Patents Assigned to Kabushiki Kaisha Square Enix
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Publication number: 20180056182Abstract: A non-transitory computer-readable medium including a program product for causing a server to realize functions to control progress of a video game is provided. The functions include: an obtaining function configured to obtain communication quality information regarding a communication quality of one of user terminals; a determining function configured to determine a display condition of a character on the basis of the communication quality information; and a displaying function configured to cause the one user terminal to display a game image based on the determined display condition. In this case, the determining function includes a function configured to determine a condition regarding the number of characters included in the game image as the display condition, and the displaying function includes a function configured to cause the one user terminal to display the game image that satisfies the condition regarding the number of characters.Type: ApplicationFiled: August 11, 2017Publication date: March 1, 2018Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventor: Tatsuya HOTAKA
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Patent number: 9901821Abstract: A video game processing apparatus is provided for controlling progress of a video game while displaying a player character on a display screen of a display device. Object information on an object that appears in the video game indicates an action possible range, in which the object can carry out a predetermined action against the player character, and the content of the predetermined action. In a case where a movement starting operation for the player character is received, the player character is caused to move in accordance with the received movement starting operation. It is determined whether the movement of the player character is terminated within the action possible range. The predetermined action by the object corresponding to the action possible range is carried out in a case where it is determined that the movement of the player character is terminated within the action possible range.Type: GrantFiled: August 28, 2013Date of Patent: February 27, 2018Assignee: KABUSHIKI KAISHA SQUARE ENIXInventors: Ryoma Matsui, Toshio Akiyama
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Publication number: 20180043255Abstract: A video game processing apparatus is provided. The video game processing apparatus includes a processor for controlling progress of a video game. The video game includes at least one virtual mission which a first player cannot execute. The processor informs a second player different from the first player of an existence of the first player corresponding to the at least one virtual mission. A display displays a game screen including an image. The image informs the first player corresponding to the at least one virtual mission that the at least one virtual mission has been played by the second player.Type: ApplicationFiled: October 10, 2017Publication date: February 15, 2018Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventors: Hajime TABATA, Masayasu NISHIDA
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Patent number: 9884246Abstract: A video game processing apparatus for controlling progress of a video game is provided. An image display device is caused to display operating section images in an operating section image display area on a display screen in an arrangement pattern corresponding to arrangement positions of respective operating sections. The operating section images are operating section images respectively corresponding to the operating sections arranged in the operational input section. Identification display allowing a player to identify the operational function associated with the corresponding operating section is made for each of the group of operating section images. When to receive an operational input in response to an operation of any of the plurality of operating sections by the player, the video game processing apparatus carries out operation correspondence processing that indicates processing to exert an operational function associated with the operating section operated by the player.Type: GrantFiled: February 6, 2014Date of Patent: February 6, 2018Assignee: KABUSHIKI KAISHA SQUARE ENIXInventors: Hiroshi Minagawa, Kazutoyo Maehiro
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Publication number: 20180011529Abstract: An apparatus and method for providing a touch operation is provided. The apparatus includes a display to display an image, a coordinate input to input a coordinate on a display screen of the display, and a processor to execute a process. The process including determining first input detected as a first specifying operation specifying an area on a display screen. The process also includes determining, when a second input is detected and the first input is continuously detected, the first and the second inputs as a second specifying operation. Also, the process includes determining, when one of the first and the second inputs is discontinued after determining the second specifying operation, a continuing and remaining input as the first specifying operation which treats the continuing and remaining input as the first input.Type: ApplicationFiled: August 28, 2017Publication date: January 11, 2018Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUA RE ENIX CO., LTD.)Inventors: Yuuichi TANZAWA, Daisuke MIYATA, Yoshimasa ASAO, Tetsuro UCHIDA, Kazuya TOMII
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Publication number: 20180008895Abstract: A non-transitory computer-readable medium including a video game processing program product for causing a server to realize functions to control progress of a video game in response to an operation of a user is provided. The functions include: a first setting function configured to set an ability to an available state when a predetermined available condition for the ability is satisfied, the ability being associated with an in-game element in the video game; and a second setting function configured to set a combination ability to an available state, the combination ability corresponding to a combination of an in-game element selected by the user and the ability that has become the available state by the setting of the first setting function.Type: ApplicationFiled: July 7, 2017Publication date: January 11, 2018Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventors: Jiro MIFUNE, Shinpei SAKATA
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Patent number: 9866600Abstract: According to the present invention, even while a chat opening process is in progress, users can join chats by means of a simple procedure from a video game machine. Once a chat has been opened, an invitation signal can further be transmitted to other chat guests. A video game machine of an expected guest receiving the invitation signal displays a screen prompting the guest to enter the chat room, and the expected guest can join the chat by transmitting an enter room signal to a database. At this time, a chat answer signal indicating that the expected guest accepts the invitation from a chairman is transmitted from the expected guest to the chairman.Type: GrantFiled: March 2, 2017Date of Patent: January 9, 2018Assignee: KABUSHIKI KAISHA SQUARE ENIXInventor: Kazutoyo Maehiro
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Patent number: 9838752Abstract: Effective advertisements are provided to users of a network. On a terminal of a user B, user names of users whom the user B registered in advance as friends are displayed. On the terminal, information indicating whether respective friend users are online or offline, is also displayed. Icons representing video games, etc., played by the friend users are also displayed on the terminal. When the user B clicks the icon of the Game C associated with the user A, the terminal executes advertisement information display processing. By this processing, an advertisement information screen is displayed on the terminal. On the advertisement information screen, an advertisement relating to the status of the user A registered as the friend is displayed.Type: GrantFiled: September 30, 2004Date of Patent: December 5, 2017Assignee: KABUSHIKI KAISHA SQUARE ENIXInventor: Koji Aoyama
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Patent number: 9814969Abstract: A video game processing apparatus for controlling progress of a multiplayer participatory video game is provided. A player plays the multiplayer participatory video game using a game medium in which parameters are set up. The video game processing apparatus includes a virtual mission information memory for storing virtual mission information. The virtual mission information is information on virtual missions. The player works on one of the virtual missions using the game medium. The video game processing apparatus provides the virtual mission to the player on the basis of the virtual mission information. The video game processing apparatus gives other player a game medium associated with the player using the game medium. The other player is associated with the game medium used in the virtual mission.Type: GrantFiled: January 15, 2014Date of Patent: November 14, 2017Assignee: KABUSHIKI KAISHA SQUARE ENIXInventors: Hajime Tabata, Masayasu Nishida
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Patent number: 9814979Abstract: A provision apparatus provides data for a game content to an execution apparatus which generates a game screen for the game content by executing rendering processing for the game content. The apparatus receives, from the execution apparatus, a provision request of a first data, which at least includes a minimum required data on the execution start timing of the rendering processing for the game content, among the data for the game content, and a provision request of a second data among the data for the game content other than the first data, and transmits corresponding data to the execution apparatus. The apparatus receives the provision request of the second data from the execution apparatus after completing the transmission of the first data.Type: GrantFiled: January 12, 2015Date of Patent: November 14, 2017Assignee: KABUSHIKI KAISHA SQUARE ENIXInventor: Hidetoshi Aoyagi
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Publication number: 20170319969Abstract: A non-transitory computer-readable medium including a video game processing program product for causing a server to realize functions to control progress of a video game in response to an operation of a user is provided. The functions include: an event participation managing function configured to receive participation in an event from at least one of users; an initial level setting function configured to set a level of a player character in the event to a predetermined initial level regardless of a level thereof indicating a degree of strength outside the event of the player character, and to cause the event to start after setting; a level-up determining function configured to manage a predetermined condition to raise the level of the player character in the event; and a privilege giving function configured to give a privilege in the event to the player character or the user.Type: ApplicationFiled: May 2, 2017Publication date: November 9, 2017Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventors: Tsuyoshi YOKOZAWA, Shingo TATE
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Publication number: 20170312629Abstract: A video game control server controls progress of a video game via a communication network. The video game is carried out by video game control apparatuses respectively operated by a plurality of players. Progress status information indicating a status of progress of the video game for each of the plurality of players is stored in a progress status information storer. By referring to the status of the progress of the video game for each of the plurality of players, it is determined whether the number of players who satisfy a predetermined achievement condition of the plurality of players belonging to a group reaches a predetermined number or not. A special game is caused to start in a case where the number of satisfied players reaches the predetermined number. The special game is played by the players of the predetermined number who satisfy the predetermined achievement condition.Type: ApplicationFiled: July 20, 2017Publication date: November 2, 2017Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventor: Shingo KOSUGE
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Publication number: 20170304734Abstract: A non-transitory computer-readable medium including a program product for causing a user terminal to realize functions to control progress of a video game is provided. The functions include: an experience value giving function configured to give an experience value to an object on the basis of a result of an event that occurs in accordance with progress of the video game; a managing function configured to manage a level of the object on the basis of the given experience value; and a privilege giving function configured to give a privilege to the object on the basis of an experience value that has been given and exceeds a value required to reach an upper limit of the level.Type: ApplicationFiled: April 19, 2017Publication date: October 26, 2017Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventor: Shinichi TATSUKE
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Publication number: 20170304728Abstract: In a network game, player characters manipulated by individual players of video game apparatuses belong to the same party to battle with an opponent character. When a player character making a special move is not present in the party, the display screen of each video game apparatus becomes a screen focusing on the player character of the player who uses this video game apparatus. When one of the player characters makes a special move, not only the display screen of the video game apparatus corresponding to this player, but also the display screens of the video game apparatuses corresponding to the other player characters in the party become screens focusing on the player character which makes the special move.Type: ApplicationFiled: July 13, 2017Publication date: October 26, 2017Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventors: Jin FUJISAWA, Takashi ANZAI
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Publication number: 20170296920Abstract: A network game system includes a server apparatus and a plurality of video game apparatuses connected to the server apparatus. A party includes player characters of a plurality of players. When the party battles with an opponent character, the server apparatus simultaneously transmits movie playback information to each video game apparatus for starting playback of a movie. Each of the players can skip the movie at a desired timing. A screen is displayed on each video game apparatus that has skipped the movie until the battle starts. When information is received from each video game apparatus that indicates playback of the movie has ended, the server apparatus simultaneously transmits battle start information to each video game apparatus.Type: ApplicationFiled: June 28, 2017Publication date: October 19, 2017Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventors: Yoichi KURODA, Ryoko KATO
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Publication number: 20170282064Abstract: A video game processing apparatus for controlling progress of a video game is provided. In the video game, a plurality of players addresses a common task. The video game processing apparatus includes a processor and a display controller. The processor specifies a task corresponding to a task providing request of a first player and generates player related information of a second player corresponding to the specified task. The display controller displays, on a task screen, an image including a character string in association with the second player. The character string satisfies a display condition during progress of the specified task. The task screen indicates the specified task.Type: ApplicationFiled: April 19, 2017Publication date: October 5, 2017Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventors: Yasuhiro SATO, Naofumi TAKUMA, Hiroaki IWANO
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Publication number: 20170266553Abstract: A non-transitory computer-readable medium including a program causing a user terminal to realize functions to control progress of a video game is provided. The functions include: a receiving function configured to receive participation of a user of the user terminal in an event, a plurality of users being allowed to participate in the event, the event proceeding in synchronization with participating users who participate in the event; a displaying function causing the user terminal to display a game image, the game image containing a game field unique to the user; and a progress controlling function controlling progress of the event in which at least a part of an enemy character appears in a game field unique to at least one user of the participating users, the progress controlling function controlling progress of the event in the game field unique to the user in accordance with an input of the user.Type: ApplicationFiled: March 15, 2017Publication date: September 21, 2017Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventors: Daisuke MOTOHASHI, Kiminori ONO
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Publication number: 20170266561Abstract: A game apparatus is provided which has a convenience where another function, such as photo taken by a camera, can be used while playing a game by causing a game program and another program to work together. The game apparatus increases interest of the game by relating a result of execution of the other program to the contents of the game. For example, when a camera icon displayed on a display is selected by an operation of a touch panel, a program for controlling a camera function launches, and an image can be captured at an arbitrary timing. The captured image is converted according to a predetermined condition. The converted image is displayed on a display screen and image data is stored in a flash memory.Type: ApplicationFiled: June 6, 2017Publication date: September 21, 2017Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventors: Takashi TOKITA, Masayoshi SOKEN
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Publication number: 20170266556Abstract: A non-transitory computer-readable medium including a program causing a user terminal to realize functions to control progress of a video game is provided. The functions include: a displaying function configured to display a game image containing a moving object, a game field, and an operation object, the moving object moving in accordance with a virtual attractive force, the moving object being movable in the game field, the operation object being formed in the direction of the attractive force in the game field; a first action controlling function controlling an action of the moving object so that the moving object finally stops at a predetermined portion of the operation object; and a second action controlling function controlling an action of the moving object in a movement mode, the movement mode being determined in accordance with an input from a user when the moving object is in contact with the predetermined portion.Type: ApplicationFiled: March 15, 2017Publication date: September 21, 2017Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventors: Daisuke MOTOHASHI, Kiminori ONO
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Publication number: 20170266563Abstract: A network game system of high interest in which a contingency and/or unpredictability intervenes in a data exchange between players in a network game is provided. When a map item and a character are selected, a game apparatus transmits a data exchange request and character information to a server apparatus. The received character information is stored in a character management table of the server apparatus. When a predetermined time elapses after the data exchange request, other-character information is specified, and the character management table is updated. The other-character information is transmitted to the game apparatus, and the game apparatus updates each table based on the received information.Type: ApplicationFiled: June 5, 2017Publication date: September 21, 2017Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUA RE ENIX CO., LTD.)Inventor: Syuhei YAMAGUCHI