Abstract: Systems and methods to distribute unique digital articles to users accounts of a first permanent registry, and to facilitate personalized in-game benefits for players on an online gaming platform are disclosed. Exemplary implementations may effectuate a presentation of a user interface, obtain recorded information regarding ownership for user accounts, determine eligibility for distribution of a unique digital article, monitor in-game activity for use of the unique digital article by a first player, establish a correlation between a user account and the first player, determine an offer that is presented to the first player, and provide the offered item or article to the first player.
Abstract: Systems and methods for generating characters for a gaming platform based on inheriting characteristics from other characters are disclosed. Exemplary implementations may: store, in electronic storage, a set of character definitions that define visual representations of individual characters that can operate and interact within the gaming platform; present a user interface to a first player on a first client computing platform associated with the first player; receive user input from the first player; generate a new character definition based on the first character definition and the second character definition; and present the new character on the user interface.
Abstract: Systems and methods for synchronizing database operations with a distributed blockchain are disclosed. The database operations are performed on a database that is shared between multiple users including a first user. Exemplary implementations may: receive database information reflecting one or more database operations performed by the first user on a first version of the database; verify whether the one or more database operations are allowed to be performed by the first user; record on the distributed blockchain, responsive to the verification being affirmative, a message that describes or refers to a description of one or more modifications to the database; effectuate transmissions of notifications to the first version of the database; subsequent to the transmissions, propagate or revert the one or more database operations, based on the verification result.
Type:
Grant
Filed:
September 16, 2020
Date of Patent:
July 5, 2022
Assignee:
Mythical, Inc.
Inventors:
Stephan Cunningham, Cameron Thacker, John Linden
Abstract: Systems and methods for enabling exchange of tradeable items are disclosed. Exemplary implementations may: receive the first tradeable item from a user; determine whether the received first tradeable item is a valid tradeable item within the online gaming platform by identifying the first tradeable item based on the first item-identifying information and by verifying the first tradeable item is a valid tradeable item within the online gaming platform; responsive to determining the received first tradeable item is valid within the online gaming platform, select a second tradeable item from a repository of tradeable items; and dispense, from the repository, the second tradeable item to the user.
Abstract: Systems and methods to effectuate challenges between unique digital articles, the challenges being evaluated based on particular real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; present a first user interface to a first player that enables the first player to define an objective for a challenge between a first and a second unique digital article, define one or more stakes for this challenge, and invite the second player to partake in this challenge, record executable code on a permanent registry to evaluate the challenge, based on real-world information; and responsive to the first or second unique digital article winning the challenge, distribute the one or more stakes to the first or second player, respectively.
Abstract: Systems and methods for facilitating transfer of ownership of tokens between users on a decentralized database stores a registry of assets and transactions are disclosed. Exemplary implementations may: store, on electronic storage, a set of code executable by the decentralized database to manifest individual tokens on the decentralized database; and record the set of code on the decentralized database such that the set of code is accessible at a creator address that is associated with the creator of the set of code. Using the functions defined by the set of code, an owner of an individual token can offer to sell the individual token, and a buyer can accept this offer to buy the individual token, at an agreed-upon price.
Type:
Grant
Filed:
February 5, 2019
Date of Patent:
June 28, 2022
Assignee:
Mythical, Inc.
Inventors:
Stephan Cunningham, Cameron Thacker, John Linden
Abstract: A system and method for automated data propagation and automated data processing within an integrated circuit includes an intelligence processing integrated circuit comprising at least one intelligence processing pipeline, wherein the at least one intelligence processing pipeline includes: a main data buffer that stores input data; a plurality of distinct intelligence processing tiles, wherein each distinct intelligence processing tile includes a computing circuit and a local data buffer; a token-based governance module, the token-based governance module implementing: a first token-based control data structure; a second token-based control data structure, wherein the first token-based control data structure and the second-token based control data operate in cooperation to control an automated flow of the input data and/or an automated processing of the input data through the at least one intelligence processing pipeline.
Type:
Grant
Filed:
February 13, 2020
Date of Patent:
June 14, 2022
Assignee:
Mythic, Inc.
Inventors:
David Fick, Malav Parikh, Paul Toth, Adam Caughron, Vimal Reddy, Erik Schlanger, Sergio Schuler, Zainab Nasreen Zaidi, Alex Dang-Tran, Raul Garibay, Bryant Sorensen
Abstract: Systems and methods to distribute geolocation-specific benefits to unique digital articles, based on real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record player-configurable sensitivity of player-owned unique digital articles to receive distributions of benefits; determine real-world information based on events that have occurred in the real world; determine geolocation information for the first and second player; evaluate whether to distribute and/or adjust the benefits, based on the real-world information and the geolocation information; and provide the (adjusted) distributions of benefits accordingly.
Abstract: Systems and methods to distribute benefits to unique digital articles based on real-world information are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record and control eligibility of player-owned unique digital articles to receive distributions of benefits; determine real-world information based on events that have occurred in the real world; evaluate whether to distribute the benefits based on the real-world information and on the eligibilities of the player-owned unique digital articles; and provide the distributions accordingly.
Abstract: Systems and methods for determining seller reputation for users of an online gaming platform are disclosed. Exemplary implementations may: execute an instance of the game; monitor sales transactions; determine a sales metric that represents a sales reputation ascribed to a given user; monitor in-game actions of the given user that do not include sales transactions; determine in-game action metrics for the monitored in-game actions; and determine a combined reputational score based on the sales metric and the in-game action metrics.
Abstract: Systems and methods for controlling an automated electronic networked central clearinghouse for clearing and reversing reversible exchanges of digital assets are disclosed.
Abstract: A mixed-signal integrated circuit that includes: a global reference signal source; a first summation node and a second summation node; a plurality of distinct pairs of current generating circuits arranged along the first summation node and the second summation node; a first current generating circuit of each of the plurality of distinct pairs that is arranged on the first summation node and a second current generating circuit of each of the plurality of distinct pairs is arranged on the second summation node; a common-mode current circuit that is arranged in electrical communication with each of the first and second summation nodes; where a local DAC adjusts a differential current between the first second summation nodes based on reference signals from the global reference source; and a comparator or a finite state machine that generates a binary output value current values obtained from the first and second summation nodes.
Type:
Grant
Filed:
December 14, 2020
Date of Patent:
April 5, 2022
Assignee:
Mythic, Inc.
Inventors:
Laura Fick, Manar El-Chammas, Skylar Skrzyniarz, David Fick
Abstract: Systems and methods for facilitating purchase offer selection across multiple online sales platforms are disclosed. Exemplary implementations may: obtain first information defining a first sales listing of a particular virtual item on a first online sales platform; obtain second information defining a second sales listing of the particular virtual item on a second online sales platform; receive at least two indications of offers to purchase the particular virtual item; obtain information that represents at least one sales characteristic by which the offers to purchase the particular virtual item are to be ranked according to desirability; determine and compare a first metric value for the first offer and a second metric value for the second offer; and determine an accepted offer that is accepted based on the comparison.
Type:
Grant
Filed:
March 4, 2020
Date of Patent:
April 5, 2022
Assignee:
Mythical, Inc.
Inventors:
Liwen Kao, Rudy Koch, Cameron Thacker, Andrew Royer
Abstract: Systems and methods for selling virtual items on multiple online sales platforms simultaneously are disclosed. Exemplary implementations may: receive a sales request that indicates the selling user will be offering for sale a particular virtual item through at least two online sales platforms simultaneously; assign ownership of the particular virtual item temporarily to a holding account; generate sales listings of the particular virtual item for publications on the at least two online sales platforms; effectuate the publications of the sales listings; receive indications of offers to purchase the particular virtual item; determine an accepted offer that is accepted; notify the at least two online sales platforms of whether the offers have been accepted or denied; identify a buyer's account of the buying user; effectuate assignment of the ownership of the particular virtual item to the buyer's account.
Abstract: Systems and methods for buying and selling virtual items through multiple online sales platforms are disclosed. Exemplary implementations may: effectuate publications of at least two sales listings; effectuate a presentation to a buying user that includes representations of the publications; receive indications of offers to purchase the particular virtual item; determine an accepted offer that is accepted; effectuate assignment of the ownership of the particular virtual item to the buying user account.
Type:
Grant
Filed:
January 13, 2020
Date of Patent:
March 29, 2022
Assignee:
Mythical, Inc.
Inventors:
Liwen Kao, Rudy Koch, Cameron Thacker, Andrew Royer
Abstract: Systems and methods to provide sharing of benefits amongst a group of users are disclosed. Exemplary implementations may: effectuate a presentation of an agreement interface for the users to define and/or join group agreements; generate, based on the group agreements, sets of instructions for implementation of the group agreements; transmit the sets of instructions to a decentralized ledger server; receive and executing the transmitted sets of instructions to record the group agreements on the blockchain as smart contracts; record transactions pertaining to the digital assets; responsive to recording the transactions, increase the group account balances by a portion of the earned gains resultant from the recorded transactions; and responsive to an occurrence of at least one of the trigger events specified for the first group agreement, allocate a portion of the group account balance to the group of users.
Abstract: Systems and methods to provide provable fairness for challenges among users in an online gaming platform are disclosed. Exemplary implementations may: effectuate presentations of challenge interfaces that enable users to define objectives for challenges, define stakes for challenges, specify users to partake in the challenges, and initiate transmissions pertaining to the challenges to client computing platforms of other users as defined and specified; effectuate presentations of offers (to partake in a challenge) to other users; receive indications of acceptances of these offers; generate sets of instructions that form smart contracts that obtain determined results of challenges and distribute stakes based on the determined results; transfer generated sets of instructions to one or more decentralized ledger servers for execution; and determine the results of the challenges and distribute the stakes based on the results.
Abstract: Systems and methods for modifying game assets based on tradeable items that are associated with user accounts of users of the online gaming platform are disclosed. Exemplary implementations may: store, in electronic storage, item information associated with the tradeable items; obtain a first item identifier of a first tradeable item; obtain first user information of a first user account; link the first tradeable item with the first user account such that a first item-account connection is established; store the first item-account connection; obtain, based on the first item identifier, the first modification information; receive, from the first user, an indication of a selection of a first game asset to be modified based on the first modification information such that a first asset-item connection is established; and modify, based on the first modification information, the first attribute information in accordance with the first tradeable item.
Abstract: Systems and methods to provide utilities based on blockchain-specific populations of unique digital articles in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage user accounts, including a first user account having a first account inventory that includes a first unique digital article; receive a first recordation request to record ownership of the first unique digital article on a first decentralized ledger; determine a size of a set or population of unique digital articles that include the first unique digital article; determine a fraction of the set or population of unique digital articles recorded on the first decentralized ledger; receive a first reward request for a first reward; compare the determined fraction with a threshold value; based on the comparison, provide either the first reward or else provide no award or a smaller award.
Abstract: Systems and methods for using natural language processing (NLP) to automatically generate three-dimensional objects in a virtual space are disclosed. Exemplary implementations may: obtain three-dimensional objects using a three-dimensional voxelized format; encode those objects, using a variational autoencoder, into pairs of vectors that are subsequently sampled; decode the sampled vectors; determine loss information for the decoded voxelized three-dimensional objects; use the loss information to train the variational autoencoder; fine-tune a pretrained text-based system; receive user input describing a three-dimensional object; generate a vector from the user input; decode the vector into a voxelized three-dimensional object; present the voxelized three-dimensional object to the user.