Patents Assigned to Namco Bandai Games, Inc.
  • Publication number: 20110082573
    Abstract: An information processing system includes a storage section that stores a plurality of templates respectively corresponding to a plurality of preset sounds, an acquisition section that acquires external sound data corresponding to an external sound detected by a sound detection section, a determination section that compares the external sound data with each of the plurality of templates, and determines the type of preset sound corresponding to the external sound, and an execution section that executes a process corresponding to the determined type of preset sound.
    Type: Application
    Filed: October 1, 2010
    Publication date: April 7, 2011
    Applicant: NAMCO BANDAI Games Inc.
    Inventors: Hiroyuki HIRAISHI, Asuka SHIMIZU
  • Patent number: 7918729
    Abstract: An image generation system includes a display control section which controls display of images displayed in a touch panel display and a display, a movement control section which controls movement of a moving object, a game calculation section which performs processing of calculating a game parameter which changes as a result of game play using the moving object, and a movement permission condition determination section which determines whether or not a condition for permitting movement of the moving object from a game field G1 to a game field G2 has been satisfied based on the game parameter which changes as a result of game play in the game field G1. The movement control section performs control of moving the moving object from the game field G1 to the game field G2 when the movement permission condition has been satisfied.
    Type: Grant
    Filed: September 29, 2005
    Date of Patent: April 5, 2011
    Assignee: Namco Bandai Games Inc.
    Inventors: Tetsuya Shinoda, Takeshi Ono, Hideo Yoshizawa
  • Patent number: 7916679
    Abstract: In a game system including a wireless LAN AP instrument and a portable game device, the AP instrument transmits a beacon signal including a MAC address of the AP instrument and a network ID obtained by encoding an instruction code so that the network ID can be decoded using the MAC address. The portable game device decodes the network ID included in the received beacon signal using the MAC address, and executes control based on control data when authenticity determination data included in the decoded instruction code coincides with specific data and the present date is within a valid period indicated by valid period data.
    Type: Grant
    Filed: March 27, 2007
    Date of Patent: March 29, 2011
    Assignee: Namco Bandai Games Inc.
    Inventors: Ryoichi Kaku, Yasushi Omori
  • Publication number: 20110069040
    Abstract: An image control system controls an image displayed on a display screen of a display section based on a detection value output from a detection section, the detection section outputting the detection value corresponding to a first position when an operation state of a touch operation performed on an operation surface is a first operation state in which a first touch operation is performed at the first position on the operation surface, and outputting the detection value corresponding to a midpoint between the first position and a second position when the operation state is a second operation state in which a second touch operation is performed at the second position on the operation surface in addition to the first touch operation.
    Type: Application
    Filed: September 17, 2010
    Publication date: March 24, 2011
    Applicant: NAMCO BANDAI Games Inc.
    Inventors: Maya Ito, Masanobu Suzui
  • Patent number: 7909698
    Abstract: With a game system, a timing fetch section fetches an input-timing for input data determined to be valid by an input-determination section, and an evaluation section compares the fetched input-timing and a reference-timing, and evaluates an operation with an operation section by a player or a sound-input action performed in answer to a first or second direction-mark. An input-reception section receives first and second input data generated based on an operation-detection of the operation section a sound-detection of the sound-detection section, respectively, and an input-determination section compares the first and second input data, determines that the first input data is valid when it is determined that the operation with the operation section by the player and the sound-input action by the player overlap within a given period, based on the first and second input data, and determines that the first and second input data are valid in other cases.
    Type: Grant
    Filed: September 9, 2004
    Date of Patent: March 22, 2011
    Assignees: Namco Bandai Games, Inc., Nintendo Co., Ltd.
    Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Takao Shimizu
  • Publication number: 20110053686
    Abstract: A game device includes a packet processing section that processes a packet that is transferred between the game device and another game device via a network, a game calculation section that performs a game calculation process based on data transferred using a packet, and an image generation section that generates an image based on a result of the game calculation process. The game calculation section performs a game sequence process as the game calculation process in each game sequence interval. A packet that is transferred between the game device and the other game device includes a packet ID that specifies the type of data transferred using the packet, and an interval ID that specifies the game sequence interval that utilizes data transferred using the packet. The packet processing section compares the interval ID included in a received packet with the interval ID of a current game sequence interval.
    Type: Application
    Filed: August 24, 2010
    Publication date: March 3, 2011
    Applicant: NAMCO BANDAI GAMES INC.
    Inventors: Tsuyoshi TAKAHASHI, Ken MATSUMOTO, Kunihiko MORI
  • Publication number: 20110039618
    Abstract: An image generation system that generates an image includes: a movement control section that moves a player's moving object in a virtual three-dimensional space based on input information; and an image generation section that generates an image of the virtual three-dimensional space viewed from a given viewpoint. The movement control section performs a follow-up control process that causes the player's moving object to follow a target moving object based on previous movement information about the target moving object.
    Type: Application
    Filed: August 6, 2010
    Publication date: February 17, 2011
    Applicant: NAMCO BANDAI GAMES INC.
    Inventors: Hiroyuki Ichiyanagi, Sanshiro Hidaka, Yoshitaka Inoue
  • Patent number: 7881521
    Abstract: A model object MOB (tree) having a plurality of part objects (branches) POB1 and POB2 each of which has a projection shape is arranged in an object space. Each of the POB1 and POB2 has a projecting portion formed on a display surface on which an image is drawn. The POB1 and POB2 are rotated so that the display surfaces thereof are directed toward a virtual camera VC. A Z texture for setting bump shapes on the display surfaces by pixel unit or forming a virtual projection shape on each of the display surfaces is mapped on the POB1 and POB2. When the VC rotates about a Y-axis and an X-axis while being directed toward a column-shaped part object (trunk) COB, the POB1 and POB2 are rotated so that the display surfaces thereof are directed toward the VC.
    Type: Grant
    Filed: March 25, 2004
    Date of Patent: February 1, 2011
    Assignee: Namco Bandai Games Inc.
    Inventors: Ryoichi Kaku, Manabu Okano, Makiko Gotoh
  • Publication number: 20110014982
    Abstract: A position detection system includes an image acquisition section that acquires an image from an imaging device when the imaging device has acquired an image of an imaging area corresponding to a pointing position from a display image generated by embedding a marker image as a position detection pattern in an original image, and a position detection section that performs a calculation process that detects the marker image embedded in the acquired image based on the acquired image to determine the pointing position corresponding to the imaging area.
    Type: Application
    Filed: September 29, 2010
    Publication date: January 20, 2011
    Applicant: NAMCO BANDAI GAMES INC.
    Inventor: Hiroyuki HIRAISHI
  • Publication number: 20100331092
    Abstract: A game controller case enables game play that utilizes an action operation input (e.g., hitting or pushing) using a game controller attached to a game device instead of a dedicated game controller. The game controller case includes a receiving section that receives a game controller that includes an acceleration detection section and a transmission section that transmits a detection signal output from the acceleration detection section to a game device, and a buffer air chamber section that inflates due to pressure of air introduced into the buffer air chamber section, and forms a buffer area around the receiving section.
    Type: Application
    Filed: September 2, 2010
    Publication date: December 30, 2010
    Applicant: NAMCO BANDAI GAMES INC.
    Inventor: Nobutaka NAKAJIMA
  • Patent number: 7855713
    Abstract: An input evaluation system for evaluating an operation input of an operator, including: a drawing section which generates an image which seems to have a depth, a first moving object moving in an object space in the image; an information acquisition section which acquires operation information from an operation section which detects at least one of an operation direction, an amount of operation, and an operation speed of the operator for an operation target while the image is displayed in a first display area; a movement processing section which calculates at least one of a moving direction, a moving amount, and a moving velocity of a second moving object based on the operation information, and controls movement of the second moving object in the object space; and an evaluation section which evaluates the operation input of the operator based on a positional relationship between the first moving object and the second moving object in the object space.
    Type: Grant
    Filed: June 25, 2007
    Date of Patent: December 21, 2010
    Assignee: Namco Bandai Games Inc.
    Inventor: Norio Egashira
  • Publication number: 20100302238
    Abstract: An image generation system includes a character control section, a virtual camera control section, an image generation section, and a motion mode switch section. The motion mode switch section switches a motion mode of a character from a free-move mode to a battle mode when an encounter event between the character and another character has occurred in the free-move mode, the free-move mode being a mode in which the character moves on a field in an object space, and the battle mode being a mode in which the character battles the other character. The character control section moves the character on the field in a direction indicated by direction instruction information from a direction instruction section of an operation section in the free-move mode, and causes the character to make a battle motion indicated by the direction instruction information from the direction instruction section in the battle mode.
    Type: Application
    Filed: March 24, 2010
    Publication date: December 2, 2010
    Applicant: NAMCO BANDAI GAMES INC.
    Inventors: Yuuichi YONEMORI, Yasuki NAKABAYASHI, Satoshi MASUKAWA, Kei KUDO, Haruyoshi YAMAMOTO, Kenji OZAKI
  • Patent number: 7828295
    Abstract: Game information is provided that includes a table, a formed object incorporating a coil and a memory for storing identification information on the formed object. When a formed object is placed on the tablet, the apparatus obtains from the input system a placed position and direction on the tablet, and identification information on the formed object. The apparatus can detect a change of the placed position and the direction obtained from the input system, select character information corresponding to the identification information, dispose the character in a game space, control motion and movement of the character according to the change detected, and generate an image in the game space including the character controlled by the character control unit.
    Type: Grant
    Filed: May 19, 2004
    Date of Patent: November 9, 2010
    Assignee: Namco Bandai Games Inc.
    Inventors: Shingo Matsumoto, Takanobu Unakami
  • Publication number: 20100273544
    Abstract: An information storage medium storing a program that generates an image of a virtual space viewed from a virtual camera, an operation object and a non-operation object being disposed in the virtual space.
    Type: Application
    Filed: March 24, 2010
    Publication date: October 28, 2010
    Applicant: NAMCO BANDAI GAMES INC.
    Inventors: Tsutomu KOGANEZAWA, Masatoshi OGITA
  • Patent number: 7819732
    Abstract: An image generation system performs a specific pattern determination process of determining the combination pattern of a puzzle block and other puzzle blocks each time the placement of the puzzle block in a display area is determined, and setting an erasing target block when a specific pattern has been formed, and a chain determination process of determining whether or not a predetermined condition is satisfied after the erasing target block has been set, and repeatedly performs the chain determination process until the predetermined condition becomes not satisfied in the chain determination process. The image generation system performs an erasing process of erasing the erasing target block from a game space when the predetermined condition becomes not satisfied in the chain determination process.
    Type: Grant
    Filed: May 22, 2007
    Date of Patent: October 26, 2010
    Assignee: Namco Bandai Games, Inc.
    Inventors: Kouji Asuna, Takashi Otani
  • Publication number: 20100248825
    Abstract: A feature image area that has a similar feature (e.g., quadrangular outline) is extracted from an original two-dimensional image photographed by a player. When a game has started, the original two-dimensional image is displayed as the background of a game stage, and a target character 4 is caused to appear or disappear from the extracted feature image area at a random appearance frequency and a random appearance speed. When the player has touched the target character 4, points are added to the score of the player.
    Type: Application
    Filed: March 11, 2010
    Publication date: September 30, 2010
    Applicant: NAMCO BANDAI GAMES INC.
    Inventor: Jun TOYODA
  • Publication number: 20100250256
    Abstract: A section 52 corresponding to a given duration is sampled from sound data 50 that indicates the voice of a player collected by a microphone, and a vocal tract cross-sectional area function 54 of the sampled section is calculated. The vertical dimension 1y of the mouth is calculated from a throat-side average cross-sectional area d1 of the vocal tract cross-sectional area function 54, and the area dm of the mouth is calculated from a mouth-side average cross-sectional area d2. The transverse dimension of the mouth is calculated from the area dm and the vertical dimension 1y of the mouth.
    Type: Application
    Filed: March 26, 2010
    Publication date: September 30, 2010
    Applicant: NAMCO BANDAI GAMES INC.
    Inventor: Hiroyuki HIRAISHI
  • Publication number: 20100245365
    Abstract: An image generation system includes an operation information acquisition section that acquires operation information based on sensor information from a controller that includes a sensor, the operation information acquisition section acquiring rotation angle information about the controller around a given coordinate axis as the operation information, a hit calculation section that performs a hit calculation process, the hit calculation process setting at least one of a moving state and an action state of a hit target that has been hit by a hit object based on the rotation angle information that has been acquired by the operation information acquisition section, and an image generation section that generates an image based on the operation information.
    Type: Application
    Filed: March 26, 2010
    Publication date: September 30, 2010
    Applicant: NAMCO BANDAI GAMES INC.
    Inventors: Yoshikazu HATO, Daisuke ITOU
  • Patent number: 7796132
    Abstract: An objective is to provide an image generation system and program which can overcome the problem of flickering in screen due to the appearance and disappearance of distant objects. A depth cueing processing is executed such that the color of an object being more distant from the viewpoint is made closer to the target color. At the same time, the alpha value is varied such that an object being more distant from the viewpoint is made more transparent. By drawing the most distant background including a color different from the target color, the generated images can be improved in variety. The depth cueing and alpha value varying processings are carried out on condition that the object is positioned within the depth cueing area. The depth cueing value and alpha value for each vertex in the object are varied based on a Z-value for the vertex. Objects to be varied in the alpha value are sorted such that they are drawn sequentially from an object nearest to the viewpoint.
    Type: Grant
    Filed: October 24, 2000
    Date of Patent: September 14, 2010
    Assignee: Namco Bandai Games Inc.
    Inventor: Jun Nakagawa
  • Publication number: 20100227693
    Abstract: A server system that is communicably connected to a game device that is installed in a game operating entity includes a game data storage section, a read section that reads user data about a player, a transmission section that transmits the user data to the game device before the player starts playing the game, a reception section that receives game result data from the game device after the player has finished playing the game, a write section that writes the game result data into the game data storage section, and a charging section that performs a charging process that charges the game operating entity for at least one of a load process and a save process, the load process reading the user data and transmitting the user data to the game device, and the save process receiving the game result data from the game device and writing the game result data into the game data storage section.
    Type: Application
    Filed: May 14, 2010
    Publication date: September 9, 2010
    Applicant: NAMCO BANDAI GAMES INC.
    Inventors: Takashi Umaki, Yoshitaka Watanabe, Yukio Ooba, Shigeo Hashimoto, Tadashi Hiraoka