Patents Assigned to Konami Digital Entertainment
  • Patent number: 7749085
    Abstract: A game machine operable to execute a game program is communicatively connected to a center server. In the center server, a first transmitter transmits, to the game machine, first data indicating a settled play amount out of a played amount which is represented by either an accumulated number or time period that the game program has been executed. In the game machine, a first storage is operable to store the first data, a second storage is operable to store second data indicating the played amount, and a third storage is operable to store third data indicating an allowable unsettled play amount which represents either an allowable number or time period of which the game program is executed without settlement.
    Type: Grant
    Filed: June 30, 2006
    Date of Patent: July 6, 2010
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Kazuya Takahashi, Masahiko Kami
  • Publication number: 20100167624
    Abstract: A doll toy is provided herein, of which thigh section extending ahead of its waist section can turn more upward within a large angular range toward its chest section. A doll toy (1) includes a waist section (5), a pair of hip joint mechanisms (7, 7?), and a pair of thigh sections (8, 8?) attached to a lower portion of the waist section (5) via the hip joint mechanisms (7, 7?).
    Type: Application
    Filed: February 26, 2007
    Publication date: July 1, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Masaki Asai
  • Publication number: 20100167804
    Abstract: A game machine of the present invention is a medal game machine where a lottery is performed at a satellite unit as a physical lottery system and when obtained numbers form a line on a bingo card, which is realized as an establishment of bingo. Medals are paid out directly or indirectly to a player. Wherein one privilege to be given to a player at the moment of establishment of bingo is selected in accordance with a control state of a payout rate of medals from a plurality of privileges each of which is connected with the payout of medals to a player and by which the affections given to the payout rate of medals are different from each other.
    Type: Application
    Filed: February 15, 2007
    Publication date: July 1, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Masato Okuaki, Toru Omoto, Hiroto Nakamoto, Junichi Yamaguchi
  • Publication number: 20100164960
    Abstract: A character display for attracting user interest by increasing the variety of on-screen display while reducing data processing by making the time variation of posture common among a plurality of characters.
    Type: Application
    Filed: May 16, 2008
    Publication date: July 1, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Yuichi Asami
  • Patent number: 7744467
    Abstract: A video game program includes a terminology storing function, a first running commentary function, a running commentary interrupting function, a second running commentary function, a running commentary returning function, and a running commentary continuing function. In the video game implemented with this program, if specific events occur while the video game is in progress and the play-by-play or commentary is interrupted, the system returns from the play-by-play or commentary related to the specific events to the interrupted play-by-play or commentary, after the play-by-play or commentary has been provided for the specific events, and the interrupted play-by-play or commentary is continued.
    Type: Grant
    Filed: September 7, 2004
    Date of Patent: June 29, 2010
    Assignee: Konami Digital Entertainment Co, Ltd.
    Inventor: Daisuke Sogabe
  • Publication number: 20100160042
    Abstract: It is an object of the present invention to make a game player comfortably watch moving pictures when a camera's line-of-sight tracks a moving object. In a program of the present invention, a control unit recognizes point-of-sight position data for indicating a position of a camera's point-of-sight. Then, the control unit recognizes a view-frustum region and an intra-view-frustum region. Next, the control unit decides whether or not a moving object is located within the intra-view-frustum region. When the control unit decides that the moving object is located outside the intra-view-frustum region, the control unit executes processing of moving at least one of the camera's point-of-sight and a camera's point-of-target so that the moving object is located within the intra-view-frustum region.
    Type: Application
    Filed: March 5, 2010
    Publication date: June 24, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Nagayasu OTSUKA
  • Publication number: 20100160011
    Abstract: To provide a game device for producing, in a preferred mode with relatively simple processing, a picture in which a predetermined game event occurs as a result of involvement in multiple contacts. A contact determination unit (74) determines whether or not a predetermined contact condition is satisfied, based on the positions of the contact evaluation target object and the contacting candidate object. A contact evaluation point calculating unit (76) calculates, when it is determined that the predetermined contact condition is satisfied, a contact evaluation point of the contact evaluation target object, based on a state of at least one of the contact evaluation target object and the contacting candidate object in the virtual three dimensional space. A contact evaluation point cumulative value storage unit (78) stores the cumulative value of the contact evaluation point.
    Type: Application
    Filed: July 24, 2006
    Publication date: June 24, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Tadakatsu Izumi, Satoshi Suzuki
  • Publication number: 20100151947
    Abstract: A game system allowing a player corresponding to a terminal, from which communication has been cut, to restart the game from the game situation at the moment of communication cut. The server has a game continuation device for continuing the game except the error terminal in a case where the error terminal occurs, and a server restart device for transmitting situation information of each player after communication recovery as information for restart, and restarting the game by communication with only the error terminal. The error terminal comprises a terminal restart device for restarting the game after communication recovery based on the situation information included in the information for restart, and a virtual input operation device for functioning as a virtual player instead of players P corresponding to other terminal.
    Type: Application
    Filed: November 8, 2006
    Publication date: June 17, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Yukihiro Sato, Katsutoshi Yoshida, Masato Miyazaki
  • Patent number: 7737978
    Abstract: To provide a display, etc. suitable for appropriately processing display in a case where it is expected, in three-dimensional graphics display, that a viewpoint will collide with an object, a storage unit (202) of a display (201) stores the coordinates of a viewpoint and an object in a virtual three-dimensional space, moving velocities, etc., an associating unit (203) associates a real time and a virtual time in the virtual three-dimensional space, a moving unit (204) calculates the coordinates of the viewpoint and object and moving velocities, etc.
    Type: Grant
    Filed: April 27, 2005
    Date of Patent: June 15, 2010
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Daizaburo Nakamura, Yutaka Ito, Takeshi Okubo
  • Publication number: 20100145701
    Abstract: A sensation of presence of voice chat in a virtual space is enhanced. A user speech synthesizer used in a virtual space sharing system where information processing devices share the virtual space. The user speech synthesizer comprises a speech data acquiring section (60) for acquiring speech data representing a speech uttered by the user of one of the information processing devices, an environment sound storage section (66) for storing an environment sound associated with one or more regions defined in the virtual space, a region specifying section (64) for specifying a region corresponding to the user in the virtual space, and an environment sound synthesizing section (68) for acquiring the environment sound associated with the specified region from the environment sound storage section (66), combining the acquired environment sound and the speech data and synthesizing synthesized speech data.
    Type: Application
    Filed: June 7, 2006
    Publication date: June 10, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Hiromasa Kaneko, Masaki Takeuchi
  • Publication number: 20100137067
    Abstract: The present invention provides a game system in which a virtual player is set in consideration of information on a place where a player plays a game. Each of game machines 3A to 3F has game machine environment information on environment of a place where the game machine is mounted. A game server 3A has character information storage device 2e for storing information 40 on environment characters according to each kind of environment information of the game machines, selects an environment character 42 associated with an environment indicated by self-machine environment information 33 of the game machines 3A and 3B participating in a game, sets the selected environment character 42 as a character of a virtual player, makes the environment character set as the character of the virtual player participate in the game, and determines operations of the environment character 42 during the game.
    Type: Application
    Filed: December 7, 2007
    Publication date: June 3, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Kenji Kobayashi, Eiri Mikoshiba, Noriaki Nishimura, Hiroshi Asato, Mitsuhiro Tada, Takahiro Abe, Sachi Yamada, Yu Yachi, Nobuhiro Onodera
  • Patent number: 7722043
    Abstract: It is an object to provide a game medium shooting mechanism in a game device that uses an approximately disk-shaped game medium, which makes it possible for a game player to easily shoot a medal and devote oneself to play the game even when the game player continuously shoots the medal for a long time. The game medium shooting mechanism 100 includes an accumulating part 101 for accumulating an approximately disk-shaped game medium M, first sloped walls 104 and 106 that are continuously sloped up and extended from the accumulating part 101, a first shooter 108 that includes a first slot 108-1 for inserting the game medium M therein on a position adjacent to the first sloped walls 104 and 106, and a first guide 113 that is extended on the first sloped wall for making the game medium M slidingly roll into the first slot 108-1 under the gravity.
    Type: Grant
    Filed: August 4, 2006
    Date of Patent: May 25, 2010
    Assignee: Konami Digital Entertainment, Co., Ltd.
    Inventors: Mitsushige Takeuchi, Hitoshi Arisawa
  • Patent number: 7717789
    Abstract: The present invention provides a player with replay images without setting a reference value to the replay images. First, in a game implemented by a program of the present invention, a first event table that identifies event content and the importance level thereof, is set. Next, replay images of an event that occurred during the execution of the game are saved in the memory unit. Then, the first event table is referenced during execution of the game, and the importance level of the replay images saved in the memory unit is set. Next, a second event table used to identify the importance level of the replay images is set. Finally, at least either the latest replay images saved in the memory unit, or the replay images saved in the memory unit in accordance with the importance level of the replay image, or both, is displayed on a monitor.
    Type: Grant
    Filed: November 1, 2006
    Date of Patent: May 18, 2010
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Mitomu Shimizu, Hiroshi Tanibuchi
  • Publication number: 20100120528
    Abstract: When a game terminal (1) transmits progress status information including a score to a storage server (2), the storage server (2) stores the progress status information into a progress status information storage unit (204). At this time, in cases where the stored score is equal to or above a predetermined threshold, the storage server (2) transmits the score to a score server (3) that registers the received score into a ranking memory unit (301). The threshold is updated by a threshold update unit (306) of the score server (3) based on a predetermined threshold order and at a given timing. Scores below the threshold are deleted in a ranking deletion unit (307). The updated threshold is then transmitted to the storage server (2).
    Type: Application
    Filed: February 4, 2008
    Publication date: May 13, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Shoji Mori
  • Publication number: 20100118055
    Abstract: In a display device (301), in order to improve the visibility by changing a size for displaying character or patterns on a display screen in accordance with a distance from a user viewing the display screen, a text-containing image generating unit (305) generates a character image indicative of a character train to be presented to a user, a graphic image generating unit (306) generates a pattern image indicative of patterns to be presented to a user, a measuring unit (303) measures a distance between a display screen on which a displaying unit (302) displays the image and the user, a enlargement/contraction ratio acquiring unit (304) acquires a pattern enlarging and reducing rate that increases as the measured distance becomes large and a character enlarging and reducing rate that gently changes at a rate that is less than the pattern enlarging and reducing rate, and a control unit (307) gives the pattern image, the pattern enlarging and reducing rate, the character image and the character enlarging and reduc
    Type: Application
    Filed: October 12, 2007
    Publication date: May 13, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Takashi Nishibori
  • Publication number: 20100120535
    Abstract: An information processing device (100) (game device) sequentially measures the distance between a display (290) and a controller (210). When the distance is equal to or smaller than an alerting distance, the information processing device determines that a player operating the controller (210) has come too close to the display (290), and suspends the progress of a game. After this, when the distance becomes equal to or larger than a release distance, the information processing device (100) determines that the player has gone sufficiently away from the display (290) and resumes the progress of the game. At this time, the information processing device (100) resumes the progress of the game by rewinding the progress by a certain stretch of time so that the player can easily continue the suspended game.
    Type: Application
    Filed: March 3, 2008
    Publication date: May 13, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Yuichi Asami
  • Publication number: 20100120537
    Abstract: In a game device (200), a storage unit (201) stores information indicating a position, a posture and an orientation of a character object to serve as a model, breathing instruction information specifying a time period in which a player should exhale, and a position of a detecting unit (203) detecting a sound production of the player. A deriving unit (204) derives a time period in which the player is taking a breath from a sound production detected by the detecting unit (203). A scoring unit (205) compares the breathing instruction information stored in the storage unit (201) with a time period derived by the deriving unit (204), and gives scores the breathing of the player based on a degree of agreement therebetween. An output unit (206) outputs a result of scoring by the scoring unit (205). A display unit (202) displays an image containing the scoring result and the character object.
    Type: Application
    Filed: February 29, 2008
    Publication date: May 13, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Akira Yamaoka, Takahide Murakami
  • Publication number: 20100113132
    Abstract: A game machine having a control unit as a first game chance control device generating a game chance achieving at least one winning combination in winning combinations whose achievement probability varies in a game within a predetermined range provided to the player in exchange for medals, a dividend value control device setting a correspondence relationship between the winning combinations and the dividend values for the player, a dividend display control device displaying an odds display section where the winning combinations are related with the dividend values on a monitor according to the correspondence relationship set by the dividend value control device, a dividend creating device generating the dividend for the player corresponding to the achieved winning combination according to the correspondence relationship set by the dividend value control device when any winning combination is achieved, and a condition determining device determining whether a predetermined dividend change condition is establishe
    Type: Application
    Filed: February 29, 2008
    Publication date: May 6, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO. LTD.
    Inventors: Yosuke Sasaki, Shinichi Ishii, Makoto Ando, Yaku Hiranabe, Tomoaki Hirai, Emiko Miyaji
  • Patent number: 7711833
    Abstract: A network system connected with a plurality of clients over a network, and having process executing means for executing processing requested from each client, comprises process request controlling means, and load distributing means for selectively connecting a client that requested processing with process executing means or process request controlling means, based on the processing situation in the process executing means or the usage situation of the network circuits connected with the process executing means. The process request controlling means indicate to the client re-request timing for the client to make the request again based on predetermined conditions, while rejecting requests for processing from the client.
    Type: Grant
    Filed: May 14, 2004
    Date of Patent: May 4, 2010
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Hirotomo Yotsugi, Kazuhiro Namba
  • Publication number: 20100105455
    Abstract: A game device giving the user an improved fun of the game by varying the game parameter value and thereby varying the game processing content. Game processing executing means (a main game processing executing section (72)) executes a game processing according to a game parameter value and an actual parameter correction information and updates the game situation. First display control means (an injury level guide screen display control section (88)) displays a screen for guiding dummy parameter correction information as a guide screen for guiding parameter correction information. Second display control means (injury level guide screen display a control section (88)) display a screen for guiding actual parameter correction information as the guide screen in place of the screen for guiding the dummy parameter correction information if judging means (time elapse judging section (92)) judges that at least a predetermined time elapses after the actual parameter correction information is created.
    Type: Application
    Filed: July 24, 2006
    Publication date: April 29, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Tadakatsu Izumi, Masaki Nakamura, Tatsuya Tanaka