuration that satisfies a predetermined condition; and a displaying function configured to display an image, the image causing the user to recognize information regarding the recommended set organized by the organizing function.
    Type: Application
    Filed: December 21, 2016
    Publication date: June 22, 2017
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Jin FUJISAWA
  • Publication number: 20170173464
    Abstract: A non-transitory computer-readable medium including a video game processing program product for causing a user terminal to realize functions to control progress of a video game in response to an operation of a user is provided. The functions include: a registering function configured to register an event in a predetermined storage region when a reserving request for the event is received, the event occurring in the video game; a controlling function configured to control the progress of the video game in a case where the event is registered; and an executing function configured to carry out the event when an execution request for the event registered in the predetermined storage region is received. The controlling function may include a function configured to control the progress of the video game as the registered event did not occur or the event was terminated.
    Type: Application
    Filed: December 22, 2016
    Publication date: June 22, 2017
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Jin FUJISAWA
  • Publication number: 20170173463
    Abstract: A non-transitory computer-readable medium including a program product for causing a user terminal to realize functions to control progress of a video game is provided. The functions include: a specifying function configured to specify an event in the video game, a set, and a basic privilege, the set being constituted by a plurality of game elements, the basic privilege being given in accordance with progress of the event using the set. The functions also include: a distributing function configured to distribute the basic privilege to the plurality of game elements in accordance with a ratio of a parameter set up to each of the plurality of game elements to a total of the parameters respectively set up to the plurality of game elements.
    Type: Application
    Filed: December 21, 2016
    Publication date: June 22, 2017
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Jin FUJISAWA
  • Publication number: 20170180434
    Abstract: According to the present invention, even while a chat opening process is in progress, users can join chats by means of a simple procedure from a video game machine. Once a chat has been opened, an invitation signal can further be transmitted to other chat guests. A video game machine of an expected guest receiving the invitation signal displays a screen prompting the guest to enter the chat room, and the expected guest can join the chat by transmitting an enter room signal to a database. At this time, a chat answer signal indicating that the expected guest accepts the invitation from a chairman is transmitted from the expected guest to the chairman.
    Type: Application
    Filed: March 2, 2017
    Publication date: June 22, 2017
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Kazutoyo MAEHIRO
  • Patent number: 9675887
    Abstract: A polygon of a skirt is beforehand set in association with a skirt bone such that the polygon is at an angle of ? to the skirt bone. The movement of the skirt bone is controlled according to the movement of a thigh bone. When a character walks or runs, if the thigh bone is inclined at an angle of ?, each of the skirt bone and the polygon is inclined at an angle of ? in a direction perpendicular to the ground surface. Therefore, since a polygon and the polygon do not interest each other, it is possible to prevent a thigh portion of the character from penetrating the skirt unnaturally.
    Type: Grant
    Filed: July 18, 2013
    Date of Patent: June 13, 2017
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Hiroaki Saotome
  • Patent number: 9674611
    Abstract: An information processor includes a generator that is adapted to generate original sound data indicating an original sound as a basis for a processed sound to be heard by a user and a parameter indicating a content of processing on the original sound data, an original sound data output section that is adapted to output the original sound data generated by the generator from any channel of a plurality of channels, and a control signal output section that is adapted to output a control signal including the parameter and a correspondence relationship between the parameter and the channel for the original sound data to be processed by means of the parameter.
    Type: Grant
    Filed: August 30, 2011
    Date of Patent: June 6, 2017
    Assignees: YAMAHA CORPORATION, KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Morishige Fujisawa, Noriyuki Ohashi, Hirochika Maegaki, Yoshinori Tsuchida, Tomohiro Yajima
  • Patent number: 9662581
    Abstract: Player character related information stored in a player character related information memory changes in accordance with progress of a video game. Initial area information stored in an initial area information memory indicates an initial state of each of a plurality of areas on which a player character can move. Latest area information stored in a latest area information memory indicates a progress status of the video game in the same area as the area indicated by the initial area information, and is updated in accordance with progress of the video game in the area. It is determined whether to use the initial area information or latest area information in response to an operation of the player. The player character related information is updated in accordance with control content using the latest area information in a case where it is determined to use the latest area information.
    Type: Grant
    Filed: September 21, 2012
    Date of Patent: May 30, 2017
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Yoshiki Kashitani
  • Publication number: 20170144075
    Abstract: A user apparatus is provided that is connected via a network to a server apparatus, the server apparatus being connected to at least one other user apparatus via the network. The user apparatus includes a receiver that receives new messages distributed from the server apparatus via the network, and a display device that sequentially displays the new messages received from the server apparatus on a display area of a display screen. A specific old message may be selectively retained in the display area of the user apparatus instead of being updated by display area update processing. Additionally, the display area update processing sequentially displays the new messages when there is no specific old message identified with high importance, and retains the specific old message in the display area when the specific old message is identified with high importance, even when a new message is received.
    Type: Application
    Filed: February 6, 2017
    Publication date: May 25, 2017
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Hiromichi TANAKA, Tomohiro KUSANO
  • Patent number: 9656164
    Abstract: A video game processing apparatus for controlling progress of a video game is provided. A plurality of players addresses a common task in the video game. Task related information that indicates a task that a player can challenge in the video game is stored in a task related information memory. When a task providing request is received from the player, the video game processing apparatus specifies a task corresponding to the task providing request, and generates other player related information. The other player related information indicates other player corresponding to the specified task. A task screen showing the specified task is then displayed. At least part of the generated other player related information is also displayed on the task screen.
    Type: Grant
    Filed: January 29, 2014
    Date of Patent: May 23, 2017
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Yasuhiro Sato, Naofumi Takuma, Hiroaki Iwano
  • Patent number: 9656170
    Abstract: The present invention provides a game apparatus in which the variation width of a computation result in a battle between a player character and an enemy character is increased, and a difference in result can be brought about even with the same attack by a player's operation, and furthermore, a player can play a game while he/she feels the sense of realism and tension where he/she manipulates the character that is difficult to manipulate as intended. A chain used by a main character to manipulate a dragon is displayed on a display screen. A player manipulates the dragon by loosening or tightening the chain by performing an operation on a touch panel. The control level of the dragon is represented by an uncontrollability parameter. A status such as the offensive power of the dragon changes according to the uncontrollability parameter.
    Type: Grant
    Filed: June 27, 2013
    Date of Patent: May 23, 2017
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Takehiro Ando, Hiroaki Iwano
  • Patent number: 9649568
    Abstract: An object of the present invention is to provide a high-preference game system that can reduce a game development burden of a game system operator, can increase the desire of a player to iteratively play a game, and enables a player to play a game without aversion. When a player requests a game open in a dungeon, 5 points among the points retained by the player is consumed, and 3 points are temporarily pooled in the dungeon. When the player succeeds in satisfying a clear condition of the dungeon, a total of 13 temporarily-pooled and not pooled points is added to a retention point of the player. Also, when the player fails to satisfy the clear condition of the dungeon, the temporarily pooled points are pooled in the dungeon.
    Type: Grant
    Filed: May 30, 2012
    Date of Patent: May 16, 2017
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Yoichi Wada
  • Publication number: 20170128833
    Abstract: A plurality of characters including a player character appears in a video game. An arrangement position of at least one of characters is specified in a virtual space in accordance with progress of the video game. A display mode is set up to any one of a first display mode and a second display mode. A game control is carried out in the first display mode in which a photographed image of the virtual space photographed by a virtual camera is displayed on a game screen or the second display mode in which an arrangement image is displayed on the game screen. Each of the plurality of characters is arranged at a predetermined position in the arrangement image with a predetermined relationship with the arrangement position of the corresponding character in the virtual space. The game control is carried out in the display mode thus set up.
    Type: Application
    Filed: January 23, 2017
    Publication date: May 11, 2017
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Nobuhiro TSUKIOKA, Yoshihiko KOBAYASHI, Masaki ONO
  • Publication number: 20170115748
    Abstract: A non-transitory computer-readable medium including a program product for causing a computer to realize functions to carry out various kinds of processing on the basis of an operational input via an operation key or a stick provided in a controller is provided. The functions include: a receiving function configured to receive a predetermined operational input (first input) and an operational input different from the first input (second input) of operational inputs; an updating function configured to update a coordinate indicating one point in a two-dimensional system on the basis of the first input (first coordinate), the updating function being configured to update a coordinate different from the first coordinate (second coordinate) on the basis of the second input; and a displaying function configured to display, on a display screen of a display device, at least one of an image corresponding to the first coordinate (first image) and an image corresponding to the second coordinate (second image).
    Type: Application
    Filed: October 19, 2016
    Publication date: April 27, 2017
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Kei ODAGIRI