Abstract: A determination device stores a plurality of pieces of reference data associated with a predetermined movement pattern of a controller, and determines whether or not output values that respectively have a given relationship with reference data have been output from an acceleration sensor in a predetermined order within an input reception period in which an input that moves the controller in the predetermined movement pattern is received. The determination device receives an input that moves the controller in the predetermined movement pattern and performs a game process when the determination device has determined that the output values that respectively have the given relationship with the reference data have been output from the acceleration sensor in the predetermined order within the input reception period.
Abstract: A mark unit includes a holding section that is disposed at the top of a display section so that a light-emitting section is positioned on a side of a display screen of the display section and a weight section is positioned on a side opposite to the display screen to hold the light-emitting section on the side of the display screen that intersects a horizontal plane.
Abstract: An information provision apparatus includes a storage section that stores item data, an update section that updates the item data when an item quantity change event has occurred during a first game that is executed by a first terminal, and a control section that causes a communication section to transmit item information to a second terminal when a purchase request operation has been performed by using a second terminal.
Abstract: When a game situation has satisfied a participation situation condition, a posting site is accessed, and a message that includes participation URL address for another person to participate in the game is automatically posted to the posting site. Another person can participate in the game played by the player by accessing the participation URL address included in the message. A participating character that has been automatically generated appears in the game played by the player. A game screen that shows the state of the game in which the other person participates is displayed on a terminal of the other person.
Abstract: When a piece 6a has stopped at an empty element 3, a castle 10 can be built at the element, and ownership can be set to the element. When another piece 6b has stopped at the element to which the ownership has been set, a sub-game is executed so that a player who owns the castle 10 (element 3), another player who uses a piece 6b, and a third player who uses a piece 6c that is positioned within a given range from the castle 10 participate in the sub-game. When the player who owns the castle 10 has won the sub-game, the player can collect the cost of staying from the player who uses the piece 6b. When the player who uses the piece 6b has won the sub-game, the player who uses the piece 6b can acquire the ownership of the castle 10.
Abstract: An image generation section of the image generation system generates a stereoscopic image so that an information display object is stereoscopically displayed at a first depth position when a parallax level has been set to a first parallax level, and is stereoscopically displayed at a second depth position when the parallax level has been set to a second parallax level. The image generation section generates the stereoscopic image so that a first edge of the information display object is stereoscopically displayed within a first area when the parallax level has been set to the second parallax level, a first boundary plane being a boundary plane specified by a line segment that connects the first edge and a third viewpoint when the parallax level has been set to the first parallax level, and the first area being an area positioned between the first boundary plane and a first clipping plane.
Type:
Application
Filed:
March 28, 2012
Publication date:
December 6, 2012
Applicant:
NAMCO BANDAI Games Inc.
Inventors:
Koji Hatta, Satoshi Kawamoto, Taichi Wada, Motonaga Ishii
Abstract: A system determines whether or not a game played by a user has satisfied a game over condition based on a first game parameter of the game, and transmits a payment request to the SNS server when it has been determined that the game has satisfied the game over condition, the payment request requesting the SNS server to deduct credits equivalent to the amount charged when the user continues to play the game from the credit balance of the user that is stored in a database managed by the SNS server.
Abstract: A game device calculates a shift angle A based on a magnitude of a velocity vector S of a moving object MO and inclination information that indicates an inclination of a controller, calculates a direction D of the moving object on a slope based on a direction of the velocity vector S of the moving object and the shift angle A, calculates a first force vector P1 in the direction intersecting at right angles on the slope with the direction D of the moving object on the slope based on the inclination information, calculates a second force vector P2 based on a slope angle of the slope, calculates a resultant force vector PS by combining the first force vector P1 and the second force vector P2, updates the velocity vector S of the moving object based on the resultant force vector PS, and updates a position of the moving object MO based on the updated velocity vector.
Abstract: When the user of a system directs an indicator toward a light-emitting section, an imaging section provided in the indicator acquires an image PA in a given area including the light-emitting section. A determination section determines whether or not each pixel individually satisfies a first condition based on light-reception information relating to each pixel of the image PA, and a calculation section calculates an indication position of the indicator based on the positions of effective pixels in the image using the effective pixels which satisfy the first condition as pixels corresponding to the light-emitting section. The calculation section calculates a representative value of the effective pixels based on identification information relating to the effective pixels while changing weighting on the identification information relating to the effective pixels depending on whether or not the effective pixels satisfy a second condition.
Type:
Grant
Filed:
February 12, 2008
Date of Patent:
October 16, 2012
Assignees:
Namco Bandai Games Inc., Zeroplus Technology Co., Ltd., Shang Hwang Industry Co., Ltd.
Inventors:
Chun Liang Kuo, Shing Lung Tai, Tatsuji Kumabayashi
Abstract: A server includes an acquisition section that provides a user with information about a virtual event area selected based on acquired current position information and position information linked to the virtual event area, the virtual event area being linked to position information that indicates a position within a predetermined range from an acquired current position, and stores the virtual event area as acquisition information about the user when an acquisition request for the virtual event area has been received, the virtual event area being linked to user identification information, a visit processing section that provides the user with information about the virtual event area having position information that indicates a position within a predetermined range from the acquired current position, based on the acquired current position information and the position information linked to the virtual event area, and receives a visit request, and a parameter calculation section that changes a result value or a pre
Abstract: Local groups LG formed of players belonging to the same team are generated in store units. The local groups LG of each team are combined to generate groups G of each team (group Ga of team A and group Gb of team B). The groups G of which the number of players is the same and which belong to different teams are matched as opposite groups.
Abstract: An information storage medium storing a program that generates an image of a virtual space viewed from a virtual camera, an operation object and a non-operation object being disposed in the virtual space.
Abstract: Printed material for stereoscopic viewing is fabricated by creating images for the left eye and the right eye IL1 and IR1 for stereoscopic viewing, performing correction processing to remove perspective of images in the IL1 and IR1 at a base surface, creating images for the left eye and the right eye IL2 and IR2, and performing anaglyph processing or the like, based on the IL2 and IR2. An image IL for the left eye is created by rendering a projection of each point of a graphic object onto a base surface BS in a projection direction linking a viewpoint position for the left eye VPL to each point of the graphic object OB, and an IMAGE IR FOR THE RIGHT EYE is created by rendering a projection of each point of the graphic object onto the base surface BS in a projection direction linking a viewpoint position for the right eye VPL to each point of the graphic object OB. Printed material for stereoscopic viewing is fabricated by anaglyph processing or the like, based on the IL and IR.
Abstract: Each note is detected from input sound in units of detection time at specific time intervals. Whether or not the player's input sound coincides with a reference melody set for an egg OB selected for causing a character to be created is determined based on the detected notes, and the character set for the egg OB is created when the input sound has been determined to coincide with the reference melody. Whether or not the input sound coincides with the reference melody is determined based on (1) the distribution of the notes included in the input sound with respect to the passage of time, or (2) the total count of each note included in the input sound.
Abstract: A medium position detection device including: a medium moving space (10) formed in which a plurality of media (30) can simultaneously move without overlapping in a predetermined direction; a light-guiding plate (11) which perpendicularly intersects the predetermined direction and defines the front of the medium moving space (10); a light source (20) disposed to emit light entering an end surface of the light-guiding plate (11); a reflecting section (13) formed in the light-guiding plate (11) so that the light having entered the light-guiding plate (11) is reflected by the reflecting section (13) and exits the light-guiding plate (11) through a back surface of the light-guiding plate (11); and detection means which detects the light from the light-guiding plate (11).
Abstract: A non-transitory computer-readable information storage medium acquires an indicated position that has been input using an input section, and sets a plurality of direction determination areas that respectively correspond to a plurality of directions based on a previous indicated position. The information storage medium determines an input direction based on a direction determination area among the plurality of direction determination areas to which the indicated position belongs. The information storage medium causes the plurality of direction determination areas that respectively correspond to the plurality of directions to follow a change in the indicated position.
Abstract: A game system accepts a position designation operation performed for an operation area OA as a first input operation, and performs game calculations. In this game system, a disturbance area DA is set in the operation area OA when a given disturbance condition has been satisfied. A position designation operation performed for the disturbance area DA is not accepted as a first input operation. The disturbance area DA is canceled when a given cancellation condition has been satisfied.
Abstract: A method for executing a game having a motif of rolling an object combined with another object with which the object is contacted, on a surface of the object, and growing large like a snowball. The method has: controlling a rotation and a movement of a first object as an operated object, in a virtual space; combining one of a plurality of second objects, with which the operated object is contacted, around a contact position of the operated object, at which the operated object is contacted with the one of the second objects, when the operated object is contacted with the one of the second objects; and determining the operated object with which the one of the second objects is combined, and the one of the second objects, when the one of the second objects is combined with the operated object, as an operated object, newly.
Abstract: A game system receives special command input information input by the player when a moving object and a target have a predetermined positional relationship, and moves the moving object to a position at which bullets fired from the moving object can hit the target irrespective of movement input information when the game system has received the special command input information.
Abstract: A server performs a parameter calculation process that changes an event parameter of a game event based on event identification information that is linked to a help destination regardless of whether or not a user of a second terminal is a member of a game application when the server has received help request data from a first terminal and also received an access request for the help destination (help URL) about the first terminal from the second terminal.