Patents Assigned to Nintendo of America
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Publication number: 20140058817Abstract: Certain exemplary embodiments described herein relate to the field of electronic registration (ER) of purchased items and, more particularly, to improved electronic registration techniques that provide validation and/or verification services for an award points program and/or products having associated award points. Certain exemplary embodiments provide electronic award points management techniques that authenticate item purchases, determine eligibility for inclusion in a manufacturer's or a retailer's award program, help identify and detect potential fraudulent transactions involving award points and/or associated products, etc. Certain exemplary embodiments may allow point information to be printed directly on a case where it is continually visible, which may, in turn, help increase enrollment by increasing visibility of the program, reducing the likelihood of insert cards being lost, etc., while at the same time reducing costs for program implementation on the part of manufacturers, retailers, etc.Type: ApplicationFiled: October 29, 2013Publication date: February 27, 2014Applicant: Nintendo of America Inc.Inventors: Peter J. JUNGER, Brian CHENEY
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Patent number: 8635168Abstract: An electronic registration system facilitates authorized product returns. A retailer sales associate is prompted to enter individual product identification information such as an individual serial number. This individual product identification information is stored in a database, along with the date on which the product was sold and an appropriate UPC code, SKU number, or manufacturer code. A check digit algorithm may be used to verify the serial number prior to storage. A sales receipt may be imprinted with at least the date of the transaction and the serial number. When a product is returned, the retailer may cross-reference the serial number on the product with that on the receipt to verify the sales receipt. Otherwise, the database may be searched for sales information. A customer may also access a return authorization engine via the Internet to obtain return approval, an authorization number, return instructions, etc.Type: GrantFiled: March 13, 2012Date of Patent: January 21, 2014Assignee: Nintendo of America Inc.Inventors: Peter J. Junger, Cassandra B. Shoecraft, David G. Koon
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Publication number: 20130339113Abstract: Certain exemplary embodiments relate to systems and/or methods for managing “show-rooming” practices of consumers, e.g., where consumers interact with a product at a sometimes convenient brick-and-mortar location, only to later purchase the product from a different (and typically online) provider. Distinct special offers (e.g., in the form of price adjustments) may be presented to potential show-rooming consumers, e.g., via a mobile device operated by those consumers. In certain exemplary embodiments, the distinct special offers may be generated based on, for example, pricing information gathered from competitors, rules specified by the brick-and-mortar location, characteristics or habits of a particular consumer using a particular device, recent trends, etc. The rate at which browsing consumers buy products for which they are presented with special offers, etc., may be monitored and fed back into the system, e.g., to help provide a more finely tuned special offer that helps preserve profit for the seller.Type: ApplicationFiled: June 13, 2012Publication date: December 19, 2013Applicant: Nintendo of America Inc.Inventor: Peter J. JUNGER
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Patent number: 8595062Abstract: Certain exemplary embodiments described herein relate to the field of electronic registration (ER) of purchased items and, more particularly, to improved electronic registration techniques that provide validation and/or verification services for an award points program and/or products having associated award points. Certain exemplary embodiments provide electronic award points management techniques that authenticate item purchases, determine eligibility for inclusion in a manufacturer's or a retailer's award program, help identify and detect potential fraudulent transactions involving award points and/or associated products, etc. Certain exemplary embodiments may allow point information to be printed directly on a case where it is continually visible, which may, in turn, help increase enrollment by increasing visibility of the program, reducing the likelihood of insert cards being lost, etc., while at the same time reducing costs for program implementation on the part of manufacturers, retailers, etc.Type: GrantFiled: November 15, 2010Date of Patent: November 26, 2013Assignee: Nintendo of America Inc.Inventors: Peter J. Junger, Brian Cheney
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Publication number: 20130297435Abstract: Certain exemplary embodiments relate to techniques for order processing. A data feed including unique identifiers of purchased products, together with pairs of order numbers and product identifiers for products ordered from, but not delivered by, a store, is received at an electronic registration system. For each entry therein, a corresponding record in an ER database is created, and a message is transmitted to a supplier of an ordered product indicating that payment has been received for that product when it is determined that the entry is a corresponding order number / product identifier pair. This determination may be based on different masks used in creating a part of the unique identifier, and the order number, respectively. An indication that a product has been or is being shipped, along with a serial number for that product, is received from the supplier, and the ER database is updated as appropriate.Type: ApplicationFiled: May 4, 2012Publication date: November 7, 2013Applicant: Nintendo of America Inc.Inventors: Jeremy PRELLWITZ, Elaine Unger
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Patent number: 8548860Abstract: The present invention relates to a computer-based system that provides a method for real time data storage and retrieval for the purpose of verifying and validating sales transactions and product return/warranty repair eligibility. An electronic product registration system is provided which stores information on purchased products and which enables a retail store or the like to verify compliance with return policies prior to accepting a product for return or replacement, thereby reducing improper or fraudulent product returns under warranty, while also providing related functionality to third parties such as law enforcement agencies and the like.Type: GrantFiled: January 6, 2011Date of Patent: October 1, 2013Assignee: Nintendo of America Inc.Inventor: Peter J. Junger
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Publication number: 20130238471Abstract: Certain exemplary embodiments relate to electronic registration (ER) techniques that involve linking and/or otherwise correlating location-specific unique identifiers and manufacturer-provided unique identifiers, with the location-specific unique identifiers and the manufacturer-provided unique identifiers being different from one another and optionally created and/or maintained by different parties. Transactions may be registered with the ER database of the ER system based on associated manufacturer-provided unique identifiers, and/or location touchpoint interactions may be registered with the ER database of the ER system based on associated location-specific unique identifiers. Such entries may be indexed together or separately in different exemplary embodiments. Alerts, reports, transaction interrupt signals, etc., may be when generated an abnormality as between an associated location-specific unique identifiers/manufacturer-provided unique identifier pair is detected.Type: ApplicationFiled: March 6, 2013Publication date: September 12, 2013Applicant: NINTENDO OF AMERICA INC.Inventors: Maridee Joy MARAZ, Peter Joseph JUNGER, Dustin ARES
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Publication number: 20130232087Abstract: An electronic registration system which facilitates authorized product returns and reduces the incidence of improper returns. A retailer sales associate is prompted to enter individual product identification information such as an individual serial number. This individual product identification information is then stored in a data base along with the date on which the product was sold and an appropriate UPC code, SKU number or manufacturer code. A check digit algorithm may be used to verify the serial number prior to storage. A sales receipt may be imprinted with at least the date of the transaction and the serial number. When a product is returned, the retailer may cross-reference the serial number on the product with that on the receipt to verify the sales receipt. Otherwise, the database may be searched for pertinent sales information.Type: ApplicationFiled: April 15, 2013Publication date: September 5, 2013Applicant: Nintendo of America, Inc.Inventors: Philip Michael ROGERS, Peter Joseph JUNGER
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Patent number: 8510171Abstract: An electronic product registration (ER) system which enables a retailer, preferable in cooperation with its vendors, to provide a customized return/warranty program for customers on a product-by product basis. The original policy(ies) in the ER system can be modified for a particular product and the modified policy is stored in the ER system so that the modified policy can be accessed if the product is again presented for a return/warranty transaction.Type: GrantFiled: March 19, 2002Date of Patent: August 13, 2013Assignee: Nintendo of America Inc.Inventors: Jon Pederson, Peter J. Junger
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Patent number: 8500558Abstract: Enhanced methodology and apparatus for use in a multi-player video game for generating a array of user selectable options for choosing real or computer generated users to play with and/or compete against. For example, in a simulated multiple driver racing game application, the user of a computing device is presented with an option for selecting any of various “ghost data” packages for downloading over a communication network such as the Internet. For example, the user may be presented with the option of selecting one of an array of ghost data packages to race against such as the top five buddies of the user with highest scores, five buddies with scores similar to a user's own score, and teams/groups of various varieties.Type: GrantFiled: February 5, 2009Date of Patent: August 6, 2013Assignee: Nintendo of America Inc.Inventor: Darren C. Smith
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Patent number: 8489461Abstract: The exemplary embodiments described herein relate to the field of electronic registration (ER) of purchased products and, more particularly, to an improved electronic registration system that enables unique item-level tracking from an initial point-of-sale (POS) transaction involving a post-paid service/subscription and related device or product, to any cancellations in service and returns to the store or service provider. Certain exemplary embodiments thus advantageously “close the gap” between retailers and service providers, e.g., in connection with subscriptions/post-paid service agreements and related devices or products. In certain exemplary embodiments, an “interest” may be taken and charged in the event that the customer does not return the device when or after an associated service has been cancelled.Type: GrantFiled: July 3, 2012Date of Patent: July 16, 2013Assignee: Nintendo of America Inc.Inventor: Maridee Joy Maraz
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Patent number: 8479054Abstract: A method and apparatus that creates situations in which insufficient memory is available to store a file created by a computer game device on an SD memory card, or exactly enough memory is available to store a file or sufficient memory is available to store a file. Depending upon the memory condition that is created, software that is being tested behaves in a particular manner.Type: GrantFiled: April 21, 2010Date of Patent: July 2, 2013Assignee: Nintendo of America Inc.Inventors: Sayaka Sogabe Fourcade, Michael Carl Leslie, Randy Lee Shoemake, Brian Robert Silvola, Alexander Abram Youells
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Patent number: 8433614Abstract: An electronic registration system which facilitates authorized product returns and reduces the incidence of improper returns. A retailer sales associate is prompted to enter individual product identification information such as an individual serial number. This individual product identification information is then stored in a data base along with the date on which the product was sold and an appropriate UPC code, SKU number or manufacturer code. A check digit algorithm may be used to verify the serial number prior to storage. A sales receipt may be imprinted with at least the date of the transaction and the serial number. When a product is returned, the retailer may cross-reference the serial number on the product with that on the receipt to verify the sales receipt. Otherwise, the database may be searched for pertinent sales information.Type: GrantFiled: May 14, 2012Date of Patent: April 30, 2013Assignee: Nintendo of America, Inc.Inventors: Philip Michael Rogers, Peter Joseph Junger
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Publication number: 20130076613Abstract: Certain aspects relate to a cordless powered light marking apparatus that can be used with a pointing device and information processor to enable a program to be executed by the information processor. In certain embodiments, the cordless light marking apparatuses are “solar-powered.” In some cases, the cordless light marking apparatus may be self-powered in a different manner, such as via rechargeable batteries (e.g., lithium ion), alkaline batteries, etc. Other aspects relate to applications of the cordless light marking apparatuses. For example, multiple display devices connected directly or indirectly to one information processor may each have a light marking apparatus, enabling multiple players to interact substantially simultaneously with the same information processor through different display devices and different pointing devices. Further, the information processor may be accessed at different times through different display devices, without needing to move the processor or light marking apparatus.Type: ApplicationFiled: September 28, 2011Publication date: March 28, 2013Applicant: NINTENDO OF AMERICAInventor: Anta TRIMUA
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Publication number: 20130044116Abstract: A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.Type: ApplicationFiled: October 22, 2012Publication date: February 21, 2013Applicant: NINTENDO OF AMERICA, INC.Inventor: NINTENDO OF AMERICA, INC.
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Publication number: 20130046659Abstract: A method for using electronic product identification devices to track product sales and enable sales transactions to be registered in an electronic registration (ER) system without causing privacy or security concerns for the purchasers. RF-ID devices are placed on products being sold and include detailed information about the products. When the products are purchased, the detailed information is loaded into an ER database and all but a limited amount of information is removed from the RF-ID device. The limited information is sufficient to enable the detailed information to be located in the ER database by authorized individuals in connection with a return transaction or the like.Type: ApplicationFiled: October 22, 2012Publication date: February 21, 2013Applicant: Nintendo of America, Inc.Inventor: Nintendo of America, Inc.
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Publication number: 20130041738Abstract: Certain exemplary embodiments relate to techniques for facilitating a joint supplier/retailer driven customer loyalty program that specifically advocates customer loyalty by reaching out to consumers with offers that are relevant to the individual shopper and a particular experience they have had. A link between a product and/or service, and a specific customer is provided, e.g., to help facilitate the offering of an incentive (e.g., in the form of a voucher) to a customer who has had a less than satisfactory experience with a particular brand, product, service, sales experience, etc. An opportunity to repair the relationship with a customer who might otherwise be dissatisfied with a product or experience is provided through the provision of customizable customer savings merit programs.Type: ApplicationFiled: August 10, 2012Publication date: February 14, 2013Applicant: Nintendo of America Inc.Inventors: Peter J. JUNGER, Kristin SECRETO
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Publication number: 20130036378Abstract: Certain exemplary embodiments disclosed herein relate to paging systems and methods that help users navigate through large or small datasets. For example, in certain exemplary embodiments, paging control elements are provided according to either a binary subdivision approach or a serial progressive approach. Paging control elements are displayed according to either the binary subdivision approach or the serial progressive approach in dependence on a determination as to which approach is more advantageous based at least in part on factors such as, for example, total number of pages, current page location, distance to end points, screen size, etc.Type: ApplicationFiled: October 1, 2012Publication date: February 7, 2013Applicant: NINTENDO OF AMERICA INC.Inventor: Nintendo of America Inc.
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Publication number: 20120309261Abstract: A remotely controlled mobile device control system is disclosed wherein a remote controller of an existing game apparatus is selectively attachable to a remote controlled toy and used for controlling the movement of the remote controlled toy in conjunction with the game apparatus which is used as a central processing unit.Type: ApplicationFiled: June 1, 2011Publication date: December 6, 2012Applicant: NINTENDO OF AMERICA INC.Inventors: Michael Wesley Boman, Gregory Allen Gallacci
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Patent number: 8319779Abstract: A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.Type: GrantFiled: March 30, 2011Date of Patent: November 27, 2012Assignee: Nintendo of America, Inc.Inventors: Henry Sterchi, Jeff Kalles, Shigeru Miyamoto, Denis Dyack, Carey Murray