Abstract: Systems and methods to provide utilities based on blockchain-specific populations of unique digital articles in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage user accounts, including a first user account having a first account inventory that includes a first unique digital article; receive a first recordation request to record ownership of the first unique digital article on a first decentralized ledger; determine a size of a set or population of unique digital articles that include the first unique digital article; determine a fraction of the set or population of unique digital articles recorded on the first decentralized ledger; receive a first reward request for a first reward; compare the determined fraction with a threshold value; based on the comparison, provide either the first reward or else provide no award or a smaller award.
Abstract: Systems and methods to providing gated in-game access based on collections and/or combinations of unique digital articles in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first player account associated with a first player, wherein a first account inventory includes a first and a second unique digital article; receive, from the first player, a first action request for an in-game action that requires ownership of the first and second unique digital articles (as recorded on an immutable ledger); permit the first action request (and other similar requests) unless and until the first player is no longer the registered owner of the first and second unique digital articles.
Abstract: Systems and methods for using natural language processing (NLP) to automatically generate three-dimensional objects in a virtual space are disclosed. Exemplary implementations may: obtain three-dimensional objects using a three-dimensional voxelized format; encode those objects, using a variational autoencoder, into pairs of vectors that are subsequently sampled; decode the sampled vectors; determine loss information for the decoded voxelized three-dimensional objects; use the loss information to train the variational autoencoder; fine-tune a pretrained text-based system; receive user input describing a three-dimensional object; generate a vector from the user input; decode the vector into a voxelized three-dimensional object; present the voxelized three-dimensional object to the user.
Abstract: Systems and methods for linking physical items to virtual content. Exemplary implementations may: receive a first request to verify whether a first activation of a first item has occurred; if not, transmit a notification in reply to the first request; receive, from a first user, a second request to effectuate the first activation of the first item and to make particular virtual content accessible to the first user; modify state of a smart contract on a decentralized database such that subsequent requests confirm the first activation has occurred; establish a link between the first item and the first user such that the particular virtual content is accessible to the first user; and responsive to the particular virtual content being accessible to the first user, transmit a second notification in reply to the second request.
Abstract: Systems and methods to effectuate challenges between unique digital articles, the challenges being evaluated based on particular real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; present a first user interface to a first player that enables the first player to define an objective for a challenge between a first and a second unique digital article, define one or more stakes for this challenge, and invite the second player to partake in this challenge, record executable code on a permanent registry to evaluate the challenge, based on real-world information; and responsive to the first or second unique digital article winning the challenge, distribute the one or more stakes to the first or second player, respectively.
Abstract: Systems and methods for facilitating transactions of virtual items between users of an online game are disclosed. Exemplary implementations may: receive a sales request that indicates a selling user will be offering for sale a particular virtual item from a seller's inventory through an online sales platform; assign the ownership of the particular virtual item temporarily to a holding account; publish a sales listing of the particular virtual item on the online sales platform; receive sales information from the online sales platform indicating whether the particular virtual item has been purchased; assign the ownership of the particular virtual item to the buyer's account; and transfer at least a portion of a sales amount received from the buying user to the seller's account.
Type:
Grant
Filed:
June 1, 2021
Date of Patent:
December 6, 2022
Assignee:
Mythical, Inc.
Inventors:
Stephan Cunningham, Rudy Koch, Liwen Kao, John Linden
Abstract: Systems and methods to control benefit-producing virtual territories in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; receive instructions from sets of players to obtain access to distributions associated with particular virtual territories in the game, wherein access is obtained in exchange for particular amounts of fungible digital articles; determine whether to provide a particular distribution of in-game benefits, produced in and/or by a particular virtual territory, to a particular set of players, based at least in part on whether the particular set of players continues to control the particular virtual territory; and responsive to the determination, provide the particular distribution to the particular set of players.
Abstract: Systems and methods for operating a bridge server to support multiple shards of blockchains are disclosed. The multiple shards may be used to record ownership rights of in-game digital assets. The in-game digital assets may be usable in an online gaming platform. Exemplary implementations may: execute an instance of a game; maintain user accounts for the users of a blockchain on a first and a second decentralized ledger server; record sets of rights pertaining to sets of digital assets; receive an exchange request for a first digital asset; receive transferal information for the first digital asset; transfer sets of instructions to the first and second decentralized ledger servers such that the first decentralized ledger server removes the first digital asset from the first set of digital assets and the second decentralized ledger server adds the first digital asset to the second set of digital assets.
Type:
Grant
Filed:
October 19, 2020
Date of Patent:
November 29, 2022
Assignee:
Mythical, Inc.
Inventors:
Cameron Thacker, Andrew Royer, Rudy Koch
Abstract: Systems and methods to facilitate staking of combinations of different types of digital articles on a permanent registry to upgrade player type within an online gaming platform supporting different player types are disclosed. Exemplary implementations may execute instances of a game; control player accounts associated with the players; facilitate usage of multiple different digital articles that are usable to upgrade players from the first player type to a second player type, wherein upgrading unlocks additional utilities; receive an upgrade instruction from the first player, in exchange for staking a combination of a particular amount of a first type of digital article and a second type of digital article; perform an in-game action falling within the additional utilities on behalf of the first player, wherein the in-game action is performed by virtue of the first player having been upgraded to the second player type; and/or other steps.
Abstract: Systems and methods to facilitate usage of multiple currencies having different utilities for different types of players within an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; control player accounts associated with the players; facilitate usage of a first currency that is exchangeable for a first set of utilities by players of a first player type, including a first player; facilitate usage of a second currency that is usable to upgrade players from the first player type to a second player type, wherein upgrading unlocks additional utilities; receive an upgrade instruction from the first player; perform an in-game action falling within the additional utilities on behalf of the first player, wherein the in-game action is performed by virtue of the first player having been upgraded to the second player type; and/or other steps.
Abstract: Systems and methods for facilitating transactions of musical stems between users of an online gaming platform and mixing of the musical stems are disclosed. Exemplary implementations may: store information regarding tracks; transmit a purchase request regarding a given stem; receive a notification of the assignment of the right to use the given stem, wherein the assignment is recorded on a blockchain; obtain the given stem, generate an arrangement based on one or more stored tracks and the given stem, and playing back the generated arrangement.
Abstract: Systems and methods to provide in-game consequences for unique digital articles, the in-game consequences being based on real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record player-configurable sensitivity of player-owned unique digital articles to be exposed to in-game consequences of either receiving distributions of benefits or losing stakes; determine real-world information based on events that have occurred in the real world; evaluate whether to distribute the benefits or seize the stakes, based on the real-world information; and either provide the distributions of benefits or seize the stakes accordingly.
Abstract: Systems and methods for facilitating streaming interfaces for games are disclosed. Exemplary implementations may: obtain first view information based on an instance of a game for a first presentation of the game to a first user on a first client computing platform; effectuate a first presentation of the game to the first user via the first client computing platform; obtain second view information that includes a second graphical user interface; and effectuate a second presentation of the first user playing the game to a second user.
Abstract: Systems and methods for converting video information into electronic output files are disclosed. Exemplary implementations may: obtain video information defining one or more videos; select a subset of the visual content included in the video content of the particular video; perform object detection to detect objects in the selected subset; perform motion detection to detect a movement for one or more of the detected objects in the selected subset, responsive to the object detection detecting one or more detected objects; and generate and store an electronic output file, responsive to the detection of the movement.
Type:
Grant
Filed:
March 5, 2021
Date of Patent:
November 8, 2022
Assignee:
Mythical, Inc.
Inventors:
Stephan Cunningham, Cameron Thacker, Chris Downs, John Linden
Abstract: Systems and methods for facilitating distribution of in-game instructions pertaining to an online gaming platform are disclosed. Exemplary implementations may: create an asset that includes and/or refers to a set of in-game instructions provided by a first user of the online gaming platform; receive a request, from a second user of the online gaming platform, for execution of the set of in-game instructions to facilitate a first transformation of one or more particular in-game assets; perform a first verification whether the second user owns the asset; and transform the one or more particular in-game assets into one or more particular transformed and/or new in-game assets in accordance with the set of in-game instructions and the request for the first transformation, responsive to the first verification verifying that the second user owns the asset.
Type:
Grant
Filed:
March 4, 2019
Date of Patent:
November 1, 2022
Assignee:
Mythical, Inc.
Inventors:
Stephan Cunningham, Cameron Thacker, John Linden
Abstract: A system and method for virtually addressing an array of accelerator tiles of a mixed-signal integrated circuit includes testing each of a plurality of distinct matrix multiply accelerator (MMA) tiles of a grid of MMA tiles, the grid of MMA tiles being defined by the plurality of distinct grid of MMA tiles being arranged in a plurality of rows and a plurality of columns along an integrated circuit, each of the plurality of distinct MMA tiles within the grid of MMA tiles having a distinct physical address on the integrated circuit; identifying one or more defective MMA tiles within the grid of MMA tiles based on the testing; and configuring the grid of MMA tiles with a plurality of virtual addresses for routing data to or routing data from one or more non-defective MMA tiles of grid of MMA tiles based on identifying the one or more defective MMA tiles.
Type:
Grant
Filed:
May 26, 2021
Date of Patent:
October 18, 2022
Assignee:
Mythic, Inc.
Inventors:
Malav Parikh, Zainab Nasreen Zaidi, Sergio Schuler, Natarajan Seshan, Raul A. Garibay, Jr., David Fick
Abstract: Systems and methods of implementing a mixed-signal integrated circuit includes sourcing, by a reference signal source, a plurality of analog reference signals along a shared signal communication path to a plurality of local accumulators; producing an electrical charge, at each of the plurality of local accumulators, based on each of the plurality of analog reference signals; adding or subtracting, by each of the plurality of local accumulators, the electrical charge to an energy storage device of each of the plurality of local accumulators over a predetermined period; summing along the shared communication path the electrical charge from the energy storage device of each of the plurality of local accumulators at an end of the predetermined period; and generating an output based on a sum of the electrical charge from each of the plurality of local accumulators.
Type:
Grant
Filed:
February 20, 2019
Date of Patent:
October 11, 2022
Assignee:
Mythic, Inc.
Inventors:
Laura Fick, Manar El-Chammas, Skylar Skrzyniarz, David Fick
Abstract: Systems and methods for controlling sales permissions pertaining to sales activities by users of an online game are disclosed. Exemplary implementations may: store information on electronic storage related to the users of the online game; execute an instance of the online game and implement the instance of the online game; receive supervisory input from a supervisory user; receive user input to request or initiate a sale; determine whether the request is in accordance with the one or more sales permissions; effectuate a performance of the sale of one or more particular virtual items, responsive to a determination that the request is permitted; and effectuate presentation of a notification to the user that conveys the user lacks permission, responsive to a determination that the request is not permitted under the one or more sales permissions.
Type:
Grant
Filed:
November 19, 2020
Date of Patent:
September 13, 2022
Assignee:
Mythical, Inc.
Inventors:
Samuel Stoddard, Jamie Jackson, Stephan Cunningham
Abstract: Systems and methods for using re-playable in-game operations to reach particular user game states in an online gaming platform are disclosed. Exemplary implementations may: manage user inventories for users of the online gaming platform; receive a request, from the first user, for activation of the replay asset by the first user; and execute the set of in-game operations automatically such that a first current user game state for the first user is advanced to a first subsequent user game state for the first user within the online gaming platform, responsive to the activation of the replay asset as requested by the first user.
Type:
Grant
Filed:
June 23, 2021
Date of Patent:
August 16, 2022
Assignee:
Mythical, Inc.
Inventors:
Stephan Cunningham, Cameron Thacker, John Linden