Patents Assigned to Konami Digital Entertainment
  • Publication number: 20100273559
    Abstract: To give a player who plays a certain game apparatus less frequently an increased opportunity that the player plays selectively with the game apparatus. Provided is a benefit-imparting condition deciding apparatus which, when a player corresponding to identification information received by an identification information receiving unit is decided to satisfy a predetermined benefit-imparting condition, outputs clear information in a state of being associated with the identification information on the player and also notifies the player of game apparatus designating information for designating a benefit-imparting game apparatus, and where the identification information is received after receipt of the clear information, a benefit-imparting process is performed for imparting the player a benefit according to the clear information associated with the same identification information as the received identification information.
    Type: Application
    Filed: December 25, 2008
    Publication date: October 28, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Nobuhiro Goto, Kazuhiro Kusuda, Masato Okuaki, Takashi Uchiyama
  • Publication number: 20100267447
    Abstract: The present invention improve disadvantages such as a limited jackpot drawing performance and so on.
    Type: Application
    Filed: November 6, 2008
    Publication date: October 21, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Nobuhiro Goto, Kazuhiro Kusuda, Takashi Uchiyama, Hirokatsu Yamaguchi
  • Publication number: 20100267435
    Abstract: To provide a game device capable of improving operability for a user when a player character of an opponent team holds a moving object in a sport game to be played by a user team and the opponent team. A first marker control unit (72d) controls the position of a marker player character selected from among the player characters of the user team, based on the position of a marking target player character selected from among the player characters of the opponent team and a predetermined position. A second marker control unit (72e) controls the position of the marker player character, based on the position of the marking target player character and the position of a moving object or the position of a player character holding the moving object. The marker control switching unit (72g) switches between the first marker control unit (72d) and the second marker control unit (72e), based on a result of determination as to whether or not a predetermined switching condition is satisfied.
    Type: Application
    Filed: July 9, 2008
    Publication date: October 21, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Junichi Taya
  • Publication number: 20100267452
    Abstract: To provide a game device which enables improvement in reality regarding outputting of speech relatively simply, a speech storage section (46) stores speech data, and further the speech storage section (46) stores reference speech data of the speech data in association with the speech data. An output control section (52) stores information indicating already-output speech data in an already-output speech storage section (48). Further, the output control section (52) controls the outputting of the speech data based on a judgment result as to whether or not the reference speech data of the speech data has already been output.
    Type: Application
    Filed: March 17, 2009
    Publication date: October 21, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Takeshi Iwakiri
  • Publication number: 20100261536
    Abstract: A game system is provided with a player information storage unit that stores a communication address of a communication device owned by a player, a preliminary match totaling unit that obtains a game evaluation of the player, a game history information storage unit that stores the game evaluation of each player for each game, a standard condition setting unit that sets a ranking for preliminary match passage, a monitoring unit that continuously monitors whether or not the game evaluation of each player has crossed over the standard condition, and notification means for sending, to a player for whom the monitoring means has determined according to continuous monitoring that the game evaluation has crossed over the standard condition, information to that effect to a communication device of that player.
    Type: Application
    Filed: December 16, 2008
    Publication date: October 14, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Masakazu Shibamiya, Kazuhide Kubo, Kazuma Konishi
  • Publication number: 20100260355
    Abstract: In a sound processing apparatus (200), a storage unit (201) stores, for example, a distance range in which sound uttered from a sound source is varied as information showing an area associated with the sound source. A determination unit (202) determines the distance between the sound source and an attended point which is a position in which the sound uttered from the sound source is heard, and determines whether or not the attended point is in the distance range stored in the storage unit (201). A varying unit (203) varies the sound when the attended point is in the distance range. A reproducing unit (204) reproduces the sound varied by the varying unit (203).
    Type: Application
    Filed: March 22, 2007
    Publication date: October 14, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Kazuki Muraoka, Ryoji Makimura
  • Publication number: 20100261528
    Abstract: To provide a game device capable of improving reality regarding an operation of a game in which an attack on one or more attack targets is performed. Remaining number-of-times information storage means (70) stores remaining number-of-times information that indicates a remaining number of times an attack on one or more attack targets can be performed. Display means (74) displays a screen that includes a first image, containing a plurality of reference regions, and a second image. Image moving means (72) moves at least one of the first image and the second image according to a direction instructing operation of a player. Remaining number-of-times information update means (76) increases the remaining number of times the attack on one or more attack target can be performed based on a number of one or more reference regions included in a superposition region in which the first image and the second image are superposed on each other.
    Type: Application
    Filed: August 11, 2008
    Publication date: October 14, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Mitsuhiro Nomi, Fumiaki Oshita, Kazuto Nishimura, Kazuhiko Ninomiya, Takaharu Ikeda
  • Publication number: 20100261535
    Abstract: A game system for reliably realizing synchronization of timings at which a common event in a plurality of game machines start. The game system includes a plan management server that measures lapse of system time common in the game system and with the time measurement, updates plan information indicative of remaining time until the system time reaches a process start stage at which a process for the common event starts. Each of the game machines includes an obtaining device to obtain the plan information from the plan management server, a stage determining device to determine whether the system time has reached the process start stage or not on the basis of laps of time of the system time measured in the game machine, and a process executing device to start a process for the common event when it is determined that the system time has reached the process start stage.
    Type: Application
    Filed: August 22, 2008
    Publication date: October 14, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Hiroshi Tomaru, Takuya Ando, Kazuhiro Yoshida, Yaku Hiranabe
  • Publication number: 20100255917
    Abstract: In a game system which may keep players interested in two or more games for a long time, a first game control server stores game result data transmitted from a first game device in a first data storing section. Then, the first game control server generates first usable data based on the newly stored game result data, and stores the first usable data in a data storing means of a first usable data transmitting section in which the first usable data are ready for transmission. Upon receipt of a transmission request command from a second game control server, the first game control server transmits the first usable data to the second game control server. Each player may execute a game program using the data obtained from a previously executed game and other usable data transmitted from a different game device.
    Type: Application
    Filed: March 31, 2010
    Publication date: October 7, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Jun Nemoto, Shintaro Osato, Hiroyuki Ashida
  • Publication number: 20100255911
    Abstract: To provide a game device that allows a player to smoothly input a plurality of game parameters in consideration of a balance among those game parameters. An image that is changed according to a change of a numerical value is displayed. A first numerical value changing section (72a) changes the numerical value between a first predetermined value and a second predetermined value. A first input value acquiring section (76a) acquires a first input value based on the numerical value obtained at a time corresponding to a time of a first operation. A second numerical value changing section (72b) changes, after the first operation, the numerical value between the numerical value obtained at the time corresponding to the time of the first operation and the second predetermined value.
    Type: Application
    Filed: November 18, 2008
    Publication date: October 7, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Katsuhiro Kato, Takashi Hayashi
  • Patent number: 7806767
    Abstract: Game system in which an object is arranged in a virtual three-dimensional space including a display device, an input device for outputting signals according to player operations and a game control device for executing a game according to a program while checking the output of the input device and displaying a visual field image including the object on the display device. The visual field image is viewed from a predetermined view point position in the virtual three-dimensional space. The game control device includes a position determining device for determining whether to view the object from a first view point position which is a back and slightly inclined position toward a moving direction of the object to view an observation position set forward the object, or from a second view point position from which the observation point is viewed in a fixed direction regardless of the movement of the object.
    Type: Grant
    Filed: October 14, 2004
    Date of Patent: October 5, 2010
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Takashi Kitao
  • Patent number: 7806768
    Abstract: A game server device (3) stores message information representing contents of a message sent by a player and a card ID identifying each of a plurality of players in association with each other. Each of plural game devices (1) reads from a card (2) a card ID for transmission to the game server device (3), receives individual information corresponding to the card ID for storage, and transmits the individual information to an opponent participant's game device (1) so that the information is stored therein. Each game device (1), in a case in which an event is detected, displays a message represented by individual information that has been stored and requests an opponent participant's game device (1) to display the message. Furthermore, each game device (1), in a case in which the display of a message is requested from an opponent participant's game device (1), displays a message represented by individual information that has been stored.
    Type: Grant
    Filed: October 24, 2005
    Date of Patent: October 5, 2010
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Kenji Kobayashi, Masaru Nakamura, Ryuta Tamura
  • Patent number: 7806759
    Abstract: An in-game interface for a music video game includes one or more feedback mechanisms configured to provide feedback to a player relating to the player's performance of the music video game. A compare module compares the player's performance with a reference performance provided by the music video game. A performance evaluation module determines the performance feedback to be presented to the player while the player performs the musical composition. In some embodiments, the player's pitch and rhythm are compared against a reference pitch and rhythm. If the player's pitch and rhythm matches the reference pitch and rhythm to within a predetermined target range, then the performance feedback is positive. Otherwise, the performance feedback is negative.
    Type: Grant
    Filed: May 14, 2004
    Date of Patent: October 5, 2010
    Assignee: Konami Digital Entertainment, Inc.
    Inventors: Mike McHale, Eran B. Egozy
  • Publication number: 20100248804
    Abstract: Provided is a game machine capable of desirably demonstrating an “extent of field-of-view” of a player in a sports game. A field-of-view area setting unit (64) sets, based on a location and orientation of an operational target player character, a field-of-view area of the operational target player character. A pass-partner-search-area setting area (74) sets a pass-partner search area, based on the location of the operational target player character and a direction specified by a pass-direction instructing operation.
    Type: Application
    Filed: July 9, 2007
    Publication date: September 30, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Hajime Matsumaru
  • Publication number: 20100248845
    Abstract: A target output control section causes, after a game has started, a target which a user needs to achieve in the game to be output. A target output standby section holds the target output by the target output control section on standby based on an achievement status for the target.
    Type: Application
    Filed: March 29, 2010
    Publication date: September 30, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Ryuji MIMURA
  • Publication number: 20100248827
    Abstract: A display control section displays, on a game screen, a whole or a part of a game space in which a plurality of objects are located. An update section updates a location state of the plurality of objects. A notification subject situation saving section stores, as a notification subject situation, a location state of the plurality of objects at a given time point in a notification subject situation storage. A notification control section executes notification output based on a result of comparison between the location state of the plurality of objects and the notification subject situation.
    Type: Application
    Filed: March 26, 2010
    Publication date: September 30, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Hideyuki SHIN, Seitaro Kimura, Hitoshi Otomo, Hidekazu Sekiguchi
  • Publication number: 20100248838
    Abstract: A game apparatus includes a main apparatus, an image display apparatus including a display screen, a controller including an acceleration sensor, and a game executing section. The game executing section determines whether or not an acceleration signal generated is normal, based on a first half wave signal of the acceleration signal occurring in an axial direction when the controller is moved. The game executing section moves an image object based on a second half wave signal occurring subsequent to the first half wave signal and having a reversed polarity. The game executing section executes display control to move the image object back to a home position upon detecting that the second half wave signal reaches a peak. Thus, displaying the image object may be controlled according to the movement of the controller. The display control may be executed based on a normal acceleration signal without performing complicated steps.
    Type: Application
    Filed: March 31, 2010
    Publication date: September 30, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Kenichi Miyaji, Hiromitsu Kanegae, Tetsuhiro Honjo, Akifumi Ishizuka
  • Publication number: 20100248830
    Abstract: A game configured such that one or more game characters behave based on behavior control data is executed. A reexecution section reexecutes the game from a situation at a time point in the past. A generation section generates second behavior control data based on first behavior control data used at the time point in the past and an operation of a user. A save section causes the situation at the time point in the past and the second behavior control data to be stored as a reference situation and special behavior control data associated with the reference situation, respectively. In a case where a comparison result between the situation of the game and the reference situation is a predetermined result, behavior control section starts behavior control of the one or more game characters based on the special behavior control data associated with the reference situation.
    Type: Application
    Filed: March 29, 2010
    Publication date: September 30, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Hitoshi OTOMO, Seitaro KIMURA, Hideyuki SHIN, Hidekazu SEKIGUCHI
  • Patent number: 7803032
    Abstract: A remote-control toy is provided that includes: a controller that transmits a control signal containing an operating instruction based on an operation instruction by a user; a driving device that is driven and controlled based on the control signal; and an extension unit that is capable of receiving the control signal. The extension unit includes: a unit main body and a signal processing device that can be detachably connected to the unit main body. In the unit main body, the received control signal is output to the signal processing device, and processing according to an instruction signal output from the signal processing device is performed. In the signal processing device, the contents of the operating instruction contained in the control signal that is output from the unit main body are discriminated, and an instruction signal based on the operation corresponding to the contents is output to the unit main body.
    Type: Grant
    Filed: January 16, 2004
    Date of Patent: September 28, 2010
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Takashi Yamaguchi, Yasuhiro Kajihara
  • Publication number: 20100240453
    Abstract: To provide a game device capable of expressing, through a relatively simple process, a picture showing a first character object grabbing and pulling a clothing object of a second character object. According to the present invention, a direction from the position of the second character object to the position of the first character object is obtained, and based on the obtained direction, the positions of at least some of the vertexes of the clothing object are changed (S205). Further, the position of a predetermined portion of the first character object, which is used to pull the clothing object, is changed, based on the obtained direction (S206).
    Type: Application
    Filed: February 5, 2008
    Publication date: September 23, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Tadaaki Tsunashima, Hideki Yanagihara