Patents Assigned to Konami Corporation
  • Patent number: 6860813
    Abstract: A game system generates an image from a predetermined viewpoint of a game region and an object for operation by a player on a screen of a display device. A discrimination image of an input device is displayed on the screen. When an image of the game region is changed according to the change of a viewpoint, a correlation between the direction specific to a direction indicating section of the input device and the direction specific to a direction indicating section of the input device and the direction specific to the game region in the screen is constantly maintained irrespective of such the change so that the direction specific to the game region in the screen substantially coincides with the direction specific to the direction indicating section grasped from the discrimination image.
    Type: Grant
    Filed: June 6, 2002
    Date of Patent: March 1, 2005
    Assignee: Konami Corporation
    Inventor: Morikuni Kubo
  • Publication number: 20050043125
    Abstract: A ball-shaped play equipment is provided that outputs voice in response to a shock and can be played in more diversified ways than ever. The play equipment comprises a conversion section 30 for converting external voice into first voice data, a first recording section 54 for recording the first voice data, a detection section 58 for detecting a shock applied to the equipment, and a reproduction section 40 for outputting voice based on the first voice data recorded in the first recording section 54 when the detection section 58 detects a shock. At least one of the conversion section 30 and the first recording section 54 is activated on condition that it receives a command signal. The equipment may further comprise an operation section 20 which is externally operable and a signal transmission section 52 which transmits a command signal to at least one of the conversion section and the first recording section according to an operation applied to the operation section 20.
    Type: Application
    Filed: December 17, 2002
    Publication date: February 24, 2005
    Applicant: KONAMI CORPORATION
    Inventor: Makoto Nakano
  • Patent number: 6857960
    Abstract: A video game device comprises: a monitor; a display unit for displaying an event place where a specific event is performed on the monitor; a sound output unit for outputting a background sound relating to the event; a memory for storing a background sound data relating to the event; an event place determining unit for determining types of event places; and a background sound controller for reading out the background sound data from the memory, outputting it as a background sound and performing an echo process on the background sound in response to the type of the event place determined by the event place determining unit.
    Type: Grant
    Filed: February 8, 2001
    Date of Patent: February 22, 2005
    Assignee: Konami Corporation
    Inventors: Satoru Okubo, Shigeru Araki
  • Patent number: 6855058
    Abstract: A network game is continued in simulated fashion when a fault occurs in a communication circuit. A CPU 261 of a control section of an arcade's server device is provided with: an abnormality monitoring section 261b that detects a disconnected circuit that is incapable of communication in the communication circuits whose communication is necessary for progress of the game, a simulated signal generating section 261d that generates simulated operation signals that simulate the necessary operation signals required for progress of the game for each client terminal device that is connected through the disconnected circuit, and a simulated signal provision section 261e that provides the simulated signals that are thus generated to the other client terminal devices, respectively.
    Type: Grant
    Filed: July 21, 2003
    Date of Patent: February 15, 2005
    Assignee: Konami Corporation
    Inventors: Kazutaka Kubota, Hiroyuki Wada, Yuuki Harano
  • Publication number: 20050032572
    Abstract: A game machine is provided in which a game starts by inputting the numerical data, which corresponds to some monetary value, The game machine includes a data input module which registers the numerical data, a main memory which stores the numerical data and outputs the stored numerical data at least to the data input module, and a sub-memory which stores the numerical data and outputs the numerical data to the outside the game machine system as well as to the main memory.
    Type: Application
    Filed: April 6, 2004
    Publication date: February 10, 2005
    Applicant: Konami Corporation
    Inventors: Keiri Yoshioka, Chris Mizumoto
  • Patent number: 6852034
    Abstract: A game production is effected by utilization of a ringing melody registered in a portable terminal apparatus. With reference to a fruit image table (152), a processing section (110) fetches a fruit image corresponding to a ringing melody number assigned to a ringing melody which has been selected previously in accordance with an instruction. The thus-fetched fruit image is provided within a background image (1200) in a step (S1406). Accordingly, the processing section (110) displays the fruit corresponding to the selected ringing melody within a game screen. A production of an image can be controlled in accordance with the selected ringing melody.
    Type: Grant
    Filed: October 8, 2003
    Date of Patent: February 8, 2005
    Assignee: Konami Corporation
    Inventors: Akihiko Nagata, Shigeru Fukutake
  • Patent number: 6848991
    Abstract: A plurality of horse racing game machines (1a, 1b, . . . 1n) and a control unit (2) for controlling game execution states of the horse racing game machines (1a, 1b, . . . 1n) are connected via a communication line (L). The control unit (2) provides the horse racing game machines for performing the race with part or the entirety of game-related data required for executing the game. The race is simultaneously held at the horse racing game machines (1a, 1b, . . . 1n). Execution states of the race and betting odds generated at all the horse racing game machines (1a, 1b, . . . 1n) are collected by the control unit (2). At the same time, the collected race execution states and integrated betting odds are presented in real time to the players surrounding all the horse racing game machines (1a, 1b, . . . 1n) using synthesized speech.
    Type: Grant
    Filed: February 20, 2001
    Date of Patent: February 1, 2005
    Assignee: Konami Corporation
    Inventor: Kazuhiro Kusuda
  • Patent number: 6843726
    Abstract: A game system is provided with a converting means including a voice input member, such as a microphone, for allowing the game player or his/her friend to input voices and for converting the inputted voices into electrical signal data, a sound data storage for storing the electrical signal data obtained by the conversion together with predetermined sound-relating data corresponding to contents of instructions, a sound generator for generating voices from the corresponding electrical signal data when a game player makes a motion in response to the content of instruction, and a device for evaluating a game result based on the content of instruction. Accordingly, a sound output type game system which can provide more interesting and enjoyable games can be realized.
    Type: Grant
    Filed: September 5, 2000
    Date of Patent: January 18, 2005
    Assignee: Konami Corporation
    Inventors: Mitsuhiro Nomi, Satoshi Ueno, Yasuhiro Noguchi
  • Patent number: 6840837
    Abstract: In a racing game machine, a traveling field, on which platen dots are provided, extends below a racing track. A plurality of self-propelled members are provided on the traveling field. Each self-propelled member includes a first linear motor a second linear motor for propelling the self-propelled member in an arbitrary direction on the traveling field, and includes a first magnet provided in an upper portion thereof. A plurality of miniature members are provided on the racing track to be raced with each other, while being associated with the respective self-propelled members. Each miniature member includes front wheels and rear wheels provided on a bottom face thereof for supporting the miniature member on the racing track. The front wheels are provided as caster wheels. A second magnet is provided in a front side of the caster wheels while being magnetically coupled with the first magnet.
    Type: Grant
    Filed: December 17, 2001
    Date of Patent: January 11, 2005
    Assignee: Konami Corporation
    Inventor: Yusuke Kobayashi
  • Patent number: 6842183
    Abstract: A 3D image processing unit for applying a specified image processing to display a model located in a simulated 3D space on a monitor after rendering processing. The 3D image processing unit includes a memory unit for storing a rendered model image as a collection of pixel data and distance information from a viewing point of a simulated camera in correspondence with respect to said pixel data; image processing unit for applying semitransparent processing to each pixel data read from the memory unit; rewriting unit for rewriting the pixel data with said distance information from the viewing point of the simulated camera that is a specified reference value or larger; and control unit for causing the image processing unit and the rewriting unit to repeatedly operate a specified number of times while successively increasing the specified reference value and successively increasing a degree of transparency.
    Type: Grant
    Filed: July 9, 2001
    Date of Patent: January 11, 2005
    Assignee: Konami Corporation
    Inventors: Makoto Higashiyama, Kentaro Nagayama
  • Patent number: 6833841
    Abstract: There is provided an image forming method capable of displaying an object in a semitransparent state without combining the object with a background and further, capable of improving a quality of an image. In the object, the transparent area and the non-transparent area are alternately arranged in at least one direction. The object is superposed and depicted in front of a predetermined background across a plurality of frames while alternating the transparent area and the non-transparent area at least partially. It is detected the change of a position of the object between one frame and another subsequent frame, and the alternation of the transparent area and the non-transparent area is controlled on the basis of this change.
    Type: Grant
    Filed: May 9, 2002
    Date of Patent: December 21, 2004
    Assignee: Konami Corporation
    Inventor: Hiroshi Matsumoto
  • Publication number: 20040254016
    Abstract: To provide a game apparatus that enable notifying a player of a predetermined position by displaying a marker object designating a predetermined position in accordance with the position of an operation target object in a game space, a game apparatus that displays an image related to a three-dimensional game space (50) where a player game character (52) as an operation target object is arranged, includes position control means for controlling the position of the player game character (52) in the three-dimensional game space (50) on the basis of an operation signal, and marker object arrangement means for arranging in the three-dimensional game space (50) a marker object (64) designating a predetermined position (path to another area) in the three-dimensional game space (50) in accordance with the position of the player game character (52).
    Type: Application
    Filed: May 7, 2004
    Publication date: December 16, 2004
    Applicants: KONAMI CORPORATION, KONAMI COMPUTER ENTERTAINMENT TOKYO, INC.
    Inventor: Katsuya Shimazaki
  • Publication number: 20040239678
    Abstract: To provide an image processing apparatus that enables display of a situation where all or a part of a display image changes using simple image processing. A first texture image, a second texture image, display priority of each pixel constituting the first texture image and a threshold value of the display priority are stored in advance. The second texture image is drawn on a predetermined polygon (S205), and the first texture image is further drawn thereon in accordance with the result of comparison between the display priority and the threshold value (S206).
    Type: Application
    Filed: May 17, 2004
    Publication date: December 2, 2004
    Applicants: KONAMI CORPORATION, KONAMI COMPUTER ENTERTAINMENT TOKYO, INC.
    Inventors: Tadaaki Tsunashima, Kazuki Araki, Naoya Hatsumi, Toru Nagai
  • Patent number: 6824725
    Abstract: In a die which has a regular polyhedron form and which can be opened into a continuous polygonal form on a plane, boundary areas (Rb) between planes (11 through 16) on the inner side of the regular polyhedron have inclination angles determined according to the regular polyhedron. In addition, engaging portions (21a, 21b, 24a, 24b, 25a, 25b, 26a, 26b) not exceeding the respective boundary areas (Rb) are placed on the boundary areas (Rb) of predetermined planes (11 through 16). Such a die is formed by injecting plastic resin within a mold (31, 32) according to the form of the opened die. This realizes a three-dimensional die capable of being opened onto a two-dimensional plane, which has only been fictionally conceived, and further provides a manufacturing method thereof.
    Type: Grant
    Filed: October 28, 2002
    Date of Patent: November 30, 2004
    Assignee: Konami Corporation
    Inventors: Shoji Dewa, Akihiro Takatoku
  • Patent number: 6824463
    Abstract: A number drawing apparatus includes a rotating unit and collecting holes. Each ball, supplied from a supply unit provided in the central portion of the rotating unit when it rotates, randomly rolls on a surface of the rotating unit. A centrifugal force by the rotation causes each ball to move outwardly from the rotating unit, and each ball is caught in one of catching holes. Unique identifying symbols are assigned to the catching holes. This enables the draw.
    Type: Grant
    Filed: October 18, 2000
    Date of Patent: November 30, 2004
    Assignee: Konami Corporation
    Inventors: Takashi Yamaguchi, Takashi Kumabe, Tetsuo Ishimaru, Nobuhiro Goto, Takeshi Oginuma
  • Patent number: 6826530
    Abstract: A plurality of tasks are set in a speech synthesizing process, in which at least one of speakers, emotion or situation at the time speeches are made, and contents of the speeches, is different, and word dictionaries, prosody dictionaries, and waveform dictionaries corresponding to respective tasks are organized. When a character string to be synthesized is input with the task specified through, for example, a game system, a speech synthesizing process is performed using the word dictionary, the prosody dictionary, and the waveform dictionary corresponding to the specified task. Therefore, a speech message can be generated depending on the personality of a speaker, the emotion or situation at the time when a speech is made, and the contents of the speech.
    Type: Grant
    Filed: July 21, 2000
    Date of Patent: November 30, 2004
    Assignees: Konami Corporation, Konami Computer Entertainment Tokyo, Inc.
    Inventors: Osamu Kasai, Toshiyuki Mizoguchi
  • Publication number: 20040235571
    Abstract: In a game machine, platen dots are provided on a traveling field. A plurality of self-propelled members are provided on the traveling field. Each self-propelled member includes a first linear motor and a second linear motor for respectively propelling the self-propelled member in a first direction and a second direction perpendicular to each other. A miniature member is coupled with a motor so as to be rotatably supported on each self-propelled member. A controller controls the motor such that a rotated angle of the miniature member is determined in accordance with a propelling direction of the self-propelled member.
    Type: Application
    Filed: December 5, 2001
    Publication date: November 25, 2004
    Applicant: KONAMI CORPORATION
    Inventor: Yusuke Kobayashi
  • Patent number: 6821203
    Abstract: To enable mark-up (i.e., scoring) of improvised (i.e., ad-libbed) musical performance and enable a player to enjoy performance with a degree of freedom in accordance with a performance instruction, a CPU (10) marks up improvised musical performance provided by a player using an actual keyboard (90) (step S920). Hence, a player accustomed to playing a keyboard (80) can be satisfied sufficiently.
    Type: Grant
    Filed: June 15, 2001
    Date of Patent: November 23, 2004
    Assignee: Konami Corporation
    Inventors: Nobuhiro Suga, Kensuke Yoshitomi
  • Publication number: 20040229678
    Abstract: In a gaming machine, there are provided a plurality of rotatable reels. Each of the reels is provided with a plurality of symbols. The reels are looked through a window. An electro-optical member is disposed between the window and the reels, the electro-optical member being transparent with respect to visible light, but operable to display an electro-optical image in accordance with an electric signal supplied thereto. A controller controls the electric signal thereby controlling the electro-optical image to be displayed in the electro-optical member.
    Type: Application
    Filed: March 31, 2003
    Publication date: November 18, 2004
    Applicant: KONAMI CORPORATION
    Inventors: Yoshikazu Onuki, Kaoru Watanabe, Takao Sasazaki
  • Patent number: 6819259
    Abstract: The present invention provides a system for remote control of a plurality of driving apparatuses with transmitters. Each transmitter includes: a data transmission device for transmitting data including identification information peculiar to each transmitter and control information for controlling a driving apparatus; a reception device for receiving data transmitted from other transmitters; a timing setup device for setting a self-data transmission timing based on the identification information included in the received data; and a transmission control device for controlling the data transmission time according to the set timing.
    Type: Grant
    Filed: November 20, 2001
    Date of Patent: November 16, 2004
    Assignee: Konami Corporation
    Inventor: Takashi Yamaguchi